diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.charLit.vert.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.charLit.vert.out | 233 |
1 files changed, 0 insertions, 233 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.charLit.vert.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.charLit.vert.out deleted file mode 100644 index 4846f8f22c0..00000000000 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.charLit.vert.out +++ /dev/null @@ -1,233 +0,0 @@ -hlsl.charLit.vert -Shader version: 500 -0:? Sequence -0:2 Function Definition: @main( ( temp 4-component vector of float) -0:2 Function Parameters: -0:? Sequence -0:3 Sequence -0:3 move second child to first child ( temp uint) -0:3 'a1' ( temp uint) -0:3 Constant: -0:3 65 (const uint) -0:4 Sequence -0:4 move second child to first child ( temp int) -0:4 'a2' ( temp int) -0:4 Constant: -0:4 48 (const int) -0:6 Sequence -0:6 move second child to first child ( temp int) -0:6 'a3' ( temp int) -0:6 Constant: -0:6 7 (const int) -0:7 add second child into first child ( temp int) -0:7 'a3' ( temp int) -0:7 Constant: -0:7 8 (const int) -0:8 add second child into first child ( temp int) -0:8 'a3' ( temp int) -0:8 Constant: -0:8 9 (const int) -0:9 add second child into first child ( temp int) -0:9 'a3' ( temp int) -0:9 Constant: -0:9 10 (const int) -0:10 add second child into first child ( temp int) -0:10 'a3' ( temp int) -0:10 Constant: -0:10 11 (const int) -0:11 add second child into first child ( temp int) -0:11 'a3' ( temp int) -0:11 Constant: -0:11 12 (const int) -0:12 add second child into first child ( temp int) -0:12 'a3' ( temp int) -0:12 Constant: -0:12 13 (const int) -0:14 Sequence -0:14 move second child to first child ( temp int) -0:14 'a10' ( temp int) -0:14 Constant: -0:14 99 (const int) -0:16 Branch: Return with expression -0:16 Construct vec4 ( temp 4-component vector of float) -0:16 Convert uint to float ( temp float) -0:16 add ( temp uint) -0:16 add ( temp uint) -0:16 add ( temp uint) -0:16 'a1' ( temp uint) -0:16 Convert int to uint ( temp uint) -0:16 'a2' ( temp int) -0:16 Convert int to uint ( temp uint) -0:16 'a3' ( temp int) -0:16 Convert int to uint ( temp uint) -0:16 'a10' ( temp int) -0:2 Function Definition: main( ( temp void) -0:2 Function Parameters: -0:? Sequence -0:2 move second child to first child ( temp 4-component vector of float) -0:? '@entryPointOutput' ( out 4-component vector of float Position) -0:2 Function Call: @main( ( temp 4-component vector of float) -0:? Linker Objects -0:? '@entryPointOutput' ( out 4-component vector of float Position) - - -Linked vertex stage: - - -Shader version: 500 -0:? Sequence -0:2 Function Definition: @main( ( temp 4-component vector of float) -0:2 Function Parameters: -0:? Sequence -0:3 Sequence -0:3 move second child to first child ( temp uint) -0:3 'a1' ( temp uint) -0:3 Constant: -0:3 65 (const uint) -0:4 Sequence -0:4 move second child to first child ( temp int) -0:4 'a2' ( temp int) -0:4 Constant: -0:4 48 (const int) -0:6 Sequence -0:6 move second child to first child ( temp int) -0:6 'a3' ( temp int) -0:6 Constant: -0:6 7 (const int) -0:7 add second child into first child ( temp int) -0:7 'a3' ( temp int) -0:7 Constant: -0:7 8 (const int) -0:8 add second child into first child ( temp int) -0:8 'a3' ( temp int) -0:8 Constant: -0:8 9 (const int) -0:9 add second child into first child ( temp int) -0:9 'a3' ( temp int) -0:9 Constant: -0:9 10 (const int) -0:10 add second child into first child ( temp int) -0:10 'a3' ( temp int) -0:10 Constant: -0:10 11 (const int) -0:11 add second child into first child ( temp int) -0:11 'a3' ( temp int) -0:11 Constant: -0:11 12 (const int) -0:12 add second child into first child ( temp int) -0:12 'a3' ( temp int) -0:12 Constant: -0:12 13 (const int) -0:14 Sequence -0:14 move second child to first child ( temp int) -0:14 'a10' ( temp int) -0:14 Constant: -0:14 99 (const int) -0:16 Branch: Return with expression -0:16 Construct vec4 ( temp 4-component vector of float) -0:16 Convert uint to float ( temp float) -0:16 add ( temp uint) -0:16 add ( temp uint) -0:16 add ( temp uint) -0:16 'a1' ( temp uint) -0:16 Convert int to uint ( temp uint) -0:16 'a2' ( temp int) -0:16 Convert int to uint ( temp uint) -0:16 'a3' ( temp int) -0:16 Convert int to uint ( temp uint) -0:16 'a10' ( temp int) -0:2 Function Definition: main( ( temp void) -0:2 Function Parameters: -0:? Sequence -0:2 move second child to first child ( temp 4-component vector of float) -0:? '@entryPointOutput' ( out 4-component vector of float Position) -0:2 Function Call: @main( ( temp 4-component vector of float) -0:? Linker Objects -0:? '@entryPointOutput' ( out 4-component vector of float Position) - -// Module Version 10000 -// Generated by (magic number): 80008 -// Id's are bound by 58 - - Capability Shader - 1: ExtInstImport "GLSL.std.450" - MemoryModel Logical GLSL450 - EntryPoint Vertex 4 "main" 56 - Source HLSL 500 - Name 4 "main" - Name 9 "@main(" - Name 13 "a1" - Name 17 "a2" - Name 19 "a3" - Name 39 "a10" - Name 56 "@entryPointOutput" - Decorate 56(@entryPointOutput) BuiltIn Position - 2: TypeVoid - 3: TypeFunction 2 - 6: TypeFloat 32 - 7: TypeVector 6(float) 4 - 8: TypeFunction 7(fvec4) - 11: TypeInt 32 0 - 12: TypePointer Function 11(int) - 14: 11(int) Constant 65 - 15: TypeInt 32 1 - 16: TypePointer Function 15(int) - 18: 15(int) Constant 48 - 20: 15(int) Constant 7 - 21: 15(int) Constant 8 - 24: 15(int) Constant 9 - 27: 15(int) Constant 10 - 30: 15(int) Constant 11 - 33: 15(int) Constant 12 - 36: 15(int) Constant 13 - 40: 15(int) Constant 99 - 55: TypePointer Output 7(fvec4) -56(@entryPointOutput): 55(ptr) Variable Output - 4(main): 2 Function None 3 - 5: Label - 57: 7(fvec4) FunctionCall 9(@main() - Store 56(@entryPointOutput) 57 - Return - FunctionEnd - 9(@main(): 7(fvec4) Function None 8 - 10: Label - 13(a1): 12(ptr) Variable Function - 17(a2): 16(ptr) Variable Function - 19(a3): 16(ptr) Variable Function - 39(a10): 16(ptr) Variable Function - Store 13(a1) 14 - Store 17(a2) 18 - Store 19(a3) 20 - 22: 15(int) Load 19(a3) - 23: 15(int) IAdd 22 21 - Store 19(a3) 23 - 25: 15(int) Load 19(a3) - 26: 15(int) IAdd 25 24 - Store 19(a3) 26 - 28: 15(int) Load 19(a3) - 29: 15(int) IAdd 28 27 - Store 19(a3) 29 - 31: 15(int) Load 19(a3) - 32: 15(int) IAdd 31 30 - Store 19(a3) 32 - 34: 15(int) Load 19(a3) - 35: 15(int) IAdd 34 33 - Store 19(a3) 35 - 37: 15(int) Load 19(a3) - 38: 15(int) IAdd 37 36 - Store 19(a3) 38 - Store 39(a10) 40 - 41: 11(int) Load 13(a1) - 42: 15(int) Load 17(a2) - 43: 11(int) Bitcast 42 - 44: 11(int) IAdd 41 43 - 45: 15(int) Load 19(a3) - 46: 11(int) Bitcast 45 - 47: 11(int) IAdd 44 46 - 48: 15(int) Load 39(a10) - 49: 11(int) Bitcast 48 - 50: 11(int) IAdd 47 49 - 51: 6(float) ConvertUToF 50 - 52: 7(fvec4) CompositeConstruct 51 51 51 51 - ReturnValue 52 - FunctionEnd |