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diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-8.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-8.frag.out
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index f4e55acb3a2..00000000000
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-8.frag.out
+++ /dev/null
@@ -1,285 +0,0 @@
-hlsl.clipdistance-8.frag
-Shader version: 500
-gl_FragCoord origin is upper left
-0:? Sequence
-0:8 Function Definition: @main(struct-VS_OUTPUT-vf4-vf3-f11; ( temp 4-component vector of float)
-0:8 Function Parameters:
-0:8 'v' ( in structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
-0:? Sequence
-0:9 Branch: Return with expression
-0:9 add ( temp 4-component vector of float)
-0:9 add ( temp 4-component vector of float)
-0:9 Position: direct index for structure ( temp 4-component vector of float)
-0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
-0:9 Constant:
-0:9 0 (const int)
-0:9 direct index ( temp float)
-0:9 clip0: direct index for structure ( temp 3-component vector of float)
-0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
-0:9 Constant:
-0:9 1 (const int)
-0:9 Constant:
-0:9 0 (const int)
-0:9 clip1: direct index for structure ( temp float)
-0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
-0:9 Constant:
-0:9 2 (const int)
-0:8 Function Definition: main( ( temp void)
-0:8 Function Parameters:
-0:? Sequence
-0:8 Sequence
-0:8 move second child to first child ( temp 4-component vector of float)
-0:8 Position: direct index for structure ( temp 4-component vector of float)
-0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
-0:8 Constant:
-0:8 0 (const int)
-0:? 'v.Position' ( in 4-component vector of float FragCoord)
-0:? Sequence
-0:8 move second child to first child ( temp float)
-0:8 direct index ( temp float)
-0:8 clip0: direct index for structure ( temp 3-component vector of float)
-0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
-0:8 Constant:
-0:8 1 (const int)
-0:8 Constant:
-0:8 0 (const int)
-0:8 direct index ( in float ClipDistance)
-0:? 'v.clip1' ( in 4-element array of float ClipDistance)
-0:8 Constant:
-0:8 0 (const int)
-0:8 move second child to first child ( temp float)
-0:8 direct index ( temp float)
-0:8 clip0: direct index for structure ( temp 3-component vector of float)
-0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
-0:8 Constant:
-0:8 1 (const int)
-0:8 Constant:
-0:8 1 (const int)
-0:8 direct index ( in float ClipDistance)
-0:? 'v.clip1' ( in 4-element array of float ClipDistance)
-0:8 Constant:
-0:8 1 (const int)
-0:8 move second child to first child ( temp float)
-0:8 direct index ( temp float)
-0:8 clip0: direct index for structure ( temp 3-component vector of float)
-0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
-0:8 Constant:
-0:8 1 (const int)
-0:8 Constant:
-0:8 2 (const int)
-0:8 direct index ( in float ClipDistance)
-0:? 'v.clip1' ( in 4-element array of float ClipDistance)
-0:8 Constant:
-0:8 2 (const int)
-0:? Sequence
-0:8 move second child to first child ( temp float)
-0:8 clip1: direct index for structure ( temp float)
-0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
-0:8 Constant:
-0:8 2 (const int)
-0:8 direct index ( in float ClipDistance)
-0:? 'v.clip1' ( in 4-element array of float ClipDistance)
-0:8 Constant:
-0:8 3 (const int)
-0:8 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-0:8 Function Call: @main(struct-VS_OUTPUT-vf4-vf3-f11; ( temp 4-component vector of float)
-0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
-0:? Linker Objects
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-0:? 'v.Position' ( in 4-component vector of float FragCoord)
-0:? 'v.clip1' ( in 4-element array of float ClipDistance)
-
-
-Linked fragment stage:
-
-
-Shader version: 500
-gl_FragCoord origin is upper left
-0:? Sequence
-0:8 Function Definition: @main(struct-VS_OUTPUT-vf4-vf3-f11; ( temp 4-component vector of float)
-0:8 Function Parameters:
-0:8 'v' ( in structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
-0:? Sequence
-0:9 Branch: Return with expression
-0:9 add ( temp 4-component vector of float)
-0:9 add ( temp 4-component vector of float)
-0:9 Position: direct index for structure ( temp 4-component vector of float)
-0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
-0:9 Constant:
-0:9 0 (const int)
-0:9 direct index ( temp float)
-0:9 clip0: direct index for structure ( temp 3-component vector of float)
-0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
-0:9 Constant:
-0:9 1 (const int)
-0:9 Constant:
-0:9 0 (const int)
-0:9 clip1: direct index for structure ( temp float)
-0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
-0:9 Constant:
-0:9 2 (const int)
-0:8 Function Definition: main( ( temp void)
-0:8 Function Parameters:
-0:? Sequence
-0:8 Sequence
-0:8 move second child to first child ( temp 4-component vector of float)
-0:8 Position: direct index for structure ( temp 4-component vector of float)
-0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
-0:8 Constant:
-0:8 0 (const int)
-0:? 'v.Position' ( in 4-component vector of float FragCoord)
-0:? Sequence
-0:8 move second child to first child ( temp float)
-0:8 direct index ( temp float)
-0:8 clip0: direct index for structure ( temp 3-component vector of float)
-0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
-0:8 Constant:
-0:8 1 (const int)
-0:8 Constant:
-0:8 0 (const int)
-0:8 direct index ( in float ClipDistance)
-0:? 'v.clip1' ( in 4-element array of float ClipDistance)
-0:8 Constant:
-0:8 0 (const int)
-0:8 move second child to first child ( temp float)
-0:8 direct index ( temp float)
-0:8 clip0: direct index for structure ( temp 3-component vector of float)
-0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
-0:8 Constant:
-0:8 1 (const int)
-0:8 Constant:
-0:8 1 (const int)
-0:8 direct index ( in float ClipDistance)
-0:? 'v.clip1' ( in 4-element array of float ClipDistance)
-0:8 Constant:
-0:8 1 (const int)
-0:8 move second child to first child ( temp float)
-0:8 direct index ( temp float)
-0:8 clip0: direct index for structure ( temp 3-component vector of float)
-0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
-0:8 Constant:
-0:8 1 (const int)
-0:8 Constant:
-0:8 2 (const int)
-0:8 direct index ( in float ClipDistance)
-0:? 'v.clip1' ( in 4-element array of float ClipDistance)
-0:8 Constant:
-0:8 2 (const int)
-0:? Sequence
-0:8 move second child to first child ( temp float)
-0:8 clip1: direct index for structure ( temp float)
-0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
-0:8 Constant:
-0:8 2 (const int)
-0:8 direct index ( in float ClipDistance)
-0:? 'v.clip1' ( in 4-element array of float ClipDistance)
-0:8 Constant:
-0:8 3 (const int)
-0:8 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-0:8 Function Call: @main(struct-VS_OUTPUT-vf4-vf3-f11; ( temp 4-component vector of float)
-0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
-0:? Linker Objects
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-0:? 'v.Position' ( in 4-component vector of float FragCoord)
-0:? 'v.clip1' ( in 4-element array of float ClipDistance)
-
-// Module Version 10000
-// Generated by (magic number): 80008
-// Id's are bound by 65
-
- Capability Shader
- Capability ClipDistance
- 1: ExtInstImport "GLSL.std.450"
- MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 37 43 61
- ExecutionMode 4 OriginUpperLeft
- Source HLSL 500
- Name 4 "main"
- Name 9 "VS_OUTPUT"
- MemberName 9(VS_OUTPUT) 0 "Position"
- MemberName 9(VS_OUTPUT) 1 "clip0"
- MemberName 9(VS_OUTPUT) 2 "clip1"
- Name 13 "@main(struct-VS_OUTPUT-vf4-vf3-f11;"
- Name 12 "v"
- Name 35 "v"
- Name 37 "v.Position"
- Name 43 "v.clip1"
- Name 61 "@entryPointOutput"
- Name 62 "param"
- Decorate 37(v.Position) BuiltIn FragCoord
- Decorate 43(v.clip1) BuiltIn ClipDistance
- Decorate 61(@entryPointOutput) Location 0
- 2: TypeVoid
- 3: TypeFunction 2
- 6: TypeFloat 32
- 7: TypeVector 6(float) 4
- 8: TypeVector 6(float) 3
- 9(VS_OUTPUT): TypeStruct 7(fvec4) 8(fvec3) 6(float)
- 10: TypePointer Function 9(VS_OUTPUT)
- 11: TypeFunction 7(fvec4) 10(ptr)
- 15: TypeInt 32 1
- 16: 15(int) Constant 0
- 17: TypePointer Function 7(fvec4)
- 20: 15(int) Constant 1
- 21: TypeInt 32 0
- 22: 21(int) Constant 0
- 23: TypePointer Function 6(float)
- 28: 15(int) Constant 2
- 36: TypePointer Input 7(fvec4)
- 37(v.Position): 36(ptr) Variable Input
- 40: 21(int) Constant 4
- 41: TypeArray 6(float) 40
- 42: TypePointer Input 41
- 43(v.clip1): 42(ptr) Variable Input
- 44: TypePointer Input 6(float)
- 50: 21(int) Constant 1
- 54: 21(int) Constant 2
- 56: 15(int) Constant 3
- 60: TypePointer Output 7(fvec4)
-61(@entryPointOutput): 60(ptr) Variable Output
- 4(main): 2 Function None 3
- 5: Label
- 35(v): 10(ptr) Variable Function
- 62(param): 10(ptr) Variable Function
- 38: 7(fvec4) Load 37(v.Position)
- 39: 17(ptr) AccessChain 35(v) 16
- Store 39 38
- 45: 44(ptr) AccessChain 43(v.clip1) 16
- 46: 6(float) Load 45
- 47: 23(ptr) AccessChain 35(v) 20 22
- Store 47 46
- 48: 44(ptr) AccessChain 43(v.clip1) 20
- 49: 6(float) Load 48
- 51: 23(ptr) AccessChain 35(v) 20 50
- Store 51 49
- 52: 44(ptr) AccessChain 43(v.clip1) 28
- 53: 6(float) Load 52
- 55: 23(ptr) AccessChain 35(v) 20 54
- Store 55 53
- 57: 44(ptr) AccessChain 43(v.clip1) 56
- 58: 6(float) Load 57
- 59: 23(ptr) AccessChain 35(v) 28
- Store 59 58
- 63:9(VS_OUTPUT) Load 35(v)
- Store 62(param) 63
- 64: 7(fvec4) FunctionCall 13(@main(struct-VS_OUTPUT-vf4-vf3-f11;) 62(param)
- Store 61(@entryPointOutput) 64
- Return
- FunctionEnd
-13(@main(struct-VS_OUTPUT-vf4-vf3-f11;): 7(fvec4) Function None 11
- 12(v): 10(ptr) FunctionParameter
- 14: Label
- 18: 17(ptr) AccessChain 12(v) 16
- 19: 7(fvec4) Load 18
- 24: 23(ptr) AccessChain 12(v) 20 22
- 25: 6(float) Load 24
- 26: 7(fvec4) CompositeConstruct 25 25 25 25
- 27: 7(fvec4) FAdd 19 26
- 29: 23(ptr) AccessChain 12(v) 28
- 30: 6(float) Load 29
- 31: 7(fvec4) CompositeConstruct 30 30 30 30
- 32: 7(fvec4) FAdd 27 31
- ReturnValue 32
- FunctionEnd