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-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.doLoop.frag.out374
1 files changed, 0 insertions, 374 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.doLoop.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.doLoop.frag.out
deleted file mode 100644
index 2b65a76b039..00000000000
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.doLoop.frag.out
+++ /dev/null
@@ -1,374 +0,0 @@
-hlsl.doLoop.frag
-Shader version: 500
-gl_FragCoord origin is upper left
-0:? Sequence
-0:1 Function Definition: f0( ( temp void)
-0:1 Function Parameters:
-0:? Sequence
-0:2 Loop with condition not tested first: Unroll
-0:2 Loop Condition
-0:2 Constant:
-0:2 false (const bool)
-0:2 No loop body
-0:5 Function Definition: f1( ( temp void)
-0:5 Function Parameters:
-0:? Sequence
-0:6 Loop with condition not tested first: Unroll
-0:6 Loop Condition
-0:6 Constant:
-0:6 false (const bool)
-0:6 No loop body
-0:9 Function Definition: f2(f1; ( temp float)
-0:9 Function Parameters:
-0:9 'input' ( in float)
-0:? Sequence
-0:10 Loop with condition not tested first
-0:10 Loop Condition
-0:10 Compare Greater Than ( temp bool)
-0:10 'input' ( in float)
-0:10 Constant:
-0:10 2.000000
-0:10 Loop Body
-0:? Sequence
-0:10 Branch: Return with expression
-0:10 Construct float ( temp float)
-0:10 Construct vec4 ( temp 4-component vector of float)
-0:10 'input' ( in float)
-0:13 Function Definition: f3(f1; ( temp void)
-0:13 Function Parameters:
-0:13 'input' ( in float)
-0:? Sequence
-0:14 Loop with condition not tested first
-0:14 Loop Condition
-0:14 Compare Less Than ( temp bool)
-0:14 'input' ( in float)
-0:14 Constant:
-0:14 10.000000
-0:14 Loop Body
-0:14 Pre-Increment ( temp float)
-0:14 'input' ( in float)
-0:17 Function Definition: f4(f1; ( temp void)
-0:17 Function Parameters:
-0:17 'input' ( in float)
-0:? Sequence
-0:18 Loop with condition not tested first
-0:18 Loop Condition
-0:18 Compare Less Than ( temp bool)
-0:18 Pre-Increment ( temp float)
-0:18 'input' ( in float)
-0:18 Constant:
-0:18 10.000000
-0:18 Loop Body
-0:18 Loop with condition tested first
-0:18 Loop Condition
-0:18 Compare Less Than ( temp bool)
-0:18 Pre-Increment ( temp float)
-0:18 'input' ( in float)
-0:18 Constant:
-0:18 10.000000
-0:18 No loop body
-0:22 Function Definition: @PixelShaderFunction(f1; ( temp 4-component vector of float)
-0:22 Function Parameters:
-0:22 'input' ( in float)
-0:? Sequence
-0:23 Function Call: f0( ( temp void)
-0:24 Function Call: f1( ( temp void)
-0:25 Function Call: f2(f1; ( temp float)
-0:25 'input' ( in float)
-0:26 Function Call: f3(f1; ( temp void)
-0:26 'input' ( in float)
-0:27 Function Call: f4(f1; ( temp void)
-0:27 'input' ( in float)
-0:28 Branch: Return with expression
-0:28 Construct vec4 ( temp 4-component vector of float)
-0:28 'input' ( in float)
-0:22 Function Definition: PixelShaderFunction( ( temp void)
-0:22 Function Parameters:
-0:? Sequence
-0:22 move second child to first child ( temp float)
-0:? 'input' ( temp float)
-0:? 'input' (layout( location=0) in float)
-0:22 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-0:22 Function Call: @PixelShaderFunction(f1; ( temp 4-component vector of float)
-0:? 'input' ( temp float)
-0:? Linker Objects
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-0:? 'input' (layout( location=0) in float)
-
-
-Linked fragment stage:
-
-
-Shader version: 500
-gl_FragCoord origin is upper left
-0:? Sequence
-0:1 Function Definition: f0( ( temp void)
-0:1 Function Parameters:
-0:? Sequence
-0:2 Loop with condition not tested first: Unroll
-0:2 Loop Condition
-0:2 Constant:
-0:2 false (const bool)
-0:2 No loop body
-0:5 Function Definition: f1( ( temp void)
-0:5 Function Parameters:
-0:? Sequence
-0:6 Loop with condition not tested first: Unroll
-0:6 Loop Condition
-0:6 Constant:
-0:6 false (const bool)
-0:6 No loop body
-0:9 Function Definition: f2(f1; ( temp float)
-0:9 Function Parameters:
-0:9 'input' ( in float)
-0:? Sequence
-0:10 Loop with condition not tested first
-0:10 Loop Condition
-0:10 Compare Greater Than ( temp bool)
-0:10 'input' ( in float)
-0:10 Constant:
-0:10 2.000000
-0:10 Loop Body
-0:? Sequence
-0:10 Branch: Return with expression
-0:10 Construct float ( temp float)
-0:10 Construct vec4 ( temp 4-component vector of float)
-0:10 'input' ( in float)
-0:13 Function Definition: f3(f1; ( temp void)
-0:13 Function Parameters:
-0:13 'input' ( in float)
-0:? Sequence
-0:14 Loop with condition not tested first
-0:14 Loop Condition
-0:14 Compare Less Than ( temp bool)
-0:14 'input' ( in float)
-0:14 Constant:
-0:14 10.000000
-0:14 Loop Body
-0:14 Pre-Increment ( temp float)
-0:14 'input' ( in float)
-0:17 Function Definition: f4(f1; ( temp void)
-0:17 Function Parameters:
-0:17 'input' ( in float)
-0:? Sequence
-0:18 Loop with condition not tested first
-0:18 Loop Condition
-0:18 Compare Less Than ( temp bool)
-0:18 Pre-Increment ( temp float)
-0:18 'input' ( in float)
-0:18 Constant:
-0:18 10.000000
-0:18 Loop Body
-0:18 Loop with condition tested first
-0:18 Loop Condition
-0:18 Compare Less Than ( temp bool)
-0:18 Pre-Increment ( temp float)
-0:18 'input' ( in float)
-0:18 Constant:
-0:18 10.000000
-0:18 No loop body
-0:22 Function Definition: @PixelShaderFunction(f1; ( temp 4-component vector of float)
-0:22 Function Parameters:
-0:22 'input' ( in float)
-0:? Sequence
-0:23 Function Call: f0( ( temp void)
-0:24 Function Call: f1( ( temp void)
-0:25 Function Call: f2(f1; ( temp float)
-0:25 'input' ( in float)
-0:26 Function Call: f3(f1; ( temp void)
-0:26 'input' ( in float)
-0:27 Function Call: f4(f1; ( temp void)
-0:27 'input' ( in float)
-0:28 Branch: Return with expression
-0:28 Construct vec4 ( temp 4-component vector of float)
-0:28 'input' ( in float)
-0:22 Function Definition: PixelShaderFunction( ( temp void)
-0:22 Function Parameters:
-0:? Sequence
-0:22 move second child to first child ( temp float)
-0:? 'input' ( temp float)
-0:? 'input' (layout( location=0) in float)
-0:22 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-0:22 Function Call: @PixelShaderFunction(f1; ( temp 4-component vector of float)
-0:? 'input' ( temp float)
-0:? Linker Objects
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-0:? 'input' (layout( location=0) in float)
-
-// Module Version 10000
-// Generated by (magic number): 80008
-// Id's are bound by 99
-
- Capability Shader
- 1: ExtInstImport "GLSL.std.450"
- MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "PixelShaderFunction" 92 95
- ExecutionMode 4 OriginUpperLeft
- Source HLSL 500
- Name 4 "PixelShaderFunction"
- Name 6 "f0("
- Name 8 "f1("
- Name 14 "f2(f1;"
- Name 13 "input"
- Name 18 "f3(f1;"
- Name 17 "input"
- Name 21 "f4(f1;"
- Name 20 "input"
- Name 26 "@PixelShaderFunction(f1;"
- Name 25 "input"
- Name 77 "param"
- Name 80 "param"
- Name 83 "param"
- Name 90 "input"
- Name 92 "input"
- Name 95 "@entryPointOutput"
- Name 96 "param"
- Decorate 92(input) Location 0
- Decorate 95(@entryPointOutput) Location 0
- 2: TypeVoid
- 3: TypeFunction 2
- 10: TypeFloat 32
- 11: TypePointer Function 10(float)
- 12: TypeFunction 10(float) 11(ptr)
- 16: TypeFunction 2 11(ptr)
- 23: TypeVector 10(float) 4
- 24: TypeFunction 23(fvec4) 11(ptr)
- 32: TypeBool
- 33: 32(bool) ConstantFalse
- 47: 10(float) Constant 1073741824
- 55: 10(float) Constant 1065353216
- 58: 10(float) Constant 1092616192
- 91: TypePointer Input 10(float)
- 92(input): 91(ptr) Variable Input
- 94: TypePointer Output 23(fvec4)
-95(@entryPointOutput): 94(ptr) Variable Output
-4(PixelShaderFunction): 2 Function None 3
- 5: Label
- 90(input): 11(ptr) Variable Function
- 96(param): 11(ptr) Variable Function
- 93: 10(float) Load 92(input)
- Store 90(input) 93
- 97: 10(float) Load 90(input)
- Store 96(param) 97
- 98: 23(fvec4) FunctionCall 26(@PixelShaderFunction(f1;) 96(param)
- Store 95(@entryPointOutput) 98
- Return
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- 6(f0(): 2 Function None 3
- 7: Label
- Branch 28
- 28: Label
- LoopMerge 30 31 Unroll
- Branch 29
- 29: Label
- Branch 31
- 31: Label
- BranchConditional 33 28 30
- 30: Label
- Return
- FunctionEnd
- 8(f1(): 2 Function None 3
- 9: Label
- Branch 34
- 34: Label
- LoopMerge 36 37 Unroll
- Branch 35
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- Branch 37
- 37: Label
- BranchConditional 33 34 36
- 36: Label
- Return
- FunctionEnd
- 14(f2(f1;): 10(float) Function None 12
- 13(input): 11(ptr) FunctionParameter
- 15: Label
- Branch 38
- 38: Label
- LoopMerge 40 41 None
- Branch 39
- 39: Label
- 42: 10(float) Load 13(input)
- 43: 23(fvec4) CompositeConstruct 42 42 42 42
- 44: 10(float) CompositeExtract 43 0
- ReturnValue 44
- 41: Label
- Branch 38
- 40: Label
- Unreachable
- FunctionEnd
- 18(f3(f1;): 2 Function None 16
- 17(input): 11(ptr) FunctionParameter
- 19: Label
- Branch 50
- 50: Label
- LoopMerge 52 53 None
- Branch 51
- 51: Label
- 54: 10(float) Load 17(input)
- 56: 10(float) FAdd 54 55
- Store 17(input) 56
- Branch 53
- 53: Label
- 57: 10(float) Load 17(input)
- 59: 32(bool) FOrdLessThan 57 58
- BranchConditional 59 50 52
- 52: Label
- Return
- FunctionEnd
- 21(f4(f1;): 2 Function None 16
- 20(input): 11(ptr) FunctionParameter
- 22: Label
- Branch 60
- 60: Label
- LoopMerge 62 63 None
- Branch 61
- 61: Label
- Branch 64
- 64: Label
- LoopMerge 66 67 None
- Branch 68
- 68: Label
- 69: 10(float) Load 20(input)
- 70: 10(float) FAdd 69 55
- Store 20(input) 70
- 71: 32(bool) FOrdLessThan 70 58
- BranchConditional 71 65 66
- 65: Label
- Branch 67
- 67: Label
- Branch 64
- 66: Label
- Branch 63
- 63: Label
- 72: 10(float) Load 20(input)
- 73: 10(float) FAdd 72 55
- Store 20(input) 73
- 74: 32(bool) FOrdLessThan 73 58
- BranchConditional 74 60 62
- 62: Label
- Return
- FunctionEnd
-26(@PixelShaderFunction(f1;): 23(fvec4) Function None 24
- 25(input): 11(ptr) FunctionParameter
- 27: Label
- 77(param): 11(ptr) Variable Function
- 80(param): 11(ptr) Variable Function
- 83(param): 11(ptr) Variable Function
- 75: 2 FunctionCall 6(f0()
- 76: 2 FunctionCall 8(f1()
- 78: 10(float) Load 25(input)
- Store 77(param) 78
- 79: 10(float) FunctionCall 14(f2(f1;) 77(param)
- 81: 10(float) Load 25(input)
- Store 80(param) 81
- 82: 2 FunctionCall 18(f3(f1;) 80(param)
- 84: 10(float) Load 25(input)
- Store 83(param) 84
- 85: 2 FunctionCall 21(f4(f1;) 83(param)
- 86: 10(float) Load 25(input)
- 87: 23(fvec4) CompositeConstruct 86 86 86 86
- ReturnValue 87
- FunctionEnd