diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.cast.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.cast.frag.out | 127 |
1 files changed, 0 insertions, 127 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.cast.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.cast.frag.out deleted file mode 100644 index aa657f376a7..00000000000 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.cast.frag.out +++ /dev/null @@ -1,127 +0,0 @@ -hlsl.cast.frag -Shader version: 500 -gl_FragCoord origin is upper left -0:? Sequence -0:2 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float) -0:2 Function Parameters: -0:2 'input' ( in 4-component vector of float) -0:? Sequence -0:3 Branch: Return with expression -0:3 add ( temp 4-component vector of float) -0:3 add ( temp 4-component vector of float) -0:3 'input' ( in 4-component vector of float) -0:3 Convert int to float ( temp 4-component vector of float) -0:3 Convert float to int ( temp 4-component vector of int) -0:3 'input' ( in 4-component vector of float) -0:3 Constant: -0:3 1.198000 -0:3 1.198000 -0:3 1.198000 -0:3 1.198000 -0:2 Function Definition: PixelShaderFunction( ( temp void) -0:2 Function Parameters: -0:? Sequence -0:2 move second child to first child ( temp 4-component vector of float) -0:? 'input' ( temp 4-component vector of float) -0:? 'input' (layout( location=0) in 4-component vector of float) -0:2 move second child to first child ( temp 4-component vector of float) -0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) -0:2 Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float) -0:? 'input' ( temp 4-component vector of float) -0:? Linker Objects -0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) -0:? 'input' (layout( location=0) in 4-component vector of float) - - -Linked fragment stage: - - -Shader version: 500 -gl_FragCoord origin is upper left -0:? Sequence -0:2 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float) -0:2 Function Parameters: -0:2 'input' ( in 4-component vector of float) -0:? Sequence -0:3 Branch: Return with expression -0:3 add ( temp 4-component vector of float) -0:3 add ( temp 4-component vector of float) -0:3 'input' ( in 4-component vector of float) -0:3 Convert int to float ( temp 4-component vector of float) -0:3 Convert float to int ( temp 4-component vector of int) -0:3 'input' ( in 4-component vector of float) -0:3 Constant: -0:3 1.198000 -0:3 1.198000 -0:3 1.198000 -0:3 1.198000 -0:2 Function Definition: PixelShaderFunction( ( temp void) -0:2 Function Parameters: -0:? Sequence -0:2 move second child to first child ( temp 4-component vector of float) -0:? 'input' ( temp 4-component vector of float) -0:? 'input' (layout( location=0) in 4-component vector of float) -0:2 move second child to first child ( temp 4-component vector of float) -0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) -0:2 Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float) -0:? 'input' ( temp 4-component vector of float) -0:? Linker Objects -0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) -0:? 'input' (layout( location=0) in 4-component vector of float) - -// Module Version 10000 -// Generated by (magic number): 80008 -// Id's are bound by 34 - - Capability Shader - 1: ExtInstImport "GLSL.std.450" - MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "PixelShaderFunction" 27 30 - ExecutionMode 4 OriginUpperLeft - Source HLSL 500 - Name 4 "PixelShaderFunction" - Name 11 "@PixelShaderFunction(vf4;" - Name 10 "input" - Name 25 "input" - Name 27 "input" - Name 30 "@entryPointOutput" - Name 31 "param" - Decorate 27(input) Location 0 - Decorate 30(@entryPointOutput) Location 0 - 2: TypeVoid - 3: TypeFunction 2 - 6: TypeFloat 32 - 7: TypeVector 6(float) 4 - 8: TypePointer Function 7(fvec4) - 9: TypeFunction 7(fvec4) 8(ptr) - 15: TypeInt 32 1 - 16: TypeVector 15(int) 4 - 20: 6(float) Constant 1067014160 - 21: 7(fvec4) ConstantComposite 20 20 20 20 - 26: TypePointer Input 7(fvec4) - 27(input): 26(ptr) Variable Input - 29: TypePointer Output 7(fvec4) -30(@entryPointOutput): 29(ptr) Variable Output -4(PixelShaderFunction): 2 Function None 3 - 5: Label - 25(input): 8(ptr) Variable Function - 31(param): 8(ptr) Variable Function - 28: 7(fvec4) Load 27(input) - Store 25(input) 28 - 32: 7(fvec4) Load 25(input) - Store 31(param) 32 - 33: 7(fvec4) FunctionCall 11(@PixelShaderFunction(vf4;) 31(param) - Store 30(@entryPointOutput) 33 - Return - FunctionEnd -11(@PixelShaderFunction(vf4;): 7(fvec4) Function None 9 - 10(input): 8(ptr) FunctionParameter - 12: Label - 13: 7(fvec4) Load 10(input) - 14: 7(fvec4) Load 10(input) - 17: 16(ivec4) ConvertFToS 14 - 18: 7(fvec4) ConvertSToF 17 - 19: 7(fvec4) FAdd 13 18 - 22: 7(fvec4) FAdd 19 21 - ReturnValue 22 - FunctionEnd |