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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.constructexpr.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.constructexpr.frag.out147
1 files changed, 80 insertions, 67 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.constructexpr.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.constructexpr.frag.out
index e6ed6e13b86..eed169486a7 100644
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.constructexpr.frag.out
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.constructexpr.frag.out
@@ -2,7 +2,7 @@ hlsl.constructexpr.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:4 Function Definition: main( (temp structure{temp 4-component vector of float color})
+0:4 Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
0:4 Function Parameters:
0:? Sequence
0:6 Constant:
@@ -17,16 +17,16 @@ gl_FragCoord origin is upper left
0:10 7 (const int)
0:11 Constant:
0:11 8 (const int)
-0:12 Comma (temp 2-component vector of float)
+0:12 Comma ( temp 2-component vector of float)
0:? Constant:
0:? 9.000000
0:? 10.000000
0:? Constant:
0:? 11.000000
0:? 12.000000
-0:15 move second child to first child (temp 4-component vector of float)
-0:15 color: direct index for structure (temp 4-component vector of float)
-0:15 'ps_output' (temp structure{temp 4-component vector of float color})
+0:15 move second child to first child ( temp 4-component vector of float)
+0:15 color: direct index for structure ( temp 4-component vector of float)
+0:15 'ps_output' ( temp structure{ temp 4-component vector of float color})
0:15 Constant:
0:15 0 (const int)
0:15 Constant:
@@ -34,17 +34,20 @@ gl_FragCoord origin is upper left
0:15 1.000000
0:15 1.000000
0:15 1.000000
-0:16 Sequence
-0:16 Sequence
-0:16 move second child to first child (temp 4-component vector of float)
-0:? 'color' (layout(location=0 ) out 4-component vector of float)
-0:16 color: direct index for structure (temp 4-component vector of float)
-0:16 'ps_output' (temp structure{temp 4-component vector of float color})
-0:16 Constant:
-0:16 0 (const int)
-0:16 Branch: Return
+0:16 Branch: Return with expression
+0:16 'ps_output' ( temp structure{ temp 4-component vector of float color})
+0:4 Function Definition: main( ( temp void)
+0:4 Function Parameters:
+0:? Sequence
+0:4 Sequence
+0:4 move second child to first child ( temp 4-component vector of float)
+0:? 'color' (layout( location=0) out 4-component vector of float)
+0:4 color: direct index for structure ( temp 4-component vector of float)
+0:4 Function Call: @main( ( temp structure{ temp 4-component vector of float color})
+0:4 Constant:
+0:4 0 (const int)
0:? Linker Objects
-0:? 'color' (layout(location=0 ) out 4-component vector of float)
+0:? 'color' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
@@ -53,7 +56,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:4 Function Definition: main( (temp structure{temp 4-component vector of float color})
+0:4 Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
0:4 Function Parameters:
0:? Sequence
0:6 Constant:
@@ -68,16 +71,16 @@ gl_FragCoord origin is upper left
0:10 7 (const int)
0:11 Constant:
0:11 8 (const int)
-0:12 Comma (temp 2-component vector of float)
+0:12 Comma ( temp 2-component vector of float)
0:? Constant:
0:? 9.000000
0:? 10.000000
0:? Constant:
0:? 11.000000
0:? 12.000000
-0:15 move second child to first child (temp 4-component vector of float)
-0:15 color: direct index for structure (temp 4-component vector of float)
-0:15 'ps_output' (temp structure{temp 4-component vector of float color})
+0:15 move second child to first child ( temp 4-component vector of float)
+0:15 color: direct index for structure ( temp 4-component vector of float)
+0:15 'ps_output' ( temp structure{ temp 4-component vector of float color})
0:15 Constant:
0:15 0 (const int)
0:15 Constant:
@@ -85,66 +88,76 @@ gl_FragCoord origin is upper left
0:15 1.000000
0:15 1.000000
0:15 1.000000
-0:16 Sequence
-0:16 Sequence
-0:16 move second child to first child (temp 4-component vector of float)
-0:? 'color' (layout(location=0 ) out 4-component vector of float)
-0:16 color: direct index for structure (temp 4-component vector of float)
-0:16 'ps_output' (temp structure{temp 4-component vector of float color})
-0:16 Constant:
-0:16 0 (const int)
-0:16 Branch: Return
+0:16 Branch: Return with expression
+0:16 'ps_output' ( temp structure{ temp 4-component vector of float color})
+0:4 Function Definition: main( ( temp void)
+0:4 Function Parameters:
+0:? Sequence
+0:4 Sequence
+0:4 move second child to first child ( temp 4-component vector of float)
+0:? 'color' (layout( location=0) out 4-component vector of float)
+0:4 color: direct index for structure ( temp 4-component vector of float)
+0:4 Function Call: @main( ( temp structure{ temp 4-component vector of float color})
+0:4 Constant:
+0:4 0 (const int)
0:? Linker Objects
-0:? 'color' (layout(location=0 ) out 4-component vector of float)
+0:? 'color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 35
+// Id's are bound by 40
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 31
+ EntryPoint Fragment 4 "main" 37
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
- Name 22 "PS_OUTPUT"
- MemberName 22(PS_OUTPUT) 0 "color"
- Name 24 "ps_output"
- Name 31 "color"
- Decorate 31(color) Location 0
+ Name 8 "PS_OUTPUT"
+ MemberName 8(PS_OUTPUT) 0 "color"
+ Name 10 "@main("
+ Name 27 "ps_output"
+ Name 37 "color"
+ Decorate 37(color) Location 0
2: TypeVoid
3: TypeFunction 2
- 6: TypeInt 32 1
- 7: 6(int) Constant 3
- 8: 6(int) Constant 4
- 9: 6(int) Constant 5
- 10: 6(int) Constant 6
- 11: 6(int) Constant 7
- 12: 6(int) Constant 8
- 13: TypeFloat 32
- 14: TypeVector 13(float) 2
- 15: 13(float) Constant 1091567616
- 16: 13(float) Constant 1092616192
- 17: 14(fvec2) ConstantComposite 15 16
- 18: 13(float) Constant 1093664768
- 19: 13(float) Constant 1094713344
- 20: 14(fvec2) ConstantComposite 18 19
- 21: TypeVector 13(float) 4
- 22(PS_OUTPUT): TypeStruct 21(fvec4)
- 23: TypePointer Function 22(PS_OUTPUT)
- 25: 6(int) Constant 0
- 26: 13(float) Constant 1065353216
- 27: 21(fvec4) ConstantComposite 26 26 26 26
- 28: TypePointer Function 21(fvec4)
- 30: TypePointer Output 21(fvec4)
- 31(color): 30(ptr) Variable Output
+ 6: TypeFloat 32
+ 7: TypeVector 6(float) 4
+ 8(PS_OUTPUT): TypeStruct 7(fvec4)
+ 9: TypeFunction 8(PS_OUTPUT)
+ 12: TypeInt 32 1
+ 13: 12(int) Constant 3
+ 14: 12(int) Constant 4
+ 15: 12(int) Constant 5
+ 16: 12(int) Constant 6
+ 17: 12(int) Constant 7
+ 18: 12(int) Constant 8
+ 19: TypeVector 6(float) 2
+ 20: 6(float) Constant 1091567616
+ 21: 6(float) Constant 1092616192
+ 22: 19(fvec2) ConstantComposite 20 21
+ 23: 6(float) Constant 1093664768
+ 24: 6(float) Constant 1094713344
+ 25: 19(fvec2) ConstantComposite 23 24
+ 26: TypePointer Function 8(PS_OUTPUT)
+ 28: 12(int) Constant 0
+ 29: 6(float) Constant 1065353216
+ 30: 7(fvec4) ConstantComposite 29 29 29 29
+ 31: TypePointer Function 7(fvec4)
+ 36: TypePointer Output 7(fvec4)
+ 37(color): 36(ptr) Variable Output
4(main): 2 Function None 3
5: Label
- 24(ps_output): 23(ptr) Variable Function
- 29: 28(ptr) AccessChain 24(ps_output) 25
- Store 29 27
- 32: 28(ptr) AccessChain 24(ps_output) 25
- 33: 21(fvec4) Load 32
- Store 31(color) 33
+ 38:8(PS_OUTPUT) FunctionCall 10(@main()
+ 39: 7(fvec4) CompositeExtract 38 0
+ Store 37(color) 39
Return
FunctionEnd
+ 10(@main():8(PS_OUTPUT) Function None 9
+ 11: Label
+ 27(ps_output): 26(ptr) Variable Function
+ 32: 31(ptr) AccessChain 27(ps_output) 28
+ Store 32 30
+ 33:8(PS_OUTPUT) Load 27(ps_output)
+ ReturnValue 33
+ FunctionEnd