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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.cast.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.cast.frag.out127
1 files changed, 0 insertions, 127 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.cast.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.cast.frag.out
deleted file mode 100644
index aa657f376a7..00000000000
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.cast.frag.out
+++ /dev/null
@@ -1,127 +0,0 @@
-hlsl.cast.frag
-Shader version: 500
-gl_FragCoord origin is upper left
-0:? Sequence
-0:2 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
-0:2 Function Parameters:
-0:2 'input' ( in 4-component vector of float)
-0:? Sequence
-0:3 Branch: Return with expression
-0:3 add ( temp 4-component vector of float)
-0:3 add ( temp 4-component vector of float)
-0:3 'input' ( in 4-component vector of float)
-0:3 Convert int to float ( temp 4-component vector of float)
-0:3 Convert float to int ( temp 4-component vector of int)
-0:3 'input' ( in 4-component vector of float)
-0:3 Constant:
-0:3 1.198000
-0:3 1.198000
-0:3 1.198000
-0:3 1.198000
-0:2 Function Definition: PixelShaderFunction( ( temp void)
-0:2 Function Parameters:
-0:? Sequence
-0:2 move second child to first child ( temp 4-component vector of float)
-0:? 'input' ( temp 4-component vector of float)
-0:? 'input' (layout( location=0) in 4-component vector of float)
-0:2 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-0:2 Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
-0:? 'input' ( temp 4-component vector of float)
-0:? Linker Objects
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-0:? 'input' (layout( location=0) in 4-component vector of float)
-
-
-Linked fragment stage:
-
-
-Shader version: 500
-gl_FragCoord origin is upper left
-0:? Sequence
-0:2 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
-0:2 Function Parameters:
-0:2 'input' ( in 4-component vector of float)
-0:? Sequence
-0:3 Branch: Return with expression
-0:3 add ( temp 4-component vector of float)
-0:3 add ( temp 4-component vector of float)
-0:3 'input' ( in 4-component vector of float)
-0:3 Convert int to float ( temp 4-component vector of float)
-0:3 Convert float to int ( temp 4-component vector of int)
-0:3 'input' ( in 4-component vector of float)
-0:3 Constant:
-0:3 1.198000
-0:3 1.198000
-0:3 1.198000
-0:3 1.198000
-0:2 Function Definition: PixelShaderFunction( ( temp void)
-0:2 Function Parameters:
-0:? Sequence
-0:2 move second child to first child ( temp 4-component vector of float)
-0:? 'input' ( temp 4-component vector of float)
-0:? 'input' (layout( location=0) in 4-component vector of float)
-0:2 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-0:2 Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
-0:? 'input' ( temp 4-component vector of float)
-0:? Linker Objects
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-0:? 'input' (layout( location=0) in 4-component vector of float)
-
-// Module Version 10000
-// Generated by (magic number): 80008
-// Id's are bound by 34
-
- Capability Shader
- 1: ExtInstImport "GLSL.std.450"
- MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "PixelShaderFunction" 27 30
- ExecutionMode 4 OriginUpperLeft
- Source HLSL 500
- Name 4 "PixelShaderFunction"
- Name 11 "@PixelShaderFunction(vf4;"
- Name 10 "input"
- Name 25 "input"
- Name 27 "input"
- Name 30 "@entryPointOutput"
- Name 31 "param"
- Decorate 27(input) Location 0
- Decorate 30(@entryPointOutput) Location 0
- 2: TypeVoid
- 3: TypeFunction 2
- 6: TypeFloat 32
- 7: TypeVector 6(float) 4
- 8: TypePointer Function 7(fvec4)
- 9: TypeFunction 7(fvec4) 8(ptr)
- 15: TypeInt 32 1
- 16: TypeVector 15(int) 4
- 20: 6(float) Constant 1067014160
- 21: 7(fvec4) ConstantComposite 20 20 20 20
- 26: TypePointer Input 7(fvec4)
- 27(input): 26(ptr) Variable Input
- 29: TypePointer Output 7(fvec4)
-30(@entryPointOutput): 29(ptr) Variable Output
-4(PixelShaderFunction): 2 Function None 3
- 5: Label
- 25(input): 8(ptr) Variable Function
- 31(param): 8(ptr) Variable Function
- 28: 7(fvec4) Load 27(input)
- Store 25(input) 28
- 32: 7(fvec4) Load 25(input)
- Store 31(param) 32
- 33: 7(fvec4) FunctionCall 11(@PixelShaderFunction(vf4;) 31(param)
- Store 30(@entryPointOutput) 33
- Return
- FunctionEnd
-11(@PixelShaderFunction(vf4;): 7(fvec4) Function None 9
- 10(input): 8(ptr) FunctionParameter
- 12: Label
- 13: 7(fvec4) Load 10(input)
- 14: 7(fvec4) Load 10(input)
- 17: 16(ivec4) ConvertFToS 14
- 18: 7(fvec4) ConvertSToF 17
- 19: 7(fvec4) FAdd 13 18
- 22: 7(fvec4) FAdd 19 21
- ReturnValue 22
- FunctionEnd