summaryrefslogtreecommitdiffstatshomepage
path: root/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.comparison.vec.frag.out
diff options
context:
space:
mode:
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.comparison.vec.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.comparison.vec.frag.out599
1 files changed, 306 insertions, 293 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.comparison.vec.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.comparison.vec.frag.out
index 1bf63ec8a70..dacdb7717c0 100644
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.comparison.vec.frag.out
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.comparison.vec.frag.out
@@ -2,109 +2,109 @@ hlsl.comparison.vec.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:4 Function Definition: Bug1(vf4; (temp void)
+0:4 Function Definition: Bug1(vf4; ( temp void)
0:4 Function Parameters:
-0:4 'a' (in 4-component vector of float)
+0:4 'a' ( in 4-component vector of float)
0:? Sequence
0:5 Sequence
-0:5 move second child to first child (temp 4-component vector of float)
-0:5 'v04' (temp 4-component vector of float)
+0:5 move second child to first child ( temp 4-component vector of float)
+0:5 'v04' ( temp 4-component vector of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:6 Sequence
-0:6 move second child to first child (temp float)
-0:6 'v01' (temp float)
+0:6 move second child to first child ( temp float)
+0:6 'v01' ( temp float)
0:6 Constant:
0:6 0.000000
0:8 Sequence
-0:8 move second child to first child (temp 4-component vector of bool)
-0:8 'r00' (temp 4-component vector of bool)
-0:8 Equal (temp 4-component vector of bool)
-0:8 'a' (in 4-component vector of float)
-0:8 'v04' (temp 4-component vector of float)
+0:8 move second child to first child ( temp 4-component vector of bool)
+0:8 'r00' ( temp 4-component vector of bool)
+0:8 Equal ( temp 4-component vector of bool)
+0:8 'a' ( in 4-component vector of float)
+0:8 'v04' ( temp 4-component vector of float)
0:9 Sequence
-0:9 move second child to first child (temp 4-component vector of bool)
-0:9 'r01' (temp 4-component vector of bool)
-0:9 NotEqual (temp 4-component vector of bool)
-0:9 'a' (in 4-component vector of float)
-0:9 'v04' (temp 4-component vector of float)
+0:9 move second child to first child ( temp 4-component vector of bool)
+0:9 'r01' ( temp 4-component vector of bool)
+0:9 NotEqual ( temp 4-component vector of bool)
+0:9 'a' ( in 4-component vector of float)
+0:9 'v04' ( temp 4-component vector of float)
0:10 Sequence
-0:10 move second child to first child (temp 4-component vector of bool)
-0:10 'r02' (temp 4-component vector of bool)
-0:10 Compare Less Than (temp 4-component vector of bool)
-0:10 'a' (in 4-component vector of float)
-0:10 'v04' (temp 4-component vector of float)
+0:10 move second child to first child ( temp 4-component vector of bool)
+0:10 'r02' ( temp 4-component vector of bool)
+0:10 Compare Less Than ( temp 4-component vector of bool)
+0:10 'a' ( in 4-component vector of float)
+0:10 'v04' ( temp 4-component vector of float)
0:11 Sequence
-0:11 move second child to first child (temp 4-component vector of bool)
-0:11 'r03' (temp 4-component vector of bool)
-0:11 Compare Greater Than (temp 4-component vector of bool)
-0:11 'a' (in 4-component vector of float)
-0:11 'v04' (temp 4-component vector of float)
+0:11 move second child to first child ( temp 4-component vector of bool)
+0:11 'r03' ( temp 4-component vector of bool)
+0:11 Compare Greater Than ( temp 4-component vector of bool)
+0:11 'a' ( in 4-component vector of float)
+0:11 'v04' ( temp 4-component vector of float)
0:13 Sequence
-0:13 move second child to first child (temp 4-component vector of bool)
-0:13 'r10' (temp 4-component vector of bool)
-0:13 Equal (temp 4-component vector of bool)
-0:13 'a' (in 4-component vector of float)
-0:13 Construct vec4 (in 4-component vector of float)
-0:13 'v01' (temp float)
+0:13 move second child to first child ( temp 4-component vector of bool)
+0:13 'r10' ( temp 4-component vector of bool)
+0:13 Equal ( temp 4-component vector of bool)
+0:13 'a' ( in 4-component vector of float)
+0:13 Construct vec4 ( in 4-component vector of float)
+0:13 'v01' ( temp float)
0:14 Sequence
-0:14 move second child to first child (temp 4-component vector of bool)
-0:14 'r11' (temp 4-component vector of bool)
-0:14 NotEqual (temp 4-component vector of bool)
-0:14 'a' (in 4-component vector of float)
-0:14 Construct vec4 (in 4-component vector of float)
-0:14 'v01' (temp float)
+0:14 move second child to first child ( temp 4-component vector of bool)
+0:14 'r11' ( temp 4-component vector of bool)
+0:14 NotEqual ( temp 4-component vector of bool)
+0:14 'a' ( in 4-component vector of float)
+0:14 Construct vec4 ( in 4-component vector of float)
+0:14 'v01' ( temp float)
0:15 Sequence
-0:15 move second child to first child (temp 4-component vector of bool)
-0:15 'r12' (temp 4-component vector of bool)
-0:15 Compare Less Than (temp 4-component vector of bool)
-0:15 'a' (in 4-component vector of float)
-0:15 Construct vec4 (in 4-component vector of float)
-0:15 'v01' (temp float)
+0:15 move second child to first child ( temp 4-component vector of bool)
+0:15 'r12' ( temp 4-component vector of bool)
+0:15 Compare Less Than ( temp 4-component vector of bool)
+0:15 'a' ( in 4-component vector of float)
+0:15 Construct vec4 ( in 4-component vector of float)
+0:15 'v01' ( temp float)
0:16 Sequence
-0:16 move second child to first child (temp 4-component vector of bool)
-0:16 'r13' (temp 4-component vector of bool)
-0:16 Compare Greater Than (temp 4-component vector of bool)
-0:16 'a' (in 4-component vector of float)
-0:16 Construct vec4 (in 4-component vector of float)
-0:16 'v01' (temp float)
+0:16 move second child to first child ( temp 4-component vector of bool)
+0:16 'r13' ( temp 4-component vector of bool)
+0:16 Compare Greater Than ( temp 4-component vector of bool)
+0:16 'a' ( in 4-component vector of float)
+0:16 Construct vec4 ( in 4-component vector of float)
+0:16 'v01' ( temp float)
0:18 Sequence
-0:18 move second child to first child (temp 4-component vector of bool)
-0:18 'r20' (temp 4-component vector of bool)
-0:18 Equal (temp 4-component vector of bool)
-0:18 Construct vec4 (in 4-component vector of float)
-0:18 'v01' (temp float)
-0:18 'a' (in 4-component vector of float)
+0:18 move second child to first child ( temp 4-component vector of bool)
+0:18 'r20' ( temp 4-component vector of bool)
+0:18 Equal ( temp 4-component vector of bool)
+0:18 Construct vec4 ( in 4-component vector of float)
+0:18 'v01' ( temp float)
+0:18 'a' ( in 4-component vector of float)
0:19 Sequence
-0:19 move second child to first child (temp 4-component vector of bool)
-0:19 'r21' (temp 4-component vector of bool)
-0:19 NotEqual (temp 4-component vector of bool)
-0:19 Construct vec4 (in 4-component vector of float)
-0:19 'v01' (temp float)
-0:19 'a' (in 4-component vector of float)
+0:19 move second child to first child ( temp 4-component vector of bool)
+0:19 'r21' ( temp 4-component vector of bool)
+0:19 NotEqual ( temp 4-component vector of bool)
+0:19 Construct vec4 ( in 4-component vector of float)
+0:19 'v01' ( temp float)
+0:19 'a' ( in 4-component vector of float)
0:20 Sequence
-0:20 move second child to first child (temp 4-component vector of bool)
-0:20 'r22' (temp 4-component vector of bool)
-0:20 Compare Less Than (temp 4-component vector of bool)
-0:20 Construct vec4 (in 4-component vector of float)
-0:20 'v01' (temp float)
-0:20 'a' (in 4-component vector of float)
+0:20 move second child to first child ( temp 4-component vector of bool)
+0:20 'r22' ( temp 4-component vector of bool)
+0:20 Compare Less Than ( temp 4-component vector of bool)
+0:20 Construct vec4 ( in 4-component vector of float)
+0:20 'v01' ( temp float)
+0:20 'a' ( in 4-component vector of float)
0:21 Sequence
-0:21 move second child to first child (temp 4-component vector of bool)
-0:21 'r23' (temp 4-component vector of bool)
-0:21 Compare Greater Than (temp 4-component vector of bool)
-0:21 Construct vec4 (in 4-component vector of float)
-0:21 'v01' (temp float)
-0:21 'a' (in 4-component vector of float)
-0:30 Function Definition: main( (temp structure{temp 4-component vector of float Color})
+0:21 move second child to first child ( temp 4-component vector of bool)
+0:21 'r23' ( temp 4-component vector of bool)
+0:21 Compare Greater Than ( temp 4-component vector of bool)
+0:21 Construct vec4 ( in 4-component vector of float)
+0:21 'v01' ( temp float)
+0:21 'a' ( in 4-component vector of float)
+0:30 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
0:30 Function Parameters:
0:? Sequence
-0:32 move second child to first child (temp 4-component vector of float)
-0:32 Color: direct index for structure (temp 4-component vector of float)
-0:32 'psout' (temp structure{temp 4-component vector of float Color})
+0:32 move second child to first child ( temp 4-component vector of float)
+0:32 Color: direct index for structure ( temp 4-component vector of float)
+0:32 'psout' ( temp structure{ temp 4-component vector of float Color})
0:32 Constant:
0:32 0 (const int)
0:32 Constant:
@@ -112,18 +112,21 @@ gl_FragCoord origin is upper left
0:32 0.000000
0:32 0.000000
0:32 0.000000
-0:33 Sequence
-0:33 Sequence
-0:33 move second child to first child (temp 4-component vector of float)
-0:? 'Color' (layout(location=0 ) out 4-component vector of float)
-0:33 Color: direct index for structure (temp 4-component vector of float)
-0:33 'psout' (temp structure{temp 4-component vector of float Color})
-0:33 Constant:
-0:33 0 (const int)
-0:33 Branch: Return
+0:33 Branch: Return with expression
+0:33 'psout' ( temp structure{ temp 4-component vector of float Color})
+0:30 Function Definition: main( ( temp void)
+0:30 Function Parameters:
+0:? Sequence
+0:30 Sequence
+0:30 move second child to first child ( temp 4-component vector of float)
+0:? 'Color' (layout( location=0) out 4-component vector of float)
+0:30 Color: direct index for structure ( temp 4-component vector of float)
+0:30 Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
+0:30 Constant:
+0:30 0 (const int)
0:? Linker Objects
-0:? 'Color' (layout(location=0 ) out 4-component vector of float)
-0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float uf4})
+0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float uf4})
+0:? 'Color' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
@@ -132,109 +135,109 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:4 Function Definition: Bug1(vf4; (temp void)
+0:4 Function Definition: Bug1(vf4; ( temp void)
0:4 Function Parameters:
-0:4 'a' (in 4-component vector of float)
+0:4 'a' ( in 4-component vector of float)
0:? Sequence
0:5 Sequence
-0:5 move second child to first child (temp 4-component vector of float)
-0:5 'v04' (temp 4-component vector of float)
+0:5 move second child to first child ( temp 4-component vector of float)
+0:5 'v04' ( temp 4-component vector of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:6 Sequence
-0:6 move second child to first child (temp float)
-0:6 'v01' (temp float)
+0:6 move second child to first child ( temp float)
+0:6 'v01' ( temp float)
0:6 Constant:
0:6 0.000000
0:8 Sequence
-0:8 move second child to first child (temp 4-component vector of bool)
-0:8 'r00' (temp 4-component vector of bool)
-0:8 Equal (temp 4-component vector of bool)
-0:8 'a' (in 4-component vector of float)
-0:8 'v04' (temp 4-component vector of float)
+0:8 move second child to first child ( temp 4-component vector of bool)
+0:8 'r00' ( temp 4-component vector of bool)
+0:8 Equal ( temp 4-component vector of bool)
+0:8 'a' ( in 4-component vector of float)
+0:8 'v04' ( temp 4-component vector of float)
0:9 Sequence
-0:9 move second child to first child (temp 4-component vector of bool)
-0:9 'r01' (temp 4-component vector of bool)
-0:9 NotEqual (temp 4-component vector of bool)
-0:9 'a' (in 4-component vector of float)
-0:9 'v04' (temp 4-component vector of float)
+0:9 move second child to first child ( temp 4-component vector of bool)
+0:9 'r01' ( temp 4-component vector of bool)
+0:9 NotEqual ( temp 4-component vector of bool)
+0:9 'a' ( in 4-component vector of float)
+0:9 'v04' ( temp 4-component vector of float)
0:10 Sequence
-0:10 move second child to first child (temp 4-component vector of bool)
-0:10 'r02' (temp 4-component vector of bool)
-0:10 Compare Less Than (temp 4-component vector of bool)
-0:10 'a' (in 4-component vector of float)
-0:10 'v04' (temp 4-component vector of float)
+0:10 move second child to first child ( temp 4-component vector of bool)
+0:10 'r02' ( temp 4-component vector of bool)
+0:10 Compare Less Than ( temp 4-component vector of bool)
+0:10 'a' ( in 4-component vector of float)
+0:10 'v04' ( temp 4-component vector of float)
0:11 Sequence
-0:11 move second child to first child (temp 4-component vector of bool)
-0:11 'r03' (temp 4-component vector of bool)
-0:11 Compare Greater Than (temp 4-component vector of bool)
-0:11 'a' (in 4-component vector of float)
-0:11 'v04' (temp 4-component vector of float)
+0:11 move second child to first child ( temp 4-component vector of bool)
+0:11 'r03' ( temp 4-component vector of bool)
+0:11 Compare Greater Than ( temp 4-component vector of bool)
+0:11 'a' ( in 4-component vector of float)
+0:11 'v04' ( temp 4-component vector of float)
0:13 Sequence
-0:13 move second child to first child (temp 4-component vector of bool)
-0:13 'r10' (temp 4-component vector of bool)
-0:13 Equal (temp 4-component vector of bool)
-0:13 'a' (in 4-component vector of float)
-0:13 Construct vec4 (in 4-component vector of float)
-0:13 'v01' (temp float)
+0:13 move second child to first child ( temp 4-component vector of bool)
+0:13 'r10' ( temp 4-component vector of bool)
+0:13 Equal ( temp 4-component vector of bool)
+0:13 'a' ( in 4-component vector of float)
+0:13 Construct vec4 ( in 4-component vector of float)
+0:13 'v01' ( temp float)
0:14 Sequence
-0:14 move second child to first child (temp 4-component vector of bool)
-0:14 'r11' (temp 4-component vector of bool)
-0:14 NotEqual (temp 4-component vector of bool)
-0:14 'a' (in 4-component vector of float)
-0:14 Construct vec4 (in 4-component vector of float)
-0:14 'v01' (temp float)
+0:14 move second child to first child ( temp 4-component vector of bool)
+0:14 'r11' ( temp 4-component vector of bool)
+0:14 NotEqual ( temp 4-component vector of bool)
+0:14 'a' ( in 4-component vector of float)
+0:14 Construct vec4 ( in 4-component vector of float)
+0:14 'v01' ( temp float)
0:15 Sequence
-0:15 move second child to first child (temp 4-component vector of bool)
-0:15 'r12' (temp 4-component vector of bool)
-0:15 Compare Less Than (temp 4-component vector of bool)
-0:15 'a' (in 4-component vector of float)
-0:15 Construct vec4 (in 4-component vector of float)
-0:15 'v01' (temp float)
+0:15 move second child to first child ( temp 4-component vector of bool)
+0:15 'r12' ( temp 4-component vector of bool)
+0:15 Compare Less Than ( temp 4-component vector of bool)
+0:15 'a' ( in 4-component vector of float)
+0:15 Construct vec4 ( in 4-component vector of float)
+0:15 'v01' ( temp float)
0:16 Sequence
-0:16 move second child to first child (temp 4-component vector of bool)
-0:16 'r13' (temp 4-component vector of bool)
-0:16 Compare Greater Than (temp 4-component vector of bool)
-0:16 'a' (in 4-component vector of float)
-0:16 Construct vec4 (in 4-component vector of float)
-0:16 'v01' (temp float)
+0:16 move second child to first child ( temp 4-component vector of bool)
+0:16 'r13' ( temp 4-component vector of bool)
+0:16 Compare Greater Than ( temp 4-component vector of bool)
+0:16 'a' ( in 4-component vector of float)
+0:16 Construct vec4 ( in 4-component vector of float)
+0:16 'v01' ( temp float)
0:18 Sequence
-0:18 move second child to first child (temp 4-component vector of bool)
-0:18 'r20' (temp 4-component vector of bool)
-0:18 Equal (temp 4-component vector of bool)
-0:18 Construct vec4 (in 4-component vector of float)
-0:18 'v01' (temp float)
-0:18 'a' (in 4-component vector of float)
+0:18 move second child to first child ( temp 4-component vector of bool)
+0:18 'r20' ( temp 4-component vector of bool)
+0:18 Equal ( temp 4-component vector of bool)
+0:18 Construct vec4 ( in 4-component vector of float)
+0:18 'v01' ( temp float)
+0:18 'a' ( in 4-component vector of float)
0:19 Sequence
-0:19 move second child to first child (temp 4-component vector of bool)
-0:19 'r21' (temp 4-component vector of bool)
-0:19 NotEqual (temp 4-component vector of bool)
-0:19 Construct vec4 (in 4-component vector of float)
-0:19 'v01' (temp float)
-0:19 'a' (in 4-component vector of float)
+0:19 move second child to first child ( temp 4-component vector of bool)
+0:19 'r21' ( temp 4-component vector of bool)
+0:19 NotEqual ( temp 4-component vector of bool)
+0:19 Construct vec4 ( in 4-component vector of float)
+0:19 'v01' ( temp float)
+0:19 'a' ( in 4-component vector of float)
0:20 Sequence
-0:20 move second child to first child (temp 4-component vector of bool)
-0:20 'r22' (temp 4-component vector of bool)
-0:20 Compare Less Than (temp 4-component vector of bool)
-0:20 Construct vec4 (in 4-component vector of float)
-0:20 'v01' (temp float)
-0:20 'a' (in 4-component vector of float)
+0:20 move second child to first child ( temp 4-component vector of bool)
+0:20 'r22' ( temp 4-component vector of bool)
+0:20 Compare Less Than ( temp 4-component vector of bool)
+0:20 Construct vec4 ( in 4-component vector of float)
+0:20 'v01' ( temp float)
+0:20 'a' ( in 4-component vector of float)
0:21 Sequence
-0:21 move second child to first child (temp 4-component vector of bool)
-0:21 'r23' (temp 4-component vector of bool)
-0:21 Compare Greater Than (temp 4-component vector of bool)
-0:21 Construct vec4 (in 4-component vector of float)
-0:21 'v01' (temp float)
-0:21 'a' (in 4-component vector of float)
-0:30 Function Definition: main( (temp structure{temp 4-component vector of float Color})
+0:21 move second child to first child ( temp 4-component vector of bool)
+0:21 'r23' ( temp 4-component vector of bool)
+0:21 Compare Greater Than ( temp 4-component vector of bool)
+0:21 Construct vec4 ( in 4-component vector of float)
+0:21 'v01' ( temp float)
+0:21 'a' ( in 4-component vector of float)
+0:30 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
0:30 Function Parameters:
0:? Sequence
-0:32 move second child to first child (temp 4-component vector of float)
-0:32 Color: direct index for structure (temp 4-component vector of float)
-0:32 'psout' (temp structure{temp 4-component vector of float Color})
+0:32 move second child to first child ( temp 4-component vector of float)
+0:32 Color: direct index for structure ( temp 4-component vector of float)
+0:32 'psout' ( temp structure{ temp 4-component vector of float Color})
0:32 Constant:
0:32 0 (const int)
0:32 Constant:
@@ -242,161 +245,171 @@ gl_FragCoord origin is upper left
0:32 0.000000
0:32 0.000000
0:32 0.000000
-0:33 Sequence
-0:33 Sequence
-0:33 move second child to first child (temp 4-component vector of float)
-0:? 'Color' (layout(location=0 ) out 4-component vector of float)
-0:33 Color: direct index for structure (temp 4-component vector of float)
-0:33 'psout' (temp structure{temp 4-component vector of float Color})
-0:33 Constant:
-0:33 0 (const int)
-0:33 Branch: Return
+0:33 Branch: Return with expression
+0:33 'psout' ( temp structure{ temp 4-component vector of float Color})
+0:30 Function Definition: main( ( temp void)
+0:30 Function Parameters:
+0:? Sequence
+0:30 Sequence
+0:30 move second child to first child ( temp 4-component vector of float)
+0:? 'Color' (layout( location=0) out 4-component vector of float)
+0:30 Color: direct index for structure ( temp 4-component vector of float)
+0:30 Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
+0:30 Constant:
+0:30 0 (const int)
0:? Linker Objects
-0:? 'Color' (layout(location=0 ) out 4-component vector of float)
-0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float uf4})
+0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float uf4})
+0:? 'Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 91
+// Id's are bound by 96
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 84
+ EntryPoint Fragment 4 "main" 90
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 11 "Bug1(vf4;"
Name 10 "a"
- Name 13 "v04"
- Name 17 "v01"
- Name 21 "r00"
- Name 25 "r01"
- Name 29 "r02"
- Name 33 "r03"
- Name 37 "r10"
- Name 42 "r11"
- Name 47 "r12"
- Name 52 "r13"
- Name 57 "r20"
- Name 62 "r21"
- Name 67 "r22"
- Name 72 "r23"
- Name 77 "PS_OUTPUT"
- MemberName 77(PS_OUTPUT) 0 "Color"
- Name 79 "psout"
- Name 84 "Color"
- Name 88 "$Global"
- MemberName 88($Global) 0 "uf4"
- Name 90 ""
- Decorate 84(Color) Location 0
- MemberDecorate 88($Global) 0 Offset 0
- Decorate 88($Global) Block
- Decorate 90 DescriptorSet 0
+ Name 13 "PS_OUTPUT"
+ MemberName 13(PS_OUTPUT) 0 "Color"
+ Name 15 "@main("
+ Name 17 "v04"
+ Name 21 "v01"
+ Name 25 "r00"
+ Name 29 "r01"
+ Name 33 "r02"
+ Name 37 "r03"
+ Name 41 "r10"
+ Name 46 "r11"
+ Name 51 "r12"
+ Name 56 "r13"
+ Name 61 "r20"
+ Name 66 "r21"
+ Name 71 "r22"
+ Name 76 "r23"
+ Name 82 "psout"
+ Name 90 "Color"
+ Name 93 "$Global"
+ MemberName 93($Global) 0 "uf4"
+ Name 95 ""
+ Decorate 90(Color) Location 0
+ MemberDecorate 93($Global) 0 Offset 0
+ Decorate 93($Global) Block
+ Decorate 95 DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Function 7(fvec4)
9: TypeFunction 2 8(ptr)
- 14: 6(float) Constant 0
- 15: 7(fvec4) ConstantComposite 14 14 14 14
- 16: TypePointer Function 6(float)
- 18: TypeBool
- 19: TypeVector 18(bool) 4
- 20: TypePointer Function 19(bvec4)
- 77(PS_OUTPUT): TypeStruct 7(fvec4)
- 78: TypePointer Function 77(PS_OUTPUT)
- 80: TypeInt 32 1
- 81: 80(int) Constant 0
- 83: TypePointer Output 7(fvec4)
- 84(Color): 83(ptr) Variable Output
- 88($Global): TypeStruct 7(fvec4)
- 89: TypePointer Uniform 88($Global)
- 90: 89(ptr) Variable Uniform
+ 13(PS_OUTPUT): TypeStruct 7(fvec4)
+ 14: TypeFunction 13(PS_OUTPUT)
+ 18: 6(float) Constant 0
+ 19: 7(fvec4) ConstantComposite 18 18 18 18
+ 20: TypePointer Function 6(float)
+ 22: TypeBool
+ 23: TypeVector 22(bool) 4
+ 24: TypePointer Function 23(bvec4)
+ 81: TypePointer Function 13(PS_OUTPUT)
+ 83: TypeInt 32 1
+ 84: 83(int) Constant 0
+ 89: TypePointer Output 7(fvec4)
+ 90(Color): 89(ptr) Variable Output
+ 93($Global): TypeStruct 7(fvec4)
+ 94: TypePointer Uniform 93($Global)
+ 95: 94(ptr) Variable Uniform
4(main): 2 Function None 3
5: Label
- 79(psout): 78(ptr) Variable Function
- 82: 8(ptr) AccessChain 79(psout) 81
- Store 82 15
- 85: 8(ptr) AccessChain 79(psout) 81
- 86: 7(fvec4) Load 85
- Store 84(Color) 86
+ 91:13(PS_OUTPUT) FunctionCall 15(@main()
+ 92: 7(fvec4) CompositeExtract 91 0
+ Store 90(Color) 92
Return
FunctionEnd
11(Bug1(vf4;): 2 Function None 9
10(a): 8(ptr) FunctionParameter
12: Label
- 13(v04): 8(ptr) Variable Function
- 17(v01): 16(ptr) Variable Function
- 21(r00): 20(ptr) Variable Function
- 25(r01): 20(ptr) Variable Function
- 29(r02): 20(ptr) Variable Function
- 33(r03): 20(ptr) Variable Function
- 37(r10): 20(ptr) Variable Function
- 42(r11): 20(ptr) Variable Function
- 47(r12): 20(ptr) Variable Function
- 52(r13): 20(ptr) Variable Function
- 57(r20): 20(ptr) Variable Function
- 62(r21): 20(ptr) Variable Function
- 67(r22): 20(ptr) Variable Function
- 72(r23): 20(ptr) Variable Function
- Store 13(v04) 15
- Store 17(v01) 14
- 22: 7(fvec4) Load 10(a)
- 23: 7(fvec4) Load 13(v04)
- 24: 19(bvec4) FOrdEqual 22 23
- Store 21(r00) 24
+ 17(v04): 8(ptr) Variable Function
+ 21(v01): 20(ptr) Variable Function
+ 25(r00): 24(ptr) Variable Function
+ 29(r01): 24(ptr) Variable Function
+ 33(r02): 24(ptr) Variable Function
+ 37(r03): 24(ptr) Variable Function
+ 41(r10): 24(ptr) Variable Function
+ 46(r11): 24(ptr) Variable Function
+ 51(r12): 24(ptr) Variable Function
+ 56(r13): 24(ptr) Variable Function
+ 61(r20): 24(ptr) Variable Function
+ 66(r21): 24(ptr) Variable Function
+ 71(r22): 24(ptr) Variable Function
+ 76(r23): 24(ptr) Variable Function
+ Store 17(v04) 19
+ Store 21(v01) 18
26: 7(fvec4) Load 10(a)
- 27: 7(fvec4) Load 13(v04)
- 28: 19(bvec4) FOrdNotEqual 26 27
- Store 25(r01) 28
+ 27: 7(fvec4) Load 17(v04)
+ 28: 23(bvec4) FOrdEqual 26 27
+ Store 25(r00) 28
30: 7(fvec4) Load 10(a)
- 31: 7(fvec4) Load 13(v04)
- 32: 19(bvec4) FOrdLessThan 30 31
- Store 29(r02) 32
+ 31: 7(fvec4) Load 17(v04)
+ 32: 23(bvec4) FOrdNotEqual 30 31
+ Store 29(r01) 32
34: 7(fvec4) Load 10(a)
- 35: 7(fvec4) Load 13(v04)
- 36: 19(bvec4) FOrdGreaterThan 34 35
- Store 33(r03) 36
+ 35: 7(fvec4) Load 17(v04)
+ 36: 23(bvec4) FOrdLessThan 34 35
+ Store 33(r02) 36
38: 7(fvec4) Load 10(a)
- 39: 6(float) Load 17(v01)
- 40: 7(fvec4) CompositeConstruct 39 39 39 39
- 41: 19(bvec4) FOrdEqual 38 40
- Store 37(r10) 41
- 43: 7(fvec4) Load 10(a)
- 44: 6(float) Load 17(v01)
- 45: 7(fvec4) CompositeConstruct 44 44 44 44
- 46: 19(bvec4) FOrdNotEqual 43 45
- Store 42(r11) 46
- 48: 7(fvec4) Load 10(a)
- 49: 6(float) Load 17(v01)
- 50: 7(fvec4) CompositeConstruct 49 49 49 49
- 51: 19(bvec4) FOrdLessThan 48 50
- Store 47(r12) 51
- 53: 7(fvec4) Load 10(a)
- 54: 6(float) Load 17(v01)
- 55: 7(fvec4) CompositeConstruct 54 54 54 54
- 56: 19(bvec4) FOrdGreaterThan 53 55
- Store 52(r13) 56
- 58: 6(float) Load 17(v01)
+ 39: 7(fvec4) Load 17(v04)
+ 40: 23(bvec4) FOrdGreaterThan 38 39
+ Store 37(r03) 40
+ 42: 7(fvec4) Load 10(a)
+ 43: 6(float) Load 21(v01)
+ 44: 7(fvec4) CompositeConstruct 43 43 43 43
+ 45: 23(bvec4) FOrdEqual 42 44
+ Store 41(r10) 45
+ 47: 7(fvec4) Load 10(a)
+ 48: 6(float) Load 21(v01)
+ 49: 7(fvec4) CompositeConstruct 48 48 48 48
+ 50: 23(bvec4) FOrdNotEqual 47 49
+ Store 46(r11) 50
+ 52: 7(fvec4) Load 10(a)
+ 53: 6(float) Load 21(v01)
+ 54: 7(fvec4) CompositeConstruct 53 53 53 53
+ 55: 23(bvec4) FOrdLessThan 52 54
+ Store 51(r12) 55
+ 57: 7(fvec4) Load 10(a)
+ 58: 6(float) Load 21(v01)
59: 7(fvec4) CompositeConstruct 58 58 58 58
- 60: 7(fvec4) Load 10(a)
- 61: 19(bvec4) FOrdEqual 59 60
- Store 57(r20) 61
- 63: 6(float) Load 17(v01)
- 64: 7(fvec4) CompositeConstruct 63 63 63 63
- 65: 7(fvec4) Load 10(a)
- 66: 19(bvec4) FOrdNotEqual 64 65
- Store 62(r21) 66
- 68: 6(float) Load 17(v01)
- 69: 7(fvec4) CompositeConstruct 68 68 68 68
- 70: 7(fvec4) Load 10(a)
- 71: 19(bvec4) FOrdLessThan 69 70
- Store 67(r22) 71
- 73: 6(float) Load 17(v01)
- 74: 7(fvec4) CompositeConstruct 73 73 73 73
- 75: 7(fvec4) Load 10(a)
- 76: 19(bvec4) FOrdGreaterThan 74 75
- Store 72(r23) 76
+ 60: 23(bvec4) FOrdGreaterThan 57 59
+ Store 56(r13) 60
+ 62: 6(float) Load 21(v01)
+ 63: 7(fvec4) CompositeConstruct 62 62 62 62
+ 64: 7(fvec4) Load 10(a)
+ 65: 23(bvec4) FOrdEqual 63 64
+ Store 61(r20) 65
+ 67: 6(float) Load 21(v01)
+ 68: 7(fvec4) CompositeConstruct 67 67 67 67
+ 69: 7(fvec4) Load 10(a)
+ 70: 23(bvec4) FOrdNotEqual 68 69
+ Store 66(r21) 70
+ 72: 6(float) Load 21(v01)
+ 73: 7(fvec4) CompositeConstruct 72 72 72 72
+ 74: 7(fvec4) Load 10(a)
+ 75: 23(bvec4) FOrdLessThan 73 74
+ Store 71(r22) 75
+ 77: 6(float) Load 21(v01)
+ 78: 7(fvec4) CompositeConstruct 77 77 77 77
+ 79: 7(fvec4) Load 10(a)
+ 80: 23(bvec4) FOrdGreaterThan 78 79
+ Store 76(r23) 80
Return
FunctionEnd
+ 15(@main():13(PS_OUTPUT) Function None 14
+ 16: Label
+ 82(psout): 81(ptr) Variable Function
+ 85: 8(ptr) AccessChain 82(psout) 84
+ Store 85 19
+ 86:13(PS_OUTPUT) Load 82(psout)
+ ReturnValue 86
+ FunctionEnd