diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.conditional.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.conditional.frag.out | 588 |
1 files changed, 309 insertions, 279 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.conditional.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.conditional.frag.out index 32edbda72d9..cd0abf815a1 100644 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.conditional.frag.out +++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.conditional.frag.out @@ -2,115 +2,122 @@ hlsl.conditional.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:2 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float) +0:2 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float) 0:2 Function Parameters: -0:2 'input' (layout(location=0 ) in 4-component vector of float) +0:2 'input' ( in 4-component vector of float) 0:? Sequence 0:3 Sequence -0:3 move second child to first child (temp int) -0:3 'a' (temp int) +0:3 move second child to first child ( temp int) +0:3 'a' ( temp int) 0:3 Constant: 0:3 5 (const int) 0:4 Sequence -0:4 move second child to first child (temp int) -0:4 'b' (temp int) +0:4 move second child to first child ( temp int) +0:4 'b' ( temp int) 0:4 Constant: 0:4 6 (const int) 0:5 Sequence -0:5 move second child to first child (temp int) -0:5 'c' (temp int) +0:5 move second child to first child ( temp int) +0:5 'c' ( temp int) 0:5 Constant: 0:5 7 (const int) 0:6 Sequence -0:6 move second child to first child (temp int) -0:6 'd' (temp int) +0:6 move second child to first child ( temp int) +0:6 'd' ( temp int) 0:6 Constant: 0:6 7 (const int) 0:7 Sequence -0:7 move second child to first child (temp 4-component vector of float) -0:7 'ret' (temp 4-component vector of float) -0:9 add (temp 4-component vector of float) -0:8 add (temp 4-component vector of float) -0:7 add (temp 4-component vector of float) -0:7 vector-scale (temp 4-component vector of float) -0:7 Convert int to float (temp float) -0:7 'a' (temp int) -0:7 'input' (layout(location=0 ) in 4-component vector of float) -0:8 vector-scale (temp 4-component vector of float) -0:8 Convert int to float (temp float) -0:8 'b' (temp int) -0:8 'input' (layout(location=0 ) in 4-component vector of float) -0:9 vector-scale (temp 4-component vector of float) -0:9 Convert int to float (temp float) -0:9 'c' (temp int) -0:9 'input' (layout(location=0 ) in 4-component vector of float) -0:10 vector-scale (temp 4-component vector of float) -0:10 Convert int to float (temp float) -0:10 'd' (temp int) -0:10 'input' (layout(location=0 ) in 4-component vector of float) -0:12 Comma (temp int) -0:12 move second child to first child (temp int) -0:12 'e' (temp int) -0:12 move second child to first child (temp int) -0:12 'a' (temp int) -0:12 Test condition and select (temp int) +0:7 move second child to first child ( temp 4-component vector of float) +0:7 'ret' ( temp 4-component vector of float) +0:9 add ( temp 4-component vector of float) +0:8 add ( temp 4-component vector of float) +0:7 add ( temp 4-component vector of float) +0:7 vector-scale ( temp 4-component vector of float) +0:7 Convert int to float ( temp float) +0:7 'a' ( temp int) +0:7 'input' ( in 4-component vector of float) +0:8 vector-scale ( temp 4-component vector of float) +0:8 Convert int to float ( temp float) +0:8 'b' ( temp int) +0:8 'input' ( in 4-component vector of float) +0:9 vector-scale ( temp 4-component vector of float) +0:9 Convert int to float ( temp float) +0:9 'c' ( temp int) +0:9 'input' ( in 4-component vector of float) +0:10 vector-scale ( temp 4-component vector of float) +0:10 Convert int to float ( temp float) +0:10 'd' ( temp int) +0:10 'input' ( in 4-component vector of float) +0:12 Comma ( temp int) +0:12 move second child to first child ( temp int) +0:12 'e' ( temp int) +0:12 move second child to first child ( temp int) +0:12 'a' ( temp int) +0:12 Test condition and select ( temp int) 0:12 Condition -0:12 'b' (temp int) +0:12 'b' ( temp int) 0:12 true case -0:12 move second child to first child (temp int) -0:12 'c' (temp int) -0:12 'd' (temp int) +0:12 move second child to first child ( temp int) +0:12 'c' ( temp int) +0:12 'd' ( temp int) 0:12 false case 0:12 Constant: 0:12 10 (const int) -0:12 move second child to first child (temp int) -0:12 'b' (temp int) -0:12 Test condition and select (temp int) +0:12 move second child to first child ( temp int) +0:12 'b' ( temp int) +0:12 Test condition and select ( temp int) 0:12 Condition -0:12 'a' (temp int) +0:12 'a' ( temp int) 0:12 true case -0:12 move second child to first child (temp int) -0:12 'd' (temp int) -0:12 'c' (temp int) +0:12 move second child to first child ( temp int) +0:12 'd' ( temp int) +0:12 'c' ( temp int) 0:12 false case 0:12 Constant: 0:12 11 (const int) -0:14 move second child to first child (temp 4-component vector of float) -0:14 'f' (temp 4-component vector of float) -0:14 Test condition and select (temp 4-component vector of float) +0:14 move second child to first child ( temp 4-component vector of float) +0:14 'f' ( temp 4-component vector of float) +0:14 Test condition and select ( temp 4-component vector of float) 0:14 Condition -0:14 Compare Less Than (temp bool) -0:14 direct index (temp float) -0:14 'ret' (temp 4-component vector of float) +0:14 Compare Less Than ( temp bool) +0:14 direct index ( temp float) +0:14 'ret' ( temp 4-component vector of float) 0:14 Constant: 0:14 0 (const int) -0:14 direct index (temp float) -0:14 'input' (layout(location=0 ) in 4-component vector of float) +0:14 direct index ( temp float) +0:14 'input' ( in 4-component vector of float) 0:14 Constant: 0:14 1 (const int) 0:14 true case -0:14 vector-scale (temp 4-component vector of float) -0:14 Convert int to float (temp float) -0:14 'c' (temp int) -0:14 'input' (layout(location=0 ) in 4-component vector of float) +0:14 vector-scale ( temp 4-component vector of float) +0:14 Convert int to float ( temp float) +0:14 'c' ( temp int) +0:14 'input' ( in 4-component vector of float) 0:14 false case -0:14 vector-scale (temp 4-component vector of float) -0:14 Convert int to float (temp float) -0:14 'd' (temp int) -0:14 'input' (layout(location=0 ) in 4-component vector of float) -0:15 Sequence -0:15 move second child to first child (temp 4-component vector of float) -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) -0:15 add (temp 4-component vector of float) -0:15 vector-scale (temp 4-component vector of float) -0:15 Convert int to float (temp float) -0:15 'e' (temp int) -0:15 'ret' (temp 4-component vector of float) -0:15 'f' (temp 4-component vector of float) -0:15 Branch: Return +0:14 vector-scale ( temp 4-component vector of float) +0:14 Convert int to float ( temp float) +0:14 'd' ( temp int) +0:14 'input' ( in 4-component vector of float) +0:15 Branch: Return with expression +0:15 add ( temp 4-component vector of float) +0:15 vector-scale ( temp 4-component vector of float) +0:15 Convert int to float ( temp float) +0:15 'e' ( temp int) +0:15 'ret' ( temp 4-component vector of float) +0:15 'f' ( temp 4-component vector of float) +0:2 Function Definition: PixelShaderFunction( ( temp void) +0:2 Function Parameters: +0:? Sequence +0:2 move second child to first child ( temp 4-component vector of float) +0:? 'input' ( temp 4-component vector of float) +0:? 'input' (layout( location=0) in 4-component vector of float) +0:2 move second child to first child ( temp 4-component vector of float) +0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) +0:2 Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float) +0:? 'input' ( temp 4-component vector of float) 0:? Linker Objects -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) -0:? 'input' (layout(location=0 ) in 4-component vector of float) +0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) +0:? 'input' (layout( location=0) in 4-component vector of float) Linked fragment stage: @@ -119,254 +126,277 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:2 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float) +0:2 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float) 0:2 Function Parameters: -0:2 'input' (layout(location=0 ) in 4-component vector of float) +0:2 'input' ( in 4-component vector of float) 0:? Sequence 0:3 Sequence -0:3 move second child to first child (temp int) -0:3 'a' (temp int) +0:3 move second child to first child ( temp int) +0:3 'a' ( temp int) 0:3 Constant: 0:3 5 (const int) 0:4 Sequence -0:4 move second child to first child (temp int) -0:4 'b' (temp int) +0:4 move second child to first child ( temp int) +0:4 'b' ( temp int) 0:4 Constant: 0:4 6 (const int) 0:5 Sequence -0:5 move second child to first child (temp int) -0:5 'c' (temp int) +0:5 move second child to first child ( temp int) +0:5 'c' ( temp int) 0:5 Constant: 0:5 7 (const int) 0:6 Sequence -0:6 move second child to first child (temp int) -0:6 'd' (temp int) +0:6 move second child to first child ( temp int) +0:6 'd' ( temp int) 0:6 Constant: 0:6 7 (const int) 0:7 Sequence -0:7 move second child to first child (temp 4-component vector of float) -0:7 'ret' (temp 4-component vector of float) -0:9 add (temp 4-component vector of float) -0:8 add (temp 4-component vector of float) -0:7 add (temp 4-component vector of float) -0:7 vector-scale (temp 4-component vector of float) -0:7 Convert int to float (temp float) -0:7 'a' (temp int) -0:7 'input' (layout(location=0 ) in 4-component vector of float) -0:8 vector-scale (temp 4-component vector of float) -0:8 Convert int to float (temp float) -0:8 'b' (temp int) -0:8 'input' (layout(location=0 ) in 4-component vector of float) -0:9 vector-scale (temp 4-component vector of float) -0:9 Convert int to float (temp float) -0:9 'c' (temp int) -0:9 'input' (layout(location=0 ) in 4-component vector of float) -0:10 vector-scale (temp 4-component vector of float) -0:10 Convert int to float (temp float) -0:10 'd' (temp int) -0:10 'input' (layout(location=0 ) in 4-component vector of float) -0:12 Comma (temp int) -0:12 move second child to first child (temp int) -0:12 'e' (temp int) -0:12 move second child to first child (temp int) -0:12 'a' (temp int) -0:12 Test condition and select (temp int) +0:7 move second child to first child ( temp 4-component vector of float) +0:7 'ret' ( temp 4-component vector of float) +0:9 add ( temp 4-component vector of float) +0:8 add ( temp 4-component vector of float) +0:7 add ( temp 4-component vector of float) +0:7 vector-scale ( temp 4-component vector of float) +0:7 Convert int to float ( temp float) +0:7 'a' ( temp int) +0:7 'input' ( in 4-component vector of float) +0:8 vector-scale ( temp 4-component vector of float) +0:8 Convert int to float ( temp float) +0:8 'b' ( temp int) +0:8 'input' ( in 4-component vector of float) +0:9 vector-scale ( temp 4-component vector of float) +0:9 Convert int to float ( temp float) +0:9 'c' ( temp int) +0:9 'input' ( in 4-component vector of float) +0:10 vector-scale ( temp 4-component vector of float) +0:10 Convert int to float ( temp float) +0:10 'd' ( temp int) +0:10 'input' ( in 4-component vector of float) +0:12 Comma ( temp int) +0:12 move second child to first child ( temp int) +0:12 'e' ( temp int) +0:12 move second child to first child ( temp int) +0:12 'a' ( temp int) +0:12 Test condition and select ( temp int) 0:12 Condition -0:12 'b' (temp int) +0:12 'b' ( temp int) 0:12 true case -0:12 move second child to first child (temp int) -0:12 'c' (temp int) -0:12 'd' (temp int) +0:12 move second child to first child ( temp int) +0:12 'c' ( temp int) +0:12 'd' ( temp int) 0:12 false case 0:12 Constant: 0:12 10 (const int) -0:12 move second child to first child (temp int) -0:12 'b' (temp int) -0:12 Test condition and select (temp int) +0:12 move second child to first child ( temp int) +0:12 'b' ( temp int) +0:12 Test condition and select ( temp int) 0:12 Condition -0:12 'a' (temp int) +0:12 'a' ( temp int) 0:12 true case -0:12 move second child to first child (temp int) -0:12 'd' (temp int) -0:12 'c' (temp int) +0:12 move second child to first child ( temp int) +0:12 'd' ( temp int) +0:12 'c' ( temp int) 0:12 false case 0:12 Constant: 0:12 11 (const int) -0:14 move second child to first child (temp 4-component vector of float) -0:14 'f' (temp 4-component vector of float) -0:14 Test condition and select (temp 4-component vector of float) +0:14 move second child to first child ( temp 4-component vector of float) +0:14 'f' ( temp 4-component vector of float) +0:14 Test condition and select ( temp 4-component vector of float) 0:14 Condition -0:14 Compare Less Than (temp bool) -0:14 direct index (temp float) -0:14 'ret' (temp 4-component vector of float) +0:14 Compare Less Than ( temp bool) +0:14 direct index ( temp float) +0:14 'ret' ( temp 4-component vector of float) 0:14 Constant: 0:14 0 (const int) -0:14 direct index (temp float) -0:14 'input' (layout(location=0 ) in 4-component vector of float) +0:14 direct index ( temp float) +0:14 'input' ( in 4-component vector of float) 0:14 Constant: 0:14 1 (const int) 0:14 true case -0:14 vector-scale (temp 4-component vector of float) -0:14 Convert int to float (temp float) -0:14 'c' (temp int) -0:14 'input' (layout(location=0 ) in 4-component vector of float) +0:14 vector-scale ( temp 4-component vector of float) +0:14 Convert int to float ( temp float) +0:14 'c' ( temp int) +0:14 'input' ( in 4-component vector of float) 0:14 false case -0:14 vector-scale (temp 4-component vector of float) -0:14 Convert int to float (temp float) -0:14 'd' (temp int) -0:14 'input' (layout(location=0 ) in 4-component vector of float) -0:15 Sequence -0:15 move second child to first child (temp 4-component vector of float) -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) -0:15 add (temp 4-component vector of float) -0:15 vector-scale (temp 4-component vector of float) -0:15 Convert int to float (temp float) -0:15 'e' (temp int) -0:15 'ret' (temp 4-component vector of float) -0:15 'f' (temp 4-component vector of float) -0:15 Branch: Return +0:14 vector-scale ( temp 4-component vector of float) +0:14 Convert int to float ( temp float) +0:14 'd' ( temp int) +0:14 'input' ( in 4-component vector of float) +0:15 Branch: Return with expression +0:15 add ( temp 4-component vector of float) +0:15 vector-scale ( temp 4-component vector of float) +0:15 Convert int to float ( temp float) +0:15 'e' ( temp int) +0:15 'ret' ( temp 4-component vector of float) +0:15 'f' ( temp 4-component vector of float) +0:2 Function Definition: PixelShaderFunction( ( temp void) +0:2 Function Parameters: +0:? Sequence +0:2 move second child to first child ( temp 4-component vector of float) +0:? 'input' ( temp 4-component vector of float) +0:? 'input' (layout( location=0) in 4-component vector of float) +0:2 move second child to first child ( temp 4-component vector of float) +0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) +0:2 Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float) +0:? 'input' ( temp 4-component vector of float) 0:? Linker Objects -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) -0:? 'input' (layout(location=0 ) in 4-component vector of float) +0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) +0:? 'input' (layout( location=0) in 4-component vector of float) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 91 +// Id's are bound by 100 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "PixelShaderFunction" 22 83 + EntryPoint Fragment 4 "PixelShaderFunction" 93 96 ExecutionMode 4 OriginUpperLeft Name 4 "PixelShaderFunction" - Name 8 "a" - Name 10 "b" - Name 12 "c" - Name 14 "d" - Name 18 "ret" - Name 22 "input" - Name 40 "e" - Name 57 "f" - Name 83 "@entryPointOutput" - Decorate 22(input) Location 0 - Decorate 83(@entryPointOutput) Location 0 + Name 11 "@PixelShaderFunction(vf4;" + Name 10 "input" + Name 15 "a" + Name 17 "b" + Name 19 "c" + Name 21 "d" + Name 22 "ret" + Name 42 "e" + Name 59 "f" + Name 91 "input" + Name 93 "input" + Name 96 "@entryPointOutput" + Name 97 "param" + Decorate 93(input) Location 0 + Decorate 96(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 - 6: TypeInt 32 1 - 7: TypePointer Function 6(int) - 9: 6(int) Constant 5 - 11: 6(int) Constant 6 - 13: 6(int) Constant 7 - 15: TypeFloat 32 - 16: TypeVector 15(float) 4 - 17: TypePointer Function 16(fvec4) - 21: TypePointer Input 16(fvec4) - 22(input): 21(ptr) Variable Input - 47: 6(int) Constant 10 - 55: 6(int) Constant 11 - 59: TypeInt 32 0 - 60: 59(int) Constant 0 - 61: TypePointer Function 15(float) - 64: 59(int) Constant 1 - 65: TypePointer Input 15(float) - 68: TypeBool - 82: TypePointer Output 16(fvec4) -83(@entryPointOutput): 82(ptr) Variable Output + 6: TypeFloat 32 + 7: TypeVector 6(float) 4 + 8: TypePointer Function 7(fvec4) + 9: TypeFunction 7(fvec4) 8(ptr) + 13: TypeInt 32 1 + 14: TypePointer Function 13(int) + 16: 13(int) Constant 5 + 18: 13(int) Constant 6 + 20: 13(int) Constant 7 + 49: 13(int) Constant 10 + 57: 13(int) Constant 11 + 61: TypeInt 32 0 + 62: 61(int) Constant 0 + 63: TypePointer Function 6(float) + 66: 61(int) Constant 1 + 69: TypeBool + 92: TypePointer Input 7(fvec4) + 93(input): 92(ptr) Variable Input + 95: TypePointer Output 7(fvec4) +96(@entryPointOutput): 95(ptr) Variable Output 4(PixelShaderFunction): 2 Function None 3 5: Label - 8(a): 7(ptr) Variable Function - 10(b): 7(ptr) Variable Function - 12(c): 7(ptr) Variable Function - 14(d): 7(ptr) Variable Function - 18(ret): 17(ptr) Variable Function - 40(e): 7(ptr) Variable Function - 41: 7(ptr) Variable Function - 49: 7(ptr) Variable Function - 57(f): 17(ptr) Variable Function - 58: 17(ptr) Variable Function - Store 8(a) 9 - Store 10(b) 11 - Store 12(c) 13 - Store 14(d) 13 - 19: 6(int) Load 8(a) - 20: 15(float) ConvertSToF 19 - 23: 16(fvec4) Load 22(input) - 24: 16(fvec4) VectorTimesScalar 23 20 - 25: 6(int) Load 10(b) - 26: 15(float) ConvertSToF 25 - 27: 16(fvec4) Load 22(input) - 28: 16(fvec4) VectorTimesScalar 27 26 - 29: 16(fvec4) FAdd 24 28 - 30: 6(int) Load 12(c) - 31: 15(float) ConvertSToF 30 - 32: 16(fvec4) Load 22(input) - 33: 16(fvec4) VectorTimesScalar 32 31 - 34: 16(fvec4) FAdd 29 33 - 35: 6(int) Load 14(d) - 36: 15(float) ConvertSToF 35 - 37: 16(fvec4) Load 22(input) - 38: 16(fvec4) VectorTimesScalar 37 36 - 39: 16(fvec4) FAdd 34 38 - Store 18(ret) 39 - 42: 6(int) Load 10(b) - SelectionMerge 44 None - BranchConditional 42 43 46 - 43: Label - 45: 6(int) Load 14(d) - Store 12(c) 45 - Store 41 45 - Branch 44 - 46: Label - Store 41 47 - Branch 44 - 44: Label - 48: 6(int) Load 41 - Store 8(a) 48 - Store 40(e) 48 - 50: 6(int) Load 8(a) - SelectionMerge 52 None - BranchConditional 50 51 54 - 51: Label - 53: 6(int) Load 12(c) - Store 14(d) 53 - Store 49 53 - Branch 52 - 54: Label - Store 49 55 - Branch 52 - 52: Label - 56: 6(int) Load 49 - Store 10(b) 56 - 62: 61(ptr) AccessChain 18(ret) 60 - 63: 15(float) Load 62 - 66: 65(ptr) AccessChain 22(input) 64 - 67: 15(float) Load 66 - 69: 68(bool) FOrdLessThan 63 67 - SelectionMerge 71 None - BranchConditional 69 70 76 - 70: Label - 72: 6(int) Load 12(c) - 73: 15(float) ConvertSToF 72 - 74: 16(fvec4) Load 22(input) - 75: 16(fvec4) VectorTimesScalar 74 73 - Store 58 75 - Branch 71 - 76: Label - 77: 6(int) Load 14(d) - 78: 15(float) ConvertSToF 77 - 79: 16(fvec4) Load 22(input) - 80: 16(fvec4) VectorTimesScalar 79 78 - Store 58 80 - Branch 71 - 71: Label - 81: 16(fvec4) Load 58 - Store 57(f) 81 - 84: 6(int) Load 40(e) - 85: 15(float) ConvertSToF 84 - 86: 16(fvec4) Load 18(ret) - 87: 16(fvec4) VectorTimesScalar 86 85 - 88: 16(fvec4) Load 57(f) - 89: 16(fvec4) FAdd 87 88 - Store 83(@entryPointOutput) 89 + 91(input): 8(ptr) Variable Function + 97(param): 8(ptr) Variable Function + 94: 7(fvec4) Load 93(input) + Store 91(input) 94 + 98: 7(fvec4) Load 91(input) + Store 97(param) 98 + 99: 7(fvec4) FunctionCall 11(@PixelShaderFunction(vf4;) 97(param) + Store 96(@entryPointOutput) 99 Return FunctionEnd +11(@PixelShaderFunction(vf4;): 7(fvec4) Function None 9 + 10(input): 8(ptr) FunctionParameter + 12: Label + 15(a): 14(ptr) Variable Function + 17(b): 14(ptr) Variable Function + 19(c): 14(ptr) Variable Function + 21(d): 14(ptr) Variable Function + 22(ret): 8(ptr) Variable Function + 42(e): 14(ptr) Variable Function + 43: 14(ptr) Variable Function + 51: 14(ptr) Variable Function + 59(f): 8(ptr) Variable Function + 60: 8(ptr) Variable Function + Store 15(a) 16 + Store 17(b) 18 + Store 19(c) 20 + Store 21(d) 20 + 23: 13(int) Load 15(a) + 24: 6(float) ConvertSToF 23 + 25: 7(fvec4) Load 10(input) + 26: 7(fvec4) VectorTimesScalar 25 24 + 27: 13(int) Load 17(b) + 28: 6(float) ConvertSToF 27 + 29: 7(fvec4) Load 10(input) + 30: 7(fvec4) VectorTimesScalar 29 28 + 31: 7(fvec4) FAdd 26 30 + 32: 13(int) Load 19(c) + 33: 6(float) ConvertSToF 32 + 34: 7(fvec4) Load 10(input) + 35: 7(fvec4) VectorTimesScalar 34 33 + 36: 7(fvec4) FAdd 31 35 + 37: 13(int) Load 21(d) + 38: 6(float) ConvertSToF 37 + 39: 7(fvec4) Load 10(input) + 40: 7(fvec4) VectorTimesScalar 39 38 + 41: 7(fvec4) FAdd 36 40 + Store 22(ret) 41 + 44: 13(int) Load 17(b) + SelectionMerge 46 None + BranchConditional 44 45 48 + 45: Label + 47: 13(int) Load 21(d) + Store 19(c) 47 + Store 43 47 + Branch 46 + 48: Label + Store 43 49 + Branch 46 + 46: Label + 50: 13(int) Load 43 + Store 15(a) 50 + Store 42(e) 50 + 52: 13(int) Load 15(a) + SelectionMerge 54 None + BranchConditional 52 53 56 + 53: Label + 55: 13(int) Load 19(c) + Store 21(d) 55 + Store 51 55 + Branch 54 + 56: Label + Store 51 57 + Branch 54 + 54: Label + 58: 13(int) Load 51 + Store 17(b) 58 + 64: 63(ptr) AccessChain 22(ret) 62 + 65: 6(float) Load 64 + 67: 63(ptr) AccessChain 10(input) 66 + 68: 6(float) Load 67 + 70: 69(bool) FOrdLessThan 65 68 + SelectionMerge 72 None + BranchConditional 70 71 77 + 71: Label + 73: 13(int) Load 19(c) + 74: 6(float) ConvertSToF 73 + 75: 7(fvec4) Load 10(input) + 76: 7(fvec4) VectorTimesScalar 75 74 + Store 60 76 + Branch 72 + 77: Label + 78: 13(int) Load 21(d) + 79: 6(float) ConvertSToF 78 + 80: 7(fvec4) Load 10(input) + 81: 7(fvec4) VectorTimesScalar 80 79 + Store 60 81 + Branch 72 + 72: Label + 82: 7(fvec4) Load 60 + Store 59(f) 82 + 83: 13(int) Load 42(e) + 84: 6(float) ConvertSToF 83 + 85: 7(fvec4) Load 22(ret) + 86: 7(fvec4) VectorTimesScalar 85 84 + 87: 7(fvec4) Load 59(f) + 88: 7(fvec4) FAdd 86 87 + ReturnValue 88 + FunctionEnd |