diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.calculatelodunclamped.dx10.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.calculatelodunclamped.dx10.frag.out | 404 |
1 files changed, 208 insertions, 196 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.calculatelodunclamped.dx10.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.calculatelodunclamped.dx10.frag.out index 799dcc37fbd..4e2e8860064 100644 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.calculatelodunclamped.dx10.frag.out +++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.calculatelodunclamped.dx10.frag.out @@ -14,92 +14,92 @@ ERROR: 9 compilation errors. No code generated. Shader version: 450 gl_FragCoord origin is upper left ERROR: node is still EOpNull! -0:24 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:24 Function Parameters: 0:? Sequence 0:28 Sequence -0:28 move second child to first child (temp float) -0:28 'txval10' (temp float) -0:28 direct index (temp float) -0:? textureQueryLod (temp float) -0:28 Construct combined texture-sampler (temp sampler1DArray) -0:28 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray) -0:28 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:28 move second child to first child ( temp float) +0:28 'txval10' ( temp float) +0:28 direct index ( temp float) +0:? textureQueryLod ( temp float) +0:28 Construct combined texture-sampler ( temp sampler1DArray) +0:28 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray) +0:28 'g_sSamp' (layout( binding=0) uniform sampler) 0:28 Constant: 0:28 0.100000 0:28 Constant: 0:28 0 (const int) 0:29 Sequence -0:29 move second child to first child (temp float) -0:29 'txval11' (temp float) -0:29 direct index (temp float) -0:? textureQueryLod (temp float) -0:29 Construct combined texture-sampler (temp isampler1DArray) -0:29 'g_tTex1di4a' (uniform itexture1DArray) -0:29 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:29 move second child to first child ( temp float) +0:29 'txval11' ( temp float) +0:29 direct index ( temp float) +0:? textureQueryLod ( temp float) +0:29 Construct combined texture-sampler ( temp isampler1DArray) +0:29 'g_tTex1di4a' ( uniform itexture1DArray) +0:29 'g_sSamp' (layout( binding=0) uniform sampler) 0:29 Constant: 0:29 0.200000 0:29 Constant: 0:29 0 (const int) 0:30 Sequence -0:30 move second child to first child (temp float) -0:30 'txval12' (temp float) -0:30 direct index (temp float) -0:? textureQueryLod (temp float) -0:30 Construct combined texture-sampler (temp usampler1DArray) -0:30 'g_tTex1du4a' (uniform utexture1DArray) -0:30 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:30 move second child to first child ( temp float) +0:30 'txval12' ( temp float) +0:30 direct index ( temp float) +0:? textureQueryLod ( temp float) +0:30 Construct combined texture-sampler ( temp usampler1DArray) +0:30 'g_tTex1du4a' ( uniform utexture1DArray) +0:30 'g_sSamp' (layout( binding=0) uniform sampler) 0:30 Constant: 0:30 0.300000 0:30 Constant: 0:30 0 (const int) 0:32 Sequence -0:32 move second child to first child (temp float) -0:32 'txval20' (temp float) -0:32 direct index (temp float) -0:? textureQueryLod (temp float) -0:32 Construct combined texture-sampler (temp sampler2DArray) -0:32 'g_tTex2df4a' (uniform texture2DArray) -0:32 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:32 move second child to first child ( temp float) +0:32 'txval20' ( temp float) +0:32 direct index ( temp float) +0:? textureQueryLod ( temp float) +0:32 Construct combined texture-sampler ( temp sampler2DArray) +0:32 'g_tTex2df4a' ( uniform texture2DArray) +0:32 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:32 Constant: 0:32 0 (const int) 0:33 Sequence -0:33 move second child to first child (temp float) -0:33 'txval21' (temp float) -0:33 direct index (temp float) -0:? textureQueryLod (temp float) -0:33 Construct combined texture-sampler (temp isampler2DArray) -0:33 'g_tTex2di4a' (uniform itexture2DArray) -0:33 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:33 move second child to first child ( temp float) +0:33 'txval21' ( temp float) +0:33 direct index ( temp float) +0:? textureQueryLod ( temp float) +0:33 Construct combined texture-sampler ( temp isampler2DArray) +0:33 'g_tTex2di4a' ( uniform itexture2DArray) +0:33 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.300000 0:? 0.400000 0:33 Constant: 0:33 0 (const int) 0:34 Sequence -0:34 move second child to first child (temp float) -0:34 'txval22' (temp float) -0:34 direct index (temp float) -0:? textureQueryLod (temp float) -0:34 Construct combined texture-sampler (temp usampler2DArray) -0:34 'g_tTex2du4a' (uniform utexture2DArray) -0:34 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:34 move second child to first child ( temp float) +0:34 'txval22' ( temp float) +0:34 direct index ( temp float) +0:? textureQueryLod ( temp float) +0:34 Construct combined texture-sampler ( temp usampler2DArray) +0:34 'g_tTex2du4a' ( uniform utexture2DArray) +0:34 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.500000 0:? 0.600000 0:34 Constant: 0:34 0 (const int) 0:36 Sequence -0:36 move second child to first child (temp float) -0:36 'txval40' (temp float) -0:36 direct index (temp float) -0:? textureQueryLod (temp float) -0:36 Construct combined texture-sampler (temp samplerCubeArray) -0:36 'g_tTexcdf4a' (uniform textureCubeArray) -0:36 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:36 move second child to first child ( temp float) +0:36 'txval40' ( temp float) +0:36 direct index ( temp float) +0:? textureQueryLod ( temp float) +0:36 Construct combined texture-sampler ( temp samplerCubeArray) +0:36 'g_tTexcdf4a' ( uniform textureCubeArray) +0:36 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 @@ -107,13 +107,13 @@ ERROR: node is still EOpNull! 0:36 Constant: 0:36 0 (const int) 0:37 Sequence -0:37 move second child to first child (temp float) -0:37 'txval41' (temp float) -0:37 direct index (temp float) -0:? textureQueryLod (temp float) -0:37 Construct combined texture-sampler (temp isamplerCubeArray) -0:37 'g_tTexcdi4a' (uniform itextureCubeArray) -0:37 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:37 move second child to first child ( temp float) +0:37 'txval41' ( temp float) +0:37 direct index ( temp float) +0:? textureQueryLod ( temp float) +0:37 Construct combined texture-sampler ( temp isamplerCubeArray) +0:37 'g_tTexcdi4a' ( uniform itextureCubeArray) +0:37 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.400000 0:? 0.500000 @@ -121,22 +121,22 @@ ERROR: node is still EOpNull! 0:37 Constant: 0:37 0 (const int) 0:38 Sequence -0:38 move second child to first child (temp float) -0:38 'txval42' (temp float) -0:38 direct index (temp float) -0:? textureQueryLod (temp float) -0:38 Construct combined texture-sampler (temp usamplerCubeArray) -0:38 'g_tTexcdu4a' (uniform utextureCubeArray) -0:38 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:38 move second child to first child ( temp float) +0:38 'txval42' ( temp float) +0:38 direct index ( temp float) +0:? textureQueryLod ( temp float) +0:38 Construct combined texture-sampler ( temp usamplerCubeArray) +0:38 'g_tTexcdu4a' ( uniform utextureCubeArray) +0:38 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.700000 0:? 0.800000 0:? 0.900000 0:38 Constant: 0:38 0 (const int) -0:40 move second child to first child (temp 4-component vector of float) -0:40 Color: direct index for structure (temp 4-component vector of float) -0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:40 move second child to first child ( temp 4-component vector of float) +0:40 Color: direct index for structure ( temp 4-component vector of float) +0:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:40 Constant: 0:40 0 (const int) 0:40 Constant: @@ -144,42 +144,48 @@ ERROR: node is still EOpNull! 0:40 1.000000 0:40 1.000000 0:40 1.000000 -0:41 move second child to first child (temp float) -0:41 Depth: direct index for structure (temp float) -0:41 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:41 move second child to first child ( temp float) +0:41 Depth: direct index for structure ( temp float) +0:41 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:41 Constant: 0:41 1 (const int) 0:41 Constant: 0:41 1.000000 -0:43 Sequence -0:43 Sequence -0:43 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:43 Color: direct index for structure (temp 4-component vector of float) -0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:43 Constant: -0:43 0 (const int) -0:43 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:43 Depth: direct index for structure (temp float) -0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:43 Constant: -0:43 1 (const int) -0:43 Branch: Return +0:43 Branch: Return with expression +0:43 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:24 Function Definition: main( ( temp void) +0:24 Function Parameters: +0:? Sequence +0:24 Sequence +0:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:24 move second child to first child ( temp 4-component vector of float) +0:? 'Color' (layout( location=0) out 4-component vector of float) +0:24 Color: direct index for structure ( temp 4-component vector of float) +0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:24 Constant: +0:24 0 (const int) +0:24 move second child to first child ( temp float) +0:? 'Depth' ( out float FragDepth) +0:24 Depth: direct index for structure ( temp float) +0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:24 Constant: +0:24 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) -0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray) -0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) -0:? 'g_tTex1di4a' (uniform itexture1DArray) -0:? 'g_tTex1du4a' (uniform utexture1DArray) -0:? 'g_tTex2df4a' (uniform texture2DArray) -0:? 'g_tTex2di4a' (uniform itexture2DArray) -0:? 'g_tTex2du4a' (uniform utexture2DArray) -0:? 'g_tTexcdf4a' (uniform textureCubeArray) -0:? 'g_tTexcdi4a' (uniform itextureCubeArray) -0:? 'g_tTexcdu4a' (uniform utextureCubeArray) +0:? 'g_sSamp' (layout( binding=0) uniform sampler) +0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray) +0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray) +0:? 'g_tTex1di4a' ( uniform itexture1DArray) +0:? 'g_tTex1du4a' ( uniform utexture1DArray) +0:? 'g_tTex2df4a' ( uniform texture2DArray) +0:? 'g_tTex2di4a' ( uniform itexture2DArray) +0:? 'g_tTex2du4a' ( uniform utexture2DArray) +0:? 'g_tTexcdf4a' ( uniform textureCubeArray) +0:? 'g_tTexcdi4a' ( uniform itextureCubeArray) +0:? 'g_tTexcdu4a' ( uniform utextureCubeArray) +0:? 'Color' (layout( location=0) out 4-component vector of float) +0:? 'Depth' ( out float FragDepth) Linked fragment stage: @@ -188,92 +194,92 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left ERROR: node is still EOpNull! -0:24 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:24 Function Parameters: 0:? Sequence 0:28 Sequence -0:28 move second child to first child (temp float) -0:28 'txval10' (temp float) -0:28 direct index (temp float) -0:? textureQueryLod (temp float) -0:28 Construct combined texture-sampler (temp sampler1DArray) -0:28 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray) -0:28 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:28 move second child to first child ( temp float) +0:28 'txval10' ( temp float) +0:28 direct index ( temp float) +0:? textureQueryLod ( temp float) +0:28 Construct combined texture-sampler ( temp sampler1DArray) +0:28 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray) +0:28 'g_sSamp' (layout( binding=0) uniform sampler) 0:28 Constant: 0:28 0.100000 0:28 Constant: 0:28 0 (const int) 0:29 Sequence -0:29 move second child to first child (temp float) -0:29 'txval11' (temp float) -0:29 direct index (temp float) -0:? textureQueryLod (temp float) -0:29 Construct combined texture-sampler (temp isampler1DArray) -0:29 'g_tTex1di4a' (uniform itexture1DArray) -0:29 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:29 move second child to first child ( temp float) +0:29 'txval11' ( temp float) +0:29 direct index ( temp float) +0:? textureQueryLod ( temp float) +0:29 Construct combined texture-sampler ( temp isampler1DArray) +0:29 'g_tTex1di4a' ( uniform itexture1DArray) +0:29 'g_sSamp' (layout( binding=0) uniform sampler) 0:29 Constant: 0:29 0.200000 0:29 Constant: 0:29 0 (const int) 0:30 Sequence -0:30 move second child to first child (temp float) -0:30 'txval12' (temp float) -0:30 direct index (temp float) -0:? textureQueryLod (temp float) -0:30 Construct combined texture-sampler (temp usampler1DArray) -0:30 'g_tTex1du4a' (uniform utexture1DArray) -0:30 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:30 move second child to first child ( temp float) +0:30 'txval12' ( temp float) +0:30 direct index ( temp float) +0:? textureQueryLod ( temp float) +0:30 Construct combined texture-sampler ( temp usampler1DArray) +0:30 'g_tTex1du4a' ( uniform utexture1DArray) +0:30 'g_sSamp' (layout( binding=0) uniform sampler) 0:30 Constant: 0:30 0.300000 0:30 Constant: 0:30 0 (const int) 0:32 Sequence -0:32 move second child to first child (temp float) -0:32 'txval20' (temp float) -0:32 direct index (temp float) -0:? textureQueryLod (temp float) -0:32 Construct combined texture-sampler (temp sampler2DArray) -0:32 'g_tTex2df4a' (uniform texture2DArray) -0:32 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:32 move second child to first child ( temp float) +0:32 'txval20' ( temp float) +0:32 direct index ( temp float) +0:? textureQueryLod ( temp float) +0:32 Construct combined texture-sampler ( temp sampler2DArray) +0:32 'g_tTex2df4a' ( uniform texture2DArray) +0:32 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:32 Constant: 0:32 0 (const int) 0:33 Sequence -0:33 move second child to first child (temp float) -0:33 'txval21' (temp float) -0:33 direct index (temp float) -0:? textureQueryLod (temp float) -0:33 Construct combined texture-sampler (temp isampler2DArray) -0:33 'g_tTex2di4a' (uniform itexture2DArray) -0:33 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:33 move second child to first child ( temp float) +0:33 'txval21' ( temp float) +0:33 direct index ( temp float) +0:? textureQueryLod ( temp float) +0:33 Construct combined texture-sampler ( temp isampler2DArray) +0:33 'g_tTex2di4a' ( uniform itexture2DArray) +0:33 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.300000 0:? 0.400000 0:33 Constant: 0:33 0 (const int) 0:34 Sequence -0:34 move second child to first child (temp float) -0:34 'txval22' (temp float) -0:34 direct index (temp float) -0:? textureQueryLod (temp float) -0:34 Construct combined texture-sampler (temp usampler2DArray) -0:34 'g_tTex2du4a' (uniform utexture2DArray) -0:34 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:34 move second child to first child ( temp float) +0:34 'txval22' ( temp float) +0:34 direct index ( temp float) +0:? textureQueryLod ( temp float) +0:34 Construct combined texture-sampler ( temp usampler2DArray) +0:34 'g_tTex2du4a' ( uniform utexture2DArray) +0:34 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.500000 0:? 0.600000 0:34 Constant: 0:34 0 (const int) 0:36 Sequence -0:36 move second child to first child (temp float) -0:36 'txval40' (temp float) -0:36 direct index (temp float) -0:? textureQueryLod (temp float) -0:36 Construct combined texture-sampler (temp samplerCubeArray) -0:36 'g_tTexcdf4a' (uniform textureCubeArray) -0:36 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:36 move second child to first child ( temp float) +0:36 'txval40' ( temp float) +0:36 direct index ( temp float) +0:? textureQueryLod ( temp float) +0:36 Construct combined texture-sampler ( temp samplerCubeArray) +0:36 'g_tTexcdf4a' ( uniform textureCubeArray) +0:36 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 @@ -281,13 +287,13 @@ ERROR: node is still EOpNull! 0:36 Constant: 0:36 0 (const int) 0:37 Sequence -0:37 move second child to first child (temp float) -0:37 'txval41' (temp float) -0:37 direct index (temp float) -0:? textureQueryLod (temp float) -0:37 Construct combined texture-sampler (temp isamplerCubeArray) -0:37 'g_tTexcdi4a' (uniform itextureCubeArray) -0:37 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:37 move second child to first child ( temp float) +0:37 'txval41' ( temp float) +0:37 direct index ( temp float) +0:? textureQueryLod ( temp float) +0:37 Construct combined texture-sampler ( temp isamplerCubeArray) +0:37 'g_tTexcdi4a' ( uniform itextureCubeArray) +0:37 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.400000 0:? 0.500000 @@ -295,22 +301,22 @@ ERROR: node is still EOpNull! 0:37 Constant: 0:37 0 (const int) 0:38 Sequence -0:38 move second child to first child (temp float) -0:38 'txval42' (temp float) -0:38 direct index (temp float) -0:? textureQueryLod (temp float) -0:38 Construct combined texture-sampler (temp usamplerCubeArray) -0:38 'g_tTexcdu4a' (uniform utextureCubeArray) -0:38 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:38 move second child to first child ( temp float) +0:38 'txval42' ( temp float) +0:38 direct index ( temp float) +0:? textureQueryLod ( temp float) +0:38 Construct combined texture-sampler ( temp usamplerCubeArray) +0:38 'g_tTexcdu4a' ( uniform utextureCubeArray) +0:38 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.700000 0:? 0.800000 0:? 0.900000 0:38 Constant: 0:38 0 (const int) -0:40 move second child to first child (temp 4-component vector of float) -0:40 Color: direct index for structure (temp 4-component vector of float) -0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:40 move second child to first child ( temp 4-component vector of float) +0:40 Color: direct index for structure ( temp 4-component vector of float) +0:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:40 Constant: 0:40 0 (const int) 0:40 Constant: @@ -318,41 +324,47 @@ ERROR: node is still EOpNull! 0:40 1.000000 0:40 1.000000 0:40 1.000000 -0:41 move second child to first child (temp float) -0:41 Depth: direct index for structure (temp float) -0:41 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:41 move second child to first child ( temp float) +0:41 Depth: direct index for structure ( temp float) +0:41 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:41 Constant: 0:41 1 (const int) 0:41 Constant: 0:41 1.000000 -0:43 Sequence -0:43 Sequence -0:43 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:43 Color: direct index for structure (temp 4-component vector of float) -0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:43 Constant: -0:43 0 (const int) -0:43 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:43 Depth: direct index for structure (temp float) -0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:43 Constant: -0:43 1 (const int) -0:43 Branch: Return +0:43 Branch: Return with expression +0:43 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:24 Function Definition: main( ( temp void) +0:24 Function Parameters: +0:? Sequence +0:24 Sequence +0:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:24 move second child to first child ( temp 4-component vector of float) +0:? 'Color' (layout( location=0) out 4-component vector of float) +0:24 Color: direct index for structure ( temp 4-component vector of float) +0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:24 Constant: +0:24 0 (const int) +0:24 move second child to first child ( temp float) +0:? 'Depth' ( out float FragDepth) +0:24 Depth: direct index for structure ( temp float) +0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:24 Constant: +0:24 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) -0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray) -0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) -0:? 'g_tTex1di4a' (uniform itexture1DArray) -0:? 'g_tTex1du4a' (uniform utexture1DArray) -0:? 'g_tTex2df4a' (uniform texture2DArray) -0:? 'g_tTex2di4a' (uniform itexture2DArray) -0:? 'g_tTex2du4a' (uniform utexture2DArray) -0:? 'g_tTexcdf4a' (uniform textureCubeArray) -0:? 'g_tTexcdi4a' (uniform itextureCubeArray) -0:? 'g_tTexcdu4a' (uniform utextureCubeArray) +0:? 'g_sSamp' (layout( binding=0) uniform sampler) +0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray) +0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray) +0:? 'g_tTex1di4a' ( uniform itexture1DArray) +0:? 'g_tTex1du4a' ( uniform utexture1DArray) +0:? 'g_tTex2df4a' ( uniform texture2DArray) +0:? 'g_tTex2di4a' ( uniform itexture2DArray) +0:? 'g_tTex2du4a' ( uniform utexture2DArray) +0:? 'g_tTexcdf4a' ( uniform textureCubeArray) +0:? 'g_tTexcdi4a' ( uniform itextureCubeArray) +0:? 'g_tTexcdu4a' ( uniform utextureCubeArray) +0:? 'Color' (layout( location=0) out 4-component vector of float) +0:? 'Depth' ( out float FragDepth) SPIR-V is not generated for failed compile or link |