diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-4.vert.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-4.vert.out | 382 |
1 files changed, 0 insertions, 382 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-4.vert.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-4.vert.out deleted file mode 100644 index 7fca9d4e36e..00000000000 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-4.vert.out +++ /dev/null @@ -1,382 +0,0 @@ -hlsl.clipdistance-4.vert -Shader version: 500 -0:? Sequence -0:11 Function Definition: @main(struct-VS_INPUT-vf41; ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) -0:11 Function Parameters: -0:11 'v' ( const (read only) structure{ temp 4-component vector of float Position}) -0:? Sequence -0:13 move second child to first child ( temp 4-component vector of float) -0:13 Position: direct index for structure ( temp 4-component vector of float) -0:13 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) -0:13 Constant: -0:13 0 (const int) -0:13 Constant: -0:13 0.000000 -0:13 0.000000 -0:13 0.000000 -0:13 0.000000 -0:15 move second child to first child ( temp float) -0:15 direct index ( temp float) -0:15 ClipRect: direct index for structure ( temp 4-component vector of float) -0:15 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) -0:15 Constant: -0:15 1 (const int) -0:15 Constant: -0:15 0 (const int) -0:15 Constant: -0:15 1.000000 -0:16 move second child to first child ( temp float) -0:16 direct index ( temp float) -0:16 ClipRect: direct index for structure ( temp 4-component vector of float) -0:16 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) -0:16 Constant: -0:16 1 (const int) -0:16 Constant: -0:16 1 (const int) -0:16 Constant: -0:16 2.000000 -0:17 move second child to first child ( temp float) -0:17 direct index ( temp float) -0:17 ClipRect: direct index for structure ( temp 4-component vector of float) -0:17 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) -0:17 Constant: -0:17 1 (const int) -0:17 Constant: -0:17 2 (const int) -0:17 Constant: -0:17 3.000000 -0:18 move second child to first child ( temp float) -0:18 direct index ( temp float) -0:18 ClipRect: direct index for structure ( temp 4-component vector of float) -0:18 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) -0:18 Constant: -0:18 1 (const int) -0:18 Constant: -0:18 3 (const int) -0:18 Constant: -0:18 4.000000 -0:20 Branch: Return with expression -0:20 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) -0:11 Function Definition: main( ( temp void) -0:11 Function Parameters: -0:? Sequence -0:11 Sequence -0:11 move second child to first child ( temp 4-component vector of float) -0:11 Position: direct index for structure ( temp 4-component vector of float) -0:? 'v' ( temp structure{ temp 4-component vector of float Position}) -0:11 Constant: -0:11 0 (const int) -0:? 'v.Position' (layout( location=0) in 4-component vector of float) -0:11 Sequence -0:11 move second child to first child ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) -0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) -0:11 Function Call: @main(struct-VS_INPUT-vf41; ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) -0:? 'v' ( temp structure{ temp 4-component vector of float Position}) -0:11 move second child to first child ( temp 4-component vector of float) -0:? '@entryPointOutput.Position' ( out 4-component vector of float Position) -0:11 Position: direct index for structure ( temp 4-component vector of float) -0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) -0:11 Constant: -0:11 0 (const int) -0:? Sequence -0:11 move second child to first child ( temp float) -0:11 direct index ( out float ClipDistance) -0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance) -0:11 Constant: -0:11 0 (const int) -0:11 direct index ( temp float) -0:11 ClipRect: direct index for structure ( temp 4-component vector of float) -0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) -0:11 Constant: -0:11 1 (const int) -0:11 Constant: -0:11 0 (const int) -0:11 move second child to first child ( temp float) -0:11 direct index ( out float ClipDistance) -0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance) -0:11 Constant: -0:11 1 (const int) -0:11 direct index ( temp float) -0:11 ClipRect: direct index for structure ( temp 4-component vector of float) -0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) -0:11 Constant: -0:11 1 (const int) -0:11 Constant: -0:11 1 (const int) -0:11 move second child to first child ( temp float) -0:11 direct index ( out float ClipDistance) -0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance) -0:11 Constant: -0:11 2 (const int) -0:11 direct index ( temp float) -0:11 ClipRect: direct index for structure ( temp 4-component vector of float) -0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) -0:11 Constant: -0:11 1 (const int) -0:11 Constant: -0:11 2 (const int) -0:11 move second child to first child ( temp float) -0:11 direct index ( out float ClipDistance) -0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance) -0:11 Constant: -0:11 3 (const int) -0:11 direct index ( temp float) -0:11 ClipRect: direct index for structure ( temp 4-component vector of float) -0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) -0:11 Constant: -0:11 1 (const int) -0:11 Constant: -0:11 3 (const int) -0:? Linker Objects -0:? '@entryPointOutput.Position' ( out 4-component vector of float Position) -0:? 'v.Position' (layout( location=0) in 4-component vector of float) -0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance) - - -Linked vertex stage: - - -Shader version: 500 -0:? Sequence -0:11 Function Definition: @main(struct-VS_INPUT-vf41; ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) -0:11 Function Parameters: -0:11 'v' ( const (read only) structure{ temp 4-component vector of float Position}) -0:? Sequence -0:13 move second child to first child ( temp 4-component vector of float) -0:13 Position: direct index for structure ( temp 4-component vector of float) -0:13 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) -0:13 Constant: -0:13 0 (const int) -0:13 Constant: -0:13 0.000000 -0:13 0.000000 -0:13 0.000000 -0:13 0.000000 -0:15 move second child to first child ( temp float) -0:15 direct index ( temp float) -0:15 ClipRect: direct index for structure ( temp 4-component vector of float) -0:15 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) -0:15 Constant: -0:15 1 (const int) -0:15 Constant: -0:15 0 (const int) -0:15 Constant: -0:15 1.000000 -0:16 move second child to first child ( temp float) -0:16 direct index ( temp float) -0:16 ClipRect: direct index for structure ( temp 4-component vector of float) -0:16 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) -0:16 Constant: -0:16 1 (const int) -0:16 Constant: -0:16 1 (const int) -0:16 Constant: -0:16 2.000000 -0:17 move second child to first child ( temp float) -0:17 direct index ( temp float) -0:17 ClipRect: direct index for structure ( temp 4-component vector of float) -0:17 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) -0:17 Constant: -0:17 1 (const int) -0:17 Constant: -0:17 2 (const int) -0:17 Constant: -0:17 3.000000 -0:18 move second child to first child ( temp float) -0:18 direct index ( temp float) -0:18 ClipRect: direct index for structure ( temp 4-component vector of float) -0:18 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) -0:18 Constant: -0:18 1 (const int) -0:18 Constant: -0:18 3 (const int) -0:18 Constant: -0:18 4.000000 -0:20 Branch: Return with expression -0:20 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) -0:11 Function Definition: main( ( temp void) -0:11 Function Parameters: -0:? Sequence -0:11 Sequence -0:11 move second child to first child ( temp 4-component vector of float) -0:11 Position: direct index for structure ( temp 4-component vector of float) -0:? 'v' ( temp structure{ temp 4-component vector of float Position}) -0:11 Constant: -0:11 0 (const int) -0:? 'v.Position' (layout( location=0) in 4-component vector of float) -0:11 Sequence -0:11 move second child to first child ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) -0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) -0:11 Function Call: @main(struct-VS_INPUT-vf41; ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) -0:? 'v' ( temp structure{ temp 4-component vector of float Position}) -0:11 move second child to first child ( temp 4-component vector of float) -0:? '@entryPointOutput.Position' ( out 4-component vector of float Position) -0:11 Position: direct index for structure ( temp 4-component vector of float) -0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) -0:11 Constant: -0:11 0 (const int) -0:? Sequence -0:11 move second child to first child ( temp float) -0:11 direct index ( out float ClipDistance) -0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance) -0:11 Constant: -0:11 0 (const int) -0:11 direct index ( temp float) -0:11 ClipRect: direct index for structure ( temp 4-component vector of float) -0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) -0:11 Constant: -0:11 1 (const int) -0:11 Constant: -0:11 0 (const int) -0:11 move second child to first child ( temp float) -0:11 direct index ( out float ClipDistance) -0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance) -0:11 Constant: -0:11 1 (const int) -0:11 direct index ( temp float) -0:11 ClipRect: direct index for structure ( temp 4-component vector of float) -0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) -0:11 Constant: -0:11 1 (const int) -0:11 Constant: -0:11 1 (const int) -0:11 move second child to first child ( temp float) -0:11 direct index ( out float ClipDistance) -0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance) -0:11 Constant: -0:11 2 (const int) -0:11 direct index ( temp float) -0:11 ClipRect: direct index for structure ( temp 4-component vector of float) -0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) -0:11 Constant: -0:11 1 (const int) -0:11 Constant: -0:11 2 (const int) -0:11 move second child to first child ( temp float) -0:11 direct index ( out float ClipDistance) -0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance) -0:11 Constant: -0:11 3 (const int) -0:11 direct index ( temp float) -0:11 ClipRect: direct index for structure ( temp 4-component vector of float) -0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) -0:11 Constant: -0:11 1 (const int) -0:11 Constant: -0:11 3 (const int) -0:? Linker Objects -0:? '@entryPointOutput.Position' ( out 4-component vector of float Position) -0:? 'v.Position' (layout( location=0) in 4-component vector of float) -0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance) - -// Module Version 10000 -// Generated by (magic number): 80008 -// Id's are bound by 72 - - Capability Shader - Capability ClipDistance - 1: ExtInstImport "GLSL.std.450" - MemoryModel Logical GLSL450 - EntryPoint Vertex 4 "main" 43 50 56 - Source HLSL 500 - Name 4 "main" - Name 8 "VS_INPUT" - MemberName 8(VS_INPUT) 0 "Position" - Name 9 "VS_OUTPUT" - MemberName 9(VS_OUTPUT) 0 "Position" - MemberName 9(VS_OUTPUT) 1 "ClipRect" - Name 12 "@main(struct-VS_INPUT-vf41;" - Name 11 "v" - Name 15 "Output" - Name 41 "v" - Name 43 "v.Position" - Name 46 "flattenTemp" - Name 50 "@entryPointOutput.Position" - Name 56 "@entryPointOutput.ClipRect" - Decorate 43(v.Position) Location 0 - Decorate 50(@entryPointOutput.Position) BuiltIn Position - Decorate 56(@entryPointOutput.ClipRect) BuiltIn ClipDistance - 2: TypeVoid - 3: TypeFunction 2 - 6: TypeFloat 32 - 7: TypeVector 6(float) 4 - 8(VS_INPUT): TypeStruct 7(fvec4) - 9(VS_OUTPUT): TypeStruct 7(fvec4) 7(fvec4) - 10: TypeFunction 9(VS_OUTPUT) 8(VS_INPUT) - 14: TypePointer Function 9(VS_OUTPUT) - 16: TypeInt 32 1 - 17: 16(int) Constant 0 - 18: 6(float) Constant 0 - 19: 7(fvec4) ConstantComposite 18 18 18 18 - 20: TypePointer Function 7(fvec4) - 22: 16(int) Constant 1 - 23: 6(float) Constant 1065353216 - 24: TypeInt 32 0 - 25: 24(int) Constant 0 - 26: TypePointer Function 6(float) - 28: 6(float) Constant 1073741824 - 29: 24(int) Constant 1 - 31: 6(float) Constant 1077936128 - 32: 24(int) Constant 2 - 34: 6(float) Constant 1082130432 - 35: 24(int) Constant 3 - 40: TypePointer Function 8(VS_INPUT) - 42: TypePointer Input 7(fvec4) - 43(v.Position): 42(ptr) Variable Input - 49: TypePointer Output 7(fvec4) -50(@entryPointOutput.Position): 49(ptr) Variable Output - 53: 24(int) Constant 4 - 54: TypeArray 6(float) 53 - 55: TypePointer Output 54 -56(@entryPointOutput.ClipRect): 55(ptr) Variable Output - 59: TypePointer Output 6(float) - 64: 16(int) Constant 2 - 68: 16(int) Constant 3 - 4(main): 2 Function None 3 - 5: Label - 41(v): 40(ptr) Variable Function - 46(flattenTemp): 14(ptr) Variable Function - 44: 7(fvec4) Load 43(v.Position) - 45: 20(ptr) AccessChain 41(v) 17 - Store 45 44 - 47: 8(VS_INPUT) Load 41(v) - 48:9(VS_OUTPUT) FunctionCall 12(@main(struct-VS_INPUT-vf41;) 47 - Store 46(flattenTemp) 48 - 51: 20(ptr) AccessChain 46(flattenTemp) 17 - 52: 7(fvec4) Load 51 - Store 50(@entryPointOutput.Position) 52 - 57: 26(ptr) AccessChain 46(flattenTemp) 22 25 - 58: 6(float) Load 57 - 60: 59(ptr) AccessChain 56(@entryPointOutput.ClipRect) 17 - Store 60 58 - 61: 26(ptr) AccessChain 46(flattenTemp) 22 29 - 62: 6(float) Load 61 - 63: 59(ptr) AccessChain 56(@entryPointOutput.ClipRect) 22 - Store 63 62 - 65: 26(ptr) AccessChain 46(flattenTemp) 22 32 - 66: 6(float) Load 65 - 67: 59(ptr) AccessChain 56(@entryPointOutput.ClipRect) 64 - Store 67 66 - 69: 26(ptr) AccessChain 46(flattenTemp) 22 35 - 70: 6(float) Load 69 - 71: 59(ptr) AccessChain 56(@entryPointOutput.ClipRect) 68 - Store 71 70 - Return - FunctionEnd -12(@main(struct-VS_INPUT-vf41;):9(VS_OUTPUT) Function None 10 - 11(v): 8(VS_INPUT) FunctionParameter - 13: Label - 15(Output): 14(ptr) Variable Function - 21: 20(ptr) AccessChain 15(Output) 17 - Store 21 19 - 27: 26(ptr) AccessChain 15(Output) 22 25 - Store 27 23 - 30: 26(ptr) AccessChain 15(Output) 22 29 - Store 30 28 - 33: 26(ptr) AccessChain 15(Output) 22 32 - Store 33 31 - 36: 26(ptr) AccessChain 15(Output) 22 35 - Store 36 34 - 37:9(VS_OUTPUT) Load 15(Output) - ReturnValue 37 - FunctionEnd |