diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-4.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-4.frag.out | 262 |
1 files changed, 0 insertions, 262 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-4.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-4.frag.out deleted file mode 100644 index 8a46b157d13..00000000000 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-4.frag.out +++ /dev/null @@ -1,262 +0,0 @@ -hlsl.clipdistance-4.frag -Shader version: 500 -gl_FragCoord origin is upper left -0:? Sequence -0:7 Function Definition: @main(struct-VS_OUTPUT-vf4-vf41; ( temp 4-component vector of float) -0:7 Function Parameters: -0:7 'v' ( const (read only) structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) -0:? Sequence -0:8 Branch: Return with expression -0:8 add ( temp 4-component vector of float) -0:8 Position: direct index for structure ( temp 4-component vector of float) -0:8 'v' ( const (read only) structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) -0:8 Constant: -0:8 0 (const int) -0:8 ClipRect: direct index for structure ( temp 4-component vector of float) -0:8 'v' ( const (read only) structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) -0:8 Constant: -0:8 1 (const int) -0:7 Function Definition: main( ( temp void) -0:7 Function Parameters: -0:? Sequence -0:7 Sequence -0:7 move second child to first child ( temp 4-component vector of float) -0:7 Position: direct index for structure ( temp 4-component vector of float) -0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) -0:7 Constant: -0:7 0 (const int) -0:? 'v.Position' ( in 4-component vector of float FragCoord) -0:? Sequence -0:7 move second child to first child ( temp float) -0:7 direct index ( temp float) -0:7 ClipRect: direct index for structure ( temp 4-component vector of float) -0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) -0:7 Constant: -0:7 1 (const int) -0:7 Constant: -0:7 0 (const int) -0:7 direct index ( in float ClipDistance) -0:? 'v.ClipRect' ( in 4-element array of float ClipDistance) -0:7 Constant: -0:7 0 (const int) -0:7 move second child to first child ( temp float) -0:7 direct index ( temp float) -0:7 ClipRect: direct index for structure ( temp 4-component vector of float) -0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) -0:7 Constant: -0:7 1 (const int) -0:7 Constant: -0:7 1 (const int) -0:7 direct index ( in float ClipDistance) -0:? 'v.ClipRect' ( in 4-element array of float ClipDistance) -0:7 Constant: -0:7 1 (const int) -0:7 move second child to first child ( temp float) -0:7 direct index ( temp float) -0:7 ClipRect: direct index for structure ( temp 4-component vector of float) -0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) -0:7 Constant: -0:7 1 (const int) -0:7 Constant: -0:7 2 (const int) -0:7 direct index ( in float ClipDistance) -0:? 'v.ClipRect' ( in 4-element array of float ClipDistance) -0:7 Constant: -0:7 2 (const int) -0:7 move second child to first child ( temp float) -0:7 direct index ( temp float) -0:7 ClipRect: direct index for structure ( temp 4-component vector of float) -0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) -0:7 Constant: -0:7 1 (const int) -0:7 Constant: -0:7 3 (const int) -0:7 direct index ( in float ClipDistance) -0:? 'v.ClipRect' ( in 4-element array of float ClipDistance) -0:7 Constant: -0:7 3 (const int) -0:7 move second child to first child ( temp 4-component vector of float) -0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) -0:7 Function Call: @main(struct-VS_OUTPUT-vf4-vf41; ( temp 4-component vector of float) -0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) -0:? Linker Objects -0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) -0:? 'v.Position' ( in 4-component vector of float FragCoord) -0:? 'v.ClipRect' ( in 4-element array of float ClipDistance) - - -Linked fragment stage: - - -Shader version: 500 -gl_FragCoord origin is upper left -0:? Sequence -0:7 Function Definition: @main(struct-VS_OUTPUT-vf4-vf41; ( temp 4-component vector of float) -0:7 Function Parameters: -0:7 'v' ( const (read only) structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) -0:? Sequence -0:8 Branch: Return with expression -0:8 add ( temp 4-component vector of float) -0:8 Position: direct index for structure ( temp 4-component vector of float) -0:8 'v' ( const (read only) structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) -0:8 Constant: -0:8 0 (const int) -0:8 ClipRect: direct index for structure ( temp 4-component vector of float) -0:8 'v' ( const (read only) structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) -0:8 Constant: -0:8 1 (const int) -0:7 Function Definition: main( ( temp void) -0:7 Function Parameters: -0:? Sequence -0:7 Sequence -0:7 move second child to first child ( temp 4-component vector of float) -0:7 Position: direct index for structure ( temp 4-component vector of float) -0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) -0:7 Constant: -0:7 0 (const int) -0:? 'v.Position' ( in 4-component vector of float FragCoord) -0:? Sequence -0:7 move second child to first child ( temp float) -0:7 direct index ( temp float) -0:7 ClipRect: direct index for structure ( temp 4-component vector of float) -0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) -0:7 Constant: -0:7 1 (const int) -0:7 Constant: -0:7 0 (const int) -0:7 direct index ( in float ClipDistance) -0:? 'v.ClipRect' ( in 4-element array of float ClipDistance) -0:7 Constant: -0:7 0 (const int) -0:7 move second child to first child ( temp float) -0:7 direct index ( temp float) -0:7 ClipRect: direct index for structure ( temp 4-component vector of float) -0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) -0:7 Constant: -0:7 1 (const int) -0:7 Constant: -0:7 1 (const int) -0:7 direct index ( in float ClipDistance) -0:? 'v.ClipRect' ( in 4-element array of float ClipDistance) -0:7 Constant: -0:7 1 (const int) -0:7 move second child to first child ( temp float) -0:7 direct index ( temp float) -0:7 ClipRect: direct index for structure ( temp 4-component vector of float) -0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) -0:7 Constant: -0:7 1 (const int) -0:7 Constant: -0:7 2 (const int) -0:7 direct index ( in float ClipDistance) -0:? 'v.ClipRect' ( in 4-element array of float ClipDistance) -0:7 Constant: -0:7 2 (const int) -0:7 move second child to first child ( temp float) -0:7 direct index ( temp float) -0:7 ClipRect: direct index for structure ( temp 4-component vector of float) -0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) -0:7 Constant: -0:7 1 (const int) -0:7 Constant: -0:7 3 (const int) -0:7 direct index ( in float ClipDistance) -0:? 'v.ClipRect' ( in 4-element array of float ClipDistance) -0:7 Constant: -0:7 3 (const int) -0:7 move second child to first child ( temp 4-component vector of float) -0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) -0:7 Function Call: @main(struct-VS_OUTPUT-vf4-vf41; ( temp 4-component vector of float) -0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) -0:? Linker Objects -0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) -0:? 'v.Position' ( in 4-component vector of float FragCoord) -0:? 'v.ClipRect' ( in 4-element array of float ClipDistance) - -// Module Version 10000 -// Generated by (magic number): 80008 -// Id's are bound by 57 - - Capability Shader - Capability ClipDistance - 1: ExtInstImport "GLSL.std.450" - MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 24 32 54 - ExecutionMode 4 OriginUpperLeft - Source HLSL 500 - Name 4 "main" - Name 8 "VS_OUTPUT" - MemberName 8(VS_OUTPUT) 0 "Position" - MemberName 8(VS_OUTPUT) 1 "ClipRect" - Name 11 "@main(struct-VS_OUTPUT-vf4-vf41;" - Name 10 "v" - Name 22 "v" - Name 24 "v.Position" - Name 32 "v.ClipRect" - Name 54 "@entryPointOutput" - Decorate 24(v.Position) BuiltIn FragCoord - Decorate 32(v.ClipRect) BuiltIn ClipDistance - Decorate 54(@entryPointOutput) Location 0 - 2: TypeVoid - 3: TypeFunction 2 - 6: TypeFloat 32 - 7: TypeVector 6(float) 4 - 8(VS_OUTPUT): TypeStruct 7(fvec4) 7(fvec4) - 9: TypeFunction 7(fvec4) 8(VS_OUTPUT) - 13: TypeInt 32 1 - 14: 13(int) Constant 0 - 16: 13(int) Constant 1 - 21: TypePointer Function 8(VS_OUTPUT) - 23: TypePointer Input 7(fvec4) - 24(v.Position): 23(ptr) Variable Input - 26: TypePointer Function 7(fvec4) - 28: TypeInt 32 0 - 29: 28(int) Constant 4 - 30: TypeArray 6(float) 29 - 31: TypePointer Input 30 - 32(v.ClipRect): 31(ptr) Variable Input - 33: TypePointer Input 6(float) - 36: 28(int) Constant 0 - 37: TypePointer Function 6(float) - 41: 28(int) Constant 1 - 43: 13(int) Constant 2 - 46: 28(int) Constant 2 - 48: 13(int) Constant 3 - 51: 28(int) Constant 3 - 53: TypePointer Output 7(fvec4) -54(@entryPointOutput): 53(ptr) Variable Output - 4(main): 2 Function None 3 - 5: Label - 22(v): 21(ptr) Variable Function - 25: 7(fvec4) Load 24(v.Position) - 27: 26(ptr) AccessChain 22(v) 14 - Store 27 25 - 34: 33(ptr) AccessChain 32(v.ClipRect) 14 - 35: 6(float) Load 34 - 38: 37(ptr) AccessChain 22(v) 16 36 - Store 38 35 - 39: 33(ptr) AccessChain 32(v.ClipRect) 16 - 40: 6(float) Load 39 - 42: 37(ptr) AccessChain 22(v) 16 41 - Store 42 40 - 44: 33(ptr) AccessChain 32(v.ClipRect) 43 - 45: 6(float) Load 44 - 47: 37(ptr) AccessChain 22(v) 16 46 - Store 47 45 - 49: 33(ptr) AccessChain 32(v.ClipRect) 48 - 50: 6(float) Load 49 - 52: 37(ptr) AccessChain 22(v) 16 51 - Store 52 50 - 55:8(VS_OUTPUT) Load 22(v) - 56: 7(fvec4) FunctionCall 11(@main(struct-VS_OUTPUT-vf4-vf41;) 55 - Store 54(@entryPointOutput) 56 - Return - FunctionEnd -11(@main(struct-VS_OUTPUT-vf4-vf41;): 7(fvec4) Function None 9 - 10(v):8(VS_OUTPUT) FunctionParameter - 12: Label - 15: 7(fvec4) CompositeExtract 10(v) 0 - 17: 7(fvec4) CompositeExtract 10(v) 1 - 18: 7(fvec4) FAdd 15 17 - ReturnValue 18 - FunctionEnd |