summaryrefslogtreecommitdiffstatshomepage
path: root/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-6.frag.out
diff options
context:
space:
mode:
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-6.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-6.frag.out399
1 files changed, 0 insertions, 399 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-6.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-6.frag.out
deleted file mode 100644
index 49c225a20b9..00000000000
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-6.frag.out
+++ /dev/null
@@ -1,399 +0,0 @@
-hlsl.clipdistance-6.frag
-Shader version: 500
-gl_FragCoord origin is upper left
-0:? Sequence
-0:8 Function Definition: @main(struct-VS_OUTPUT-vf4-vf4-vf41; ( temp 4-component vector of float)
-0:8 Function Parameters:
-0:8 'v' ( in structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
-0:? Sequence
-0:9 Branch: Return with expression
-0:9 add ( temp 4-component vector of float)
-0:9 add ( temp 4-component vector of float)
-0:9 Position: direct index for structure ( temp 4-component vector of float)
-0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
-0:9 Constant:
-0:9 0 (const int)
-0:9 clip0: direct index for structure ( temp 4-component vector of float)
-0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
-0:9 Constant:
-0:9 1 (const int)
-0:9 clip1: direct index for structure ( temp 4-component vector of float)
-0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
-0:9 Constant:
-0:9 2 (const int)
-0:8 Function Definition: main( ( temp void)
-0:8 Function Parameters:
-0:? Sequence
-0:8 Sequence
-0:8 move second child to first child ( temp 4-component vector of float)
-0:8 Position: direct index for structure ( temp 4-component vector of float)
-0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
-0:8 Constant:
-0:8 0 (const int)
-0:? 'v.Position' ( in 4-component vector of float FragCoord)
-0:? Sequence
-0:8 move second child to first child ( temp float)
-0:8 direct index ( temp float)
-0:8 clip0: direct index for structure ( temp 4-component vector of float)
-0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
-0:8 Constant:
-0:8 1 (const int)
-0:8 Constant:
-0:8 0 (const int)
-0:8 direct index ( in float ClipDistance)
-0:? 'v.clip1' ( in 8-element array of float ClipDistance)
-0:8 Constant:
-0:8 0 (const int)
-0:8 move second child to first child ( temp float)
-0:8 direct index ( temp float)
-0:8 clip0: direct index for structure ( temp 4-component vector of float)
-0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
-0:8 Constant:
-0:8 1 (const int)
-0:8 Constant:
-0:8 1 (const int)
-0:8 direct index ( in float ClipDistance)
-0:? 'v.clip1' ( in 8-element array of float ClipDistance)
-0:8 Constant:
-0:8 1 (const int)
-0:8 move second child to first child ( temp float)
-0:8 direct index ( temp float)
-0:8 clip0: direct index for structure ( temp 4-component vector of float)
-0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
-0:8 Constant:
-0:8 1 (const int)
-0:8 Constant:
-0:8 2 (const int)
-0:8 direct index ( in float ClipDistance)
-0:? 'v.clip1' ( in 8-element array of float ClipDistance)
-0:8 Constant:
-0:8 2 (const int)
-0:8 move second child to first child ( temp float)
-0:8 direct index ( temp float)
-0:8 clip0: direct index for structure ( temp 4-component vector of float)
-0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
-0:8 Constant:
-0:8 1 (const int)
-0:8 Constant:
-0:8 3 (const int)
-0:8 direct index ( in float ClipDistance)
-0:? 'v.clip1' ( in 8-element array of float ClipDistance)
-0:8 Constant:
-0:8 3 (const int)
-0:? Sequence
-0:8 move second child to first child ( temp float)
-0:8 direct index ( temp float)
-0:8 clip1: direct index for structure ( temp 4-component vector of float)
-0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
-0:8 Constant:
-0:8 2 (const int)
-0:8 Constant:
-0:8 0 (const int)
-0:8 direct index ( in float ClipDistance)
-0:? 'v.clip1' ( in 8-element array of float ClipDistance)
-0:8 Constant:
-0:8 4 (const int)
-0:8 move second child to first child ( temp float)
-0:8 direct index ( temp float)
-0:8 clip1: direct index for structure ( temp 4-component vector of float)
-0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
-0:8 Constant:
-0:8 2 (const int)
-0:8 Constant:
-0:8 1 (const int)
-0:8 direct index ( in float ClipDistance)
-0:? 'v.clip1' ( in 8-element array of float ClipDistance)
-0:8 Constant:
-0:8 5 (const int)
-0:8 move second child to first child ( temp float)
-0:8 direct index ( temp float)
-0:8 clip1: direct index for structure ( temp 4-component vector of float)
-0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
-0:8 Constant:
-0:8 2 (const int)
-0:8 Constant:
-0:8 2 (const int)
-0:8 direct index ( in float ClipDistance)
-0:? 'v.clip1' ( in 8-element array of float ClipDistance)
-0:8 Constant:
-0:8 6 (const int)
-0:8 move second child to first child ( temp float)
-0:8 direct index ( temp float)
-0:8 clip1: direct index for structure ( temp 4-component vector of float)
-0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
-0:8 Constant:
-0:8 2 (const int)
-0:8 Constant:
-0:8 3 (const int)
-0:8 direct index ( in float ClipDistance)
-0:? 'v.clip1' ( in 8-element array of float ClipDistance)
-0:8 Constant:
-0:8 7 (const int)
-0:8 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-0:8 Function Call: @main(struct-VS_OUTPUT-vf4-vf4-vf41; ( temp 4-component vector of float)
-0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
-0:? Linker Objects
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-0:? 'v.Position' ( in 4-component vector of float FragCoord)
-0:? 'v.clip1' ( in 8-element array of float ClipDistance)
-
-
-Linked fragment stage:
-
-
-Shader version: 500
-gl_FragCoord origin is upper left
-0:? Sequence
-0:8 Function Definition: @main(struct-VS_OUTPUT-vf4-vf4-vf41; ( temp 4-component vector of float)
-0:8 Function Parameters:
-0:8 'v' ( in structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
-0:? Sequence
-0:9 Branch: Return with expression
-0:9 add ( temp 4-component vector of float)
-0:9 add ( temp 4-component vector of float)
-0:9 Position: direct index for structure ( temp 4-component vector of float)
-0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
-0:9 Constant:
-0:9 0 (const int)
-0:9 clip0: direct index for structure ( temp 4-component vector of float)
-0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
-0:9 Constant:
-0:9 1 (const int)
-0:9 clip1: direct index for structure ( temp 4-component vector of float)
-0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
-0:9 Constant:
-0:9 2 (const int)
-0:8 Function Definition: main( ( temp void)
-0:8 Function Parameters:
-0:? Sequence
-0:8 Sequence
-0:8 move second child to first child ( temp 4-component vector of float)
-0:8 Position: direct index for structure ( temp 4-component vector of float)
-0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
-0:8 Constant:
-0:8 0 (const int)
-0:? 'v.Position' ( in 4-component vector of float FragCoord)
-0:? Sequence
-0:8 move second child to first child ( temp float)
-0:8 direct index ( temp float)
-0:8 clip0: direct index for structure ( temp 4-component vector of float)
-0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
-0:8 Constant:
-0:8 1 (const int)
-0:8 Constant:
-0:8 0 (const int)
-0:8 direct index ( in float ClipDistance)
-0:? 'v.clip1' ( in 8-element array of float ClipDistance)
-0:8 Constant:
-0:8 0 (const int)
-0:8 move second child to first child ( temp float)
-0:8 direct index ( temp float)
-0:8 clip0: direct index for structure ( temp 4-component vector of float)
-0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
-0:8 Constant:
-0:8 1 (const int)
-0:8 Constant:
-0:8 1 (const int)
-0:8 direct index ( in float ClipDistance)
-0:? 'v.clip1' ( in 8-element array of float ClipDistance)
-0:8 Constant:
-0:8 1 (const int)
-0:8 move second child to first child ( temp float)
-0:8 direct index ( temp float)
-0:8 clip0: direct index for structure ( temp 4-component vector of float)
-0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
-0:8 Constant:
-0:8 1 (const int)
-0:8 Constant:
-0:8 2 (const int)
-0:8 direct index ( in float ClipDistance)
-0:? 'v.clip1' ( in 8-element array of float ClipDistance)
-0:8 Constant:
-0:8 2 (const int)
-0:8 move second child to first child ( temp float)
-0:8 direct index ( temp float)
-0:8 clip0: direct index for structure ( temp 4-component vector of float)
-0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
-0:8 Constant:
-0:8 1 (const int)
-0:8 Constant:
-0:8 3 (const int)
-0:8 direct index ( in float ClipDistance)
-0:? 'v.clip1' ( in 8-element array of float ClipDistance)
-0:8 Constant:
-0:8 3 (const int)
-0:? Sequence
-0:8 move second child to first child ( temp float)
-0:8 direct index ( temp float)
-0:8 clip1: direct index for structure ( temp 4-component vector of float)
-0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
-0:8 Constant:
-0:8 2 (const int)
-0:8 Constant:
-0:8 0 (const int)
-0:8 direct index ( in float ClipDistance)
-0:? 'v.clip1' ( in 8-element array of float ClipDistance)
-0:8 Constant:
-0:8 4 (const int)
-0:8 move second child to first child ( temp float)
-0:8 direct index ( temp float)
-0:8 clip1: direct index for structure ( temp 4-component vector of float)
-0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
-0:8 Constant:
-0:8 2 (const int)
-0:8 Constant:
-0:8 1 (const int)
-0:8 direct index ( in float ClipDistance)
-0:? 'v.clip1' ( in 8-element array of float ClipDistance)
-0:8 Constant:
-0:8 5 (const int)
-0:8 move second child to first child ( temp float)
-0:8 direct index ( temp float)
-0:8 clip1: direct index for structure ( temp 4-component vector of float)
-0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
-0:8 Constant:
-0:8 2 (const int)
-0:8 Constant:
-0:8 2 (const int)
-0:8 direct index ( in float ClipDistance)
-0:? 'v.clip1' ( in 8-element array of float ClipDistance)
-0:8 Constant:
-0:8 6 (const int)
-0:8 move second child to first child ( temp float)
-0:8 direct index ( temp float)
-0:8 clip1: direct index for structure ( temp 4-component vector of float)
-0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
-0:8 Constant:
-0:8 2 (const int)
-0:8 Constant:
-0:8 3 (const int)
-0:8 direct index ( in float ClipDistance)
-0:? 'v.clip1' ( in 8-element array of float ClipDistance)
-0:8 Constant:
-0:8 7 (const int)
-0:8 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-0:8 Function Call: @main(struct-VS_OUTPUT-vf4-vf4-vf41; ( temp 4-component vector of float)
-0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
-0:? Linker Objects
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-0:? 'v.Position' ( in 4-component vector of float FragCoord)
-0:? 'v.clip1' ( in 8-element array of float ClipDistance)
-
-// Module Version 10000
-// Generated by (magic number): 80008
-// Id's are bound by 79
-
- Capability Shader
- Capability ClipDistance
- 1: ExtInstImport "GLSL.std.450"
- MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 31 38 75
- ExecutionMode 4 OriginUpperLeft
- Source HLSL 500
- Name 4 "main"
- Name 8 "VS_OUTPUT"
- MemberName 8(VS_OUTPUT) 0 "Position"
- MemberName 8(VS_OUTPUT) 1 "clip0"
- MemberName 8(VS_OUTPUT) 2 "clip1"
- Name 12 "@main(struct-VS_OUTPUT-vf4-vf4-vf41;"
- Name 11 "v"
- Name 29 "v"
- Name 31 "v.Position"
- Name 38 "v.clip1"
- Name 75 "@entryPointOutput"
- Name 76 "param"
- Decorate 31(v.Position) BuiltIn FragCoord
- Decorate 38(v.clip1) BuiltIn ClipDistance
- Decorate 75(@entryPointOutput) Location 0
- 2: TypeVoid
- 3: TypeFunction 2
- 6: TypeFloat 32
- 7: TypeVector 6(float) 4
- 8(VS_OUTPUT): TypeStruct 7(fvec4) 7(fvec4) 7(fvec4)
- 9: TypePointer Function 8(VS_OUTPUT)
- 10: TypeFunction 7(fvec4) 9(ptr)
- 14: TypeInt 32 1
- 15: 14(int) Constant 0
- 16: TypePointer Function 7(fvec4)
- 19: 14(int) Constant 1
- 23: 14(int) Constant 2
- 30: TypePointer Input 7(fvec4)
- 31(v.Position): 30(ptr) Variable Input
- 34: TypeInt 32 0
- 35: 34(int) Constant 8
- 36: TypeArray 6(float) 35
- 37: TypePointer Input 36
- 38(v.clip1): 37(ptr) Variable Input
- 39: TypePointer Input 6(float)
- 42: 34(int) Constant 0
- 43: TypePointer Function 6(float)
- 47: 34(int) Constant 1
- 51: 34(int) Constant 2
- 53: 14(int) Constant 3
- 56: 34(int) Constant 3
- 58: 14(int) Constant 4
- 62: 14(int) Constant 5
- 66: 14(int) Constant 6
- 70: 14(int) Constant 7
- 74: TypePointer Output 7(fvec4)
-75(@entryPointOutput): 74(ptr) Variable Output
- 4(main): 2 Function None 3
- 5: Label
- 29(v): 9(ptr) Variable Function
- 76(param): 9(ptr) Variable Function
- 32: 7(fvec4) Load 31(v.Position)
- 33: 16(ptr) AccessChain 29(v) 15
- Store 33 32
- 40: 39(ptr) AccessChain 38(v.clip1) 15
- 41: 6(float) Load 40
- 44: 43(ptr) AccessChain 29(v) 19 42
- Store 44 41
- 45: 39(ptr) AccessChain 38(v.clip1) 19
- 46: 6(float) Load 45
- 48: 43(ptr) AccessChain 29(v) 19 47
- Store 48 46
- 49: 39(ptr) AccessChain 38(v.clip1) 23
- 50: 6(float) Load 49
- 52: 43(ptr) AccessChain 29(v) 19 51
- Store 52 50
- 54: 39(ptr) AccessChain 38(v.clip1) 53
- 55: 6(float) Load 54
- 57: 43(ptr) AccessChain 29(v) 19 56
- Store 57 55
- 59: 39(ptr) AccessChain 38(v.clip1) 58
- 60: 6(float) Load 59
- 61: 43(ptr) AccessChain 29(v) 23 42
- Store 61 60
- 63: 39(ptr) AccessChain 38(v.clip1) 62
- 64: 6(float) Load 63
- 65: 43(ptr) AccessChain 29(v) 23 47
- Store 65 64
- 67: 39(ptr) AccessChain 38(v.clip1) 66
- 68: 6(float) Load 67
- 69: 43(ptr) AccessChain 29(v) 23 51
- Store 69 68
- 71: 39(ptr) AccessChain 38(v.clip1) 70
- 72: 6(float) Load 71
- 73: 43(ptr) AccessChain 29(v) 23 56
- Store 73 72
- 77:8(VS_OUTPUT) Load 29(v)
- Store 76(param) 77
- 78: 7(fvec4) FunctionCall 12(@main(struct-VS_OUTPUT-vf4-vf4-vf41;) 76(param)
- Store 75(@entryPointOutput) 78
- Return
- FunctionEnd
-12(@main(struct-VS_OUTPUT-vf4-vf4-vf41;): 7(fvec4) Function None 10
- 11(v): 9(ptr) FunctionParameter
- 13: Label
- 17: 16(ptr) AccessChain 11(v) 15
- 18: 7(fvec4) Load 17
- 20: 16(ptr) AccessChain 11(v) 19
- 21: 7(fvec4) Load 20
- 22: 7(fvec4) FAdd 18 21
- 24: 16(ptr) AccessChain 11(v) 23
- 25: 7(fvec4) Load 24
- 26: 7(fvec4) FAdd 22 25
- ReturnValue 26
- FunctionEnd