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path: root/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.conditional.frag.out
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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.conditional.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.conditional.frag.out588
1 files changed, 309 insertions, 279 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.conditional.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.conditional.frag.out
index 32edbda72d9..cd0abf815a1 100644
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.conditional.frag.out
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.conditional.frag.out
@@ -2,115 +2,122 @@ hlsl.conditional.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:2 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
+0:2 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
0:2 Function Parameters:
-0:2 'input' (layout(location=0 ) in 4-component vector of float)
+0:2 'input' ( in 4-component vector of float)
0:? Sequence
0:3 Sequence
-0:3 move second child to first child (temp int)
-0:3 'a' (temp int)
+0:3 move second child to first child ( temp int)
+0:3 'a' ( temp int)
0:3 Constant:
0:3 5 (const int)
0:4 Sequence
-0:4 move second child to first child (temp int)
-0:4 'b' (temp int)
+0:4 move second child to first child ( temp int)
+0:4 'b' ( temp int)
0:4 Constant:
0:4 6 (const int)
0:5 Sequence
-0:5 move second child to first child (temp int)
-0:5 'c' (temp int)
+0:5 move second child to first child ( temp int)
+0:5 'c' ( temp int)
0:5 Constant:
0:5 7 (const int)
0:6 Sequence
-0:6 move second child to first child (temp int)
-0:6 'd' (temp int)
+0:6 move second child to first child ( temp int)
+0:6 'd' ( temp int)
0:6 Constant:
0:6 7 (const int)
0:7 Sequence
-0:7 move second child to first child (temp 4-component vector of float)
-0:7 'ret' (temp 4-component vector of float)
-0:9 add (temp 4-component vector of float)
-0:8 add (temp 4-component vector of float)
-0:7 add (temp 4-component vector of float)
-0:7 vector-scale (temp 4-component vector of float)
-0:7 Convert int to float (temp float)
-0:7 'a' (temp int)
-0:7 'input' (layout(location=0 ) in 4-component vector of float)
-0:8 vector-scale (temp 4-component vector of float)
-0:8 Convert int to float (temp float)
-0:8 'b' (temp int)
-0:8 'input' (layout(location=0 ) in 4-component vector of float)
-0:9 vector-scale (temp 4-component vector of float)
-0:9 Convert int to float (temp float)
-0:9 'c' (temp int)
-0:9 'input' (layout(location=0 ) in 4-component vector of float)
-0:10 vector-scale (temp 4-component vector of float)
-0:10 Convert int to float (temp float)
-0:10 'd' (temp int)
-0:10 'input' (layout(location=0 ) in 4-component vector of float)
-0:12 Comma (temp int)
-0:12 move second child to first child (temp int)
-0:12 'e' (temp int)
-0:12 move second child to first child (temp int)
-0:12 'a' (temp int)
-0:12 Test condition and select (temp int)
+0:7 move second child to first child ( temp 4-component vector of float)
+0:7 'ret' ( temp 4-component vector of float)
+0:9 add ( temp 4-component vector of float)
+0:8 add ( temp 4-component vector of float)
+0:7 add ( temp 4-component vector of float)
+0:7 vector-scale ( temp 4-component vector of float)
+0:7 Convert int to float ( temp float)
+0:7 'a' ( temp int)
+0:7 'input' ( in 4-component vector of float)
+0:8 vector-scale ( temp 4-component vector of float)
+0:8 Convert int to float ( temp float)
+0:8 'b' ( temp int)
+0:8 'input' ( in 4-component vector of float)
+0:9 vector-scale ( temp 4-component vector of float)
+0:9 Convert int to float ( temp float)
+0:9 'c' ( temp int)
+0:9 'input' ( in 4-component vector of float)
+0:10 vector-scale ( temp 4-component vector of float)
+0:10 Convert int to float ( temp float)
+0:10 'd' ( temp int)
+0:10 'input' ( in 4-component vector of float)
+0:12 Comma ( temp int)
+0:12 move second child to first child ( temp int)
+0:12 'e' ( temp int)
+0:12 move second child to first child ( temp int)
+0:12 'a' ( temp int)
+0:12 Test condition and select ( temp int)
0:12 Condition
-0:12 'b' (temp int)
+0:12 'b' ( temp int)
0:12 true case
-0:12 move second child to first child (temp int)
-0:12 'c' (temp int)
-0:12 'd' (temp int)
+0:12 move second child to first child ( temp int)
+0:12 'c' ( temp int)
+0:12 'd' ( temp int)
0:12 false case
0:12 Constant:
0:12 10 (const int)
-0:12 move second child to first child (temp int)
-0:12 'b' (temp int)
-0:12 Test condition and select (temp int)
+0:12 move second child to first child ( temp int)
+0:12 'b' ( temp int)
+0:12 Test condition and select ( temp int)
0:12 Condition
-0:12 'a' (temp int)
+0:12 'a' ( temp int)
0:12 true case
-0:12 move second child to first child (temp int)
-0:12 'd' (temp int)
-0:12 'c' (temp int)
+0:12 move second child to first child ( temp int)
+0:12 'd' ( temp int)
+0:12 'c' ( temp int)
0:12 false case
0:12 Constant:
0:12 11 (const int)
-0:14 move second child to first child (temp 4-component vector of float)
-0:14 'f' (temp 4-component vector of float)
-0:14 Test condition and select (temp 4-component vector of float)
+0:14 move second child to first child ( temp 4-component vector of float)
+0:14 'f' ( temp 4-component vector of float)
+0:14 Test condition and select ( temp 4-component vector of float)
0:14 Condition
-0:14 Compare Less Than (temp bool)
-0:14 direct index (temp float)
-0:14 'ret' (temp 4-component vector of float)
+0:14 Compare Less Than ( temp bool)
+0:14 direct index ( temp float)
+0:14 'ret' ( temp 4-component vector of float)
0:14 Constant:
0:14 0 (const int)
-0:14 direct index (temp float)
-0:14 'input' (layout(location=0 ) in 4-component vector of float)
+0:14 direct index ( temp float)
+0:14 'input' ( in 4-component vector of float)
0:14 Constant:
0:14 1 (const int)
0:14 true case
-0:14 vector-scale (temp 4-component vector of float)
-0:14 Convert int to float (temp float)
-0:14 'c' (temp int)
-0:14 'input' (layout(location=0 ) in 4-component vector of float)
+0:14 vector-scale ( temp 4-component vector of float)
+0:14 Convert int to float ( temp float)
+0:14 'c' ( temp int)
+0:14 'input' ( in 4-component vector of float)
0:14 false case
-0:14 vector-scale (temp 4-component vector of float)
-0:14 Convert int to float (temp float)
-0:14 'd' (temp int)
-0:14 'input' (layout(location=0 ) in 4-component vector of float)
-0:15 Sequence
-0:15 move second child to first child (temp 4-component vector of float)
-0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
-0:15 add (temp 4-component vector of float)
-0:15 vector-scale (temp 4-component vector of float)
-0:15 Convert int to float (temp float)
-0:15 'e' (temp int)
-0:15 'ret' (temp 4-component vector of float)
-0:15 'f' (temp 4-component vector of float)
-0:15 Branch: Return
+0:14 vector-scale ( temp 4-component vector of float)
+0:14 Convert int to float ( temp float)
+0:14 'd' ( temp int)
+0:14 'input' ( in 4-component vector of float)
+0:15 Branch: Return with expression
+0:15 add ( temp 4-component vector of float)
+0:15 vector-scale ( temp 4-component vector of float)
+0:15 Convert int to float ( temp float)
+0:15 'e' ( temp int)
+0:15 'ret' ( temp 4-component vector of float)
+0:15 'f' ( temp 4-component vector of float)
+0:2 Function Definition: PixelShaderFunction( ( temp void)
+0:2 Function Parameters:
+0:? Sequence
+0:2 move second child to first child ( temp 4-component vector of float)
+0:? 'input' ( temp 4-component vector of float)
+0:? 'input' (layout( location=0) in 4-component vector of float)
+0:2 move second child to first child ( temp 4-component vector of float)
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:2 Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
+0:? 'input' ( temp 4-component vector of float)
0:? Linker Objects
-0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
-0:? 'input' (layout(location=0 ) in 4-component vector of float)
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:? 'input' (layout( location=0) in 4-component vector of float)
Linked fragment stage:
@@ -119,254 +126,277 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:2 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
+0:2 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
0:2 Function Parameters:
-0:2 'input' (layout(location=0 ) in 4-component vector of float)
+0:2 'input' ( in 4-component vector of float)
0:? Sequence
0:3 Sequence
-0:3 move second child to first child (temp int)
-0:3 'a' (temp int)
+0:3 move second child to first child ( temp int)
+0:3 'a' ( temp int)
0:3 Constant:
0:3 5 (const int)
0:4 Sequence
-0:4 move second child to first child (temp int)
-0:4 'b' (temp int)
+0:4 move second child to first child ( temp int)
+0:4 'b' ( temp int)
0:4 Constant:
0:4 6 (const int)
0:5 Sequence
-0:5 move second child to first child (temp int)
-0:5 'c' (temp int)
+0:5 move second child to first child ( temp int)
+0:5 'c' ( temp int)
0:5 Constant:
0:5 7 (const int)
0:6 Sequence
-0:6 move second child to first child (temp int)
-0:6 'd' (temp int)
+0:6 move second child to first child ( temp int)
+0:6 'd' ( temp int)
0:6 Constant:
0:6 7 (const int)
0:7 Sequence
-0:7 move second child to first child (temp 4-component vector of float)
-0:7 'ret' (temp 4-component vector of float)
-0:9 add (temp 4-component vector of float)
-0:8 add (temp 4-component vector of float)
-0:7 add (temp 4-component vector of float)
-0:7 vector-scale (temp 4-component vector of float)
-0:7 Convert int to float (temp float)
-0:7 'a' (temp int)
-0:7 'input' (layout(location=0 ) in 4-component vector of float)
-0:8 vector-scale (temp 4-component vector of float)
-0:8 Convert int to float (temp float)
-0:8 'b' (temp int)
-0:8 'input' (layout(location=0 ) in 4-component vector of float)
-0:9 vector-scale (temp 4-component vector of float)
-0:9 Convert int to float (temp float)
-0:9 'c' (temp int)
-0:9 'input' (layout(location=0 ) in 4-component vector of float)
-0:10 vector-scale (temp 4-component vector of float)
-0:10 Convert int to float (temp float)
-0:10 'd' (temp int)
-0:10 'input' (layout(location=0 ) in 4-component vector of float)
-0:12 Comma (temp int)
-0:12 move second child to first child (temp int)
-0:12 'e' (temp int)
-0:12 move second child to first child (temp int)
-0:12 'a' (temp int)
-0:12 Test condition and select (temp int)
+0:7 move second child to first child ( temp 4-component vector of float)
+0:7 'ret' ( temp 4-component vector of float)
+0:9 add ( temp 4-component vector of float)
+0:8 add ( temp 4-component vector of float)
+0:7 add ( temp 4-component vector of float)
+0:7 vector-scale ( temp 4-component vector of float)
+0:7 Convert int to float ( temp float)
+0:7 'a' ( temp int)
+0:7 'input' ( in 4-component vector of float)
+0:8 vector-scale ( temp 4-component vector of float)
+0:8 Convert int to float ( temp float)
+0:8 'b' ( temp int)
+0:8 'input' ( in 4-component vector of float)
+0:9 vector-scale ( temp 4-component vector of float)
+0:9 Convert int to float ( temp float)
+0:9 'c' ( temp int)
+0:9 'input' ( in 4-component vector of float)
+0:10 vector-scale ( temp 4-component vector of float)
+0:10 Convert int to float ( temp float)
+0:10 'd' ( temp int)
+0:10 'input' ( in 4-component vector of float)
+0:12 Comma ( temp int)
+0:12 move second child to first child ( temp int)
+0:12 'e' ( temp int)
+0:12 move second child to first child ( temp int)
+0:12 'a' ( temp int)
+0:12 Test condition and select ( temp int)
0:12 Condition
-0:12 'b' (temp int)
+0:12 'b' ( temp int)
0:12 true case
-0:12 move second child to first child (temp int)
-0:12 'c' (temp int)
-0:12 'd' (temp int)
+0:12 move second child to first child ( temp int)
+0:12 'c' ( temp int)
+0:12 'd' ( temp int)
0:12 false case
0:12 Constant:
0:12 10 (const int)
-0:12 move second child to first child (temp int)
-0:12 'b' (temp int)
-0:12 Test condition and select (temp int)
+0:12 move second child to first child ( temp int)
+0:12 'b' ( temp int)
+0:12 Test condition and select ( temp int)
0:12 Condition
-0:12 'a' (temp int)
+0:12 'a' ( temp int)
0:12 true case
-0:12 move second child to first child (temp int)
-0:12 'd' (temp int)
-0:12 'c' (temp int)
+0:12 move second child to first child ( temp int)
+0:12 'd' ( temp int)
+0:12 'c' ( temp int)
0:12 false case
0:12 Constant:
0:12 11 (const int)
-0:14 move second child to first child (temp 4-component vector of float)
-0:14 'f' (temp 4-component vector of float)
-0:14 Test condition and select (temp 4-component vector of float)
+0:14 move second child to first child ( temp 4-component vector of float)
+0:14 'f' ( temp 4-component vector of float)
+0:14 Test condition and select ( temp 4-component vector of float)
0:14 Condition
-0:14 Compare Less Than (temp bool)
-0:14 direct index (temp float)
-0:14 'ret' (temp 4-component vector of float)
+0:14 Compare Less Than ( temp bool)
+0:14 direct index ( temp float)
+0:14 'ret' ( temp 4-component vector of float)
0:14 Constant:
0:14 0 (const int)
-0:14 direct index (temp float)
-0:14 'input' (layout(location=0 ) in 4-component vector of float)
+0:14 direct index ( temp float)
+0:14 'input' ( in 4-component vector of float)
0:14 Constant:
0:14 1 (const int)
0:14 true case
-0:14 vector-scale (temp 4-component vector of float)
-0:14 Convert int to float (temp float)
-0:14 'c' (temp int)
-0:14 'input' (layout(location=0 ) in 4-component vector of float)
+0:14 vector-scale ( temp 4-component vector of float)
+0:14 Convert int to float ( temp float)
+0:14 'c' ( temp int)
+0:14 'input' ( in 4-component vector of float)
0:14 false case
-0:14 vector-scale (temp 4-component vector of float)
-0:14 Convert int to float (temp float)
-0:14 'd' (temp int)
-0:14 'input' (layout(location=0 ) in 4-component vector of float)
-0:15 Sequence
-0:15 move second child to first child (temp 4-component vector of float)
-0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
-0:15 add (temp 4-component vector of float)
-0:15 vector-scale (temp 4-component vector of float)
-0:15 Convert int to float (temp float)
-0:15 'e' (temp int)
-0:15 'ret' (temp 4-component vector of float)
-0:15 'f' (temp 4-component vector of float)
-0:15 Branch: Return
+0:14 vector-scale ( temp 4-component vector of float)
+0:14 Convert int to float ( temp float)
+0:14 'd' ( temp int)
+0:14 'input' ( in 4-component vector of float)
+0:15 Branch: Return with expression
+0:15 add ( temp 4-component vector of float)
+0:15 vector-scale ( temp 4-component vector of float)
+0:15 Convert int to float ( temp float)
+0:15 'e' ( temp int)
+0:15 'ret' ( temp 4-component vector of float)
+0:15 'f' ( temp 4-component vector of float)
+0:2 Function Definition: PixelShaderFunction( ( temp void)
+0:2 Function Parameters:
+0:? Sequence
+0:2 move second child to first child ( temp 4-component vector of float)
+0:? 'input' ( temp 4-component vector of float)
+0:? 'input' (layout( location=0) in 4-component vector of float)
+0:2 move second child to first child ( temp 4-component vector of float)
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:2 Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
+0:? 'input' ( temp 4-component vector of float)
0:? Linker Objects
-0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
-0:? 'input' (layout(location=0 ) in 4-component vector of float)
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:? 'input' (layout( location=0) in 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 91
+// Id's are bound by 100
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "PixelShaderFunction" 22 83
+ EntryPoint Fragment 4 "PixelShaderFunction" 93 96
ExecutionMode 4 OriginUpperLeft
Name 4 "PixelShaderFunction"
- Name 8 "a"
- Name 10 "b"
- Name 12 "c"
- Name 14 "d"
- Name 18 "ret"
- Name 22 "input"
- Name 40 "e"
- Name 57 "f"
- Name 83 "@entryPointOutput"
- Decorate 22(input) Location 0
- Decorate 83(@entryPointOutput) Location 0
+ Name 11 "@PixelShaderFunction(vf4;"
+ Name 10 "input"
+ Name 15 "a"
+ Name 17 "b"
+ Name 19 "c"
+ Name 21 "d"
+ Name 22 "ret"
+ Name 42 "e"
+ Name 59 "f"
+ Name 91 "input"
+ Name 93 "input"
+ Name 96 "@entryPointOutput"
+ Name 97 "param"
+ Decorate 93(input) Location 0
+ Decorate 96(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
- 6: TypeInt 32 1
- 7: TypePointer Function 6(int)
- 9: 6(int) Constant 5
- 11: 6(int) Constant 6
- 13: 6(int) Constant 7
- 15: TypeFloat 32
- 16: TypeVector 15(float) 4
- 17: TypePointer Function 16(fvec4)
- 21: TypePointer Input 16(fvec4)
- 22(input): 21(ptr) Variable Input
- 47: 6(int) Constant 10
- 55: 6(int) Constant 11
- 59: TypeInt 32 0
- 60: 59(int) Constant 0
- 61: TypePointer Function 15(float)
- 64: 59(int) Constant 1
- 65: TypePointer Input 15(float)
- 68: TypeBool
- 82: TypePointer Output 16(fvec4)
-83(@entryPointOutput): 82(ptr) Variable Output
+ 6: TypeFloat 32
+ 7: TypeVector 6(float) 4
+ 8: TypePointer Function 7(fvec4)
+ 9: TypeFunction 7(fvec4) 8(ptr)
+ 13: TypeInt 32 1
+ 14: TypePointer Function 13(int)
+ 16: 13(int) Constant 5
+ 18: 13(int) Constant 6
+ 20: 13(int) Constant 7
+ 49: 13(int) Constant 10
+ 57: 13(int) Constant 11
+ 61: TypeInt 32 0
+ 62: 61(int) Constant 0
+ 63: TypePointer Function 6(float)
+ 66: 61(int) Constant 1
+ 69: TypeBool
+ 92: TypePointer Input 7(fvec4)
+ 93(input): 92(ptr) Variable Input
+ 95: TypePointer Output 7(fvec4)
+96(@entryPointOutput): 95(ptr) Variable Output
4(PixelShaderFunction): 2 Function None 3
5: Label
- 8(a): 7(ptr) Variable Function
- 10(b): 7(ptr) Variable Function
- 12(c): 7(ptr) Variable Function
- 14(d): 7(ptr) Variable Function
- 18(ret): 17(ptr) Variable Function
- 40(e): 7(ptr) Variable Function
- 41: 7(ptr) Variable Function
- 49: 7(ptr) Variable Function
- 57(f): 17(ptr) Variable Function
- 58: 17(ptr) Variable Function
- Store 8(a) 9
- Store 10(b) 11
- Store 12(c) 13
- Store 14(d) 13
- 19: 6(int) Load 8(a)
- 20: 15(float) ConvertSToF 19
- 23: 16(fvec4) Load 22(input)
- 24: 16(fvec4) VectorTimesScalar 23 20
- 25: 6(int) Load 10(b)
- 26: 15(float) ConvertSToF 25
- 27: 16(fvec4) Load 22(input)
- 28: 16(fvec4) VectorTimesScalar 27 26
- 29: 16(fvec4) FAdd 24 28
- 30: 6(int) Load 12(c)
- 31: 15(float) ConvertSToF 30
- 32: 16(fvec4) Load 22(input)
- 33: 16(fvec4) VectorTimesScalar 32 31
- 34: 16(fvec4) FAdd 29 33
- 35: 6(int) Load 14(d)
- 36: 15(float) ConvertSToF 35
- 37: 16(fvec4) Load 22(input)
- 38: 16(fvec4) VectorTimesScalar 37 36
- 39: 16(fvec4) FAdd 34 38
- Store 18(ret) 39
- 42: 6(int) Load 10(b)
- SelectionMerge 44 None
- BranchConditional 42 43 46
- 43: Label
- 45: 6(int) Load 14(d)
- Store 12(c) 45
- Store 41 45
- Branch 44
- 46: Label
- Store 41 47
- Branch 44
- 44: Label
- 48: 6(int) Load 41
- Store 8(a) 48
- Store 40(e) 48
- 50: 6(int) Load 8(a)
- SelectionMerge 52 None
- BranchConditional 50 51 54
- 51: Label
- 53: 6(int) Load 12(c)
- Store 14(d) 53
- Store 49 53
- Branch 52
- 54: Label
- Store 49 55
- Branch 52
- 52: Label
- 56: 6(int) Load 49
- Store 10(b) 56
- 62: 61(ptr) AccessChain 18(ret) 60
- 63: 15(float) Load 62
- 66: 65(ptr) AccessChain 22(input) 64
- 67: 15(float) Load 66
- 69: 68(bool) FOrdLessThan 63 67
- SelectionMerge 71 None
- BranchConditional 69 70 76
- 70: Label
- 72: 6(int) Load 12(c)
- 73: 15(float) ConvertSToF 72
- 74: 16(fvec4) Load 22(input)
- 75: 16(fvec4) VectorTimesScalar 74 73
- Store 58 75
- Branch 71
- 76: Label
- 77: 6(int) Load 14(d)
- 78: 15(float) ConvertSToF 77
- 79: 16(fvec4) Load 22(input)
- 80: 16(fvec4) VectorTimesScalar 79 78
- Store 58 80
- Branch 71
- 71: Label
- 81: 16(fvec4) Load 58
- Store 57(f) 81
- 84: 6(int) Load 40(e)
- 85: 15(float) ConvertSToF 84
- 86: 16(fvec4) Load 18(ret)
- 87: 16(fvec4) VectorTimesScalar 86 85
- 88: 16(fvec4) Load 57(f)
- 89: 16(fvec4) FAdd 87 88
- Store 83(@entryPointOutput) 89
+ 91(input): 8(ptr) Variable Function
+ 97(param): 8(ptr) Variable Function
+ 94: 7(fvec4) Load 93(input)
+ Store 91(input) 94
+ 98: 7(fvec4) Load 91(input)
+ Store 97(param) 98
+ 99: 7(fvec4) FunctionCall 11(@PixelShaderFunction(vf4;) 97(param)
+ Store 96(@entryPointOutput) 99
Return
FunctionEnd
+11(@PixelShaderFunction(vf4;): 7(fvec4) Function None 9
+ 10(input): 8(ptr) FunctionParameter
+ 12: Label
+ 15(a): 14(ptr) Variable Function
+ 17(b): 14(ptr) Variable Function
+ 19(c): 14(ptr) Variable Function
+ 21(d): 14(ptr) Variable Function
+ 22(ret): 8(ptr) Variable Function
+ 42(e): 14(ptr) Variable Function
+ 43: 14(ptr) Variable Function
+ 51: 14(ptr) Variable Function
+ 59(f): 8(ptr) Variable Function
+ 60: 8(ptr) Variable Function
+ Store 15(a) 16
+ Store 17(b) 18
+ Store 19(c) 20
+ Store 21(d) 20
+ 23: 13(int) Load 15(a)
+ 24: 6(float) ConvertSToF 23
+ 25: 7(fvec4) Load 10(input)
+ 26: 7(fvec4) VectorTimesScalar 25 24
+ 27: 13(int) Load 17(b)
+ 28: 6(float) ConvertSToF 27
+ 29: 7(fvec4) Load 10(input)
+ 30: 7(fvec4) VectorTimesScalar 29 28
+ 31: 7(fvec4) FAdd 26 30
+ 32: 13(int) Load 19(c)
+ 33: 6(float) ConvertSToF 32
+ 34: 7(fvec4) Load 10(input)
+ 35: 7(fvec4) VectorTimesScalar 34 33
+ 36: 7(fvec4) FAdd 31 35
+ 37: 13(int) Load 21(d)
+ 38: 6(float) ConvertSToF 37
+ 39: 7(fvec4) Load 10(input)
+ 40: 7(fvec4) VectorTimesScalar 39 38
+ 41: 7(fvec4) FAdd 36 40
+ Store 22(ret) 41
+ 44: 13(int) Load 17(b)
+ SelectionMerge 46 None
+ BranchConditional 44 45 48
+ 45: Label
+ 47: 13(int) Load 21(d)
+ Store 19(c) 47
+ Store 43 47
+ Branch 46
+ 48: Label
+ Store 43 49
+ Branch 46
+ 46: Label
+ 50: 13(int) Load 43
+ Store 15(a) 50
+ Store 42(e) 50
+ 52: 13(int) Load 15(a)
+ SelectionMerge 54 None
+ BranchConditional 52 53 56
+ 53: Label
+ 55: 13(int) Load 19(c)
+ Store 21(d) 55
+ Store 51 55
+ Branch 54
+ 56: Label
+ Store 51 57
+ Branch 54
+ 54: Label
+ 58: 13(int) Load 51
+ Store 17(b) 58
+ 64: 63(ptr) AccessChain 22(ret) 62
+ 65: 6(float) Load 64
+ 67: 63(ptr) AccessChain 10(input) 66
+ 68: 6(float) Load 67
+ 70: 69(bool) FOrdLessThan 65 68
+ SelectionMerge 72 None
+ BranchConditional 70 71 77
+ 71: Label
+ 73: 13(int) Load 19(c)
+ 74: 6(float) ConvertSToF 73
+ 75: 7(fvec4) Load 10(input)
+ 76: 7(fvec4) VectorTimesScalar 75 74
+ Store 60 76
+ Branch 72
+ 77: Label
+ 78: 13(int) Load 21(d)
+ 79: 6(float) ConvertSToF 78
+ 80: 7(fvec4) Load 10(input)
+ 81: 7(fvec4) VectorTimesScalar 80 79
+ Store 60 81
+ Branch 72
+ 72: Label
+ 82: 7(fvec4) Load 60
+ Store 59(f) 82
+ 83: 13(int) Load 42(e)
+ 84: 6(float) ConvertSToF 83
+ 85: 7(fvec4) Load 22(ret)
+ 86: 7(fvec4) VectorTimesScalar 85 84
+ 87: 7(fvec4) Load 59(f)
+ 88: 7(fvec4) FAdd 86 87
+ ReturnValue 88
+ FunctionEnd