diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-7.vert.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-7.vert.out | 505 |
1 files changed, 0 insertions, 505 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-7.vert.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-7.vert.out deleted file mode 100644 index 24eced891b3..00000000000 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-7.vert.out +++ /dev/null @@ -1,505 +0,0 @@ -hlsl.clipdistance-7.vert -Shader version: 500 -0:? Sequence -0:8 Function Definition: @main( ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) -0:8 Function Parameters: -0:? Sequence -0:10 move second child to first child ( temp 4-component vector of float) -0:10 Position: direct index for structure ( temp 4-component vector of float) -0:10 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) -0:10 Constant: -0:10 0 (const int) -0:10 Constant: -0:10 0.000000 -0:10 0.000000 -0:10 0.000000 -0:10 0.000000 -0:12 move second child to first child ( temp float) -0:12 direct index ( temp float) -0:12 clip0: direct index for structure ( temp 3-component vector of float) -0:12 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) -0:12 Constant: -0:12 1 (const int) -0:12 Constant: -0:12 0 (const int) -0:12 Constant: -0:12 0.000000 -0:13 move second child to first child ( temp float) -0:13 direct index ( temp float) -0:13 clip0: direct index for structure ( temp 3-component vector of float) -0:13 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) -0:13 Constant: -0:13 1 (const int) -0:13 Constant: -0:13 1 (const int) -0:13 Constant: -0:13 1.000000 -0:14 move second child to first child ( temp float) -0:14 direct index ( temp float) -0:14 clip0: direct index for structure ( temp 3-component vector of float) -0:14 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) -0:14 Constant: -0:14 1 (const int) -0:14 Constant: -0:14 2 (const int) -0:14 Constant: -0:14 2.000000 -0:17 move second child to first child ( temp float) -0:17 direct index ( temp float) -0:17 clip1: direct index for structure ( temp 4-component vector of float) -0:17 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) -0:17 Constant: -0:17 2 (const int) -0:17 Constant: -0:17 0 (const int) -0:17 Constant: -0:17 4.000000 -0:18 move second child to first child ( temp float) -0:18 direct index ( temp float) -0:18 clip1: direct index for structure ( temp 4-component vector of float) -0:18 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) -0:18 Constant: -0:18 2 (const int) -0:18 Constant: -0:18 1 (const int) -0:18 Constant: -0:18 5.000000 -0:19 move second child to first child ( temp float) -0:19 direct index ( temp float) -0:19 clip1: direct index for structure ( temp 4-component vector of float) -0:19 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) -0:19 Constant: -0:19 2 (const int) -0:19 Constant: -0:19 2 (const int) -0:19 Constant: -0:19 6.000000 -0:20 move second child to first child ( temp float) -0:20 direct index ( temp float) -0:20 clip1: direct index for structure ( temp 4-component vector of float) -0:20 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) -0:20 Constant: -0:20 2 (const int) -0:20 Constant: -0:20 3 (const int) -0:20 Constant: -0:20 7.000000 -0:22 Branch: Return with expression -0:22 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) -0:8 Function Definition: main( ( temp void) -0:8 Function Parameters: -0:? Sequence -0:8 Sequence -0:8 move second child to first child ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) -0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) -0:8 Function Call: @main( ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) -0:8 move second child to first child ( temp 4-component vector of float) -0:? '@entryPointOutput.Position' ( out 4-component vector of float Position) -0:8 Position: direct index for structure ( temp 4-component vector of float) -0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) -0:8 Constant: -0:8 0 (const int) -0:? Sequence -0:8 move second child to first child ( temp float) -0:8 direct index ( out float ClipDistance) -0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) -0:8 Constant: -0:8 0 (const int) -0:8 direct index ( temp float) -0:8 clip0: direct index for structure ( temp 3-component vector of float) -0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) -0:8 Constant: -0:8 1 (const int) -0:8 Constant: -0:8 0 (const int) -0:8 move second child to first child ( temp float) -0:8 direct index ( out float ClipDistance) -0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) -0:8 Constant: -0:8 1 (const int) -0:8 direct index ( temp float) -0:8 clip0: direct index for structure ( temp 3-component vector of float) -0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) -0:8 Constant: -0:8 1 (const int) -0:8 Constant: -0:8 1 (const int) -0:8 move second child to first child ( temp float) -0:8 direct index ( out float ClipDistance) -0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) -0:8 Constant: -0:8 2 (const int) -0:8 direct index ( temp float) -0:8 clip0: direct index for structure ( temp 3-component vector of float) -0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) -0:8 Constant: -0:8 1 (const int) -0:8 Constant: -0:8 2 (const int) -0:? Sequence -0:8 move second child to first child ( temp float) -0:8 direct index ( out float ClipDistance) -0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) -0:8 Constant: -0:8 4 (const int) -0:8 direct index ( temp float) -0:8 clip1: direct index for structure ( temp 4-component vector of float) -0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) -0:8 Constant: -0:8 2 (const int) -0:8 Constant: -0:8 0 (const int) -0:8 move second child to first child ( temp float) -0:8 direct index ( out float ClipDistance) -0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) -0:8 Constant: -0:8 5 (const int) -0:8 direct index ( temp float) -0:8 clip1: direct index for structure ( temp 4-component vector of float) -0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) -0:8 Constant: -0:8 2 (const int) -0:8 Constant: -0:8 1 (const int) -0:8 move second child to first child ( temp float) -0:8 direct index ( out float ClipDistance) -0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) -0:8 Constant: -0:8 6 (const int) -0:8 direct index ( temp float) -0:8 clip1: direct index for structure ( temp 4-component vector of float) -0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) -0:8 Constant: -0:8 2 (const int) -0:8 Constant: -0:8 2 (const int) -0:8 move second child to first child ( temp float) -0:8 direct index ( out float ClipDistance) -0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) -0:8 Constant: -0:8 7 (const int) -0:8 direct index ( temp float) -0:8 clip1: direct index for structure ( temp 4-component vector of float) -0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) -0:8 Constant: -0:8 2 (const int) -0:8 Constant: -0:8 3 (const int) -0:? Linker Objects -0:? '@entryPointOutput.Position' ( out 4-component vector of float Position) -0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) - - -Linked vertex stage: - - -Shader version: 500 -0:? Sequence -0:8 Function Definition: @main( ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) -0:8 Function Parameters: -0:? Sequence -0:10 move second child to first child ( temp 4-component vector of float) -0:10 Position: direct index for structure ( temp 4-component vector of float) -0:10 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) -0:10 Constant: -0:10 0 (const int) -0:10 Constant: -0:10 0.000000 -0:10 0.000000 -0:10 0.000000 -0:10 0.000000 -0:12 move second child to first child ( temp float) -0:12 direct index ( temp float) -0:12 clip0: direct index for structure ( temp 3-component vector of float) -0:12 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) -0:12 Constant: -0:12 1 (const int) -0:12 Constant: -0:12 0 (const int) -0:12 Constant: -0:12 0.000000 -0:13 move second child to first child ( temp float) -0:13 direct index ( temp float) -0:13 clip0: direct index for structure ( temp 3-component vector of float) -0:13 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) -0:13 Constant: -0:13 1 (const int) -0:13 Constant: -0:13 1 (const int) -0:13 Constant: -0:13 1.000000 -0:14 move second child to first child ( temp float) -0:14 direct index ( temp float) -0:14 clip0: direct index for structure ( temp 3-component vector of float) -0:14 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) -0:14 Constant: -0:14 1 (const int) -0:14 Constant: -0:14 2 (const int) -0:14 Constant: -0:14 2.000000 -0:17 move second child to first child ( temp float) -0:17 direct index ( temp float) -0:17 clip1: direct index for structure ( temp 4-component vector of float) -0:17 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) -0:17 Constant: -0:17 2 (const int) -0:17 Constant: -0:17 0 (const int) -0:17 Constant: -0:17 4.000000 -0:18 move second child to first child ( temp float) -0:18 direct index ( temp float) -0:18 clip1: direct index for structure ( temp 4-component vector of float) -0:18 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) -0:18 Constant: -0:18 2 (const int) -0:18 Constant: -0:18 1 (const int) -0:18 Constant: -0:18 5.000000 -0:19 move second child to first child ( temp float) -0:19 direct index ( temp float) -0:19 clip1: direct index for structure ( temp 4-component vector of float) -0:19 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) -0:19 Constant: -0:19 2 (const int) -0:19 Constant: -0:19 2 (const int) -0:19 Constant: -0:19 6.000000 -0:20 move second child to first child ( temp float) -0:20 direct index ( temp float) -0:20 clip1: direct index for structure ( temp 4-component vector of float) -0:20 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) -0:20 Constant: -0:20 2 (const int) -0:20 Constant: -0:20 3 (const int) -0:20 Constant: -0:20 7.000000 -0:22 Branch: Return with expression -0:22 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) -0:8 Function Definition: main( ( temp void) -0:8 Function Parameters: -0:? Sequence -0:8 Sequence -0:8 move second child to first child ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) -0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) -0:8 Function Call: @main( ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) -0:8 move second child to first child ( temp 4-component vector of float) -0:? '@entryPointOutput.Position' ( out 4-component vector of float Position) -0:8 Position: direct index for structure ( temp 4-component vector of float) -0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) -0:8 Constant: -0:8 0 (const int) -0:? Sequence -0:8 move second child to first child ( temp float) -0:8 direct index ( out float ClipDistance) -0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) -0:8 Constant: -0:8 0 (const int) -0:8 direct index ( temp float) -0:8 clip0: direct index for structure ( temp 3-component vector of float) -0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) -0:8 Constant: -0:8 1 (const int) -0:8 Constant: -0:8 0 (const int) -0:8 move second child to first child ( temp float) -0:8 direct index ( out float ClipDistance) -0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) -0:8 Constant: -0:8 1 (const int) -0:8 direct index ( temp float) -0:8 clip0: direct index for structure ( temp 3-component vector of float) -0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) -0:8 Constant: -0:8 1 (const int) -0:8 Constant: -0:8 1 (const int) -0:8 move second child to first child ( temp float) -0:8 direct index ( out float ClipDistance) -0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) -0:8 Constant: -0:8 2 (const int) -0:8 direct index ( temp float) -0:8 clip0: direct index for structure ( temp 3-component vector of float) -0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) -0:8 Constant: -0:8 1 (const int) -0:8 Constant: -0:8 2 (const int) -0:? Sequence -0:8 move second child to first child ( temp float) -0:8 direct index ( out float ClipDistance) -0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) -0:8 Constant: -0:8 4 (const int) -0:8 direct index ( temp float) -0:8 clip1: direct index for structure ( temp 4-component vector of float) -0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) -0:8 Constant: -0:8 2 (const int) -0:8 Constant: -0:8 0 (const int) -0:8 move second child to first child ( temp float) -0:8 direct index ( out float ClipDistance) -0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) -0:8 Constant: -0:8 5 (const int) -0:8 direct index ( temp float) -0:8 clip1: direct index for structure ( temp 4-component vector of float) -0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) -0:8 Constant: -0:8 2 (const int) -0:8 Constant: -0:8 1 (const int) -0:8 move second child to first child ( temp float) -0:8 direct index ( out float ClipDistance) -0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) -0:8 Constant: -0:8 6 (const int) -0:8 direct index ( temp float) -0:8 clip1: direct index for structure ( temp 4-component vector of float) -0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) -0:8 Constant: -0:8 2 (const int) -0:8 Constant: -0:8 2 (const int) -0:8 move second child to first child ( temp float) -0:8 direct index ( out float ClipDistance) -0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) -0:8 Constant: -0:8 7 (const int) -0:8 direct index ( temp float) -0:8 clip1: direct index for structure ( temp 4-component vector of float) -0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) -0:8 Constant: -0:8 2 (const int) -0:8 Constant: -0:8 3 (const int) -0:? Linker Objects -0:? '@entryPointOutput.Position' ( out 4-component vector of float Position) -0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) - -// Module Version 10000 -// Generated by (magic number): 80008 -// Id's are bound by 81 - - Capability Shader - Capability ClipDistance - 1: ExtInstImport "GLSL.std.450" - MemoryModel Logical GLSL450 - EntryPoint Vertex 4 "main" 48 54 - Source HLSL 500 - Name 4 "main" - Name 9 "VS_OUTPUT" - MemberName 9(VS_OUTPUT) 0 "Position" - MemberName 9(VS_OUTPUT) 1 "clip0" - MemberName 9(VS_OUTPUT) 2 "clip1" - Name 11 "@main(" - Name 14 "Output" - Name 45 "flattenTemp" - Name 48 "@entryPointOutput.Position" - Name 54 "@entryPointOutput.clip1" - Decorate 48(@entryPointOutput.Position) BuiltIn Position - Decorate 54(@entryPointOutput.clip1) BuiltIn ClipDistance - 2: TypeVoid - 3: TypeFunction 2 - 6: TypeFloat 32 - 7: TypeVector 6(float) 4 - 8: TypeVector 6(float) 3 - 9(VS_OUTPUT): TypeStruct 7(fvec4) 8(fvec3) 7(fvec4) - 10: TypeFunction 9(VS_OUTPUT) - 13: TypePointer Function 9(VS_OUTPUT) - 15: TypeInt 32 1 - 16: 15(int) Constant 0 - 17: 6(float) Constant 0 - 18: 7(fvec4) ConstantComposite 17 17 17 17 - 19: TypePointer Function 7(fvec4) - 21: 15(int) Constant 1 - 22: TypeInt 32 0 - 23: 22(int) Constant 0 - 24: TypePointer Function 6(float) - 26: 6(float) Constant 1065353216 - 27: 22(int) Constant 1 - 29: 6(float) Constant 1073741824 - 30: 22(int) Constant 2 - 32: 15(int) Constant 2 - 33: 6(float) Constant 1082130432 - 35: 6(float) Constant 1084227584 - 37: 6(float) Constant 1086324736 - 39: 6(float) Constant 1088421888 - 40: 22(int) Constant 3 - 47: TypePointer Output 7(fvec4) -48(@entryPointOutput.Position): 47(ptr) Variable Output - 51: 22(int) Constant 8 - 52: TypeArray 6(float) 51 - 53: TypePointer Output 52 -54(@entryPointOutput.clip1): 53(ptr) Variable Output - 57: TypePointer Output 6(float) - 65: 15(int) Constant 4 - 69: 15(int) Constant 5 - 73: 15(int) Constant 6 - 77: 15(int) Constant 7 - 4(main): 2 Function None 3 - 5: Label - 45(flattenTemp): 13(ptr) Variable Function - 46:9(VS_OUTPUT) FunctionCall 11(@main() - Store 45(flattenTemp) 46 - 49: 19(ptr) AccessChain 45(flattenTemp) 16 - 50: 7(fvec4) Load 49 - Store 48(@entryPointOutput.Position) 50 - 55: 24(ptr) AccessChain 45(flattenTemp) 21 23 - 56: 6(float) Load 55 - 58: 57(ptr) AccessChain 54(@entryPointOutput.clip1) 16 - Store 58 56 - 59: 24(ptr) AccessChain 45(flattenTemp) 21 27 - 60: 6(float) Load 59 - 61: 57(ptr) AccessChain 54(@entryPointOutput.clip1) 21 - Store 61 60 - 62: 24(ptr) AccessChain 45(flattenTemp) 21 30 - 63: 6(float) Load 62 - 64: 57(ptr) AccessChain 54(@entryPointOutput.clip1) 32 - Store 64 63 - 66: 24(ptr) AccessChain 45(flattenTemp) 32 23 - 67: 6(float) Load 66 - 68: 57(ptr) AccessChain 54(@entryPointOutput.clip1) 65 - Store 68 67 - 70: 24(ptr) AccessChain 45(flattenTemp) 32 27 - 71: 6(float) Load 70 - 72: 57(ptr) AccessChain 54(@entryPointOutput.clip1) 69 - Store 72 71 - 74: 24(ptr) AccessChain 45(flattenTemp) 32 30 - 75: 6(float) Load 74 - 76: 57(ptr) AccessChain 54(@entryPointOutput.clip1) 73 - Store 76 75 - 78: 24(ptr) AccessChain 45(flattenTemp) 32 40 - 79: 6(float) Load 78 - 80: 57(ptr) AccessChain 54(@entryPointOutput.clip1) 77 - Store 80 79 - Return - FunctionEnd - 11(@main():9(VS_OUTPUT) Function None 10 - 12: Label - 14(Output): 13(ptr) Variable Function - 20: 19(ptr) AccessChain 14(Output) 16 - Store 20 18 - 25: 24(ptr) AccessChain 14(Output) 21 23 - Store 25 17 - 28: 24(ptr) AccessChain 14(Output) 21 27 - Store 28 26 - 31: 24(ptr) AccessChain 14(Output) 21 30 - Store 31 29 - 34: 24(ptr) AccessChain 14(Output) 32 23 - Store 34 33 - 36: 24(ptr) AccessChain 14(Output) 32 27 - Store 36 35 - 38: 24(ptr) AccessChain 14(Output) 32 30 - Store 38 37 - 41: 24(ptr) AccessChain 14(Output) 32 40 - Store 41 39 - 42:9(VS_OUTPUT) Load 14(Output) - ReturnValue 42 - FunctionEnd |