diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-8.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-8.frag.out | 285 |
1 files changed, 0 insertions, 285 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-8.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-8.frag.out deleted file mode 100644 index f4e55acb3a2..00000000000 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-8.frag.out +++ /dev/null @@ -1,285 +0,0 @@ -hlsl.clipdistance-8.frag -Shader version: 500 -gl_FragCoord origin is upper left -0:? Sequence -0:8 Function Definition: @main(struct-VS_OUTPUT-vf4-vf3-f11; ( temp 4-component vector of float) -0:8 Function Parameters: -0:8 'v' ( in structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1}) -0:? Sequence -0:9 Branch: Return with expression -0:9 add ( temp 4-component vector of float) -0:9 add ( temp 4-component vector of float) -0:9 Position: direct index for structure ( temp 4-component vector of float) -0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1}) -0:9 Constant: -0:9 0 (const int) -0:9 direct index ( temp float) -0:9 clip0: direct index for structure ( temp 3-component vector of float) -0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1}) -0:9 Constant: -0:9 1 (const int) -0:9 Constant: -0:9 0 (const int) -0:9 clip1: direct index for structure ( temp float) -0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1}) -0:9 Constant: -0:9 2 (const int) -0:8 Function Definition: main( ( temp void) -0:8 Function Parameters: -0:? Sequence -0:8 Sequence -0:8 move second child to first child ( temp 4-component vector of float) -0:8 Position: direct index for structure ( temp 4-component vector of float) -0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1}) -0:8 Constant: -0:8 0 (const int) -0:? 'v.Position' ( in 4-component vector of float FragCoord) -0:? Sequence -0:8 move second child to first child ( temp float) -0:8 direct index ( temp float) -0:8 clip0: direct index for structure ( temp 3-component vector of float) -0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1}) -0:8 Constant: -0:8 1 (const int) -0:8 Constant: -0:8 0 (const int) -0:8 direct index ( in float ClipDistance) -0:? 'v.clip1' ( in 4-element array of float ClipDistance) -0:8 Constant: -0:8 0 (const int) -0:8 move second child to first child ( temp float) -0:8 direct index ( temp float) -0:8 clip0: direct index for structure ( temp 3-component vector of float) -0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1}) -0:8 Constant: -0:8 1 (const int) -0:8 Constant: -0:8 1 (const int) -0:8 direct index ( in float ClipDistance) -0:? 'v.clip1' ( in 4-element array of float ClipDistance) -0:8 Constant: -0:8 1 (const int) -0:8 move second child to first child ( temp float) -0:8 direct index ( temp float) -0:8 clip0: direct index for structure ( temp 3-component vector of float) -0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1}) -0:8 Constant: -0:8 1 (const int) -0:8 Constant: -0:8 2 (const int) -0:8 direct index ( in float ClipDistance) -0:? 'v.clip1' ( in 4-element array of float ClipDistance) -0:8 Constant: -0:8 2 (const int) -0:? Sequence -0:8 move second child to first child ( temp float) -0:8 clip1: direct index for structure ( temp float) -0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1}) -0:8 Constant: -0:8 2 (const int) -0:8 direct index ( in float ClipDistance) -0:? 'v.clip1' ( in 4-element array of float ClipDistance) -0:8 Constant: -0:8 3 (const int) -0:8 move second child to first child ( temp 4-component vector of float) -0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) -0:8 Function Call: @main(struct-VS_OUTPUT-vf4-vf3-f11; ( temp 4-component vector of float) -0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1}) -0:? Linker Objects -0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) -0:? 'v.Position' ( in 4-component vector of float FragCoord) -0:? 'v.clip1' ( in 4-element array of float ClipDistance) - - -Linked fragment stage: - - -Shader version: 500 -gl_FragCoord origin is upper left -0:? Sequence -0:8 Function Definition: @main(struct-VS_OUTPUT-vf4-vf3-f11; ( temp 4-component vector of float) -0:8 Function Parameters: -0:8 'v' ( in structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1}) -0:? Sequence -0:9 Branch: Return with expression -0:9 add ( temp 4-component vector of float) -0:9 add ( temp 4-component vector of float) -0:9 Position: direct index for structure ( temp 4-component vector of float) -0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1}) -0:9 Constant: -0:9 0 (const int) -0:9 direct index ( temp float) -0:9 clip0: direct index for structure ( temp 3-component vector of float) -0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1}) -0:9 Constant: -0:9 1 (const int) -0:9 Constant: -0:9 0 (const int) -0:9 clip1: direct index for structure ( temp float) -0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1}) -0:9 Constant: -0:9 2 (const int) -0:8 Function Definition: main( ( temp void) -0:8 Function Parameters: -0:? Sequence -0:8 Sequence -0:8 move second child to first child ( temp 4-component vector of float) -0:8 Position: direct index for structure ( temp 4-component vector of float) -0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1}) -0:8 Constant: -0:8 0 (const int) -0:? 'v.Position' ( in 4-component vector of float FragCoord) -0:? Sequence -0:8 move second child to first child ( temp float) -0:8 direct index ( temp float) -0:8 clip0: direct index for structure ( temp 3-component vector of float) -0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1}) -0:8 Constant: -0:8 1 (const int) -0:8 Constant: -0:8 0 (const int) -0:8 direct index ( in float ClipDistance) -0:? 'v.clip1' ( in 4-element array of float ClipDistance) -0:8 Constant: -0:8 0 (const int) -0:8 move second child to first child ( temp float) -0:8 direct index ( temp float) -0:8 clip0: direct index for structure ( temp 3-component vector of float) -0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1}) -0:8 Constant: -0:8 1 (const int) -0:8 Constant: -0:8 1 (const int) -0:8 direct index ( in float ClipDistance) -0:? 'v.clip1' ( in 4-element array of float ClipDistance) -0:8 Constant: -0:8 1 (const int) -0:8 move second child to first child ( temp float) -0:8 direct index ( temp float) -0:8 clip0: direct index for structure ( temp 3-component vector of float) -0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1}) -0:8 Constant: -0:8 1 (const int) -0:8 Constant: -0:8 2 (const int) -0:8 direct index ( in float ClipDistance) -0:? 'v.clip1' ( in 4-element array of float ClipDistance) -0:8 Constant: -0:8 2 (const int) -0:? Sequence -0:8 move second child to first child ( temp float) -0:8 clip1: direct index for structure ( temp float) -0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1}) -0:8 Constant: -0:8 2 (const int) -0:8 direct index ( in float ClipDistance) -0:? 'v.clip1' ( in 4-element array of float ClipDistance) -0:8 Constant: -0:8 3 (const int) -0:8 move second child to first child ( temp 4-component vector of float) -0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) -0:8 Function Call: @main(struct-VS_OUTPUT-vf4-vf3-f11; ( temp 4-component vector of float) -0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1}) -0:? Linker Objects -0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) -0:? 'v.Position' ( in 4-component vector of float FragCoord) -0:? 'v.clip1' ( in 4-element array of float ClipDistance) - -// Module Version 10000 -// Generated by (magic number): 80008 -// Id's are bound by 65 - - Capability Shader - Capability ClipDistance - 1: ExtInstImport "GLSL.std.450" - MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 37 43 61 - ExecutionMode 4 OriginUpperLeft - Source HLSL 500 - Name 4 "main" - Name 9 "VS_OUTPUT" - MemberName 9(VS_OUTPUT) 0 "Position" - MemberName 9(VS_OUTPUT) 1 "clip0" - MemberName 9(VS_OUTPUT) 2 "clip1" - Name 13 "@main(struct-VS_OUTPUT-vf4-vf3-f11;" - Name 12 "v" - Name 35 "v" - Name 37 "v.Position" - Name 43 "v.clip1" - Name 61 "@entryPointOutput" - Name 62 "param" - Decorate 37(v.Position) BuiltIn FragCoord - Decorate 43(v.clip1) BuiltIn ClipDistance - Decorate 61(@entryPointOutput) Location 0 - 2: TypeVoid - 3: TypeFunction 2 - 6: TypeFloat 32 - 7: TypeVector 6(float) 4 - 8: TypeVector 6(float) 3 - 9(VS_OUTPUT): TypeStruct 7(fvec4) 8(fvec3) 6(float) - 10: TypePointer Function 9(VS_OUTPUT) - 11: TypeFunction 7(fvec4) 10(ptr) - 15: TypeInt 32 1 - 16: 15(int) Constant 0 - 17: TypePointer Function 7(fvec4) - 20: 15(int) Constant 1 - 21: TypeInt 32 0 - 22: 21(int) Constant 0 - 23: TypePointer Function 6(float) - 28: 15(int) Constant 2 - 36: TypePointer Input 7(fvec4) - 37(v.Position): 36(ptr) Variable Input - 40: 21(int) Constant 4 - 41: TypeArray 6(float) 40 - 42: TypePointer Input 41 - 43(v.clip1): 42(ptr) Variable Input - 44: TypePointer Input 6(float) - 50: 21(int) Constant 1 - 54: 21(int) Constant 2 - 56: 15(int) Constant 3 - 60: TypePointer Output 7(fvec4) -61(@entryPointOutput): 60(ptr) Variable Output - 4(main): 2 Function None 3 - 5: Label - 35(v): 10(ptr) Variable Function - 62(param): 10(ptr) Variable Function - 38: 7(fvec4) Load 37(v.Position) - 39: 17(ptr) AccessChain 35(v) 16 - Store 39 38 - 45: 44(ptr) AccessChain 43(v.clip1) 16 - 46: 6(float) Load 45 - 47: 23(ptr) AccessChain 35(v) 20 22 - Store 47 46 - 48: 44(ptr) AccessChain 43(v.clip1) 20 - 49: 6(float) Load 48 - 51: 23(ptr) AccessChain 35(v) 20 50 - Store 51 49 - 52: 44(ptr) AccessChain 43(v.clip1) 28 - 53: 6(float) Load 52 - 55: 23(ptr) AccessChain 35(v) 20 54 - Store 55 53 - 57: 44(ptr) AccessChain 43(v.clip1) 56 - 58: 6(float) Load 57 - 59: 23(ptr) AccessChain 35(v) 28 - Store 59 58 - 63:9(VS_OUTPUT) Load 35(v) - Store 62(param) 63 - 64: 7(fvec4) FunctionCall 13(@main(struct-VS_OUTPUT-vf4-vf3-f11;) 62(param) - Store 61(@entryPointOutput) 64 - Return - FunctionEnd -13(@main(struct-VS_OUTPUT-vf4-vf3-f11;): 7(fvec4) Function None 11 - 12(v): 10(ptr) FunctionParameter - 14: Label - 18: 17(ptr) AccessChain 12(v) 16 - 19: 7(fvec4) Load 18 - 24: 23(ptr) AccessChain 12(v) 20 22 - 25: 6(float) Load 24 - 26: 7(fvec4) CompositeConstruct 25 25 25 25 - 27: 7(fvec4) FAdd 19 26 - 29: 23(ptr) AccessChain 12(v) 28 - 30: 6(float) Load 29 - 31: 7(fvec4) CompositeConstruct 30 30 30 30 - 32: 7(fvec4) FAdd 27 31 - ReturnValue 32 - FunctionEnd |