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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.charLit.vert.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.charLit.vert.out233
1 files changed, 0 insertions, 233 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.charLit.vert.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.charLit.vert.out
deleted file mode 100644
index 4846f8f22c0..00000000000
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.charLit.vert.out
+++ /dev/null
@@ -1,233 +0,0 @@
-hlsl.charLit.vert
-Shader version: 500
-0:? Sequence
-0:2 Function Definition: @main( ( temp 4-component vector of float)
-0:2 Function Parameters:
-0:? Sequence
-0:3 Sequence
-0:3 move second child to first child ( temp uint)
-0:3 'a1' ( temp uint)
-0:3 Constant:
-0:3 65 (const uint)
-0:4 Sequence
-0:4 move second child to first child ( temp int)
-0:4 'a2' ( temp int)
-0:4 Constant:
-0:4 48 (const int)
-0:6 Sequence
-0:6 move second child to first child ( temp int)
-0:6 'a3' ( temp int)
-0:6 Constant:
-0:6 7 (const int)
-0:7 add second child into first child ( temp int)
-0:7 'a3' ( temp int)
-0:7 Constant:
-0:7 8 (const int)
-0:8 add second child into first child ( temp int)
-0:8 'a3' ( temp int)
-0:8 Constant:
-0:8 9 (const int)
-0:9 add second child into first child ( temp int)
-0:9 'a3' ( temp int)
-0:9 Constant:
-0:9 10 (const int)
-0:10 add second child into first child ( temp int)
-0:10 'a3' ( temp int)
-0:10 Constant:
-0:10 11 (const int)
-0:11 add second child into first child ( temp int)
-0:11 'a3' ( temp int)
-0:11 Constant:
-0:11 12 (const int)
-0:12 add second child into first child ( temp int)
-0:12 'a3' ( temp int)
-0:12 Constant:
-0:12 13 (const int)
-0:14 Sequence
-0:14 move second child to first child ( temp int)
-0:14 'a10' ( temp int)
-0:14 Constant:
-0:14 99 (const int)
-0:16 Branch: Return with expression
-0:16 Construct vec4 ( temp 4-component vector of float)
-0:16 Convert uint to float ( temp float)
-0:16 add ( temp uint)
-0:16 add ( temp uint)
-0:16 add ( temp uint)
-0:16 'a1' ( temp uint)
-0:16 Convert int to uint ( temp uint)
-0:16 'a2' ( temp int)
-0:16 Convert int to uint ( temp uint)
-0:16 'a3' ( temp int)
-0:16 Convert int to uint ( temp uint)
-0:16 'a10' ( temp int)
-0:2 Function Definition: main( ( temp void)
-0:2 Function Parameters:
-0:? Sequence
-0:2 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput' ( out 4-component vector of float Position)
-0:2 Function Call: @main( ( temp 4-component vector of float)
-0:? Linker Objects
-0:? '@entryPointOutput' ( out 4-component vector of float Position)
-
-
-Linked vertex stage:
-
-
-Shader version: 500
-0:? Sequence
-0:2 Function Definition: @main( ( temp 4-component vector of float)
-0:2 Function Parameters:
-0:? Sequence
-0:3 Sequence
-0:3 move second child to first child ( temp uint)
-0:3 'a1' ( temp uint)
-0:3 Constant:
-0:3 65 (const uint)
-0:4 Sequence
-0:4 move second child to first child ( temp int)
-0:4 'a2' ( temp int)
-0:4 Constant:
-0:4 48 (const int)
-0:6 Sequence
-0:6 move second child to first child ( temp int)
-0:6 'a3' ( temp int)
-0:6 Constant:
-0:6 7 (const int)
-0:7 add second child into first child ( temp int)
-0:7 'a3' ( temp int)
-0:7 Constant:
-0:7 8 (const int)
-0:8 add second child into first child ( temp int)
-0:8 'a3' ( temp int)
-0:8 Constant:
-0:8 9 (const int)
-0:9 add second child into first child ( temp int)
-0:9 'a3' ( temp int)
-0:9 Constant:
-0:9 10 (const int)
-0:10 add second child into first child ( temp int)
-0:10 'a3' ( temp int)
-0:10 Constant:
-0:10 11 (const int)
-0:11 add second child into first child ( temp int)
-0:11 'a3' ( temp int)
-0:11 Constant:
-0:11 12 (const int)
-0:12 add second child into first child ( temp int)
-0:12 'a3' ( temp int)
-0:12 Constant:
-0:12 13 (const int)
-0:14 Sequence
-0:14 move second child to first child ( temp int)
-0:14 'a10' ( temp int)
-0:14 Constant:
-0:14 99 (const int)
-0:16 Branch: Return with expression
-0:16 Construct vec4 ( temp 4-component vector of float)
-0:16 Convert uint to float ( temp float)
-0:16 add ( temp uint)
-0:16 add ( temp uint)
-0:16 add ( temp uint)
-0:16 'a1' ( temp uint)
-0:16 Convert int to uint ( temp uint)
-0:16 'a2' ( temp int)
-0:16 Convert int to uint ( temp uint)
-0:16 'a3' ( temp int)
-0:16 Convert int to uint ( temp uint)
-0:16 'a10' ( temp int)
-0:2 Function Definition: main( ( temp void)
-0:2 Function Parameters:
-0:? Sequence
-0:2 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput' ( out 4-component vector of float Position)
-0:2 Function Call: @main( ( temp 4-component vector of float)
-0:? Linker Objects
-0:? '@entryPointOutput' ( out 4-component vector of float Position)
-
-// Module Version 10000
-// Generated by (magic number): 80008
-// Id's are bound by 58
-
- Capability Shader
- 1: ExtInstImport "GLSL.std.450"
- MemoryModel Logical GLSL450
- EntryPoint Vertex 4 "main" 56
- Source HLSL 500
- Name 4 "main"
- Name 9 "@main("
- Name 13 "a1"
- Name 17 "a2"
- Name 19 "a3"
- Name 39 "a10"
- Name 56 "@entryPointOutput"
- Decorate 56(@entryPointOutput) BuiltIn Position
- 2: TypeVoid
- 3: TypeFunction 2
- 6: TypeFloat 32
- 7: TypeVector 6(float) 4
- 8: TypeFunction 7(fvec4)
- 11: TypeInt 32 0
- 12: TypePointer Function 11(int)
- 14: 11(int) Constant 65
- 15: TypeInt 32 1
- 16: TypePointer Function 15(int)
- 18: 15(int) Constant 48
- 20: 15(int) Constant 7
- 21: 15(int) Constant 8
- 24: 15(int) Constant 9
- 27: 15(int) Constant 10
- 30: 15(int) Constant 11
- 33: 15(int) Constant 12
- 36: 15(int) Constant 13
- 40: 15(int) Constant 99
- 55: TypePointer Output 7(fvec4)
-56(@entryPointOutput): 55(ptr) Variable Output
- 4(main): 2 Function None 3
- 5: Label
- 57: 7(fvec4) FunctionCall 9(@main()
- Store 56(@entryPointOutput) 57
- Return
- FunctionEnd
- 9(@main(): 7(fvec4) Function None 8
- 10: Label
- 13(a1): 12(ptr) Variable Function
- 17(a2): 16(ptr) Variable Function
- 19(a3): 16(ptr) Variable Function
- 39(a10): 16(ptr) Variable Function
- Store 13(a1) 14
- Store 17(a2) 18
- Store 19(a3) 20
- 22: 15(int) Load 19(a3)
- 23: 15(int) IAdd 22 21
- Store 19(a3) 23
- 25: 15(int) Load 19(a3)
- 26: 15(int) IAdd 25 24
- Store 19(a3) 26
- 28: 15(int) Load 19(a3)
- 29: 15(int) IAdd 28 27
- Store 19(a3) 29
- 31: 15(int) Load 19(a3)
- 32: 15(int) IAdd 31 30
- Store 19(a3) 32
- 34: 15(int) Load 19(a3)
- 35: 15(int) IAdd 34 33
- Store 19(a3) 35
- 37: 15(int) Load 19(a3)
- 38: 15(int) IAdd 37 36
- Store 19(a3) 38
- Store 39(a10) 40
- 41: 11(int) Load 13(a1)
- 42: 15(int) Load 17(a2)
- 43: 11(int) Bitcast 42
- 44: 11(int) IAdd 41 43
- 45: 15(int) Load 19(a3)
- 46: 11(int) Bitcast 45
- 47: 11(int) IAdd 44 46
- 48: 15(int) Load 39(a10)
- 49: 11(int) Bitcast 48
- 50: 11(int) IAdd 47 49
- 51: 6(float) ConvertUToF 50
- 52: 7(fvec4) CompositeConstruct 51 51 51 51
- ReturnValue 52
- FunctionEnd