diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.earlydepthstencil.frag.out')
-rwxr-xr-x | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.earlydepthstencil.frag.out | 189 |
1 files changed, 0 insertions, 189 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.earlydepthstencil.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.earlydepthstencil.frag.out deleted file mode 100755 index f30b89ad2f1..00000000000 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.earlydepthstencil.frag.out +++ /dev/null @@ -1,189 +0,0 @@ -hlsl.earlydepthstencil.frag -Shader version: 500 -gl_FragCoord origin is upper left -using early_fragment_tests -0:? Sequence -0:8 Function Definition: @main(struct-InputStruct-vf41; ( temp uint) -0:8 Function Parameters: -0:8 'input' ( in structure{ temp 4-component vector of float Position}) -0:? Sequence -0:10 move second child to first child ( temp uint) -0:10 'oldVal' ( temp uint) -0:10 imageAtomicExchange ( temp uint) -0:10 'Values' (layout( r32ui) uniform uimage2D) -0:? Construct uvec2 ( temp 2-component vector of uint) -0:10 Convert float to uint ( temp uint) -0:10 direct index ( temp float) -0:10 Position: direct index for structure ( temp 4-component vector of float) -0:10 'input' ( in structure{ temp 4-component vector of float Position}) -0:10 Constant: -0:10 0 (const int) -0:10 Constant: -0:10 0 (const int) -0:10 Convert float to uint ( temp uint) -0:10 direct index ( temp float) -0:10 Position: direct index for structure ( temp 4-component vector of float) -0:10 'input' ( in structure{ temp 4-component vector of float Position}) -0:10 Constant: -0:10 0 (const int) -0:10 Constant: -0:10 1 (const int) -0:10 Constant: -0:10 1 (const uint) -0:11 Branch: Return with expression -0:11 'oldVal' ( temp uint) -0:8 Function Definition: main( ( temp void) -0:8 Function Parameters: -0:? Sequence -0:8 Sequence -0:8 move second child to first child ( temp 4-component vector of float) -0:8 Position: direct index for structure ( temp 4-component vector of float) -0:? 'input' ( temp structure{ temp 4-component vector of float Position}) -0:8 Constant: -0:8 0 (const int) -0:? 'input.Position' ( in 4-component vector of float FragCoord) -0:8 move second child to first child ( temp uint) -0:? '@entryPointOutput' (layout( location=0) out uint) -0:8 Function Call: @main(struct-InputStruct-vf41; ( temp uint) -0:? 'input' ( temp structure{ temp 4-component vector of float Position}) -0:? Linker Objects -0:? 'Values' (layout( r32ui) uniform uimage2D) -0:? '@entryPointOutput' (layout( location=0) out uint) -0:? 'input.Position' ( in 4-component vector of float FragCoord) - - -Linked fragment stage: - - -Shader version: 500 -gl_FragCoord origin is upper left -using early_fragment_tests -0:? Sequence -0:8 Function Definition: @main(struct-InputStruct-vf41; ( temp uint) -0:8 Function Parameters: -0:8 'input' ( in structure{ temp 4-component vector of float Position}) -0:? Sequence -0:10 move second child to first child ( temp uint) -0:10 'oldVal' ( temp uint) -0:10 imageAtomicExchange ( temp uint) -0:10 'Values' (layout( r32ui) uniform uimage2D) -0:? Construct uvec2 ( temp 2-component vector of uint) -0:10 Convert float to uint ( temp uint) -0:10 direct index ( temp float) -0:10 Position: direct index for structure ( temp 4-component vector of float) -0:10 'input' ( in structure{ temp 4-component vector of float Position}) -0:10 Constant: -0:10 0 (const int) -0:10 Constant: -0:10 0 (const int) -0:10 Convert float to uint ( temp uint) -0:10 direct index ( temp float) -0:10 Position: direct index for structure ( temp 4-component vector of float) -0:10 'input' ( in structure{ temp 4-component vector of float Position}) -0:10 Constant: -0:10 0 (const int) -0:10 Constant: -0:10 1 (const int) -0:10 Constant: -0:10 1 (const uint) -0:11 Branch: Return with expression -0:11 'oldVal' ( temp uint) -0:8 Function Definition: main( ( temp void) -0:8 Function Parameters: -0:? Sequence -0:8 Sequence -0:8 move second child to first child ( temp 4-component vector of float) -0:8 Position: direct index for structure ( temp 4-component vector of float) -0:? 'input' ( temp structure{ temp 4-component vector of float Position}) -0:8 Constant: -0:8 0 (const int) -0:? 'input.Position' ( in 4-component vector of float FragCoord) -0:8 move second child to first child ( temp uint) -0:? '@entryPointOutput' (layout( location=0) out uint) -0:8 Function Call: @main(struct-InputStruct-vf41; ( temp uint) -0:? 'input' ( temp structure{ temp 4-component vector of float Position}) -0:? Linker Objects -0:? 'Values' (layout( r32ui) uniform uimage2D) -0:? '@entryPointOutput' (layout( location=0) out uint) -0:? 'input.Position' ( in 4-component vector of float FragCoord) - -// Module Version 10000 -// Generated by (magic number): 80008 -// Id's are bound by 50 - - Capability Shader - 1: ExtInstImport "GLSL.std.450" - MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 41 46 - ExecutionMode 4 OriginUpperLeft - ExecutionMode 4 EarlyFragmentTests - Source HLSL 500 - Name 4 "main" - Name 8 "InputStruct" - MemberName 8(InputStruct) 0 "Position" - Name 13 "@main(struct-InputStruct-vf41;" - Name 12 "input" - Name 16 "oldVal" - Name 19 "Values" - Name 39 "input" - Name 41 "input.Position" - Name 46 "@entryPointOutput" - Name 47 "param" - Decorate 19(Values) DescriptorSet 0 - Decorate 19(Values) Binding 0 - Decorate 41(input.Position) BuiltIn FragCoord - Decorate 46(@entryPointOutput) Location 0 - 2: TypeVoid - 3: TypeFunction 2 - 6: TypeFloat 32 - 7: TypeVector 6(float) 4 - 8(InputStruct): TypeStruct 7(fvec4) - 9: TypePointer Function 8(InputStruct) - 10: TypeInt 32 0 - 11: TypeFunction 10(int) 9(ptr) - 15: TypePointer Function 10(int) - 17: TypeImage 10(int) 2D nonsampled format:R32ui - 18: TypePointer UniformConstant 17 - 19(Values): 18(ptr) Variable UniformConstant - 20: TypeInt 32 1 - 21: 20(int) Constant 0 - 22: 10(int) Constant 0 - 23: TypePointer Function 6(float) - 27: 10(int) Constant 1 - 31: TypeVector 10(int) 2 - 33: TypePointer Image 10(int) - 40: TypePointer Input 7(fvec4) -41(input.Position): 40(ptr) Variable Input - 43: TypePointer Function 7(fvec4) - 45: TypePointer Output 10(int) -46(@entryPointOutput): 45(ptr) Variable Output - 4(main): 2 Function None 3 - 5: Label - 39(input): 9(ptr) Variable Function - 47(param): 9(ptr) Variable Function - 42: 7(fvec4) Load 41(input.Position) - 44: 43(ptr) AccessChain 39(input) 21 - Store 44 42 - 48:8(InputStruct) Load 39(input) - Store 47(param) 48 - 49: 10(int) FunctionCall 13(@main(struct-InputStruct-vf41;) 47(param) - Store 46(@entryPointOutput) 49 - Return - FunctionEnd -13(@main(struct-InputStruct-vf41;): 10(int) Function None 11 - 12(input): 9(ptr) FunctionParameter - 14: Label - 16(oldVal): 15(ptr) Variable Function - 24: 23(ptr) AccessChain 12(input) 21 22 - 25: 6(float) Load 24 - 26: 10(int) ConvertFToU 25 - 28: 23(ptr) AccessChain 12(input) 21 27 - 29: 6(float) Load 28 - 30: 10(int) ConvertFToU 29 - 32: 31(ivec2) CompositeConstruct 26 30 - 34: 33(ptr) ImageTexelPointer 19(Values) 32 22 - 35: 10(int) AtomicExchange 34 27 22 27 - Store 16(oldVal) 35 - 36: 10(int) Load 16(oldVal) - ReturnValue 36 - FunctionEnd |