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diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-7.vert.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-7.vert.out
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--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-7.vert.out
+++ /dev/null
@@ -1,505 +0,0 @@
-hlsl.clipdistance-7.vert
-Shader version: 500
-0:? Sequence
-0:8 Function Definition: @main( ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
-0:8 Function Parameters:
-0:? Sequence
-0:10 move second child to first child ( temp 4-component vector of float)
-0:10 Position: direct index for structure ( temp 4-component vector of float)
-0:10 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
-0:10 Constant:
-0:10 0 (const int)
-0:10 Constant:
-0:10 0.000000
-0:10 0.000000
-0:10 0.000000
-0:10 0.000000
-0:12 move second child to first child ( temp float)
-0:12 direct index ( temp float)
-0:12 clip0: direct index for structure ( temp 3-component vector of float)
-0:12 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
-0:12 Constant:
-0:12 1 (const int)
-0:12 Constant:
-0:12 0 (const int)
-0:12 Constant:
-0:12 0.000000
-0:13 move second child to first child ( temp float)
-0:13 direct index ( temp float)
-0:13 clip0: direct index for structure ( temp 3-component vector of float)
-0:13 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
-0:13 Constant:
-0:13 1 (const int)
-0:13 Constant:
-0:13 1 (const int)
-0:13 Constant:
-0:13 1.000000
-0:14 move second child to first child ( temp float)
-0:14 direct index ( temp float)
-0:14 clip0: direct index for structure ( temp 3-component vector of float)
-0:14 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
-0:14 Constant:
-0:14 1 (const int)
-0:14 Constant:
-0:14 2 (const int)
-0:14 Constant:
-0:14 2.000000
-0:17 move second child to first child ( temp float)
-0:17 direct index ( temp float)
-0:17 clip1: direct index for structure ( temp 4-component vector of float)
-0:17 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
-0:17 Constant:
-0:17 2 (const int)
-0:17 Constant:
-0:17 0 (const int)
-0:17 Constant:
-0:17 4.000000
-0:18 move second child to first child ( temp float)
-0:18 direct index ( temp float)
-0:18 clip1: direct index for structure ( temp 4-component vector of float)
-0:18 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
-0:18 Constant:
-0:18 2 (const int)
-0:18 Constant:
-0:18 1 (const int)
-0:18 Constant:
-0:18 5.000000
-0:19 move second child to first child ( temp float)
-0:19 direct index ( temp float)
-0:19 clip1: direct index for structure ( temp 4-component vector of float)
-0:19 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
-0:19 Constant:
-0:19 2 (const int)
-0:19 Constant:
-0:19 2 (const int)
-0:19 Constant:
-0:19 6.000000
-0:20 move second child to first child ( temp float)
-0:20 direct index ( temp float)
-0:20 clip1: direct index for structure ( temp 4-component vector of float)
-0:20 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
-0:20 Constant:
-0:20 2 (const int)
-0:20 Constant:
-0:20 3 (const int)
-0:20 Constant:
-0:20 7.000000
-0:22 Branch: Return with expression
-0:22 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
-0:8 Function Definition: main( ( temp void)
-0:8 Function Parameters:
-0:? Sequence
-0:8 Sequence
-0:8 move second child to first child ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
-0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
-0:8 Function Call: @main( ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
-0:8 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput.Position' ( out 4-component vector of float Position)
-0:8 Position: direct index for structure ( temp 4-component vector of float)
-0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
-0:8 Constant:
-0:8 0 (const int)
-0:? Sequence
-0:8 move second child to first child ( temp float)
-0:8 direct index ( out float ClipDistance)
-0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
-0:8 Constant:
-0:8 0 (const int)
-0:8 direct index ( temp float)
-0:8 clip0: direct index for structure ( temp 3-component vector of float)
-0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
-0:8 Constant:
-0:8 1 (const int)
-0:8 Constant:
-0:8 0 (const int)
-0:8 move second child to first child ( temp float)
-0:8 direct index ( out float ClipDistance)
-0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
-0:8 Constant:
-0:8 1 (const int)
-0:8 direct index ( temp float)
-0:8 clip0: direct index for structure ( temp 3-component vector of float)
-0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
-0:8 Constant:
-0:8 1 (const int)
-0:8 Constant:
-0:8 1 (const int)
-0:8 move second child to first child ( temp float)
-0:8 direct index ( out float ClipDistance)
-0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
-0:8 Constant:
-0:8 2 (const int)
-0:8 direct index ( temp float)
-0:8 clip0: direct index for structure ( temp 3-component vector of float)
-0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
-0:8 Constant:
-0:8 1 (const int)
-0:8 Constant:
-0:8 2 (const int)
-0:? Sequence
-0:8 move second child to first child ( temp float)
-0:8 direct index ( out float ClipDistance)
-0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
-0:8 Constant:
-0:8 4 (const int)
-0:8 direct index ( temp float)
-0:8 clip1: direct index for structure ( temp 4-component vector of float)
-0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
-0:8 Constant:
-0:8 2 (const int)
-0:8 Constant:
-0:8 0 (const int)
-0:8 move second child to first child ( temp float)
-0:8 direct index ( out float ClipDistance)
-0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
-0:8 Constant:
-0:8 5 (const int)
-0:8 direct index ( temp float)
-0:8 clip1: direct index for structure ( temp 4-component vector of float)
-0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
-0:8 Constant:
-0:8 2 (const int)
-0:8 Constant:
-0:8 1 (const int)
-0:8 move second child to first child ( temp float)
-0:8 direct index ( out float ClipDistance)
-0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
-0:8 Constant:
-0:8 6 (const int)
-0:8 direct index ( temp float)
-0:8 clip1: direct index for structure ( temp 4-component vector of float)
-0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
-0:8 Constant:
-0:8 2 (const int)
-0:8 Constant:
-0:8 2 (const int)
-0:8 move second child to first child ( temp float)
-0:8 direct index ( out float ClipDistance)
-0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
-0:8 Constant:
-0:8 7 (const int)
-0:8 direct index ( temp float)
-0:8 clip1: direct index for structure ( temp 4-component vector of float)
-0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
-0:8 Constant:
-0:8 2 (const int)
-0:8 Constant:
-0:8 3 (const int)
-0:? Linker Objects
-0:? '@entryPointOutput.Position' ( out 4-component vector of float Position)
-0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
-
-
-Linked vertex stage:
-
-
-Shader version: 500
-0:? Sequence
-0:8 Function Definition: @main( ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
-0:8 Function Parameters:
-0:? Sequence
-0:10 move second child to first child ( temp 4-component vector of float)
-0:10 Position: direct index for structure ( temp 4-component vector of float)
-0:10 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
-0:10 Constant:
-0:10 0 (const int)
-0:10 Constant:
-0:10 0.000000
-0:10 0.000000
-0:10 0.000000
-0:10 0.000000
-0:12 move second child to first child ( temp float)
-0:12 direct index ( temp float)
-0:12 clip0: direct index for structure ( temp 3-component vector of float)
-0:12 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
-0:12 Constant:
-0:12 1 (const int)
-0:12 Constant:
-0:12 0 (const int)
-0:12 Constant:
-0:12 0.000000
-0:13 move second child to first child ( temp float)
-0:13 direct index ( temp float)
-0:13 clip0: direct index for structure ( temp 3-component vector of float)
-0:13 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
-0:13 Constant:
-0:13 1 (const int)
-0:13 Constant:
-0:13 1 (const int)
-0:13 Constant:
-0:13 1.000000
-0:14 move second child to first child ( temp float)
-0:14 direct index ( temp float)
-0:14 clip0: direct index for structure ( temp 3-component vector of float)
-0:14 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
-0:14 Constant:
-0:14 1 (const int)
-0:14 Constant:
-0:14 2 (const int)
-0:14 Constant:
-0:14 2.000000
-0:17 move second child to first child ( temp float)
-0:17 direct index ( temp float)
-0:17 clip1: direct index for structure ( temp 4-component vector of float)
-0:17 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
-0:17 Constant:
-0:17 2 (const int)
-0:17 Constant:
-0:17 0 (const int)
-0:17 Constant:
-0:17 4.000000
-0:18 move second child to first child ( temp float)
-0:18 direct index ( temp float)
-0:18 clip1: direct index for structure ( temp 4-component vector of float)
-0:18 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
-0:18 Constant:
-0:18 2 (const int)
-0:18 Constant:
-0:18 1 (const int)
-0:18 Constant:
-0:18 5.000000
-0:19 move second child to first child ( temp float)
-0:19 direct index ( temp float)
-0:19 clip1: direct index for structure ( temp 4-component vector of float)
-0:19 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
-0:19 Constant:
-0:19 2 (const int)
-0:19 Constant:
-0:19 2 (const int)
-0:19 Constant:
-0:19 6.000000
-0:20 move second child to first child ( temp float)
-0:20 direct index ( temp float)
-0:20 clip1: direct index for structure ( temp 4-component vector of float)
-0:20 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
-0:20 Constant:
-0:20 2 (const int)
-0:20 Constant:
-0:20 3 (const int)
-0:20 Constant:
-0:20 7.000000
-0:22 Branch: Return with expression
-0:22 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
-0:8 Function Definition: main( ( temp void)
-0:8 Function Parameters:
-0:? Sequence
-0:8 Sequence
-0:8 move second child to first child ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
-0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
-0:8 Function Call: @main( ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
-0:8 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput.Position' ( out 4-component vector of float Position)
-0:8 Position: direct index for structure ( temp 4-component vector of float)
-0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
-0:8 Constant:
-0:8 0 (const int)
-0:? Sequence
-0:8 move second child to first child ( temp float)
-0:8 direct index ( out float ClipDistance)
-0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
-0:8 Constant:
-0:8 0 (const int)
-0:8 direct index ( temp float)
-0:8 clip0: direct index for structure ( temp 3-component vector of float)
-0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
-0:8 Constant:
-0:8 1 (const int)
-0:8 Constant:
-0:8 0 (const int)
-0:8 move second child to first child ( temp float)
-0:8 direct index ( out float ClipDistance)
-0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
-0:8 Constant:
-0:8 1 (const int)
-0:8 direct index ( temp float)
-0:8 clip0: direct index for structure ( temp 3-component vector of float)
-0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
-0:8 Constant:
-0:8 1 (const int)
-0:8 Constant:
-0:8 1 (const int)
-0:8 move second child to first child ( temp float)
-0:8 direct index ( out float ClipDistance)
-0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
-0:8 Constant:
-0:8 2 (const int)
-0:8 direct index ( temp float)
-0:8 clip0: direct index for structure ( temp 3-component vector of float)
-0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
-0:8 Constant:
-0:8 1 (const int)
-0:8 Constant:
-0:8 2 (const int)
-0:? Sequence
-0:8 move second child to first child ( temp float)
-0:8 direct index ( out float ClipDistance)
-0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
-0:8 Constant:
-0:8 4 (const int)
-0:8 direct index ( temp float)
-0:8 clip1: direct index for structure ( temp 4-component vector of float)
-0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
-0:8 Constant:
-0:8 2 (const int)
-0:8 Constant:
-0:8 0 (const int)
-0:8 move second child to first child ( temp float)
-0:8 direct index ( out float ClipDistance)
-0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
-0:8 Constant:
-0:8 5 (const int)
-0:8 direct index ( temp float)
-0:8 clip1: direct index for structure ( temp 4-component vector of float)
-0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
-0:8 Constant:
-0:8 2 (const int)
-0:8 Constant:
-0:8 1 (const int)
-0:8 move second child to first child ( temp float)
-0:8 direct index ( out float ClipDistance)
-0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
-0:8 Constant:
-0:8 6 (const int)
-0:8 direct index ( temp float)
-0:8 clip1: direct index for structure ( temp 4-component vector of float)
-0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
-0:8 Constant:
-0:8 2 (const int)
-0:8 Constant:
-0:8 2 (const int)
-0:8 move second child to first child ( temp float)
-0:8 direct index ( out float ClipDistance)
-0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
-0:8 Constant:
-0:8 7 (const int)
-0:8 direct index ( temp float)
-0:8 clip1: direct index for structure ( temp 4-component vector of float)
-0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
-0:8 Constant:
-0:8 2 (const int)
-0:8 Constant:
-0:8 3 (const int)
-0:? Linker Objects
-0:? '@entryPointOutput.Position' ( out 4-component vector of float Position)
-0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
-
-// Module Version 10000
-// Generated by (magic number): 80008
-// Id's are bound by 81
-
- Capability Shader
- Capability ClipDistance
- 1: ExtInstImport "GLSL.std.450"
- MemoryModel Logical GLSL450
- EntryPoint Vertex 4 "main" 48 54
- Source HLSL 500
- Name 4 "main"
- Name 9 "VS_OUTPUT"
- MemberName 9(VS_OUTPUT) 0 "Position"
- MemberName 9(VS_OUTPUT) 1 "clip0"
- MemberName 9(VS_OUTPUT) 2 "clip1"
- Name 11 "@main("
- Name 14 "Output"
- Name 45 "flattenTemp"
- Name 48 "@entryPointOutput.Position"
- Name 54 "@entryPointOutput.clip1"
- Decorate 48(@entryPointOutput.Position) BuiltIn Position
- Decorate 54(@entryPointOutput.clip1) BuiltIn ClipDistance
- 2: TypeVoid
- 3: TypeFunction 2
- 6: TypeFloat 32
- 7: TypeVector 6(float) 4
- 8: TypeVector 6(float) 3
- 9(VS_OUTPUT): TypeStruct 7(fvec4) 8(fvec3) 7(fvec4)
- 10: TypeFunction 9(VS_OUTPUT)
- 13: TypePointer Function 9(VS_OUTPUT)
- 15: TypeInt 32 1
- 16: 15(int) Constant 0
- 17: 6(float) Constant 0
- 18: 7(fvec4) ConstantComposite 17 17 17 17
- 19: TypePointer Function 7(fvec4)
- 21: 15(int) Constant 1
- 22: TypeInt 32 0
- 23: 22(int) Constant 0
- 24: TypePointer Function 6(float)
- 26: 6(float) Constant 1065353216
- 27: 22(int) Constant 1
- 29: 6(float) Constant 1073741824
- 30: 22(int) Constant 2
- 32: 15(int) Constant 2
- 33: 6(float) Constant 1082130432
- 35: 6(float) Constant 1084227584
- 37: 6(float) Constant 1086324736
- 39: 6(float) Constant 1088421888
- 40: 22(int) Constant 3
- 47: TypePointer Output 7(fvec4)
-48(@entryPointOutput.Position): 47(ptr) Variable Output
- 51: 22(int) Constant 8
- 52: TypeArray 6(float) 51
- 53: TypePointer Output 52
-54(@entryPointOutput.clip1): 53(ptr) Variable Output
- 57: TypePointer Output 6(float)
- 65: 15(int) Constant 4
- 69: 15(int) Constant 5
- 73: 15(int) Constant 6
- 77: 15(int) Constant 7
- 4(main): 2 Function None 3
- 5: Label
- 45(flattenTemp): 13(ptr) Variable Function
- 46:9(VS_OUTPUT) FunctionCall 11(@main()
- Store 45(flattenTemp) 46
- 49: 19(ptr) AccessChain 45(flattenTemp) 16
- 50: 7(fvec4) Load 49
- Store 48(@entryPointOutput.Position) 50
- 55: 24(ptr) AccessChain 45(flattenTemp) 21 23
- 56: 6(float) Load 55
- 58: 57(ptr) AccessChain 54(@entryPointOutput.clip1) 16
- Store 58 56
- 59: 24(ptr) AccessChain 45(flattenTemp) 21 27
- 60: 6(float) Load 59
- 61: 57(ptr) AccessChain 54(@entryPointOutput.clip1) 21
- Store 61 60
- 62: 24(ptr) AccessChain 45(flattenTemp) 21 30
- 63: 6(float) Load 62
- 64: 57(ptr) AccessChain 54(@entryPointOutput.clip1) 32
- Store 64 63
- 66: 24(ptr) AccessChain 45(flattenTemp) 32 23
- 67: 6(float) Load 66
- 68: 57(ptr) AccessChain 54(@entryPointOutput.clip1) 65
- Store 68 67
- 70: 24(ptr) AccessChain 45(flattenTemp) 32 27
- 71: 6(float) Load 70
- 72: 57(ptr) AccessChain 54(@entryPointOutput.clip1) 69
- Store 72 71
- 74: 24(ptr) AccessChain 45(flattenTemp) 32 30
- 75: 6(float) Load 74
- 76: 57(ptr) AccessChain 54(@entryPointOutput.clip1) 73
- Store 76 75
- 78: 24(ptr) AccessChain 45(flattenTemp) 32 40
- 79: 6(float) Load 78
- 80: 57(ptr) AccessChain 54(@entryPointOutput.clip1) 77
- Store 80 79
- Return
- FunctionEnd
- 11(@main():9(VS_OUTPUT) Function None 10
- 12: Label
- 14(Output): 13(ptr) Variable Function
- 20: 19(ptr) AccessChain 14(Output) 16
- Store 20 18
- 25: 24(ptr) AccessChain 14(Output) 21 23
- Store 25 17
- 28: 24(ptr) AccessChain 14(Output) 21 27
- Store 28 26
- 31: 24(ptr) AccessChain 14(Output) 21 30
- Store 31 29
- 34: 24(ptr) AccessChain 14(Output) 32 23
- Store 34 33
- 36: 24(ptr) AccessChain 14(Output) 32 27
- Store 36 35
- 38: 24(ptr) AccessChain 14(Output) 32 30
- Store 38 37
- 41: 24(ptr) AccessChain 14(Output) 32 40
- Store 41 39
- 42:9(VS_OUTPUT) Load 14(Output)
- ReturnValue 42
- FunctionEnd