diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.constructexpr.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.constructexpr.frag.out | 164 |
1 files changed, 0 insertions, 164 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.constructexpr.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.constructexpr.frag.out deleted file mode 100644 index 085821abfc5..00000000000 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.constructexpr.frag.out +++ /dev/null @@ -1,164 +0,0 @@ -hlsl.constructexpr.frag -Shader version: 500 -gl_FragCoord origin is upper left -0:? Sequence -0:4 Function Definition: @main( ( temp structure{ temp 4-component vector of float color}) -0:4 Function Parameters: -0:? Sequence -0:6 Constant: -0:6 3 (const int) -0:7 Constant: -0:7 4 (const int) -0:8 Constant: -0:8 5 (const int) -0:9 Constant: -0:9 6 (const int) -0:10 Constant: -0:10 7 (const int) -0:11 Constant: -0:11 8 (const int) -0:12 Comma ( temp 2-component vector of float) -0:? Constant: -0:? 9.000000 -0:? 10.000000 -0:? Constant: -0:? 11.000000 -0:? 12.000000 -0:15 move second child to first child ( temp 4-component vector of float) -0:15 color: direct index for structure ( temp 4-component vector of float) -0:15 'ps_output' ( temp structure{ temp 4-component vector of float color}) -0:15 Constant: -0:15 0 (const int) -0:15 Constant: -0:15 1.000000 -0:15 1.000000 -0:15 1.000000 -0:15 1.000000 -0:16 Branch: Return with expression -0:16 'ps_output' ( temp structure{ temp 4-component vector of float color}) -0:4 Function Definition: main( ( temp void) -0:4 Function Parameters: -0:? Sequence -0:4 Sequence -0:4 move second child to first child ( temp 4-component vector of float) -0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float) -0:4 color: direct index for structure ( temp 4-component vector of float) -0:4 Function Call: @main( ( temp structure{ temp 4-component vector of float color}) -0:4 Constant: -0:4 0 (const int) -0:? Linker Objects -0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float) - - -Linked fragment stage: - - -Shader version: 500 -gl_FragCoord origin is upper left -0:? Sequence -0:4 Function Definition: @main( ( temp structure{ temp 4-component vector of float color}) -0:4 Function Parameters: -0:? Sequence -0:6 Constant: -0:6 3 (const int) -0:7 Constant: -0:7 4 (const int) -0:8 Constant: -0:8 5 (const int) -0:9 Constant: -0:9 6 (const int) -0:10 Constant: -0:10 7 (const int) -0:11 Constant: -0:11 8 (const int) -0:12 Comma ( temp 2-component vector of float) -0:? Constant: -0:? 9.000000 -0:? 10.000000 -0:? Constant: -0:? 11.000000 -0:? 12.000000 -0:15 move second child to first child ( temp 4-component vector of float) -0:15 color: direct index for structure ( temp 4-component vector of float) -0:15 'ps_output' ( temp structure{ temp 4-component vector of float color}) -0:15 Constant: -0:15 0 (const int) -0:15 Constant: -0:15 1.000000 -0:15 1.000000 -0:15 1.000000 -0:15 1.000000 -0:16 Branch: Return with expression -0:16 'ps_output' ( temp structure{ temp 4-component vector of float color}) -0:4 Function Definition: main( ( temp void) -0:4 Function Parameters: -0:? Sequence -0:4 Sequence -0:4 move second child to first child ( temp 4-component vector of float) -0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float) -0:4 color: direct index for structure ( temp 4-component vector of float) -0:4 Function Call: @main( ( temp structure{ temp 4-component vector of float color}) -0:4 Constant: -0:4 0 (const int) -0:? Linker Objects -0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float) - -// Module Version 10000 -// Generated by (magic number): 80008 -// Id's are bound by 40 - - Capability Shader - 1: ExtInstImport "GLSL.std.450" - MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 37 - ExecutionMode 4 OriginUpperLeft - Source HLSL 500 - Name 4 "main" - Name 8 "PS_OUTPUT" - MemberName 8(PS_OUTPUT) 0 "color" - Name 10 "@main(" - Name 27 "ps_output" - Name 37 "@entryPointOutput.color" - Decorate 37(@entryPointOutput.color) Location 0 - 2: TypeVoid - 3: TypeFunction 2 - 6: TypeFloat 32 - 7: TypeVector 6(float) 4 - 8(PS_OUTPUT): TypeStruct 7(fvec4) - 9: TypeFunction 8(PS_OUTPUT) - 12: TypeInt 32 1 - 13: 12(int) Constant 3 - 14: 12(int) Constant 4 - 15: 12(int) Constant 5 - 16: 12(int) Constant 6 - 17: 12(int) Constant 7 - 18: 12(int) Constant 8 - 19: TypeVector 6(float) 2 - 20: 6(float) Constant 1091567616 - 21: 6(float) Constant 1092616192 - 22: 19(fvec2) ConstantComposite 20 21 - 23: 6(float) Constant 1093664768 - 24: 6(float) Constant 1094713344 - 25: 19(fvec2) ConstantComposite 23 24 - 26: TypePointer Function 8(PS_OUTPUT) - 28: 12(int) Constant 0 - 29: 6(float) Constant 1065353216 - 30: 7(fvec4) ConstantComposite 29 29 29 29 - 31: TypePointer Function 7(fvec4) - 36: TypePointer Output 7(fvec4) -37(@entryPointOutput.color): 36(ptr) Variable Output - 4(main): 2 Function None 3 - 5: Label - 38:8(PS_OUTPUT) FunctionCall 10(@main() - 39: 7(fvec4) CompositeExtract 38 0 - Store 37(@entryPointOutput.color) 39 - Return - FunctionEnd - 10(@main():8(PS_OUTPUT) Function None 9 - 11: Label - 27(ps_output): 26(ptr) Variable Function - 32: 31(ptr) AccessChain 27(ps_output) 28 - Store 32 30 - 33:8(PS_OUTPUT) Load 27(ps_output) - ReturnValue 33 - FunctionEnd |