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diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-6.vert.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-6.vert.out
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--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-6.vert.out
+++ /dev/null
@@ -1,556 +0,0 @@
-hlsl.clipdistance-6.vert
-Shader version: 500
-0:? Sequence
-0:8 Function Definition: @main( ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
-0:8 Function Parameters:
-0:? Sequence
-0:10 move second child to first child ( temp 4-component vector of float)
-0:10 Position: direct index for structure ( temp 4-component vector of float)
-0:10 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
-0:10 Constant:
-0:10 0 (const int)
-0:10 Constant:
-0:10 0.000000
-0:10 0.000000
-0:10 0.000000
-0:10 0.000000
-0:12 move second child to first child ( temp float)
-0:12 direct index ( temp float)
-0:12 clip0: direct index for structure ( temp 4-component vector of float)
-0:12 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
-0:12 Constant:
-0:12 1 (const int)
-0:12 Constant:
-0:12 0 (const int)
-0:12 Constant:
-0:12 0.000000
-0:13 move second child to first child ( temp float)
-0:13 direct index ( temp float)
-0:13 clip0: direct index for structure ( temp 4-component vector of float)
-0:13 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
-0:13 Constant:
-0:13 1 (const int)
-0:13 Constant:
-0:13 1 (const int)
-0:13 Constant:
-0:13 1.000000
-0:14 move second child to first child ( temp float)
-0:14 direct index ( temp float)
-0:14 clip0: direct index for structure ( temp 4-component vector of float)
-0:14 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
-0:14 Constant:
-0:14 1 (const int)
-0:14 Constant:
-0:14 2 (const int)
-0:14 Constant:
-0:14 2.000000
-0:15 move second child to first child ( temp float)
-0:15 direct index ( temp float)
-0:15 clip0: direct index for structure ( temp 4-component vector of float)
-0:15 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
-0:15 Constant:
-0:15 1 (const int)
-0:15 Constant:
-0:15 3 (const int)
-0:15 Constant:
-0:15 3.000000
-0:17 move second child to first child ( temp float)
-0:17 direct index ( temp float)
-0:17 clip1: direct index for structure ( temp 4-component vector of float)
-0:17 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
-0:17 Constant:
-0:17 2 (const int)
-0:17 Constant:
-0:17 0 (const int)
-0:17 Constant:
-0:17 4.000000
-0:18 move second child to first child ( temp float)
-0:18 direct index ( temp float)
-0:18 clip1: direct index for structure ( temp 4-component vector of float)
-0:18 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
-0:18 Constant:
-0:18 2 (const int)
-0:18 Constant:
-0:18 1 (const int)
-0:18 Constant:
-0:18 5.000000
-0:19 move second child to first child ( temp float)
-0:19 direct index ( temp float)
-0:19 clip1: direct index for structure ( temp 4-component vector of float)
-0:19 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
-0:19 Constant:
-0:19 2 (const int)
-0:19 Constant:
-0:19 2 (const int)
-0:19 Constant:
-0:19 6.000000
-0:20 move second child to first child ( temp float)
-0:20 direct index ( temp float)
-0:20 clip1: direct index for structure ( temp 4-component vector of float)
-0:20 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
-0:20 Constant:
-0:20 2 (const int)
-0:20 Constant:
-0:20 3 (const int)
-0:20 Constant:
-0:20 7.000000
-0:22 Branch: Return with expression
-0:22 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
-0:8 Function Definition: main( ( temp void)
-0:8 Function Parameters:
-0:? Sequence
-0:8 Sequence
-0:8 move second child to first child ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
-0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
-0:8 Function Call: @main( ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
-0:8 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput.Position' ( out 4-component vector of float Position)
-0:8 Position: direct index for structure ( temp 4-component vector of float)
-0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
-0:8 Constant:
-0:8 0 (const int)
-0:? Sequence
-0:8 move second child to first child ( temp float)
-0:8 direct index ( out float ClipDistance)
-0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
-0:8 Constant:
-0:8 0 (const int)
-0:8 direct index ( temp float)
-0:8 clip0: direct index for structure ( temp 4-component vector of float)
-0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
-0:8 Constant:
-0:8 1 (const int)
-0:8 Constant:
-0:8 0 (const int)
-0:8 move second child to first child ( temp float)
-0:8 direct index ( out float ClipDistance)
-0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
-0:8 Constant:
-0:8 1 (const int)
-0:8 direct index ( temp float)
-0:8 clip0: direct index for structure ( temp 4-component vector of float)
-0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
-0:8 Constant:
-0:8 1 (const int)
-0:8 Constant:
-0:8 1 (const int)
-0:8 move second child to first child ( temp float)
-0:8 direct index ( out float ClipDistance)
-0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
-0:8 Constant:
-0:8 2 (const int)
-0:8 direct index ( temp float)
-0:8 clip0: direct index for structure ( temp 4-component vector of float)
-0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
-0:8 Constant:
-0:8 1 (const int)
-0:8 Constant:
-0:8 2 (const int)
-0:8 move second child to first child ( temp float)
-0:8 direct index ( out float ClipDistance)
-0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
-0:8 Constant:
-0:8 3 (const int)
-0:8 direct index ( temp float)
-0:8 clip0: direct index for structure ( temp 4-component vector of float)
-0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
-0:8 Constant:
-0:8 1 (const int)
-0:8 Constant:
-0:8 3 (const int)
-0:? Sequence
-0:8 move second child to first child ( temp float)
-0:8 direct index ( out float ClipDistance)
-0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
-0:8 Constant:
-0:8 4 (const int)
-0:8 direct index ( temp float)
-0:8 clip1: direct index for structure ( temp 4-component vector of float)
-0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
-0:8 Constant:
-0:8 2 (const int)
-0:8 Constant:
-0:8 0 (const int)
-0:8 move second child to first child ( temp float)
-0:8 direct index ( out float ClipDistance)
-0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
-0:8 Constant:
-0:8 5 (const int)
-0:8 direct index ( temp float)
-0:8 clip1: direct index for structure ( temp 4-component vector of float)
-0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
-0:8 Constant:
-0:8 2 (const int)
-0:8 Constant:
-0:8 1 (const int)
-0:8 move second child to first child ( temp float)
-0:8 direct index ( out float ClipDistance)
-0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
-0:8 Constant:
-0:8 6 (const int)
-0:8 direct index ( temp float)
-0:8 clip1: direct index for structure ( temp 4-component vector of float)
-0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
-0:8 Constant:
-0:8 2 (const int)
-0:8 Constant:
-0:8 2 (const int)
-0:8 move second child to first child ( temp float)
-0:8 direct index ( out float ClipDistance)
-0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
-0:8 Constant:
-0:8 7 (const int)
-0:8 direct index ( temp float)
-0:8 clip1: direct index for structure ( temp 4-component vector of float)
-0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
-0:8 Constant:
-0:8 2 (const int)
-0:8 Constant:
-0:8 3 (const int)
-0:? Linker Objects
-0:? '@entryPointOutput.Position' ( out 4-component vector of float Position)
-0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
-
-
-Linked vertex stage:
-
-
-Shader version: 500
-0:? Sequence
-0:8 Function Definition: @main( ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
-0:8 Function Parameters:
-0:? Sequence
-0:10 move second child to first child ( temp 4-component vector of float)
-0:10 Position: direct index for structure ( temp 4-component vector of float)
-0:10 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
-0:10 Constant:
-0:10 0 (const int)
-0:10 Constant:
-0:10 0.000000
-0:10 0.000000
-0:10 0.000000
-0:10 0.000000
-0:12 move second child to first child ( temp float)
-0:12 direct index ( temp float)
-0:12 clip0: direct index for structure ( temp 4-component vector of float)
-0:12 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
-0:12 Constant:
-0:12 1 (const int)
-0:12 Constant:
-0:12 0 (const int)
-0:12 Constant:
-0:12 0.000000
-0:13 move second child to first child ( temp float)
-0:13 direct index ( temp float)
-0:13 clip0: direct index for structure ( temp 4-component vector of float)
-0:13 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
-0:13 Constant:
-0:13 1 (const int)
-0:13 Constant:
-0:13 1 (const int)
-0:13 Constant:
-0:13 1.000000
-0:14 move second child to first child ( temp float)
-0:14 direct index ( temp float)
-0:14 clip0: direct index for structure ( temp 4-component vector of float)
-0:14 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
-0:14 Constant:
-0:14 1 (const int)
-0:14 Constant:
-0:14 2 (const int)
-0:14 Constant:
-0:14 2.000000
-0:15 move second child to first child ( temp float)
-0:15 direct index ( temp float)
-0:15 clip0: direct index for structure ( temp 4-component vector of float)
-0:15 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
-0:15 Constant:
-0:15 1 (const int)
-0:15 Constant:
-0:15 3 (const int)
-0:15 Constant:
-0:15 3.000000
-0:17 move second child to first child ( temp float)
-0:17 direct index ( temp float)
-0:17 clip1: direct index for structure ( temp 4-component vector of float)
-0:17 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
-0:17 Constant:
-0:17 2 (const int)
-0:17 Constant:
-0:17 0 (const int)
-0:17 Constant:
-0:17 4.000000
-0:18 move second child to first child ( temp float)
-0:18 direct index ( temp float)
-0:18 clip1: direct index for structure ( temp 4-component vector of float)
-0:18 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
-0:18 Constant:
-0:18 2 (const int)
-0:18 Constant:
-0:18 1 (const int)
-0:18 Constant:
-0:18 5.000000
-0:19 move second child to first child ( temp float)
-0:19 direct index ( temp float)
-0:19 clip1: direct index for structure ( temp 4-component vector of float)
-0:19 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
-0:19 Constant:
-0:19 2 (const int)
-0:19 Constant:
-0:19 2 (const int)
-0:19 Constant:
-0:19 6.000000
-0:20 move second child to first child ( temp float)
-0:20 direct index ( temp float)
-0:20 clip1: direct index for structure ( temp 4-component vector of float)
-0:20 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
-0:20 Constant:
-0:20 2 (const int)
-0:20 Constant:
-0:20 3 (const int)
-0:20 Constant:
-0:20 7.000000
-0:22 Branch: Return with expression
-0:22 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
-0:8 Function Definition: main( ( temp void)
-0:8 Function Parameters:
-0:? Sequence
-0:8 Sequence
-0:8 move second child to first child ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
-0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
-0:8 Function Call: @main( ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
-0:8 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput.Position' ( out 4-component vector of float Position)
-0:8 Position: direct index for structure ( temp 4-component vector of float)
-0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
-0:8 Constant:
-0:8 0 (const int)
-0:? Sequence
-0:8 move second child to first child ( temp float)
-0:8 direct index ( out float ClipDistance)
-0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
-0:8 Constant:
-0:8 0 (const int)
-0:8 direct index ( temp float)
-0:8 clip0: direct index for structure ( temp 4-component vector of float)
-0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
-0:8 Constant:
-0:8 1 (const int)
-0:8 Constant:
-0:8 0 (const int)
-0:8 move second child to first child ( temp float)
-0:8 direct index ( out float ClipDistance)
-0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
-0:8 Constant:
-0:8 1 (const int)
-0:8 direct index ( temp float)
-0:8 clip0: direct index for structure ( temp 4-component vector of float)
-0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
-0:8 Constant:
-0:8 1 (const int)
-0:8 Constant:
-0:8 1 (const int)
-0:8 move second child to first child ( temp float)
-0:8 direct index ( out float ClipDistance)
-0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
-0:8 Constant:
-0:8 2 (const int)
-0:8 direct index ( temp float)
-0:8 clip0: direct index for structure ( temp 4-component vector of float)
-0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
-0:8 Constant:
-0:8 1 (const int)
-0:8 Constant:
-0:8 2 (const int)
-0:8 move second child to first child ( temp float)
-0:8 direct index ( out float ClipDistance)
-0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
-0:8 Constant:
-0:8 3 (const int)
-0:8 direct index ( temp float)
-0:8 clip0: direct index for structure ( temp 4-component vector of float)
-0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
-0:8 Constant:
-0:8 1 (const int)
-0:8 Constant:
-0:8 3 (const int)
-0:? Sequence
-0:8 move second child to first child ( temp float)
-0:8 direct index ( out float ClipDistance)
-0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
-0:8 Constant:
-0:8 4 (const int)
-0:8 direct index ( temp float)
-0:8 clip1: direct index for structure ( temp 4-component vector of float)
-0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
-0:8 Constant:
-0:8 2 (const int)
-0:8 Constant:
-0:8 0 (const int)
-0:8 move second child to first child ( temp float)
-0:8 direct index ( out float ClipDistance)
-0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
-0:8 Constant:
-0:8 5 (const int)
-0:8 direct index ( temp float)
-0:8 clip1: direct index for structure ( temp 4-component vector of float)
-0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
-0:8 Constant:
-0:8 2 (const int)
-0:8 Constant:
-0:8 1 (const int)
-0:8 move second child to first child ( temp float)
-0:8 direct index ( out float ClipDistance)
-0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
-0:8 Constant:
-0:8 6 (const int)
-0:8 direct index ( temp float)
-0:8 clip1: direct index for structure ( temp 4-component vector of float)
-0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
-0:8 Constant:
-0:8 2 (const int)
-0:8 Constant:
-0:8 2 (const int)
-0:8 move second child to first child ( temp float)
-0:8 direct index ( out float ClipDistance)
-0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
-0:8 Constant:
-0:8 7 (const int)
-0:8 direct index ( temp float)
-0:8 clip1: direct index for structure ( temp 4-component vector of float)
-0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
-0:8 Constant:
-0:8 2 (const int)
-0:8 Constant:
-0:8 3 (const int)
-0:? Linker Objects
-0:? '@entryPointOutput.Position' ( out 4-component vector of float Position)
-0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
-
-// Module Version 10000
-// Generated by (magic number): 80008
-// Id's are bound by 86
-
- Capability Shader
- Capability ClipDistance
- 1: ExtInstImport "GLSL.std.450"
- MemoryModel Logical GLSL450
- EntryPoint Vertex 4 "main" 49 55
- Source HLSL 500
- Name 4 "main"
- Name 8 "VS_OUTPUT"
- MemberName 8(VS_OUTPUT) 0 "Position"
- MemberName 8(VS_OUTPUT) 1 "clip0"
- MemberName 8(VS_OUTPUT) 2 "clip1"
- Name 10 "@main("
- Name 13 "Output"
- Name 46 "flattenTemp"
- Name 49 "@entryPointOutput.Position"
- Name 55 "@entryPointOutput.clip1"
- Decorate 49(@entryPointOutput.Position) BuiltIn Position
- Decorate 55(@entryPointOutput.clip1) BuiltIn ClipDistance
- 2: TypeVoid
- 3: TypeFunction 2
- 6: TypeFloat 32
- 7: TypeVector 6(float) 4
- 8(VS_OUTPUT): TypeStruct 7(fvec4) 7(fvec4) 7(fvec4)
- 9: TypeFunction 8(VS_OUTPUT)
- 12: TypePointer Function 8(VS_OUTPUT)
- 14: TypeInt 32 1
- 15: 14(int) Constant 0
- 16: 6(float) Constant 0
- 17: 7(fvec4) ConstantComposite 16 16 16 16
- 18: TypePointer Function 7(fvec4)
- 20: 14(int) Constant 1
- 21: TypeInt 32 0
- 22: 21(int) Constant 0
- 23: TypePointer Function 6(float)
- 25: 6(float) Constant 1065353216
- 26: 21(int) Constant 1
- 28: 6(float) Constant 1073741824
- 29: 21(int) Constant 2
- 31: 6(float) Constant 1077936128
- 32: 21(int) Constant 3
- 34: 14(int) Constant 2
- 35: 6(float) Constant 1082130432
- 37: 6(float) Constant 1084227584
- 39: 6(float) Constant 1086324736
- 41: 6(float) Constant 1088421888
- 48: TypePointer Output 7(fvec4)
-49(@entryPointOutput.Position): 48(ptr) Variable Output
- 52: 21(int) Constant 8
- 53: TypeArray 6(float) 52
- 54: TypePointer Output 53
-55(@entryPointOutput.clip1): 54(ptr) Variable Output
- 58: TypePointer Output 6(float)
- 66: 14(int) Constant 3
- 70: 14(int) Constant 4
- 74: 14(int) Constant 5
- 78: 14(int) Constant 6
- 82: 14(int) Constant 7
- 4(main): 2 Function None 3
- 5: Label
- 46(flattenTemp): 12(ptr) Variable Function
- 47:8(VS_OUTPUT) FunctionCall 10(@main()
- Store 46(flattenTemp) 47
- 50: 18(ptr) AccessChain 46(flattenTemp) 15
- 51: 7(fvec4) Load 50
- Store 49(@entryPointOutput.Position) 51
- 56: 23(ptr) AccessChain 46(flattenTemp) 20 22
- 57: 6(float) Load 56
- 59: 58(ptr) AccessChain 55(@entryPointOutput.clip1) 15
- Store 59 57
- 60: 23(ptr) AccessChain 46(flattenTemp) 20 26
- 61: 6(float) Load 60
- 62: 58(ptr) AccessChain 55(@entryPointOutput.clip1) 20
- Store 62 61
- 63: 23(ptr) AccessChain 46(flattenTemp) 20 29
- 64: 6(float) Load 63
- 65: 58(ptr) AccessChain 55(@entryPointOutput.clip1) 34
- Store 65 64
- 67: 23(ptr) AccessChain 46(flattenTemp) 20 32
- 68: 6(float) Load 67
- 69: 58(ptr) AccessChain 55(@entryPointOutput.clip1) 66
- Store 69 68
- 71: 23(ptr) AccessChain 46(flattenTemp) 34 22
- 72: 6(float) Load 71
- 73: 58(ptr) AccessChain 55(@entryPointOutput.clip1) 70
- Store 73 72
- 75: 23(ptr) AccessChain 46(flattenTemp) 34 26
- 76: 6(float) Load 75
- 77: 58(ptr) AccessChain 55(@entryPointOutput.clip1) 74
- Store 77 76
- 79: 23(ptr) AccessChain 46(flattenTemp) 34 29
- 80: 6(float) Load 79
- 81: 58(ptr) AccessChain 55(@entryPointOutput.clip1) 78
- Store 81 80
- 83: 23(ptr) AccessChain 46(flattenTemp) 34 32
- 84: 6(float) Load 83
- 85: 58(ptr) AccessChain 55(@entryPointOutput.clip1) 82
- Store 85 84
- Return
- FunctionEnd
- 10(@main():8(VS_OUTPUT) Function None 9
- 11: Label
- 13(Output): 12(ptr) Variable Function
- 19: 18(ptr) AccessChain 13(Output) 15
- Store 19 17
- 24: 23(ptr) AccessChain 13(Output) 20 22
- Store 24 16
- 27: 23(ptr) AccessChain 13(Output) 20 26
- Store 27 25
- 30: 23(ptr) AccessChain 13(Output) 20 29
- Store 30 28
- 33: 23(ptr) AccessChain 13(Output) 20 32
- Store 33 31
- 36: 23(ptr) AccessChain 13(Output) 34 22
- Store 36 35
- 38: 23(ptr) AccessChain 13(Output) 34 26
- Store 38 37
- 40: 23(ptr) AccessChain 13(Output) 34 29
- Store 40 39
- 42: 23(ptr) AccessChain 13(Output) 34 32
- Store 42 41
- 43:8(VS_OUTPUT) Load 13(Output)
- ReturnValue 43
- FunctionEnd