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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.constructexpr.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.constructexpr.frag.out164
1 files changed, 0 insertions, 164 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.constructexpr.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.constructexpr.frag.out
deleted file mode 100644
index 085821abfc5..00000000000
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.constructexpr.frag.out
+++ /dev/null
@@ -1,164 +0,0 @@
-hlsl.constructexpr.frag
-Shader version: 500
-gl_FragCoord origin is upper left
-0:? Sequence
-0:4 Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
-0:4 Function Parameters:
-0:? Sequence
-0:6 Constant:
-0:6 3 (const int)
-0:7 Constant:
-0:7 4 (const int)
-0:8 Constant:
-0:8 5 (const int)
-0:9 Constant:
-0:9 6 (const int)
-0:10 Constant:
-0:10 7 (const int)
-0:11 Constant:
-0:11 8 (const int)
-0:12 Comma ( temp 2-component vector of float)
-0:? Constant:
-0:? 9.000000
-0:? 10.000000
-0:? Constant:
-0:? 11.000000
-0:? 12.000000
-0:15 move second child to first child ( temp 4-component vector of float)
-0:15 color: direct index for structure ( temp 4-component vector of float)
-0:15 'ps_output' ( temp structure{ temp 4-component vector of float color})
-0:15 Constant:
-0:15 0 (const int)
-0:15 Constant:
-0:15 1.000000
-0:15 1.000000
-0:15 1.000000
-0:15 1.000000
-0:16 Branch: Return with expression
-0:16 'ps_output' ( temp structure{ temp 4-component vector of float color})
-0:4 Function Definition: main( ( temp void)
-0:4 Function Parameters:
-0:? Sequence
-0:4 Sequence
-0:4 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
-0:4 color: direct index for structure ( temp 4-component vector of float)
-0:4 Function Call: @main( ( temp structure{ temp 4-component vector of float color})
-0:4 Constant:
-0:4 0 (const int)
-0:? Linker Objects
-0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
-
-
-Linked fragment stage:
-
-
-Shader version: 500
-gl_FragCoord origin is upper left
-0:? Sequence
-0:4 Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
-0:4 Function Parameters:
-0:? Sequence
-0:6 Constant:
-0:6 3 (const int)
-0:7 Constant:
-0:7 4 (const int)
-0:8 Constant:
-0:8 5 (const int)
-0:9 Constant:
-0:9 6 (const int)
-0:10 Constant:
-0:10 7 (const int)
-0:11 Constant:
-0:11 8 (const int)
-0:12 Comma ( temp 2-component vector of float)
-0:? Constant:
-0:? 9.000000
-0:? 10.000000
-0:? Constant:
-0:? 11.000000
-0:? 12.000000
-0:15 move second child to first child ( temp 4-component vector of float)
-0:15 color: direct index for structure ( temp 4-component vector of float)
-0:15 'ps_output' ( temp structure{ temp 4-component vector of float color})
-0:15 Constant:
-0:15 0 (const int)
-0:15 Constant:
-0:15 1.000000
-0:15 1.000000
-0:15 1.000000
-0:15 1.000000
-0:16 Branch: Return with expression
-0:16 'ps_output' ( temp structure{ temp 4-component vector of float color})
-0:4 Function Definition: main( ( temp void)
-0:4 Function Parameters:
-0:? Sequence
-0:4 Sequence
-0:4 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
-0:4 color: direct index for structure ( temp 4-component vector of float)
-0:4 Function Call: @main( ( temp structure{ temp 4-component vector of float color})
-0:4 Constant:
-0:4 0 (const int)
-0:? Linker Objects
-0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
-
-// Module Version 10000
-// Generated by (magic number): 80008
-// Id's are bound by 40
-
- Capability Shader
- 1: ExtInstImport "GLSL.std.450"
- MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 37
- ExecutionMode 4 OriginUpperLeft
- Source HLSL 500
- Name 4 "main"
- Name 8 "PS_OUTPUT"
- MemberName 8(PS_OUTPUT) 0 "color"
- Name 10 "@main("
- Name 27 "ps_output"
- Name 37 "@entryPointOutput.color"
- Decorate 37(@entryPointOutput.color) Location 0
- 2: TypeVoid
- 3: TypeFunction 2
- 6: TypeFloat 32
- 7: TypeVector 6(float) 4
- 8(PS_OUTPUT): TypeStruct 7(fvec4)
- 9: TypeFunction 8(PS_OUTPUT)
- 12: TypeInt 32 1
- 13: 12(int) Constant 3
- 14: 12(int) Constant 4
- 15: 12(int) Constant 5
- 16: 12(int) Constant 6
- 17: 12(int) Constant 7
- 18: 12(int) Constant 8
- 19: TypeVector 6(float) 2
- 20: 6(float) Constant 1091567616
- 21: 6(float) Constant 1092616192
- 22: 19(fvec2) ConstantComposite 20 21
- 23: 6(float) Constant 1093664768
- 24: 6(float) Constant 1094713344
- 25: 19(fvec2) ConstantComposite 23 24
- 26: TypePointer Function 8(PS_OUTPUT)
- 28: 12(int) Constant 0
- 29: 6(float) Constant 1065353216
- 30: 7(fvec4) ConstantComposite 29 29 29 29
- 31: TypePointer Function 7(fvec4)
- 36: TypePointer Output 7(fvec4)
-37(@entryPointOutput.color): 36(ptr) Variable Output
- 4(main): 2 Function None 3
- 5: Label
- 38:8(PS_OUTPUT) FunctionCall 10(@main()
- 39: 7(fvec4) CompositeExtract 38 0
- Store 37(@entryPointOutput.color) 39
- Return
- FunctionEnd
- 10(@main():8(PS_OUTPUT) Function None 9
- 11: Label
- 27(ps_output): 26(ptr) Variable Function
- 32: 31(ptr) AccessChain 27(ps_output) 28
- Store 32 30
- 33:8(PS_OUTPUT) Load 27(ps_output)
- ReturnValue 33
- FunctionEnd