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diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.entry-in.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.entry-in.frag.out
deleted file mode 100644
index d65532df973..00000000000
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.entry-in.frag.out
+++ /dev/null
@@ -1,286 +0,0 @@
-hlsl.entry-in.frag
-Shader version: 500
-gl_FragCoord origin is upper left
-0:? Sequence
-0:8 Function Definition: fun(struct-InParam-vf2-vf4-vi21; ( temp float)
-0:8 Function Parameters:
-0:8 'p' ( in structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
-0:? Sequence
-0:9 Branch: Return with expression
-0:9 add ( temp float)
-0:9 direct index ( temp float)
-0:9 v: direct index for structure ( temp 2-component vector of float)
-0:9 'p' ( in structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
-0:9 Constant:
-0:9 0 (const int)
-0:9 Constant:
-0:9 1 (const int)
-0:9 direct index ( temp float)
-0:9 fragCoord: direct index for structure ( temp 4-component vector of float)
-0:9 'p' ( in structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
-0:9 Constant:
-0:9 1 (const int)
-0:9 Constant:
-0:9 0 (const int)
-0:13 Function Definition: @PixelShaderFunction(struct-InParam-vf2-vf4-vi21; ( temp 4-component vector of float)
-0:13 Function Parameters:
-0:13 'i' ( in structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
-0:? Sequence
-0:15 move second child to first child ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
-0:15 'local' ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
-0:15 'i' ( in structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
-0:16 Sequence
-0:16 move second child to first child ( temp float)
-0:16 'ret1' ( temp float)
-0:16 Function Call: fun(struct-InParam-vf2-vf4-vi21; ( temp float)
-0:16 'local' ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
-0:17 Sequence
-0:17 move second child to first child ( temp float)
-0:17 'ret2' ( temp float)
-0:17 Function Call: fun(struct-InParam-vf2-vf4-vi21; ( temp float)
-0:17 'i' ( in structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
-0:19 Branch: Return with expression
-0:19 vector-scale ( temp 4-component vector of float)
-0:19 vector-scale ( temp 4-component vector of float)
-0:19 fragCoord: direct index for structure ( temp 4-component vector of float)
-0:19 'local' ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
-0:19 Constant:
-0:19 1 (const int)
-0:19 'ret1' ( temp float)
-0:19 'ret2' ( temp float)
-0:13 Function Definition: PixelShaderFunction( ( temp void)
-0:13 Function Parameters:
-0:? Sequence
-0:13 Sequence
-0:13 move second child to first child ( temp 2-component vector of float)
-0:13 v: direct index for structure ( temp 2-component vector of float)
-0:? 'i' ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
-0:13 Constant:
-0:13 0 (const int)
-0:? 'i.v' (layout( location=0) in 2-component vector of float)
-0:13 move second child to first child ( temp 4-component vector of float)
-0:13 fragCoord: direct index for structure ( temp 4-component vector of float)
-0:? 'i' ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
-0:13 Constant:
-0:13 1 (const int)
-0:? 'i.fragCoord' ( in 4-component vector of float FragCoord)
-0:13 move second child to first child ( temp 2-component vector of int)
-0:13 i2: direct index for structure ( temp 2-component vector of int)
-0:? 'i' ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
-0:13 Constant:
-0:13 2 (const int)
-0:? 'i.i2' (layout( location=1) flat in 2-component vector of int)
-0:13 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-0:13 Function Call: @PixelShaderFunction(struct-InParam-vf2-vf4-vi21; ( temp 4-component vector of float)
-0:? 'i' ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
-0:? Linker Objects
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-0:? 'i.fragCoord' ( in 4-component vector of float FragCoord)
-0:? 'i.v' (layout( location=0) in 2-component vector of float)
-0:? 'i.i2' (layout( location=1) flat in 2-component vector of int)
-
-
-Linked fragment stage:
-
-
-Shader version: 500
-gl_FragCoord origin is upper left
-0:? Sequence
-0:8 Function Definition: fun(struct-InParam-vf2-vf4-vi21; ( temp float)
-0:8 Function Parameters:
-0:8 'p' ( in structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
-0:? Sequence
-0:9 Branch: Return with expression
-0:9 add ( temp float)
-0:9 direct index ( temp float)
-0:9 v: direct index for structure ( temp 2-component vector of float)
-0:9 'p' ( in structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
-0:9 Constant:
-0:9 0 (const int)
-0:9 Constant:
-0:9 1 (const int)
-0:9 direct index ( temp float)
-0:9 fragCoord: direct index for structure ( temp 4-component vector of float)
-0:9 'p' ( in structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
-0:9 Constant:
-0:9 1 (const int)
-0:9 Constant:
-0:9 0 (const int)
-0:13 Function Definition: @PixelShaderFunction(struct-InParam-vf2-vf4-vi21; ( temp 4-component vector of float)
-0:13 Function Parameters:
-0:13 'i' ( in structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
-0:? Sequence
-0:15 move second child to first child ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
-0:15 'local' ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
-0:15 'i' ( in structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
-0:16 Sequence
-0:16 move second child to first child ( temp float)
-0:16 'ret1' ( temp float)
-0:16 Function Call: fun(struct-InParam-vf2-vf4-vi21; ( temp float)
-0:16 'local' ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
-0:17 Sequence
-0:17 move second child to first child ( temp float)
-0:17 'ret2' ( temp float)
-0:17 Function Call: fun(struct-InParam-vf2-vf4-vi21; ( temp float)
-0:17 'i' ( in structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
-0:19 Branch: Return with expression
-0:19 vector-scale ( temp 4-component vector of float)
-0:19 vector-scale ( temp 4-component vector of float)
-0:19 fragCoord: direct index for structure ( temp 4-component vector of float)
-0:19 'local' ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
-0:19 Constant:
-0:19 1 (const int)
-0:19 'ret1' ( temp float)
-0:19 'ret2' ( temp float)
-0:13 Function Definition: PixelShaderFunction( ( temp void)
-0:13 Function Parameters:
-0:? Sequence
-0:13 Sequence
-0:13 move second child to first child ( temp 2-component vector of float)
-0:13 v: direct index for structure ( temp 2-component vector of float)
-0:? 'i' ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
-0:13 Constant:
-0:13 0 (const int)
-0:? 'i.v' (layout( location=0) in 2-component vector of float)
-0:13 move second child to first child ( temp 4-component vector of float)
-0:13 fragCoord: direct index for structure ( temp 4-component vector of float)
-0:? 'i' ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
-0:13 Constant:
-0:13 1 (const int)
-0:? 'i.fragCoord' ( in 4-component vector of float FragCoord)
-0:13 move second child to first child ( temp 2-component vector of int)
-0:13 i2: direct index for structure ( temp 2-component vector of int)
-0:? 'i' ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
-0:13 Constant:
-0:13 2 (const int)
-0:? 'i.i2' (layout( location=1) flat in 2-component vector of int)
-0:13 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-0:13 Function Call: @PixelShaderFunction(struct-InParam-vf2-vf4-vi21; ( temp 4-component vector of float)
-0:? 'i' ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
-0:? Linker Objects
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-0:? 'i.fragCoord' ( in 4-component vector of float FragCoord)
-0:? 'i.v' (layout( location=0) in 2-component vector of float)
-0:? 'i.i2' (layout( location=1) flat in 2-component vector of int)
-
-// Module Version 10000
-// Generated by (magic number): 80008
-// Id's are bound by 74
-
- Capability Shader
- 1: ExtInstImport "GLSL.std.450"
- MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "PixelShaderFunction" 55 60 65 70
- ExecutionMode 4 OriginUpperLeft
- Source HLSL 500
- Name 4 "PixelShaderFunction"
- Name 11 "InParam"
- MemberName 11(InParam) 0 "v"
- MemberName 11(InParam) 1 "fragCoord"
- MemberName 11(InParam) 2 "i2"
- Name 15 "fun(struct-InParam-vf2-vf4-vi21;"
- Name 14 "p"
- Name 19 "@PixelShaderFunction(struct-InParam-vf2-vf4-vi21;"
- Name 18 "i"
- Name 34 "local"
- Name 36 "ret1"
- Name 37 "param"
- Name 40 "ret2"
- Name 41 "param"
- Name 53 "i"
- Name 55 "i.v"
- Name 60 "i.fragCoord"
- Name 65 "i.i2"
- Name 70 "@entryPointOutput"
- Name 71 "param"
- Decorate 55(i.v) Location 0
- Decorate 60(i.fragCoord) BuiltIn FragCoord
- Decorate 65(i.i2) Flat
- Decorate 65(i.i2) Location 1
- Decorate 70(@entryPointOutput) Location 0
- 2: TypeVoid
- 3: TypeFunction 2
- 6: TypeFloat 32
- 7: TypeVector 6(float) 2
- 8: TypeVector 6(float) 4
- 9: TypeInt 32 1
- 10: TypeVector 9(int) 2
- 11(InParam): TypeStruct 7(fvec2) 8(fvec4) 10(ivec2)
- 12: TypePointer Function 11(InParam)
- 13: TypeFunction 6(float) 12(ptr)
- 17: TypeFunction 8(fvec4) 12(ptr)
- 21: 9(int) Constant 0
- 22: TypeInt 32 0
- 23: 22(int) Constant 1
- 24: TypePointer Function 6(float)
- 27: 9(int) Constant 1
- 28: 22(int) Constant 0
- 44: TypePointer Function 8(fvec4)
- 54: TypePointer Input 7(fvec2)
- 55(i.v): 54(ptr) Variable Input
- 57: TypePointer Function 7(fvec2)
- 59: TypePointer Input 8(fvec4)
- 60(i.fragCoord): 59(ptr) Variable Input
- 63: 9(int) Constant 2
- 64: TypePointer Input 10(ivec2)
- 65(i.i2): 64(ptr) Variable Input
- 67: TypePointer Function 10(ivec2)
- 69: TypePointer Output 8(fvec4)
-70(@entryPointOutput): 69(ptr) Variable Output
-4(PixelShaderFunction): 2 Function None 3
- 5: Label
- 53(i): 12(ptr) Variable Function
- 71(param): 12(ptr) Variable Function
- 56: 7(fvec2) Load 55(i.v)
- 58: 57(ptr) AccessChain 53(i) 21
- Store 58 56
- 61: 8(fvec4) Load 60(i.fragCoord)
- 62: 44(ptr) AccessChain 53(i) 27
- Store 62 61
- 66: 10(ivec2) Load 65(i.i2)
- 68: 67(ptr) AccessChain 53(i) 63
- Store 68 66
- 72: 11(InParam) Load 53(i)
- Store 71(param) 72
- 73: 8(fvec4) FunctionCall 19(@PixelShaderFunction(struct-InParam-vf2-vf4-vi21;) 71(param)
- Store 70(@entryPointOutput) 73
- Return
- FunctionEnd
-15(fun(struct-InParam-vf2-vf4-vi21;): 6(float) Function None 13
- 14(p): 12(ptr) FunctionParameter
- 16: Label
- 25: 24(ptr) AccessChain 14(p) 21 23
- 26: 6(float) Load 25
- 29: 24(ptr) AccessChain 14(p) 27 28
- 30: 6(float) Load 29
- 31: 6(float) FAdd 26 30
- ReturnValue 31
- FunctionEnd
-19(@PixelShaderFunction(struct-InParam-vf2-vf4-vi21;): 8(fvec4) Function None 17
- 18(i): 12(ptr) FunctionParameter
- 20: Label
- 34(local): 12(ptr) Variable Function
- 36(ret1): 24(ptr) Variable Function
- 37(param): 12(ptr) Variable Function
- 40(ret2): 24(ptr) Variable Function
- 41(param): 12(ptr) Variable Function
- 35: 11(InParam) Load 18(i)
- Store 34(local) 35
- 38: 11(InParam) Load 34(local)
- Store 37(param) 38
- 39: 6(float) FunctionCall 15(fun(struct-InParam-vf2-vf4-vi21;) 37(param)
- Store 36(ret1) 39
- 42: 11(InParam) Load 18(i)
- Store 41(param) 42
- 43: 6(float) FunctionCall 15(fun(struct-InParam-vf2-vf4-vi21;) 41(param)
- Store 40(ret2) 43
- 45: 44(ptr) AccessChain 34(local) 27
- 46: 8(fvec4) Load 45
- 47: 6(float) Load 36(ret1)
- 48: 8(fvec4) VectorTimesScalar 46 47
- 49: 6(float) Load 40(ret2)
- 50: 8(fvec4) VectorTimesScalar 48 49
- ReturnValue 50
- FunctionEnd