summaryrefslogtreecommitdiffstatshomepage
path: root/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.calculatelodunclamped.dx10.frag.out
diff options
context:
space:
mode:
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.calculatelodunclamped.dx10.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.calculatelodunclamped.dx10.frag.out404
1 files changed, 208 insertions, 196 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.calculatelodunclamped.dx10.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.calculatelodunclamped.dx10.frag.out
index 799dcc37fbd..4e2e8860064 100644
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.calculatelodunclamped.dx10.frag.out
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.calculatelodunclamped.dx10.frag.out
@@ -14,92 +14,92 @@ ERROR: 9 compilation errors. No code generated.
Shader version: 450
gl_FragCoord origin is upper left
ERROR: node is still EOpNull!
-0:24 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 Function Parameters:
0:? Sequence
0:28 Sequence
-0:28 move second child to first child (temp float)
-0:28 'txval10' (temp float)
-0:28 direct index (temp float)
-0:? textureQueryLod (temp float)
-0:28 Construct combined texture-sampler (temp sampler1DArray)
-0:28 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
-0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:28 move second child to first child ( temp float)
+0:28 'txval10' ( temp float)
+0:28 direct index ( temp float)
+0:? textureQueryLod ( temp float)
+0:28 Construct combined texture-sampler ( temp sampler1DArray)
+0:28 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
+0:28 'g_sSamp' (layout( binding=0) uniform sampler)
0:28 Constant:
0:28 0.100000
0:28 Constant:
0:28 0 (const int)
0:29 Sequence
-0:29 move second child to first child (temp float)
-0:29 'txval11' (temp float)
-0:29 direct index (temp float)
-0:? textureQueryLod (temp float)
-0:29 Construct combined texture-sampler (temp isampler1DArray)
-0:29 'g_tTex1di4a' (uniform itexture1DArray)
-0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:29 move second child to first child ( temp float)
+0:29 'txval11' ( temp float)
+0:29 direct index ( temp float)
+0:? textureQueryLod ( temp float)
+0:29 Construct combined texture-sampler ( temp isampler1DArray)
+0:29 'g_tTex1di4a' ( uniform itexture1DArray)
+0:29 'g_sSamp' (layout( binding=0) uniform sampler)
0:29 Constant:
0:29 0.200000
0:29 Constant:
0:29 0 (const int)
0:30 Sequence
-0:30 move second child to first child (temp float)
-0:30 'txval12' (temp float)
-0:30 direct index (temp float)
-0:? textureQueryLod (temp float)
-0:30 Construct combined texture-sampler (temp usampler1DArray)
-0:30 'g_tTex1du4a' (uniform utexture1DArray)
-0:30 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:30 move second child to first child ( temp float)
+0:30 'txval12' ( temp float)
+0:30 direct index ( temp float)
+0:? textureQueryLod ( temp float)
+0:30 Construct combined texture-sampler ( temp usampler1DArray)
+0:30 'g_tTex1du4a' ( uniform utexture1DArray)
+0:30 'g_sSamp' (layout( binding=0) uniform sampler)
0:30 Constant:
0:30 0.300000
0:30 Constant:
0:30 0 (const int)
0:32 Sequence
-0:32 move second child to first child (temp float)
-0:32 'txval20' (temp float)
-0:32 direct index (temp float)
-0:? textureQueryLod (temp float)
-0:32 Construct combined texture-sampler (temp sampler2DArray)
-0:32 'g_tTex2df4a' (uniform texture2DArray)
-0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:32 move second child to first child ( temp float)
+0:32 'txval20' ( temp float)
+0:32 direct index ( temp float)
+0:? textureQueryLod ( temp float)
+0:32 Construct combined texture-sampler ( temp sampler2DArray)
+0:32 'g_tTex2df4a' ( uniform texture2DArray)
+0:32 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:32 Constant:
0:32 0 (const int)
0:33 Sequence
-0:33 move second child to first child (temp float)
-0:33 'txval21' (temp float)
-0:33 direct index (temp float)
-0:? textureQueryLod (temp float)
-0:33 Construct combined texture-sampler (temp isampler2DArray)
-0:33 'g_tTex2di4a' (uniform itexture2DArray)
-0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:33 move second child to first child ( temp float)
+0:33 'txval21' ( temp float)
+0:33 direct index ( temp float)
+0:? textureQueryLod ( temp float)
+0:33 Construct combined texture-sampler ( temp isampler2DArray)
+0:33 'g_tTex2di4a' ( uniform itexture2DArray)
+0:33 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
0:33 Constant:
0:33 0 (const int)
0:34 Sequence
-0:34 move second child to first child (temp float)
-0:34 'txval22' (temp float)
-0:34 direct index (temp float)
-0:? textureQueryLod (temp float)
-0:34 Construct combined texture-sampler (temp usampler2DArray)
-0:34 'g_tTex2du4a' (uniform utexture2DArray)
-0:34 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:34 move second child to first child ( temp float)
+0:34 'txval22' ( temp float)
+0:34 direct index ( temp float)
+0:? textureQueryLod ( temp float)
+0:34 Construct combined texture-sampler ( temp usampler2DArray)
+0:34 'g_tTex2du4a' ( uniform utexture2DArray)
+0:34 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
0:34 Constant:
0:34 0 (const int)
0:36 Sequence
-0:36 move second child to first child (temp float)
-0:36 'txval40' (temp float)
-0:36 direct index (temp float)
-0:? textureQueryLod (temp float)
-0:36 Construct combined texture-sampler (temp samplerCubeArray)
-0:36 'g_tTexcdf4a' (uniform textureCubeArray)
-0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:36 move second child to first child ( temp float)
+0:36 'txval40' ( temp float)
+0:36 direct index ( temp float)
+0:? textureQueryLod ( temp float)
+0:36 Construct combined texture-sampler ( temp samplerCubeArray)
+0:36 'g_tTexcdf4a' ( uniform textureCubeArray)
+0:36 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@@ -107,13 +107,13 @@ ERROR: node is still EOpNull!
0:36 Constant:
0:36 0 (const int)
0:37 Sequence
-0:37 move second child to first child (temp float)
-0:37 'txval41' (temp float)
-0:37 direct index (temp float)
-0:? textureQueryLod (temp float)
-0:37 Construct combined texture-sampler (temp isamplerCubeArray)
-0:37 'g_tTexcdi4a' (uniform itextureCubeArray)
-0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:37 move second child to first child ( temp float)
+0:37 'txval41' ( temp float)
+0:37 direct index ( temp float)
+0:? textureQueryLod ( temp float)
+0:37 Construct combined texture-sampler ( temp isamplerCubeArray)
+0:37 'g_tTexcdi4a' ( uniform itextureCubeArray)
+0:37 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
@@ -121,22 +121,22 @@ ERROR: node is still EOpNull!
0:37 Constant:
0:37 0 (const int)
0:38 Sequence
-0:38 move second child to first child (temp float)
-0:38 'txval42' (temp float)
-0:38 direct index (temp float)
-0:? textureQueryLod (temp float)
-0:38 Construct combined texture-sampler (temp usamplerCubeArray)
-0:38 'g_tTexcdu4a' (uniform utextureCubeArray)
-0:38 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:38 move second child to first child ( temp float)
+0:38 'txval42' ( temp float)
+0:38 direct index ( temp float)
+0:? textureQueryLod ( temp float)
+0:38 Construct combined texture-sampler ( temp usamplerCubeArray)
+0:38 'g_tTexcdu4a' ( uniform utextureCubeArray)
+0:38 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
0:? 0.900000
0:38 Constant:
0:38 0 (const int)
-0:40 move second child to first child (temp 4-component vector of float)
-0:40 Color: direct index for structure (temp 4-component vector of float)
-0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:40 move second child to first child ( temp 4-component vector of float)
+0:40 Color: direct index for structure ( temp 4-component vector of float)
+0:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:40 Constant:
0:40 0 (const int)
0:40 Constant:
@@ -144,42 +144,48 @@ ERROR: node is still EOpNull!
0:40 1.000000
0:40 1.000000
0:40 1.000000
-0:41 move second child to first child (temp float)
-0:41 Depth: direct index for structure (temp float)
-0:41 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:41 move second child to first child ( temp float)
+0:41 Depth: direct index for structure ( temp float)
+0:41 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:41 Constant:
0:41 1 (const int)
0:41 Constant:
0:41 1.000000
-0:43 Sequence
-0:43 Sequence
-0:43 move second child to first child (temp 4-component vector of float)
-0:? 'Color' (layout(location=0 ) out 4-component vector of float)
-0:43 Color: direct index for structure (temp 4-component vector of float)
-0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
-0:43 Constant:
-0:43 0 (const int)
-0:43 move second child to first child (temp float)
-0:? 'Depth' (out float FragDepth)
-0:43 Depth: direct index for structure (temp float)
-0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
-0:43 Constant:
-0:43 1 (const int)
-0:43 Branch: Return
+0:43 Branch: Return with expression
+0:43 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:24 Function Definition: main( ( temp void)
+0:24 Function Parameters:
+0:? Sequence
+0:24 Sequence
+0:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:24 move second child to first child ( temp 4-component vector of float)
+0:? 'Color' (layout( location=0) out 4-component vector of float)
+0:24 Color: direct index for structure ( temp 4-component vector of float)
+0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:24 Constant:
+0:24 0 (const int)
+0:24 move second child to first child ( temp float)
+0:? 'Depth' ( out float FragDepth)
+0:24 Depth: direct index for structure ( temp float)
+0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:24 Constant:
+0:24 1 (const int)
0:? Linker Objects
-0:? 'Color' (layout(location=0 ) out 4-component vector of float)
-0:? 'Depth' (out float FragDepth)
-0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
-0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
-0:? 'g_tTex1di4a' (uniform itexture1DArray)
-0:? 'g_tTex1du4a' (uniform utexture1DArray)
-0:? 'g_tTex2df4a' (uniform texture2DArray)
-0:? 'g_tTex2di4a' (uniform itexture2DArray)
-0:? 'g_tTex2du4a' (uniform utexture2DArray)
-0:? 'g_tTexcdf4a' (uniform textureCubeArray)
-0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
-0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
+0:? 'g_sSamp' (layout( binding=0) uniform sampler)
+0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
+0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
+0:? 'g_tTex1di4a' ( uniform itexture1DArray)
+0:? 'g_tTex1du4a' ( uniform utexture1DArray)
+0:? 'g_tTex2df4a' ( uniform texture2DArray)
+0:? 'g_tTex2di4a' ( uniform itexture2DArray)
+0:? 'g_tTex2du4a' ( uniform utexture2DArray)
+0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
+0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
+0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
+0:? 'Color' (layout( location=0) out 4-component vector of float)
+0:? 'Depth' ( out float FragDepth)
Linked fragment stage:
@@ -188,92 +194,92 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
ERROR: node is still EOpNull!
-0:24 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 Function Parameters:
0:? Sequence
0:28 Sequence
-0:28 move second child to first child (temp float)
-0:28 'txval10' (temp float)
-0:28 direct index (temp float)
-0:? textureQueryLod (temp float)
-0:28 Construct combined texture-sampler (temp sampler1DArray)
-0:28 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
-0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:28 move second child to first child ( temp float)
+0:28 'txval10' ( temp float)
+0:28 direct index ( temp float)
+0:? textureQueryLod ( temp float)
+0:28 Construct combined texture-sampler ( temp sampler1DArray)
+0:28 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
+0:28 'g_sSamp' (layout( binding=0) uniform sampler)
0:28 Constant:
0:28 0.100000
0:28 Constant:
0:28 0 (const int)
0:29 Sequence
-0:29 move second child to first child (temp float)
-0:29 'txval11' (temp float)
-0:29 direct index (temp float)
-0:? textureQueryLod (temp float)
-0:29 Construct combined texture-sampler (temp isampler1DArray)
-0:29 'g_tTex1di4a' (uniform itexture1DArray)
-0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:29 move second child to first child ( temp float)
+0:29 'txval11' ( temp float)
+0:29 direct index ( temp float)
+0:? textureQueryLod ( temp float)
+0:29 Construct combined texture-sampler ( temp isampler1DArray)
+0:29 'g_tTex1di4a' ( uniform itexture1DArray)
+0:29 'g_sSamp' (layout( binding=0) uniform sampler)
0:29 Constant:
0:29 0.200000
0:29 Constant:
0:29 0 (const int)
0:30 Sequence
-0:30 move second child to first child (temp float)
-0:30 'txval12' (temp float)
-0:30 direct index (temp float)
-0:? textureQueryLod (temp float)
-0:30 Construct combined texture-sampler (temp usampler1DArray)
-0:30 'g_tTex1du4a' (uniform utexture1DArray)
-0:30 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:30 move second child to first child ( temp float)
+0:30 'txval12' ( temp float)
+0:30 direct index ( temp float)
+0:? textureQueryLod ( temp float)
+0:30 Construct combined texture-sampler ( temp usampler1DArray)
+0:30 'g_tTex1du4a' ( uniform utexture1DArray)
+0:30 'g_sSamp' (layout( binding=0) uniform sampler)
0:30 Constant:
0:30 0.300000
0:30 Constant:
0:30 0 (const int)
0:32 Sequence
-0:32 move second child to first child (temp float)
-0:32 'txval20' (temp float)
-0:32 direct index (temp float)
-0:? textureQueryLod (temp float)
-0:32 Construct combined texture-sampler (temp sampler2DArray)
-0:32 'g_tTex2df4a' (uniform texture2DArray)
-0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:32 move second child to first child ( temp float)
+0:32 'txval20' ( temp float)
+0:32 direct index ( temp float)
+0:? textureQueryLod ( temp float)
+0:32 Construct combined texture-sampler ( temp sampler2DArray)
+0:32 'g_tTex2df4a' ( uniform texture2DArray)
+0:32 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:32 Constant:
0:32 0 (const int)
0:33 Sequence
-0:33 move second child to first child (temp float)
-0:33 'txval21' (temp float)
-0:33 direct index (temp float)
-0:? textureQueryLod (temp float)
-0:33 Construct combined texture-sampler (temp isampler2DArray)
-0:33 'g_tTex2di4a' (uniform itexture2DArray)
-0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:33 move second child to first child ( temp float)
+0:33 'txval21' ( temp float)
+0:33 direct index ( temp float)
+0:? textureQueryLod ( temp float)
+0:33 Construct combined texture-sampler ( temp isampler2DArray)
+0:33 'g_tTex2di4a' ( uniform itexture2DArray)
+0:33 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
0:33 Constant:
0:33 0 (const int)
0:34 Sequence
-0:34 move second child to first child (temp float)
-0:34 'txval22' (temp float)
-0:34 direct index (temp float)
-0:? textureQueryLod (temp float)
-0:34 Construct combined texture-sampler (temp usampler2DArray)
-0:34 'g_tTex2du4a' (uniform utexture2DArray)
-0:34 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:34 move second child to first child ( temp float)
+0:34 'txval22' ( temp float)
+0:34 direct index ( temp float)
+0:? textureQueryLod ( temp float)
+0:34 Construct combined texture-sampler ( temp usampler2DArray)
+0:34 'g_tTex2du4a' ( uniform utexture2DArray)
+0:34 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
0:34 Constant:
0:34 0 (const int)
0:36 Sequence
-0:36 move second child to first child (temp float)
-0:36 'txval40' (temp float)
-0:36 direct index (temp float)
-0:? textureQueryLod (temp float)
-0:36 Construct combined texture-sampler (temp samplerCubeArray)
-0:36 'g_tTexcdf4a' (uniform textureCubeArray)
-0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:36 move second child to first child ( temp float)
+0:36 'txval40' ( temp float)
+0:36 direct index ( temp float)
+0:? textureQueryLod ( temp float)
+0:36 Construct combined texture-sampler ( temp samplerCubeArray)
+0:36 'g_tTexcdf4a' ( uniform textureCubeArray)
+0:36 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@@ -281,13 +287,13 @@ ERROR: node is still EOpNull!
0:36 Constant:
0:36 0 (const int)
0:37 Sequence
-0:37 move second child to first child (temp float)
-0:37 'txval41' (temp float)
-0:37 direct index (temp float)
-0:? textureQueryLod (temp float)
-0:37 Construct combined texture-sampler (temp isamplerCubeArray)
-0:37 'g_tTexcdi4a' (uniform itextureCubeArray)
-0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:37 move second child to first child ( temp float)
+0:37 'txval41' ( temp float)
+0:37 direct index ( temp float)
+0:? textureQueryLod ( temp float)
+0:37 Construct combined texture-sampler ( temp isamplerCubeArray)
+0:37 'g_tTexcdi4a' ( uniform itextureCubeArray)
+0:37 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
@@ -295,22 +301,22 @@ ERROR: node is still EOpNull!
0:37 Constant:
0:37 0 (const int)
0:38 Sequence
-0:38 move second child to first child (temp float)
-0:38 'txval42' (temp float)
-0:38 direct index (temp float)
-0:? textureQueryLod (temp float)
-0:38 Construct combined texture-sampler (temp usamplerCubeArray)
-0:38 'g_tTexcdu4a' (uniform utextureCubeArray)
-0:38 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:38 move second child to first child ( temp float)
+0:38 'txval42' ( temp float)
+0:38 direct index ( temp float)
+0:? textureQueryLod ( temp float)
+0:38 Construct combined texture-sampler ( temp usamplerCubeArray)
+0:38 'g_tTexcdu4a' ( uniform utextureCubeArray)
+0:38 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
0:? 0.900000
0:38 Constant:
0:38 0 (const int)
-0:40 move second child to first child (temp 4-component vector of float)
-0:40 Color: direct index for structure (temp 4-component vector of float)
-0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:40 move second child to first child ( temp 4-component vector of float)
+0:40 Color: direct index for structure ( temp 4-component vector of float)
+0:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:40 Constant:
0:40 0 (const int)
0:40 Constant:
@@ -318,41 +324,47 @@ ERROR: node is still EOpNull!
0:40 1.000000
0:40 1.000000
0:40 1.000000
-0:41 move second child to first child (temp float)
-0:41 Depth: direct index for structure (temp float)
-0:41 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:41 move second child to first child ( temp float)
+0:41 Depth: direct index for structure ( temp float)
+0:41 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:41 Constant:
0:41 1 (const int)
0:41 Constant:
0:41 1.000000
-0:43 Sequence
-0:43 Sequence
-0:43 move second child to first child (temp 4-component vector of float)
-0:? 'Color' (layout(location=0 ) out 4-component vector of float)
-0:43 Color: direct index for structure (temp 4-component vector of float)
-0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
-0:43 Constant:
-0:43 0 (const int)
-0:43 move second child to first child (temp float)
-0:? 'Depth' (out float FragDepth)
-0:43 Depth: direct index for structure (temp float)
-0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
-0:43 Constant:
-0:43 1 (const int)
-0:43 Branch: Return
+0:43 Branch: Return with expression
+0:43 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:24 Function Definition: main( ( temp void)
+0:24 Function Parameters:
+0:? Sequence
+0:24 Sequence
+0:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:24 move second child to first child ( temp 4-component vector of float)
+0:? 'Color' (layout( location=0) out 4-component vector of float)
+0:24 Color: direct index for structure ( temp 4-component vector of float)
+0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:24 Constant:
+0:24 0 (const int)
+0:24 move second child to first child ( temp float)
+0:? 'Depth' ( out float FragDepth)
+0:24 Depth: direct index for structure ( temp float)
+0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:24 Constant:
+0:24 1 (const int)
0:? Linker Objects
-0:? 'Color' (layout(location=0 ) out 4-component vector of float)
-0:? 'Depth' (out float FragDepth)
-0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
-0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
-0:? 'g_tTex1di4a' (uniform itexture1DArray)
-0:? 'g_tTex1du4a' (uniform utexture1DArray)
-0:? 'g_tTex2df4a' (uniform texture2DArray)
-0:? 'g_tTex2di4a' (uniform itexture2DArray)
-0:? 'g_tTex2du4a' (uniform utexture2DArray)
-0:? 'g_tTexcdf4a' (uniform textureCubeArray)
-0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
-0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
+0:? 'g_sSamp' (layout( binding=0) uniform sampler)
+0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
+0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
+0:? 'g_tTex1di4a' ( uniform itexture1DArray)
+0:? 'g_tTex1du4a' ( uniform utexture1DArray)
+0:? 'g_tTex2df4a' ( uniform texture2DArray)
+0:? 'g_tTex2di4a' ( uniform itexture2DArray)
+0:? 'g_tTex2du4a' ( uniform utexture2DArray)
+0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
+0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
+0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
+0:? 'Color' (layout( location=0) out 4-component vector of float)
+0:? 'Depth' ( out float FragDepth)
SPIR-V is not generated for failed compile or link