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diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-9.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-9.frag.out
deleted file mode 100644
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--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-9.frag.out
+++ /dev/null
@@ -1,250 +0,0 @@
-hlsl.clipdistance-9.frag
-Shader version: 500
-gl_FragCoord origin is upper left
-0:? Sequence
-0:6 Function Definition: @main(vf4;vf3;f1; ( temp 4-component vector of float)
-0:6 Function Parameters:
-0:6 'Position' ( in 4-component vector of float)
-0:6 'clip0' ( in 3-component vector of float)
-0:6 'clip1' ( in float)
-0:? Sequence
-0:7 Branch: Return with expression
-0:7 add ( temp 4-component vector of float)
-0:7 add ( temp 4-component vector of float)
-0:7 'Position' ( in 4-component vector of float)
-0:7 direct index ( temp float)
-0:7 'clip0' ( in 3-component vector of float)
-0:7 Constant:
-0:7 0 (const int)
-0:7 'clip1' ( in float)
-0:6 Function Definition: main( ( temp void)
-0:6 Function Parameters:
-0:? Sequence
-0:6 move second child to first child ( temp 4-component vector of float)
-0:? 'Position' ( temp 4-component vector of float)
-0:? 'Position' ( in 4-component vector of float FragCoord)
-0:? Sequence
-0:6 move second child to first child ( temp float)
-0:6 direct index ( temp float)
-0:? 'clip0' ( temp 3-component vector of float)
-0:6 Constant:
-0:6 0 (const int)
-0:6 direct index ( in float ClipDistance)
-0:? 'clip0' ( in 4-element array of float ClipDistance)
-0:6 Constant:
-0:6 0 (const int)
-0:6 move second child to first child ( temp float)
-0:6 direct index ( temp float)
-0:? 'clip0' ( temp 3-component vector of float)
-0:6 Constant:
-0:6 1 (const int)
-0:6 direct index ( in float ClipDistance)
-0:? 'clip0' ( in 4-element array of float ClipDistance)
-0:6 Constant:
-0:6 1 (const int)
-0:6 move second child to first child ( temp float)
-0:6 direct index ( temp float)
-0:? 'clip0' ( temp 3-component vector of float)
-0:6 Constant:
-0:6 2 (const int)
-0:6 direct index ( in float ClipDistance)
-0:? 'clip0' ( in 4-element array of float ClipDistance)
-0:6 Constant:
-0:6 2 (const int)
-0:? Sequence
-0:6 move second child to first child ( temp float)
-0:? 'clip1' ( temp float)
-0:6 direct index ( in float ClipDistance)
-0:? 'clip0' ( in 4-element array of float ClipDistance)
-0:6 Constant:
-0:6 3 (const int)
-0:6 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-0:6 Function Call: @main(vf4;vf3;f1; ( temp 4-component vector of float)
-0:? 'Position' ( temp 4-component vector of float)
-0:? 'clip0' ( temp 3-component vector of float)
-0:? 'clip1' ( temp float)
-0:? Linker Objects
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-0:? 'Position' ( in 4-component vector of float FragCoord)
-0:? 'clip0' ( in 4-element array of float ClipDistance)
-
-
-Linked fragment stage:
-
-
-Shader version: 500
-gl_FragCoord origin is upper left
-0:? Sequence
-0:6 Function Definition: @main(vf4;vf3;f1; ( temp 4-component vector of float)
-0:6 Function Parameters:
-0:6 'Position' ( in 4-component vector of float)
-0:6 'clip0' ( in 3-component vector of float)
-0:6 'clip1' ( in float)
-0:? Sequence
-0:7 Branch: Return with expression
-0:7 add ( temp 4-component vector of float)
-0:7 add ( temp 4-component vector of float)
-0:7 'Position' ( in 4-component vector of float)
-0:7 direct index ( temp float)
-0:7 'clip0' ( in 3-component vector of float)
-0:7 Constant:
-0:7 0 (const int)
-0:7 'clip1' ( in float)
-0:6 Function Definition: main( ( temp void)
-0:6 Function Parameters:
-0:? Sequence
-0:6 move second child to first child ( temp 4-component vector of float)
-0:? 'Position' ( temp 4-component vector of float)
-0:? 'Position' ( in 4-component vector of float FragCoord)
-0:? Sequence
-0:6 move second child to first child ( temp float)
-0:6 direct index ( temp float)
-0:? 'clip0' ( temp 3-component vector of float)
-0:6 Constant:
-0:6 0 (const int)
-0:6 direct index ( in float ClipDistance)
-0:? 'clip0' ( in 4-element array of float ClipDistance)
-0:6 Constant:
-0:6 0 (const int)
-0:6 move second child to first child ( temp float)
-0:6 direct index ( temp float)
-0:? 'clip0' ( temp 3-component vector of float)
-0:6 Constant:
-0:6 1 (const int)
-0:6 direct index ( in float ClipDistance)
-0:? 'clip0' ( in 4-element array of float ClipDistance)
-0:6 Constant:
-0:6 1 (const int)
-0:6 move second child to first child ( temp float)
-0:6 direct index ( temp float)
-0:? 'clip0' ( temp 3-component vector of float)
-0:6 Constant:
-0:6 2 (const int)
-0:6 direct index ( in float ClipDistance)
-0:? 'clip0' ( in 4-element array of float ClipDistance)
-0:6 Constant:
-0:6 2 (const int)
-0:? Sequence
-0:6 move second child to first child ( temp float)
-0:? 'clip1' ( temp float)
-0:6 direct index ( in float ClipDistance)
-0:? 'clip0' ( in 4-element array of float ClipDistance)
-0:6 Constant:
-0:6 3 (const int)
-0:6 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-0:6 Function Call: @main(vf4;vf3;f1; ( temp 4-component vector of float)
-0:? 'Position' ( temp 4-component vector of float)
-0:? 'clip0' ( temp 3-component vector of float)
-0:? 'clip1' ( temp float)
-0:? Linker Objects
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-0:? 'Position' ( in 4-component vector of float FragCoord)
-0:? 'clip0' ( in 4-element array of float ClipDistance)
-
-// Module Version 10000
-// Generated by (magic number): 80008
-// Id's are bound by 68
-
- Capability Shader
- Capability ClipDistance
- 1: ExtInstImport "GLSL.std.450"
- MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 32 38 60
- ExecutionMode 4 OriginUpperLeft
- Source HLSL 500
- Name 4 "main"
- Name 16 "@main(vf4;vf3;f1;"
- Name 13 "Position"
- Name 14 "clip0"
- Name 15 "clip1"
- Name 30 "Position"
- Name 32 "Position"
- Name 34 "clip0"
- Name 38 "clip0"
- Name 55 "clip1"
- Name 60 "@entryPointOutput"
- Name 61 "param"
- Name 63 "param"
- Name 65 "param"
- Decorate 32(Position) BuiltIn FragCoord
- Decorate 38(clip0) BuiltIn ClipDistance
- Decorate 60(@entryPointOutput) Location 0
- 2: TypeVoid
- 3: TypeFunction 2
- 6: TypeFloat 32
- 7: TypeVector 6(float) 4
- 8: TypePointer Function 7(fvec4)
- 9: TypeVector 6(float) 3
- 10: TypePointer Function 9(fvec3)
- 11: TypePointer Function 6(float)
- 12: TypeFunction 7(fvec4) 8(ptr) 10(ptr) 11(ptr)
- 19: TypeInt 32 0
- 20: 19(int) Constant 0
- 31: TypePointer Input 7(fvec4)
- 32(Position): 31(ptr) Variable Input
- 35: 19(int) Constant 4
- 36: TypeArray 6(float) 35
- 37: TypePointer Input 36
- 38(clip0): 37(ptr) Variable Input
- 39: TypeInt 32 1
- 40: 39(int) Constant 0
- 41: TypePointer Input 6(float)
- 45: 39(int) Constant 1
- 48: 19(int) Constant 1
- 50: 39(int) Constant 2
- 53: 19(int) Constant 2
- 56: 39(int) Constant 3
- 59: TypePointer Output 7(fvec4)
-60(@entryPointOutput): 59(ptr) Variable Output
- 4(main): 2 Function None 3
- 5: Label
- 30(Position): 8(ptr) Variable Function
- 34(clip0): 10(ptr) Variable Function
- 55(clip1): 11(ptr) Variable Function
- 61(param): 8(ptr) Variable Function
- 63(param): 10(ptr) Variable Function
- 65(param): 11(ptr) Variable Function
- 33: 7(fvec4) Load 32(Position)
- Store 30(Position) 33
- 42: 41(ptr) AccessChain 38(clip0) 40
- 43: 6(float) Load 42
- 44: 11(ptr) AccessChain 34(clip0) 20
- Store 44 43
- 46: 41(ptr) AccessChain 38(clip0) 45
- 47: 6(float) Load 46
- 49: 11(ptr) AccessChain 34(clip0) 48
- Store 49 47
- 51: 41(ptr) AccessChain 38(clip0) 50
- 52: 6(float) Load 51
- 54: 11(ptr) AccessChain 34(clip0) 53
- Store 54 52
- 57: 41(ptr) AccessChain 38(clip0) 56
- 58: 6(float) Load 57
- Store 55(clip1) 58
- 62: 7(fvec4) Load 30(Position)
- Store 61(param) 62
- 64: 9(fvec3) Load 34(clip0)
- Store 63(param) 64
- 66: 6(float) Load 55(clip1)
- Store 65(param) 66
- 67: 7(fvec4) FunctionCall 16(@main(vf4;vf3;f1;) 61(param) 63(param) 65(param)
- Store 60(@entryPointOutput) 67
- Return
- FunctionEnd
-16(@main(vf4;vf3;f1;): 7(fvec4) Function None 12
- 13(Position): 8(ptr) FunctionParameter
- 14(clip0): 10(ptr) FunctionParameter
- 15(clip1): 11(ptr) FunctionParameter
- 17: Label
- 18: 7(fvec4) Load 13(Position)
- 21: 11(ptr) AccessChain 14(clip0) 20
- 22: 6(float) Load 21
- 23: 7(fvec4) CompositeConstruct 22 22 22 22
- 24: 7(fvec4) FAdd 18 23
- 25: 6(float) Load 15(clip1)
- 26: 7(fvec4) CompositeConstruct 25 25 25 25
- 27: 7(fvec4) FAdd 24 26
- ReturnValue 27
- FunctionEnd