diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-6.vert.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-6.vert.out | 556 |
1 files changed, 0 insertions, 556 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-6.vert.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-6.vert.out deleted file mode 100644 index 024d0285bd9..00000000000 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-6.vert.out +++ /dev/null @@ -1,556 +0,0 @@ -hlsl.clipdistance-6.vert -Shader version: 500 -0:? Sequence -0:8 Function Definition: @main( ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) -0:8 Function Parameters: -0:? Sequence -0:10 move second child to first child ( temp 4-component vector of float) -0:10 Position: direct index for structure ( temp 4-component vector of float) -0:10 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) -0:10 Constant: -0:10 0 (const int) -0:10 Constant: -0:10 0.000000 -0:10 0.000000 -0:10 0.000000 -0:10 0.000000 -0:12 move second child to first child ( temp float) -0:12 direct index ( temp float) -0:12 clip0: direct index for structure ( temp 4-component vector of float) -0:12 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) -0:12 Constant: -0:12 1 (const int) -0:12 Constant: -0:12 0 (const int) -0:12 Constant: -0:12 0.000000 -0:13 move second child to first child ( temp float) -0:13 direct index ( temp float) -0:13 clip0: direct index for structure ( temp 4-component vector of float) -0:13 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) -0:13 Constant: -0:13 1 (const int) -0:13 Constant: -0:13 1 (const int) -0:13 Constant: -0:13 1.000000 -0:14 move second child to first child ( temp float) -0:14 direct index ( temp float) -0:14 clip0: direct index for structure ( temp 4-component vector of float) -0:14 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) -0:14 Constant: -0:14 1 (const int) -0:14 Constant: -0:14 2 (const int) -0:14 Constant: -0:14 2.000000 -0:15 move second child to first child ( temp float) -0:15 direct index ( temp float) -0:15 clip0: direct index for structure ( temp 4-component vector of float) -0:15 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) -0:15 Constant: -0:15 1 (const int) -0:15 Constant: -0:15 3 (const int) -0:15 Constant: -0:15 3.000000 -0:17 move second child to first child ( temp float) -0:17 direct index ( temp float) -0:17 clip1: direct index for structure ( temp 4-component vector of float) -0:17 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) -0:17 Constant: -0:17 2 (const int) -0:17 Constant: -0:17 0 (const int) -0:17 Constant: -0:17 4.000000 -0:18 move second child to first child ( temp float) -0:18 direct index ( temp float) -0:18 clip1: direct index for structure ( temp 4-component vector of float) -0:18 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) -0:18 Constant: -0:18 2 (const int) -0:18 Constant: -0:18 1 (const int) -0:18 Constant: -0:18 5.000000 -0:19 move second child to first child ( temp float) -0:19 direct index ( temp float) -0:19 clip1: direct index for structure ( temp 4-component vector of float) -0:19 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) -0:19 Constant: -0:19 2 (const int) -0:19 Constant: -0:19 2 (const int) -0:19 Constant: -0:19 6.000000 -0:20 move second child to first child ( temp float) -0:20 direct index ( temp float) -0:20 clip1: direct index for structure ( temp 4-component vector of float) -0:20 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) -0:20 Constant: -0:20 2 (const int) -0:20 Constant: -0:20 3 (const int) -0:20 Constant: -0:20 7.000000 -0:22 Branch: Return with expression -0:22 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) -0:8 Function Definition: main( ( temp void) -0:8 Function Parameters: -0:? Sequence -0:8 Sequence -0:8 move second child to first child ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) -0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) -0:8 Function Call: @main( ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) -0:8 move second child to first child ( temp 4-component vector of float) -0:? '@entryPointOutput.Position' ( out 4-component vector of float Position) -0:8 Position: direct index for structure ( temp 4-component vector of float) -0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) -0:8 Constant: -0:8 0 (const int) -0:? Sequence -0:8 move second child to first child ( temp float) -0:8 direct index ( out float ClipDistance) -0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) -0:8 Constant: -0:8 0 (const int) -0:8 direct index ( temp float) -0:8 clip0: direct index for structure ( temp 4-component vector of float) -0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) -0:8 Constant: -0:8 1 (const int) -0:8 Constant: -0:8 0 (const int) -0:8 move second child to first child ( temp float) -0:8 direct index ( out float ClipDistance) -0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) -0:8 Constant: -0:8 1 (const int) -0:8 direct index ( temp float) -0:8 clip0: direct index for structure ( temp 4-component vector of float) -0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) -0:8 Constant: -0:8 1 (const int) -0:8 Constant: -0:8 1 (const int) -0:8 move second child to first child ( temp float) -0:8 direct index ( out float ClipDistance) -0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) -0:8 Constant: -0:8 2 (const int) -0:8 direct index ( temp float) -0:8 clip0: direct index for structure ( temp 4-component vector of float) -0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) -0:8 Constant: -0:8 1 (const int) -0:8 Constant: -0:8 2 (const int) -0:8 move second child to first child ( temp float) -0:8 direct index ( out float ClipDistance) -0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) -0:8 Constant: -0:8 3 (const int) -0:8 direct index ( temp float) -0:8 clip0: direct index for structure ( temp 4-component vector of float) -0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) -0:8 Constant: -0:8 1 (const int) -0:8 Constant: -0:8 3 (const int) -0:? Sequence -0:8 move second child to first child ( temp float) -0:8 direct index ( out float ClipDistance) -0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) -0:8 Constant: -0:8 4 (const int) -0:8 direct index ( temp float) -0:8 clip1: direct index for structure ( temp 4-component vector of float) -0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) -0:8 Constant: -0:8 2 (const int) -0:8 Constant: -0:8 0 (const int) -0:8 move second child to first child ( temp float) -0:8 direct index ( out float ClipDistance) -0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) -0:8 Constant: -0:8 5 (const int) -0:8 direct index ( temp float) -0:8 clip1: direct index for structure ( temp 4-component vector of float) -0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) -0:8 Constant: -0:8 2 (const int) -0:8 Constant: -0:8 1 (const int) -0:8 move second child to first child ( temp float) -0:8 direct index ( out float ClipDistance) -0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) -0:8 Constant: -0:8 6 (const int) -0:8 direct index ( temp float) -0:8 clip1: direct index for structure ( temp 4-component vector of float) -0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) -0:8 Constant: -0:8 2 (const int) -0:8 Constant: -0:8 2 (const int) -0:8 move second child to first child ( temp float) -0:8 direct index ( out float ClipDistance) -0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) -0:8 Constant: -0:8 7 (const int) -0:8 direct index ( temp float) -0:8 clip1: direct index for structure ( temp 4-component vector of float) -0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) -0:8 Constant: -0:8 2 (const int) -0:8 Constant: -0:8 3 (const int) -0:? Linker Objects -0:? '@entryPointOutput.Position' ( out 4-component vector of float Position) -0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) - - -Linked vertex stage: - - -Shader version: 500 -0:? Sequence -0:8 Function Definition: @main( ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) -0:8 Function Parameters: -0:? Sequence -0:10 move second child to first child ( temp 4-component vector of float) -0:10 Position: direct index for structure ( temp 4-component vector of float) -0:10 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) -0:10 Constant: -0:10 0 (const int) -0:10 Constant: -0:10 0.000000 -0:10 0.000000 -0:10 0.000000 -0:10 0.000000 -0:12 move second child to first child ( temp float) -0:12 direct index ( temp float) -0:12 clip0: direct index for structure ( temp 4-component vector of float) -0:12 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) -0:12 Constant: -0:12 1 (const int) -0:12 Constant: -0:12 0 (const int) -0:12 Constant: -0:12 0.000000 -0:13 move second child to first child ( temp float) -0:13 direct index ( temp float) -0:13 clip0: direct index for structure ( temp 4-component vector of float) -0:13 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) -0:13 Constant: -0:13 1 (const int) -0:13 Constant: -0:13 1 (const int) -0:13 Constant: -0:13 1.000000 -0:14 move second child to first child ( temp float) -0:14 direct index ( temp float) -0:14 clip0: direct index for structure ( temp 4-component vector of float) -0:14 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) -0:14 Constant: -0:14 1 (const int) -0:14 Constant: -0:14 2 (const int) -0:14 Constant: -0:14 2.000000 -0:15 move second child to first child ( temp float) -0:15 direct index ( temp float) -0:15 clip0: direct index for structure ( temp 4-component vector of float) -0:15 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) -0:15 Constant: -0:15 1 (const int) -0:15 Constant: -0:15 3 (const int) -0:15 Constant: -0:15 3.000000 -0:17 move second child to first child ( temp float) -0:17 direct index ( temp float) -0:17 clip1: direct index for structure ( temp 4-component vector of float) -0:17 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) -0:17 Constant: -0:17 2 (const int) -0:17 Constant: -0:17 0 (const int) -0:17 Constant: -0:17 4.000000 -0:18 move second child to first child ( temp float) -0:18 direct index ( temp float) -0:18 clip1: direct index for structure ( temp 4-component vector of float) -0:18 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) -0:18 Constant: -0:18 2 (const int) -0:18 Constant: -0:18 1 (const int) -0:18 Constant: -0:18 5.000000 -0:19 move second child to first child ( temp float) -0:19 direct index ( temp float) -0:19 clip1: direct index for structure ( temp 4-component vector of float) -0:19 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) -0:19 Constant: -0:19 2 (const int) -0:19 Constant: -0:19 2 (const int) -0:19 Constant: -0:19 6.000000 -0:20 move second child to first child ( temp float) -0:20 direct index ( temp float) -0:20 clip1: direct index for structure ( temp 4-component vector of float) -0:20 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) -0:20 Constant: -0:20 2 (const int) -0:20 Constant: -0:20 3 (const int) -0:20 Constant: -0:20 7.000000 -0:22 Branch: Return with expression -0:22 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) -0:8 Function Definition: main( ( temp void) -0:8 Function Parameters: -0:? Sequence -0:8 Sequence -0:8 move second child to first child ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) -0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) -0:8 Function Call: @main( ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) -0:8 move second child to first child ( temp 4-component vector of float) -0:? '@entryPointOutput.Position' ( out 4-component vector of float Position) -0:8 Position: direct index for structure ( temp 4-component vector of float) -0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) -0:8 Constant: -0:8 0 (const int) -0:? Sequence -0:8 move second child to first child ( temp float) -0:8 direct index ( out float ClipDistance) -0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) -0:8 Constant: -0:8 0 (const int) -0:8 direct index ( temp float) -0:8 clip0: direct index for structure ( temp 4-component vector of float) -0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) -0:8 Constant: -0:8 1 (const int) -0:8 Constant: -0:8 0 (const int) -0:8 move second child to first child ( temp float) -0:8 direct index ( out float ClipDistance) -0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) -0:8 Constant: -0:8 1 (const int) -0:8 direct index ( temp float) -0:8 clip0: direct index for structure ( temp 4-component vector of float) -0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) -0:8 Constant: -0:8 1 (const int) -0:8 Constant: -0:8 1 (const int) -0:8 move second child to first child ( temp float) -0:8 direct index ( out float ClipDistance) -0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) -0:8 Constant: -0:8 2 (const int) -0:8 direct index ( temp float) -0:8 clip0: direct index for structure ( temp 4-component vector of float) -0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) -0:8 Constant: -0:8 1 (const int) -0:8 Constant: -0:8 2 (const int) -0:8 move second child to first child ( temp float) -0:8 direct index ( out float ClipDistance) -0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) -0:8 Constant: -0:8 3 (const int) -0:8 direct index ( temp float) -0:8 clip0: direct index for structure ( temp 4-component vector of float) -0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) -0:8 Constant: -0:8 1 (const int) -0:8 Constant: -0:8 3 (const int) -0:? Sequence -0:8 move second child to first child ( temp float) -0:8 direct index ( out float ClipDistance) -0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) -0:8 Constant: -0:8 4 (const int) -0:8 direct index ( temp float) -0:8 clip1: direct index for structure ( temp 4-component vector of float) -0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) -0:8 Constant: -0:8 2 (const int) -0:8 Constant: -0:8 0 (const int) -0:8 move second child to first child ( temp float) -0:8 direct index ( out float ClipDistance) -0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) -0:8 Constant: -0:8 5 (const int) -0:8 direct index ( temp float) -0:8 clip1: direct index for structure ( temp 4-component vector of float) -0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) -0:8 Constant: -0:8 2 (const int) -0:8 Constant: -0:8 1 (const int) -0:8 move second child to first child ( temp float) -0:8 direct index ( out float ClipDistance) -0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) -0:8 Constant: -0:8 6 (const int) -0:8 direct index ( temp float) -0:8 clip1: direct index for structure ( temp 4-component vector of float) -0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) -0:8 Constant: -0:8 2 (const int) -0:8 Constant: -0:8 2 (const int) -0:8 move second child to first child ( temp float) -0:8 direct index ( out float ClipDistance) -0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) -0:8 Constant: -0:8 7 (const int) -0:8 direct index ( temp float) -0:8 clip1: direct index for structure ( temp 4-component vector of float) -0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) -0:8 Constant: -0:8 2 (const int) -0:8 Constant: -0:8 3 (const int) -0:? Linker Objects -0:? '@entryPointOutput.Position' ( out 4-component vector of float Position) -0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) - -// Module Version 10000 -// Generated by (magic number): 80008 -// Id's are bound by 86 - - Capability Shader - Capability ClipDistance - 1: ExtInstImport "GLSL.std.450" - MemoryModel Logical GLSL450 - EntryPoint Vertex 4 "main" 49 55 - Source HLSL 500 - Name 4 "main" - Name 8 "VS_OUTPUT" - MemberName 8(VS_OUTPUT) 0 "Position" - MemberName 8(VS_OUTPUT) 1 "clip0" - MemberName 8(VS_OUTPUT) 2 "clip1" - Name 10 "@main(" - Name 13 "Output" - Name 46 "flattenTemp" - Name 49 "@entryPointOutput.Position" - Name 55 "@entryPointOutput.clip1" - Decorate 49(@entryPointOutput.Position) BuiltIn Position - Decorate 55(@entryPointOutput.clip1) BuiltIn ClipDistance - 2: TypeVoid - 3: TypeFunction 2 - 6: TypeFloat 32 - 7: TypeVector 6(float) 4 - 8(VS_OUTPUT): TypeStruct 7(fvec4) 7(fvec4) 7(fvec4) - 9: TypeFunction 8(VS_OUTPUT) - 12: TypePointer Function 8(VS_OUTPUT) - 14: TypeInt 32 1 - 15: 14(int) Constant 0 - 16: 6(float) Constant 0 - 17: 7(fvec4) ConstantComposite 16 16 16 16 - 18: TypePointer Function 7(fvec4) - 20: 14(int) Constant 1 - 21: TypeInt 32 0 - 22: 21(int) Constant 0 - 23: TypePointer Function 6(float) - 25: 6(float) Constant 1065353216 - 26: 21(int) Constant 1 - 28: 6(float) Constant 1073741824 - 29: 21(int) Constant 2 - 31: 6(float) Constant 1077936128 - 32: 21(int) Constant 3 - 34: 14(int) Constant 2 - 35: 6(float) Constant 1082130432 - 37: 6(float) Constant 1084227584 - 39: 6(float) Constant 1086324736 - 41: 6(float) Constant 1088421888 - 48: TypePointer Output 7(fvec4) -49(@entryPointOutput.Position): 48(ptr) Variable Output - 52: 21(int) Constant 8 - 53: TypeArray 6(float) 52 - 54: TypePointer Output 53 -55(@entryPointOutput.clip1): 54(ptr) Variable Output - 58: TypePointer Output 6(float) - 66: 14(int) Constant 3 - 70: 14(int) Constant 4 - 74: 14(int) Constant 5 - 78: 14(int) Constant 6 - 82: 14(int) Constant 7 - 4(main): 2 Function None 3 - 5: Label - 46(flattenTemp): 12(ptr) Variable Function - 47:8(VS_OUTPUT) FunctionCall 10(@main() - Store 46(flattenTemp) 47 - 50: 18(ptr) AccessChain 46(flattenTemp) 15 - 51: 7(fvec4) Load 50 - Store 49(@entryPointOutput.Position) 51 - 56: 23(ptr) AccessChain 46(flattenTemp) 20 22 - 57: 6(float) Load 56 - 59: 58(ptr) AccessChain 55(@entryPointOutput.clip1) 15 - Store 59 57 - 60: 23(ptr) AccessChain 46(flattenTemp) 20 26 - 61: 6(float) Load 60 - 62: 58(ptr) AccessChain 55(@entryPointOutput.clip1) 20 - Store 62 61 - 63: 23(ptr) AccessChain 46(flattenTemp) 20 29 - 64: 6(float) Load 63 - 65: 58(ptr) AccessChain 55(@entryPointOutput.clip1) 34 - Store 65 64 - 67: 23(ptr) AccessChain 46(flattenTemp) 20 32 - 68: 6(float) Load 67 - 69: 58(ptr) AccessChain 55(@entryPointOutput.clip1) 66 - Store 69 68 - 71: 23(ptr) AccessChain 46(flattenTemp) 34 22 - 72: 6(float) Load 71 - 73: 58(ptr) AccessChain 55(@entryPointOutput.clip1) 70 - Store 73 72 - 75: 23(ptr) AccessChain 46(flattenTemp) 34 26 - 76: 6(float) Load 75 - 77: 58(ptr) AccessChain 55(@entryPointOutput.clip1) 74 - Store 77 76 - 79: 23(ptr) AccessChain 46(flattenTemp) 34 29 - 80: 6(float) Load 79 - 81: 58(ptr) AccessChain 55(@entryPointOutput.clip1) 78 - Store 81 80 - 83: 23(ptr) AccessChain 46(flattenTemp) 34 32 - 84: 6(float) Load 83 - 85: 58(ptr) AccessChain 55(@entryPointOutput.clip1) 82 - Store 85 84 - Return - FunctionEnd - 10(@main():8(VS_OUTPUT) Function None 9 - 11: Label - 13(Output): 12(ptr) Variable Function - 19: 18(ptr) AccessChain 13(Output) 15 - Store 19 17 - 24: 23(ptr) AccessChain 13(Output) 20 22 - Store 24 16 - 27: 23(ptr) AccessChain 13(Output) 20 26 - Store 27 25 - 30: 23(ptr) AccessChain 13(Output) 20 29 - Store 30 28 - 33: 23(ptr) AccessChain 13(Output) 20 32 - Store 33 31 - 36: 23(ptr) AccessChain 13(Output) 34 22 - Store 36 35 - 38: 23(ptr) AccessChain 13(Output) 34 26 - Store 38 37 - 40: 23(ptr) AccessChain 13(Output) 34 29 - Store 40 39 - 42: 23(ptr) AccessChain 13(Output) 34 32 - Store 42 41 - 43:8(VS_OUTPUT) Load 13(Output) - ReturnValue 43 - FunctionEnd |