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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.constantbuffer.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.constantbuffer.frag.out244
1 files changed, 0 insertions, 244 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.constantbuffer.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.constantbuffer.frag.out
deleted file mode 100644
index 48d849b4802..00000000000
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.constantbuffer.frag.out
+++ /dev/null
@@ -1,244 +0,0 @@
-hlsl.constantbuffer.frag
-Shader version: 500
-gl_FragCoord origin is upper left
-0:? Sequence
-0:20 Function Definition: @main( ( temp 4-component vector of float)
-0:20 Function Parameters:
-0:? Sequence
-0:21 Test condition and select ( temp void)
-0:21 Condition
-0:21 x: direct index for structure (layout( row_major std140) uniform bool)
-0:21 direct index (layout( row_major std140) temp block{layout( row_major std140) uniform bool x, layout( row_major std140) uniform float y})
-0:21 direct index (layout( row_major std140) temp 4-element array of block{layout( row_major std140) uniform bool x, layout( row_major std140) uniform float y})
-0:21 'cb3' (layout( row_major std140) uniform 2-element array of 4-element array of block{layout( row_major std140) uniform bool x, layout( row_major std140) uniform float y})
-0:21 Constant:
-0:21 1 (const int)
-0:21 Constant:
-0:21 2 (const int)
-0:21 Constant:
-0:21 0 (const int)
-0:21 true case
-0:22 Branch: Return with expression
-0:22 add ( temp 4-component vector of float)
-0:22 add ( temp 4-component vector of float)
-0:22 x: direct index for structure (layout( row_major std140) uniform 4-component vector of float)
-0:22 'cb1' (layout( binding=12 row_major std140) uniform block{layout( row_major std140) uniform 4-component vector of float x})
-0:22 Constant:
-0:22 0 (const int)
-0:22 y: direct index for structure (layout( row_major std140) uniform float)
-0:22 direct index (layout( row_major std140) temp block{layout( row_major std140) uniform bool x, layout( row_major std140) uniform float y})
-0:22 'cb2' (layout( row_major std140) uniform 3-element array of block{layout( row_major std140) uniform bool x, layout( row_major std140) uniform float y})
-0:22 Constant:
-0:22 1 (const int)
-0:22 Constant:
-0:22 1 (const int)
-0:22 Convert int to float ( temp float)
-0:22 c1: direct index for structure (layout( row_major std140) uniform int)
-0:22 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform int c1})
-0:22 Constant:
-0:22 0 (const uint)
-0:21 false case
-0:24 Branch: Return with expression
-0:24 Construct vec4 ( temp 4-component vector of float)
-0:24 y: direct index for structure (layout( row_major std140) uniform float)
-0:24 direct index (layout( row_major std140) temp block{layout( row_major std140) uniform bool x, layout( row_major std140) uniform float y})
-0:24 direct index (layout( row_major std140) temp 4-element array of block{layout( row_major std140) uniform bool x, layout( row_major std140) uniform float y})
-0:24 'cb3' (layout( row_major std140) uniform 2-element array of 4-element array of block{layout( row_major std140) uniform bool x, layout( row_major std140) uniform float y})
-0:24 Constant:
-0:24 1 (const int)
-0:24 Constant:
-0:24 3 (const int)
-0:24 Constant:
-0:24 1 (const int)
-0:20 Function Definition: main( ( temp void)
-0:20 Function Parameters:
-0:? Sequence
-0:20 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-0:20 Function Call: @main( ( temp 4-component vector of float)
-0:? Linker Objects
-0:? 'cb1' (layout( binding=12 row_major std140) uniform block{layout( row_major std140) uniform 4-component vector of float x})
-0:? 'cb2' (layout( row_major std140) uniform 3-element array of block{layout( row_major std140) uniform bool x, layout( row_major std140) uniform float y})
-0:? 'cb3' (layout( row_major std140) uniform 2-element array of 4-element array of block{layout( row_major std140) uniform bool x, layout( row_major std140) uniform float y})
-0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform int c1})
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-
-
-Linked fragment stage:
-
-
-Shader version: 500
-gl_FragCoord origin is upper left
-0:? Sequence
-0:20 Function Definition: @main( ( temp 4-component vector of float)
-0:20 Function Parameters:
-0:? Sequence
-0:21 Test condition and select ( temp void)
-0:21 Condition
-0:21 x: direct index for structure (layout( row_major std140) uniform bool)
-0:21 direct index (layout( row_major std140) temp block{layout( row_major std140) uniform bool x, layout( row_major std140) uniform float y})
-0:21 direct index (layout( row_major std140) temp 4-element array of block{layout( row_major std140) uniform bool x, layout( row_major std140) uniform float y})
-0:21 'cb3' (layout( row_major std140) uniform 2-element array of 4-element array of block{layout( row_major std140) uniform bool x, layout( row_major std140) uniform float y})
-0:21 Constant:
-0:21 1 (const int)
-0:21 Constant:
-0:21 2 (const int)
-0:21 Constant:
-0:21 0 (const int)
-0:21 true case
-0:22 Branch: Return with expression
-0:22 add ( temp 4-component vector of float)
-0:22 add ( temp 4-component vector of float)
-0:22 x: direct index for structure (layout( row_major std140) uniform 4-component vector of float)
-0:22 'cb1' (layout( binding=12 row_major std140) uniform block{layout( row_major std140) uniform 4-component vector of float x})
-0:22 Constant:
-0:22 0 (const int)
-0:22 y: direct index for structure (layout( row_major std140) uniform float)
-0:22 direct index (layout( row_major std140) temp block{layout( row_major std140) uniform bool x, layout( row_major std140) uniform float y})
-0:22 'cb2' (layout( row_major std140) uniform 3-element array of block{layout( row_major std140) uniform bool x, layout( row_major std140) uniform float y})
-0:22 Constant:
-0:22 1 (const int)
-0:22 Constant:
-0:22 1 (const int)
-0:22 Convert int to float ( temp float)
-0:22 c1: direct index for structure (layout( row_major std140) uniform int)
-0:22 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform int c1})
-0:22 Constant:
-0:22 0 (const uint)
-0:21 false case
-0:24 Branch: Return with expression
-0:24 Construct vec4 ( temp 4-component vector of float)
-0:24 y: direct index for structure (layout( row_major std140) uniform float)
-0:24 direct index (layout( row_major std140) temp block{layout( row_major std140) uniform bool x, layout( row_major std140) uniform float y})
-0:24 direct index (layout( row_major std140) temp 4-element array of block{layout( row_major std140) uniform bool x, layout( row_major std140) uniform float y})
-0:24 'cb3' (layout( row_major std140) uniform 2-element array of 4-element array of block{layout( row_major std140) uniform bool x, layout( row_major std140) uniform float y})
-0:24 Constant:
-0:24 1 (const int)
-0:24 Constant:
-0:24 3 (const int)
-0:24 Constant:
-0:24 1 (const int)
-0:20 Function Definition: main( ( temp void)
-0:20 Function Parameters:
-0:? Sequence
-0:20 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-0:20 Function Call: @main( ( temp 4-component vector of float)
-0:? Linker Objects
-0:? 'cb1' (layout( binding=12 row_major std140) uniform block{layout( row_major std140) uniform 4-component vector of float x})
-0:? 'cb2' (layout( row_major std140) uniform 3-element array of block{layout( row_major std140) uniform bool x, layout( row_major std140) uniform float y})
-0:? 'cb3' (layout( row_major std140) uniform 2-element array of 4-element array of block{layout( row_major std140) uniform bool x, layout( row_major std140) uniform float y})
-0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform int c1})
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-
-Validation failed
-// Module Version 10000
-// Generated by (magic number): 80008
-// Id's are bound by 66
-
- Capability Shader
- 1: ExtInstImport "GLSL.std.450"
- MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 64
- ExecutionMode 4 OriginUpperLeft
- Source HLSL 500
- Name 4 "main"
- Name 9 "@main("
- Name 12 "cb3"
- MemberName 12(cb3) 0 "x"
- MemberName 12(cb3) 1 "y"
- Name 18 "cb3"
- Name 31 "cb1"
- MemberName 31(cb1) 0 "x"
- Name 33 "cb1"
- Name 40 "cb2"
- Name 46 "cbuff"
- MemberName 46(cbuff) 0 "c1"
- Name 48 ""
- Name 64 "@entryPointOutput"
- MemberDecorate 12(cb3) 0 Offset 0
- MemberDecorate 12(cb3) 1 Offset 4
- Decorate 12(cb3) Block
- Decorate 18(cb3) DescriptorSet 0
- Decorate 18(cb3) Binding 0
- MemberDecorate 31(cb1) 0 Offset 0
- Decorate 31(cb1) Block
- Decorate 33(cb1) DescriptorSet 0
- Decorate 33(cb1) Binding 12
- Decorate 40(cb2) DescriptorSet 0
- Decorate 40(cb2) Binding 0
- MemberDecorate 46(cbuff) 0 Offset 0
- Decorate 46(cbuff) Block
- Decorate 48 DescriptorSet 0
- Decorate 48 Binding 0
- Decorate 64(@entryPointOutput) Location 0
- 2: TypeVoid
- 3: TypeFunction 2
- 6: TypeFloat 32
- 7: TypeVector 6(float) 4
- 8: TypeFunction 7(fvec4)
- 11: TypeInt 32 0
- 12(cb3): TypeStruct 11(int) 6(float)
- 13: 11(int) Constant 4
- 14: TypeArray 12(cb3) 13
- 15: 11(int) Constant 2
- 16: TypeArray 14 15
- 17: TypePointer Uniform 16
- 18(cb3): 17(ptr) Variable Uniform
- 19: TypeInt 32 1
- 20: 19(int) Constant 1
- 21: 19(int) Constant 2
- 22: 19(int) Constant 0
- 23: TypePointer Uniform 11(int)
- 26: TypeBool
- 27: 11(int) Constant 0
- 31(cb1): TypeStruct 7(fvec4)
- 32: TypePointer Uniform 31(cb1)
- 33(cb1): 32(ptr) Variable Uniform
- 34: TypePointer Uniform 7(fvec4)
- 37: 11(int) Constant 3
- 38: TypeArray 12(cb3) 37
- 39: TypePointer Uniform 38
- 40(cb2): 39(ptr) Variable Uniform
- 41: TypePointer Uniform 6(float)
- 46(cbuff): TypeStruct 19(int)
- 47: TypePointer Uniform 46(cbuff)
- 48: 47(ptr) Variable Uniform
- 49: TypePointer Uniform 19(int)
- 57: 19(int) Constant 3
- 63: TypePointer Output 7(fvec4)
-64(@entryPointOutput): 63(ptr) Variable Output
- 4(main): 2 Function None 3
- 5: Label
- 65: 7(fvec4) FunctionCall 9(@main()
- Store 64(@entryPointOutput) 65
- Return
- FunctionEnd
- 9(@main(): 7(fvec4) Function None 8
- 10: Label
- 24: 23(ptr) AccessChain 18(cb3) 20 21 22
- 25: 11(int) Load 24
- 28: 26(bool) INotEqual 25 27
- SelectionMerge 30 None
- BranchConditional 28 29 56
- 29: Label
- 35: 34(ptr) AccessChain 33(cb1) 22
- 36: 7(fvec4) Load 35
- 42: 41(ptr) AccessChain 40(cb2) 20 20
- 43: 6(float) Load 42
- 44: 7(fvec4) CompositeConstruct 43 43 43 43
- 45: 7(fvec4) FAdd 36 44
- 50: 49(ptr) AccessChain 48 22
- 51: 19(int) Load 50
- 52: 6(float) ConvertSToF 51
- 53: 7(fvec4) CompositeConstruct 52 52 52 52
- 54: 7(fvec4) FAdd 45 53
- ReturnValue 54
- 56: Label
- 58: 41(ptr) AccessChain 18(cb3) 20 57 20
- 59: 6(float) Load 58
- 60: 7(fvec4) CompositeConstruct 59 59 59 59
- ReturnValue 60
- 30: Label
- Unreachable
- FunctionEnd