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-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-4.frag.out262
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diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-4.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-4.frag.out
deleted file mode 100644
index 8a46b157d13..00000000000
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-4.frag.out
+++ /dev/null
@@ -1,262 +0,0 @@
-hlsl.clipdistance-4.frag
-Shader version: 500
-gl_FragCoord origin is upper left
-0:? Sequence
-0:7 Function Definition: @main(struct-VS_OUTPUT-vf4-vf41; ( temp 4-component vector of float)
-0:7 Function Parameters:
-0:7 'v' ( const (read only) structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
-0:? Sequence
-0:8 Branch: Return with expression
-0:8 add ( temp 4-component vector of float)
-0:8 Position: direct index for structure ( temp 4-component vector of float)
-0:8 'v' ( const (read only) structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
-0:8 Constant:
-0:8 0 (const int)
-0:8 ClipRect: direct index for structure ( temp 4-component vector of float)
-0:8 'v' ( const (read only) structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
-0:8 Constant:
-0:8 1 (const int)
-0:7 Function Definition: main( ( temp void)
-0:7 Function Parameters:
-0:? Sequence
-0:7 Sequence
-0:7 move second child to first child ( temp 4-component vector of float)
-0:7 Position: direct index for structure ( temp 4-component vector of float)
-0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
-0:7 Constant:
-0:7 0 (const int)
-0:? 'v.Position' ( in 4-component vector of float FragCoord)
-0:? Sequence
-0:7 move second child to first child ( temp float)
-0:7 direct index ( temp float)
-0:7 ClipRect: direct index for structure ( temp 4-component vector of float)
-0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
-0:7 Constant:
-0:7 1 (const int)
-0:7 Constant:
-0:7 0 (const int)
-0:7 direct index ( in float ClipDistance)
-0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
-0:7 Constant:
-0:7 0 (const int)
-0:7 move second child to first child ( temp float)
-0:7 direct index ( temp float)
-0:7 ClipRect: direct index for structure ( temp 4-component vector of float)
-0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
-0:7 Constant:
-0:7 1 (const int)
-0:7 Constant:
-0:7 1 (const int)
-0:7 direct index ( in float ClipDistance)
-0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
-0:7 Constant:
-0:7 1 (const int)
-0:7 move second child to first child ( temp float)
-0:7 direct index ( temp float)
-0:7 ClipRect: direct index for structure ( temp 4-component vector of float)
-0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
-0:7 Constant:
-0:7 1 (const int)
-0:7 Constant:
-0:7 2 (const int)
-0:7 direct index ( in float ClipDistance)
-0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
-0:7 Constant:
-0:7 2 (const int)
-0:7 move second child to first child ( temp float)
-0:7 direct index ( temp float)
-0:7 ClipRect: direct index for structure ( temp 4-component vector of float)
-0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
-0:7 Constant:
-0:7 1 (const int)
-0:7 Constant:
-0:7 3 (const int)
-0:7 direct index ( in float ClipDistance)
-0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
-0:7 Constant:
-0:7 3 (const int)
-0:7 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-0:7 Function Call: @main(struct-VS_OUTPUT-vf4-vf41; ( temp 4-component vector of float)
-0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
-0:? Linker Objects
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-0:? 'v.Position' ( in 4-component vector of float FragCoord)
-0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
-
-
-Linked fragment stage:
-
-
-Shader version: 500
-gl_FragCoord origin is upper left
-0:? Sequence
-0:7 Function Definition: @main(struct-VS_OUTPUT-vf4-vf41; ( temp 4-component vector of float)
-0:7 Function Parameters:
-0:7 'v' ( const (read only) structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
-0:? Sequence
-0:8 Branch: Return with expression
-0:8 add ( temp 4-component vector of float)
-0:8 Position: direct index for structure ( temp 4-component vector of float)
-0:8 'v' ( const (read only) structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
-0:8 Constant:
-0:8 0 (const int)
-0:8 ClipRect: direct index for structure ( temp 4-component vector of float)
-0:8 'v' ( const (read only) structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
-0:8 Constant:
-0:8 1 (const int)
-0:7 Function Definition: main( ( temp void)
-0:7 Function Parameters:
-0:? Sequence
-0:7 Sequence
-0:7 move second child to first child ( temp 4-component vector of float)
-0:7 Position: direct index for structure ( temp 4-component vector of float)
-0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
-0:7 Constant:
-0:7 0 (const int)
-0:? 'v.Position' ( in 4-component vector of float FragCoord)
-0:? Sequence
-0:7 move second child to first child ( temp float)
-0:7 direct index ( temp float)
-0:7 ClipRect: direct index for structure ( temp 4-component vector of float)
-0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
-0:7 Constant:
-0:7 1 (const int)
-0:7 Constant:
-0:7 0 (const int)
-0:7 direct index ( in float ClipDistance)
-0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
-0:7 Constant:
-0:7 0 (const int)
-0:7 move second child to first child ( temp float)
-0:7 direct index ( temp float)
-0:7 ClipRect: direct index for structure ( temp 4-component vector of float)
-0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
-0:7 Constant:
-0:7 1 (const int)
-0:7 Constant:
-0:7 1 (const int)
-0:7 direct index ( in float ClipDistance)
-0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
-0:7 Constant:
-0:7 1 (const int)
-0:7 move second child to first child ( temp float)
-0:7 direct index ( temp float)
-0:7 ClipRect: direct index for structure ( temp 4-component vector of float)
-0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
-0:7 Constant:
-0:7 1 (const int)
-0:7 Constant:
-0:7 2 (const int)
-0:7 direct index ( in float ClipDistance)
-0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
-0:7 Constant:
-0:7 2 (const int)
-0:7 move second child to first child ( temp float)
-0:7 direct index ( temp float)
-0:7 ClipRect: direct index for structure ( temp 4-component vector of float)
-0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
-0:7 Constant:
-0:7 1 (const int)
-0:7 Constant:
-0:7 3 (const int)
-0:7 direct index ( in float ClipDistance)
-0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
-0:7 Constant:
-0:7 3 (const int)
-0:7 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-0:7 Function Call: @main(struct-VS_OUTPUT-vf4-vf41; ( temp 4-component vector of float)
-0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
-0:? Linker Objects
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-0:? 'v.Position' ( in 4-component vector of float FragCoord)
-0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
-
-// Module Version 10000
-// Generated by (magic number): 80008
-// Id's are bound by 57
-
- Capability Shader
- Capability ClipDistance
- 1: ExtInstImport "GLSL.std.450"
- MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 24 32 54
- ExecutionMode 4 OriginUpperLeft
- Source HLSL 500
- Name 4 "main"
- Name 8 "VS_OUTPUT"
- MemberName 8(VS_OUTPUT) 0 "Position"
- MemberName 8(VS_OUTPUT) 1 "ClipRect"
- Name 11 "@main(struct-VS_OUTPUT-vf4-vf41;"
- Name 10 "v"
- Name 22 "v"
- Name 24 "v.Position"
- Name 32 "v.ClipRect"
- Name 54 "@entryPointOutput"
- Decorate 24(v.Position) BuiltIn FragCoord
- Decorate 32(v.ClipRect) BuiltIn ClipDistance
- Decorate 54(@entryPointOutput) Location 0
- 2: TypeVoid
- 3: TypeFunction 2
- 6: TypeFloat 32
- 7: TypeVector 6(float) 4
- 8(VS_OUTPUT): TypeStruct 7(fvec4) 7(fvec4)
- 9: TypeFunction 7(fvec4) 8(VS_OUTPUT)
- 13: TypeInt 32 1
- 14: 13(int) Constant 0
- 16: 13(int) Constant 1
- 21: TypePointer Function 8(VS_OUTPUT)
- 23: TypePointer Input 7(fvec4)
- 24(v.Position): 23(ptr) Variable Input
- 26: TypePointer Function 7(fvec4)
- 28: TypeInt 32 0
- 29: 28(int) Constant 4
- 30: TypeArray 6(float) 29
- 31: TypePointer Input 30
- 32(v.ClipRect): 31(ptr) Variable Input
- 33: TypePointer Input 6(float)
- 36: 28(int) Constant 0
- 37: TypePointer Function 6(float)
- 41: 28(int) Constant 1
- 43: 13(int) Constant 2
- 46: 28(int) Constant 2
- 48: 13(int) Constant 3
- 51: 28(int) Constant 3
- 53: TypePointer Output 7(fvec4)
-54(@entryPointOutput): 53(ptr) Variable Output
- 4(main): 2 Function None 3
- 5: Label
- 22(v): 21(ptr) Variable Function
- 25: 7(fvec4) Load 24(v.Position)
- 27: 26(ptr) AccessChain 22(v) 14
- Store 27 25
- 34: 33(ptr) AccessChain 32(v.ClipRect) 14
- 35: 6(float) Load 34
- 38: 37(ptr) AccessChain 22(v) 16 36
- Store 38 35
- 39: 33(ptr) AccessChain 32(v.ClipRect) 16
- 40: 6(float) Load 39
- 42: 37(ptr) AccessChain 22(v) 16 41
- Store 42 40
- 44: 33(ptr) AccessChain 32(v.ClipRect) 43
- 45: 6(float) Load 44
- 47: 37(ptr) AccessChain 22(v) 16 46
- Store 47 45
- 49: 33(ptr) AccessChain 32(v.ClipRect) 48
- 50: 6(float) Load 49
- 52: 37(ptr) AccessChain 22(v) 16 51
- Store 52 50
- 55:8(VS_OUTPUT) Load 22(v)
- 56: 7(fvec4) FunctionCall 11(@main(struct-VS_OUTPUT-vf4-vf41;) 55
- Store 54(@entryPointOutput) 56
- Return
- FunctionEnd
-11(@main(struct-VS_OUTPUT-vf4-vf41;): 7(fvec4) Function None 9
- 10(v):8(VS_OUTPUT) FunctionParameter
- 12: Label
- 15: 7(fvec4) CompositeExtract 10(v) 0
- 17: 7(fvec4) CompositeExtract 10(v) 1
- 18: 7(fvec4) FAdd 15 17
- ReturnValue 18
- FunctionEnd