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diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-1.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-1.frag.out
deleted file mode 100644
index 4382505250b..00000000000
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-1.frag.out
+++ /dev/null
@@ -1,190 +0,0 @@
-hlsl.clipdistance-1.frag
-Shader version: 500
-gl_FragCoord origin is upper left
-0:? Sequence
-0:4 Function Definition: @main(vf4;f1;f1; ( temp 4-component vector of float)
-0:4 Function Parameters:
-0:4 'pos' ( in 4-component vector of float)
-0:4 'clip' ( in float)
-0:4 'cull' ( in float)
-0:? Sequence
-0:5 Branch: Return with expression
-0:5 add ( temp 4-component vector of float)
-0:5 add ( temp 4-component vector of float)
-0:5 'pos' ( in 4-component vector of float)
-0:5 'clip' ( in float)
-0:5 'cull' ( in float)
-0:4 Function Definition: main( ( temp void)
-0:4 Function Parameters:
-0:? Sequence
-0:4 move second child to first child ( temp 4-component vector of float)
-0:? 'pos' ( temp 4-component vector of float)
-0:? 'pos' ( in 4-component vector of float FragCoord)
-0:? Sequence
-0:4 move second child to first child ( temp float)
-0:? 'clip' ( temp float)
-0:4 direct index ( in float ClipDistance)
-0:? 'clip' ( in 1-element array of float ClipDistance)
-0:4 Constant:
-0:4 0 (const int)
-0:? Sequence
-0:4 move second child to first child ( temp float)
-0:? 'cull' ( temp float)
-0:4 direct index ( in float CullDistance)
-0:? 'cull' ( in 1-element array of float CullDistance)
-0:4 Constant:
-0:4 0 (const int)
-0:4 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-0:4 Function Call: @main(vf4;f1;f1; ( temp 4-component vector of float)
-0:? 'pos' ( temp 4-component vector of float)
-0:? 'clip' ( temp float)
-0:? 'cull' ( temp float)
-0:? Linker Objects
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-0:? 'pos' ( in 4-component vector of float FragCoord)
-0:? 'clip' ( in 1-element array of float ClipDistance)
-0:? 'cull' ( in 1-element array of float CullDistance)
-
-
-Linked fragment stage:
-
-
-Shader version: 500
-gl_FragCoord origin is upper left
-0:? Sequence
-0:4 Function Definition: @main(vf4;f1;f1; ( temp 4-component vector of float)
-0:4 Function Parameters:
-0:4 'pos' ( in 4-component vector of float)
-0:4 'clip' ( in float)
-0:4 'cull' ( in float)
-0:? Sequence
-0:5 Branch: Return with expression
-0:5 add ( temp 4-component vector of float)
-0:5 add ( temp 4-component vector of float)
-0:5 'pos' ( in 4-component vector of float)
-0:5 'clip' ( in float)
-0:5 'cull' ( in float)
-0:4 Function Definition: main( ( temp void)
-0:4 Function Parameters:
-0:? Sequence
-0:4 move second child to first child ( temp 4-component vector of float)
-0:? 'pos' ( temp 4-component vector of float)
-0:? 'pos' ( in 4-component vector of float FragCoord)
-0:? Sequence
-0:4 move second child to first child ( temp float)
-0:? 'clip' ( temp float)
-0:4 direct index ( in float ClipDistance)
-0:? 'clip' ( in 1-element array of float ClipDistance)
-0:4 Constant:
-0:4 0 (const int)
-0:? Sequence
-0:4 move second child to first child ( temp float)
-0:? 'cull' ( temp float)
-0:4 direct index ( in float CullDistance)
-0:? 'cull' ( in 1-element array of float CullDistance)
-0:4 Constant:
-0:4 0 (const int)
-0:4 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-0:4 Function Call: @main(vf4;f1;f1; ( temp 4-component vector of float)
-0:? 'pos' ( temp 4-component vector of float)
-0:? 'clip' ( temp float)
-0:? 'cull' ( temp float)
-0:? Linker Objects
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-0:? 'pos' ( in 4-component vector of float FragCoord)
-0:? 'clip' ( in 1-element array of float ClipDistance)
-0:? 'cull' ( in 1-element array of float CullDistance)
-
-// Module Version 10000
-// Generated by (magic number): 80008
-// Id's are bound by 53
-
- Capability Shader
- Capability ClipDistance
- Capability CullDistance
- 1: ExtInstImport "GLSL.std.450"
- MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 27 34 41 45
- ExecutionMode 4 OriginUpperLeft
- Source HLSL 500
- Name 4 "main"
- Name 14 "@main(vf4;f1;f1;"
- Name 11 "pos"
- Name 12 "clip"
- Name 13 "cull"
- Name 25 "pos"
- Name 27 "pos"
- Name 29 "clip"
- Name 34 "clip"
- Name 40 "cull"
- Name 41 "cull"
- Name 45 "@entryPointOutput"
- Name 46 "param"
- Name 48 "param"
- Name 50 "param"
- Decorate 27(pos) BuiltIn FragCoord
- Decorate 34(clip) BuiltIn ClipDistance
- Decorate 41(cull) BuiltIn CullDistance
- Decorate 45(@entryPointOutput) Location 0
- 2: TypeVoid
- 3: TypeFunction 2
- 6: TypeFloat 32
- 7: TypeVector 6(float) 4
- 8: TypePointer Function 7(fvec4)
- 9: TypePointer Function 6(float)
- 10: TypeFunction 7(fvec4) 8(ptr) 9(ptr) 9(ptr)
- 26: TypePointer Input 7(fvec4)
- 27(pos): 26(ptr) Variable Input
- 30: TypeInt 32 0
- 31: 30(int) Constant 1
- 32: TypeArray 6(float) 31
- 33: TypePointer Input 32
- 34(clip): 33(ptr) Variable Input
- 35: TypeInt 32 1
- 36: 35(int) Constant 0
- 37: TypePointer Input 6(float)
- 41(cull): 33(ptr) Variable Input
- 44: TypePointer Output 7(fvec4)
-45(@entryPointOutput): 44(ptr) Variable Output
- 4(main): 2 Function None 3
- 5: Label
- 25(pos): 8(ptr) Variable Function
- 29(clip): 9(ptr) Variable Function
- 40(cull): 9(ptr) Variable Function
- 46(param): 8(ptr) Variable Function
- 48(param): 9(ptr) Variable Function
- 50(param): 9(ptr) Variable Function
- 28: 7(fvec4) Load 27(pos)
- Store 25(pos) 28
- 38: 37(ptr) AccessChain 34(clip) 36
- 39: 6(float) Load 38
- Store 29(clip) 39
- 42: 37(ptr) AccessChain 41(cull) 36
- 43: 6(float) Load 42
- Store 40(cull) 43
- 47: 7(fvec4) Load 25(pos)
- Store 46(param) 47
- 49: 6(float) Load 29(clip)
- Store 48(param) 49
- 51: 6(float) Load 40(cull)
- Store 50(param) 51
- 52: 7(fvec4) FunctionCall 14(@main(vf4;f1;f1;) 46(param) 48(param) 50(param)
- Store 45(@entryPointOutput) 52
- Return
- FunctionEnd
-14(@main(vf4;f1;f1;): 7(fvec4) Function None 10
- 11(pos): 8(ptr) FunctionParameter
- 12(clip): 9(ptr) FunctionParameter
- 13(cull): 9(ptr) FunctionParameter
- 15: Label
- 16: 7(fvec4) Load 11(pos)
- 17: 6(float) Load 12(clip)
- 18: 7(fvec4) CompositeConstruct 17 17 17 17
- 19: 7(fvec4) FAdd 16 18
- 20: 6(float) Load 13(cull)
- 21: 7(fvec4) CompositeConstruct 20 20 20 20
- 22: 7(fvec4) FAdd 19 21
- ReturnValue 22
- FunctionEnd