diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.calculatelod.dx10.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.calculatelod.dx10.frag.out | 588 |
1 files changed, 0 insertions, 588 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.calculatelod.dx10.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.calculatelod.dx10.frag.out deleted file mode 100644 index 698350cbc08..00000000000 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.calculatelod.dx10.frag.out +++ /dev/null @@ -1,588 +0,0 @@ -hlsl.calculatelod.dx10.frag -Shader version: 500 -gl_FragCoord origin is upper left -using depth_any -0:? Sequence -0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:24 Function Parameters: -0:? Sequence -0:28 Sequence -0:28 move second child to first child ( temp float) -0:28 'txval10' ( temp float) -0:28 direct index ( temp float) -0:? textureQueryLod ( temp float) -0:28 Construct combined texture-sampler ( temp sampler1DArray) -0:28 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray) -0:28 'g_sSamp' (layout( binding=0) uniform sampler) -0:28 Constant: -0:28 0.100000 -0:28 Constant: -0:28 0 (const int) -0:29 Sequence -0:29 move second child to first child ( temp float) -0:29 'txval11' ( temp float) -0:29 direct index ( temp float) -0:? textureQueryLod ( temp float) -0:29 Construct combined texture-sampler ( temp isampler1DArray) -0:29 'g_tTex1di4a' ( uniform itexture1DArray) -0:29 'g_sSamp' (layout( binding=0) uniform sampler) -0:29 Constant: -0:29 0.200000 -0:29 Constant: -0:29 0 (const int) -0:30 Sequence -0:30 move second child to first child ( temp float) -0:30 'txval12' ( temp float) -0:30 direct index ( temp float) -0:? textureQueryLod ( temp float) -0:30 Construct combined texture-sampler ( temp usampler1DArray) -0:30 'g_tTex1du4a' ( uniform utexture1DArray) -0:30 'g_sSamp' (layout( binding=0) uniform sampler) -0:30 Constant: -0:30 0.300000 -0:30 Constant: -0:30 0 (const int) -0:32 Sequence -0:32 move second child to first child ( temp float) -0:32 'txval20' ( temp float) -0:32 direct index ( temp float) -0:? textureQueryLod ( temp float) -0:32 Construct combined texture-sampler ( temp sampler2DArray) -0:32 'g_tTex2df4a' ( uniform texture2DArray) -0:32 'g_sSamp' (layout( binding=0) uniform sampler) -0:? Constant: -0:? 0.100000 -0:? 0.200000 -0:32 Constant: -0:32 0 (const int) -0:33 Sequence -0:33 move second child to first child ( temp float) -0:33 'txval21' ( temp float) -0:33 direct index ( temp float) -0:? textureQueryLod ( temp float) -0:33 Construct combined texture-sampler ( temp isampler2DArray) -0:33 'g_tTex2di4a' ( uniform itexture2DArray) -0:33 'g_sSamp' (layout( binding=0) uniform sampler) -0:? Constant: -0:? 0.300000 -0:? 0.400000 -0:33 Constant: -0:33 0 (const int) -0:34 Sequence -0:34 move second child to first child ( temp float) -0:34 'txval22' ( temp float) -0:34 direct index ( temp float) -0:? textureQueryLod ( temp float) -0:34 Construct combined texture-sampler ( temp usampler2DArray) -0:34 'g_tTex2du4a' ( uniform utexture2DArray) -0:34 'g_sSamp' (layout( binding=0) uniform sampler) -0:? Constant: -0:? 0.500000 -0:? 0.600000 -0:34 Constant: -0:34 0 (const int) -0:36 Sequence -0:36 move second child to first child ( temp float) -0:36 'txval40' ( temp float) -0:36 direct index ( temp float) -0:? textureQueryLod ( temp float) -0:36 Construct combined texture-sampler ( temp samplerCubeArray) -0:36 'g_tTexcdf4a' ( uniform textureCubeArray) -0:36 'g_sSamp' (layout( binding=0) uniform sampler) -0:? Constant: -0:? 0.100000 -0:? 0.200000 -0:? 0.300000 -0:36 Constant: -0:36 0 (const int) -0:37 Sequence -0:37 move second child to first child ( temp float) -0:37 'txval41' ( temp float) -0:37 direct index ( temp float) -0:? textureQueryLod ( temp float) -0:37 Construct combined texture-sampler ( temp isamplerCubeArray) -0:37 'g_tTexcdi4a' ( uniform itextureCubeArray) -0:37 'g_sSamp' (layout( binding=0) uniform sampler) -0:? Constant: -0:? 0.400000 -0:? 0.500000 -0:? 0.600000 -0:37 Constant: -0:37 0 (const int) -0:38 Sequence -0:38 move second child to first child ( temp float) -0:38 'txval42' ( temp float) -0:38 direct index ( temp float) -0:? textureQueryLod ( temp float) -0:38 Construct combined texture-sampler ( temp usamplerCubeArray) -0:38 'g_tTexcdu4a' ( uniform utextureCubeArray) -0:38 'g_sSamp' (layout( binding=0) uniform sampler) -0:? Constant: -0:? 0.700000 -0:? 0.800000 -0:? 0.900000 -0:38 Constant: -0:38 0 (const int) -0:40 move second child to first child ( temp 4-component vector of float) -0:40 Color: direct index for structure ( temp 4-component vector of float) -0:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:40 Constant: -0:40 0 (const int) -0:40 Constant: -0:40 1.000000 -0:40 1.000000 -0:40 1.000000 -0:40 1.000000 -0:41 move second child to first child ( temp float) -0:41 Depth: direct index for structure ( temp float) -0:41 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:41 Constant: -0:41 1 (const int) -0:41 Constant: -0:41 1.000000 -0:43 Branch: Return with expression -0:43 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:24 Function Definition: main( ( temp void) -0:24 Function Parameters: -0:? Sequence -0:24 Sequence -0:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:24 move second child to first child ( temp 4-component vector of float) -0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) -0:24 Color: direct index for structure ( temp 4-component vector of float) -0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:24 Constant: -0:24 0 (const int) -0:24 move second child to first child ( temp float) -0:? '@entryPointOutput.Depth' ( out float FragDepth) -0:24 Depth: direct index for structure ( temp float) -0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:24 Constant: -0:24 1 (const int) -0:? Linker Objects -0:? 'g_sSamp' (layout( binding=0) uniform sampler) -0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray) -0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray) -0:? 'g_tTex1di4a' ( uniform itexture1DArray) -0:? 'g_tTex1du4a' ( uniform utexture1DArray) -0:? 'g_tTex2df4a' ( uniform texture2DArray) -0:? 'g_tTex2di4a' ( uniform itexture2DArray) -0:? 'g_tTex2du4a' ( uniform utexture2DArray) -0:? 'g_tTexcdf4a' ( uniform textureCubeArray) -0:? 'g_tTexcdi4a' ( uniform itextureCubeArray) -0:? 'g_tTexcdu4a' ( uniform utextureCubeArray) -0:? '@entryPointOutput.Depth' ( out float FragDepth) -0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) - - -Linked fragment stage: - - -Shader version: 500 -gl_FragCoord origin is upper left -using depth_any -0:? Sequence -0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:24 Function Parameters: -0:? Sequence -0:28 Sequence -0:28 move second child to first child ( temp float) -0:28 'txval10' ( temp float) -0:28 direct index ( temp float) -0:? textureQueryLod ( temp float) -0:28 Construct combined texture-sampler ( temp sampler1DArray) -0:28 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray) -0:28 'g_sSamp' (layout( binding=0) uniform sampler) -0:28 Constant: -0:28 0.100000 -0:28 Constant: -0:28 0 (const int) -0:29 Sequence -0:29 move second child to first child ( temp float) -0:29 'txval11' ( temp float) -0:29 direct index ( temp float) -0:? textureQueryLod ( temp float) -0:29 Construct combined texture-sampler ( temp isampler1DArray) -0:29 'g_tTex1di4a' ( uniform itexture1DArray) -0:29 'g_sSamp' (layout( binding=0) uniform sampler) -0:29 Constant: -0:29 0.200000 -0:29 Constant: -0:29 0 (const int) -0:30 Sequence -0:30 move second child to first child ( temp float) -0:30 'txval12' ( temp float) -0:30 direct index ( temp float) -0:? textureQueryLod ( temp float) -0:30 Construct combined texture-sampler ( temp usampler1DArray) -0:30 'g_tTex1du4a' ( uniform utexture1DArray) -0:30 'g_sSamp' (layout( binding=0) uniform sampler) -0:30 Constant: -0:30 0.300000 -0:30 Constant: -0:30 0 (const int) -0:32 Sequence -0:32 move second child to first child ( temp float) -0:32 'txval20' ( temp float) -0:32 direct index ( temp float) -0:? textureQueryLod ( temp float) -0:32 Construct combined texture-sampler ( temp sampler2DArray) -0:32 'g_tTex2df4a' ( uniform texture2DArray) -0:32 'g_sSamp' (layout( binding=0) uniform sampler) -0:? Constant: -0:? 0.100000 -0:? 0.200000 -0:32 Constant: -0:32 0 (const int) -0:33 Sequence -0:33 move second child to first child ( temp float) -0:33 'txval21' ( temp float) -0:33 direct index ( temp float) -0:? textureQueryLod ( temp float) -0:33 Construct combined texture-sampler ( temp isampler2DArray) -0:33 'g_tTex2di4a' ( uniform itexture2DArray) -0:33 'g_sSamp' (layout( binding=0) uniform sampler) -0:? Constant: -0:? 0.300000 -0:? 0.400000 -0:33 Constant: -0:33 0 (const int) -0:34 Sequence -0:34 move second child to first child ( temp float) -0:34 'txval22' ( temp float) -0:34 direct index ( temp float) -0:? textureQueryLod ( temp float) -0:34 Construct combined texture-sampler ( temp usampler2DArray) -0:34 'g_tTex2du4a' ( uniform utexture2DArray) -0:34 'g_sSamp' (layout( binding=0) uniform sampler) -0:? Constant: -0:? 0.500000 -0:? 0.600000 -0:34 Constant: -0:34 0 (const int) -0:36 Sequence -0:36 move second child to first child ( temp float) -0:36 'txval40' ( temp float) -0:36 direct index ( temp float) -0:? textureQueryLod ( temp float) -0:36 Construct combined texture-sampler ( temp samplerCubeArray) -0:36 'g_tTexcdf4a' ( uniform textureCubeArray) -0:36 'g_sSamp' (layout( binding=0) uniform sampler) -0:? Constant: -0:? 0.100000 -0:? 0.200000 -0:? 0.300000 -0:36 Constant: -0:36 0 (const int) -0:37 Sequence -0:37 move second child to first child ( temp float) -0:37 'txval41' ( temp float) -0:37 direct index ( temp float) -0:? textureQueryLod ( temp float) -0:37 Construct combined texture-sampler ( temp isamplerCubeArray) -0:37 'g_tTexcdi4a' ( uniform itextureCubeArray) -0:37 'g_sSamp' (layout( binding=0) uniform sampler) -0:? Constant: -0:? 0.400000 -0:? 0.500000 -0:? 0.600000 -0:37 Constant: -0:37 0 (const int) -0:38 Sequence -0:38 move second child to first child ( temp float) -0:38 'txval42' ( temp float) -0:38 direct index ( temp float) -0:? textureQueryLod ( temp float) -0:38 Construct combined texture-sampler ( temp usamplerCubeArray) -0:38 'g_tTexcdu4a' ( uniform utextureCubeArray) -0:38 'g_sSamp' (layout( binding=0) uniform sampler) -0:? Constant: -0:? 0.700000 -0:? 0.800000 -0:? 0.900000 -0:38 Constant: -0:38 0 (const int) -0:40 move second child to first child ( temp 4-component vector of float) -0:40 Color: direct index for structure ( temp 4-component vector of float) -0:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:40 Constant: -0:40 0 (const int) -0:40 Constant: -0:40 1.000000 -0:40 1.000000 -0:40 1.000000 -0:40 1.000000 -0:41 move second child to first child ( temp float) -0:41 Depth: direct index for structure ( temp float) -0:41 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:41 Constant: -0:41 1 (const int) -0:41 Constant: -0:41 1.000000 -0:43 Branch: Return with expression -0:43 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:24 Function Definition: main( ( temp void) -0:24 Function Parameters: -0:? Sequence -0:24 Sequence -0:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:24 move second child to first child ( temp 4-component vector of float) -0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) -0:24 Color: direct index for structure ( temp 4-component vector of float) -0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:24 Constant: -0:24 0 (const int) -0:24 move second child to first child ( temp float) -0:? '@entryPointOutput.Depth' ( out float FragDepth) -0:24 Depth: direct index for structure ( temp float) -0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:24 Constant: -0:24 1 (const int) -0:? Linker Objects -0:? 'g_sSamp' (layout( binding=0) uniform sampler) -0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray) -0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray) -0:? 'g_tTex1di4a' ( uniform itexture1DArray) -0:? 'g_tTex1du4a' ( uniform utexture1DArray) -0:? 'g_tTex2df4a' ( uniform texture2DArray) -0:? 'g_tTex2di4a' ( uniform itexture2DArray) -0:? 'g_tTex2du4a' ( uniform utexture2DArray) -0:? 'g_tTexcdf4a' ( uniform textureCubeArray) -0:? 'g_tTexcdi4a' ( uniform itextureCubeArray) -0:? 'g_tTexcdu4a' ( uniform utextureCubeArray) -0:? '@entryPointOutput.Depth' ( out float FragDepth) -0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) - -// Module Version 10000 -// Generated by (magic number): 80008 -// Id's are bound by 148 - - Capability Shader - Capability Sampled1D - Capability SampledCubeArray - Capability ImageQuery - 1: ExtInstImport "GLSL.std.450" - MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 140 144 - ExecutionMode 4 OriginUpperLeft - ExecutionMode 4 DepthReplacing - Source HLSL 500 - Name 4 "main" - Name 8 "PS_OUTPUT" - MemberName 8(PS_OUTPUT) 0 "Color" - MemberName 8(PS_OUTPUT) 1 "Depth" - Name 10 "@main(" - Name 13 "txval10" - Name 16 "g_tTex1df4a" - Name 20 "g_sSamp" - Name 30 "txval11" - Name 33 "g_tTex1di4a" - Name 41 "txval12" - Name 45 "g_tTex1du4a" - Name 53 "txval20" - Name 56 "g_tTex2df4a" - Name 64 "txval21" - Name 67 "g_tTex2di4a" - Name 76 "txval22" - Name 79 "g_tTex2du4a" - Name 89 "txval40" - Name 92 "g_tTexcdf4a" - Name 101 "txval41" - Name 104 "g_tTexcdi4a" - Name 112 "txval42" - Name 115 "g_tTexcdu4a" - Name 127 "psout" - Name 137 "flattenTemp" - Name 140 "@entryPointOutput.Color" - Name 144 "@entryPointOutput.Depth" - Name 147 "g_tTex1df4" - Decorate 16(g_tTex1df4a) DescriptorSet 0 - Decorate 16(g_tTex1df4a) Binding 1 - Decorate 20(g_sSamp) DescriptorSet 0 - Decorate 20(g_sSamp) Binding 0 - Decorate 33(g_tTex1di4a) DescriptorSet 0 - Decorate 33(g_tTex1di4a) Binding 0 - Decorate 45(g_tTex1du4a) DescriptorSet 0 - Decorate 45(g_tTex1du4a) Binding 0 - Decorate 56(g_tTex2df4a) DescriptorSet 0 - Decorate 56(g_tTex2df4a) Binding 0 - Decorate 67(g_tTex2di4a) DescriptorSet 0 - Decorate 67(g_tTex2di4a) Binding 0 - Decorate 79(g_tTex2du4a) DescriptorSet 0 - Decorate 79(g_tTex2du4a) Binding 0 - Decorate 92(g_tTexcdf4a) DescriptorSet 0 - Decorate 92(g_tTexcdf4a) Binding 0 - Decorate 104(g_tTexcdi4a) DescriptorSet 0 - Decorate 104(g_tTexcdi4a) Binding 0 - Decorate 115(g_tTexcdu4a) DescriptorSet 0 - Decorate 115(g_tTexcdu4a) Binding 0 - Decorate 140(@entryPointOutput.Color) Location 0 - Decorate 144(@entryPointOutput.Depth) BuiltIn FragDepth - Decorate 147(g_tTex1df4) DescriptorSet 0 - Decorate 147(g_tTex1df4) Binding 0 - 2: TypeVoid - 3: TypeFunction 2 - 6: TypeFloat 32 - 7: TypeVector 6(float) 4 - 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) - 9: TypeFunction 8(PS_OUTPUT) - 12: TypePointer Function 6(float) - 14: TypeImage 6(float) 1D array sampled format:Unknown - 15: TypePointer UniformConstant 14 - 16(g_tTex1df4a): 15(ptr) Variable UniformConstant - 18: TypeSampler - 19: TypePointer UniformConstant 18 - 20(g_sSamp): 19(ptr) Variable UniformConstant - 22: TypeSampledImage 14 - 24: 6(float) Constant 1036831949 - 25: TypeVector 6(float) 2 - 27: TypeInt 32 1 - 28: 27(int) Constant 0 - 31: TypeImage 27(int) 1D array sampled format:Unknown - 32: TypePointer UniformConstant 31 - 33(g_tTex1di4a): 32(ptr) Variable UniformConstant - 36: TypeSampledImage 31 - 38: 6(float) Constant 1045220557 - 42: TypeInt 32 0 - 43: TypeImage 42(int) 1D array sampled format:Unknown - 44: TypePointer UniformConstant 43 - 45(g_tTex1du4a): 44(ptr) Variable UniformConstant - 48: TypeSampledImage 43 - 50: 6(float) Constant 1050253722 - 54: TypeImage 6(float) 2D array sampled format:Unknown - 55: TypePointer UniformConstant 54 - 56(g_tTex2df4a): 55(ptr) Variable UniformConstant - 59: TypeSampledImage 54 - 61: 25(fvec2) ConstantComposite 24 38 - 65: TypeImage 27(int) 2D array sampled format:Unknown - 66: TypePointer UniformConstant 65 - 67(g_tTex2di4a): 66(ptr) Variable UniformConstant - 70: TypeSampledImage 65 - 72: 6(float) Constant 1053609165 - 73: 25(fvec2) ConstantComposite 50 72 - 77: TypeImage 42(int) 2D array sampled format:Unknown - 78: TypePointer UniformConstant 77 - 79(g_tTex2du4a): 78(ptr) Variable UniformConstant - 82: TypeSampledImage 77 - 84: 6(float) Constant 1056964608 - 85: 6(float) Constant 1058642330 - 86: 25(fvec2) ConstantComposite 84 85 - 90: TypeImage 6(float) Cube array sampled format:Unknown - 91: TypePointer UniformConstant 90 - 92(g_tTexcdf4a): 91(ptr) Variable UniformConstant - 95: TypeSampledImage 90 - 97: TypeVector 6(float) 3 - 98: 97(fvec3) ConstantComposite 24 38 50 - 102: TypeImage 27(int) Cube array sampled format:Unknown - 103: TypePointer UniformConstant 102 -104(g_tTexcdi4a): 103(ptr) Variable UniformConstant - 107: TypeSampledImage 102 - 109: 97(fvec3) ConstantComposite 72 84 85 - 113: TypeImage 42(int) Cube array sampled format:Unknown - 114: TypePointer UniformConstant 113 -115(g_tTexcdu4a): 114(ptr) Variable UniformConstant - 118: TypeSampledImage 113 - 120: 6(float) Constant 1060320051 - 121: 6(float) Constant 1061997773 - 122: 6(float) Constant 1063675494 - 123: 97(fvec3) ConstantComposite 120 121 122 - 126: TypePointer Function 8(PS_OUTPUT) - 128: 6(float) Constant 1065353216 - 129: 7(fvec4) ConstantComposite 128 128 128 128 - 130: TypePointer Function 7(fvec4) - 132: 27(int) Constant 1 - 139: TypePointer Output 7(fvec4) -140(@entryPointOutput.Color): 139(ptr) Variable Output - 143: TypePointer Output 6(float) -144(@entryPointOutput.Depth): 143(ptr) Variable Output - 147(g_tTex1df4): 15(ptr) Variable UniformConstant - 4(main): 2 Function None 3 - 5: Label -137(flattenTemp): 126(ptr) Variable Function - 138:8(PS_OUTPUT) FunctionCall 10(@main() - Store 137(flattenTemp) 138 - 141: 130(ptr) AccessChain 137(flattenTemp) 28 - 142: 7(fvec4) Load 141 - Store 140(@entryPointOutput.Color) 142 - 145: 12(ptr) AccessChain 137(flattenTemp) 132 - 146: 6(float) Load 145 - Store 144(@entryPointOutput.Depth) 146 - Return - FunctionEnd - 10(@main():8(PS_OUTPUT) Function None 9 - 11: Label - 13(txval10): 12(ptr) Variable Function - 30(txval11): 12(ptr) Variable Function - 41(txval12): 12(ptr) Variable Function - 53(txval20): 12(ptr) Variable Function - 64(txval21): 12(ptr) Variable Function - 76(txval22): 12(ptr) Variable Function - 89(txval40): 12(ptr) Variable Function - 101(txval41): 12(ptr) Variable Function - 112(txval42): 12(ptr) Variable Function - 127(psout): 126(ptr) Variable Function - 17: 14 Load 16(g_tTex1df4a) - 21: 18 Load 20(g_sSamp) - 23: 22 SampledImage 17 21 - 26: 25(fvec2) ImageQueryLod 23 24 - 29: 6(float) CompositeExtract 26 0 - Store 13(txval10) 29 - 34: 31 Load 33(g_tTex1di4a) - 35: 18 Load 20(g_sSamp) - 37: 36 SampledImage 34 35 - 39: 25(fvec2) ImageQueryLod 37 38 - 40: 6(float) CompositeExtract 39 0 - Store 30(txval11) 40 - 46: 43 Load 45(g_tTex1du4a) - 47: 18 Load 20(g_sSamp) - 49: 48 SampledImage 46 47 - 51: 25(fvec2) ImageQueryLod 49 50 - 52: 6(float) CompositeExtract 51 0 - Store 41(txval12) 52 - 57: 54 Load 56(g_tTex2df4a) - 58: 18 Load 20(g_sSamp) - 60: 59 SampledImage 57 58 - 62: 25(fvec2) ImageQueryLod 60 61 - 63: 6(float) CompositeExtract 62 0 - Store 53(txval20) 63 - 68: 65 Load 67(g_tTex2di4a) - 69: 18 Load 20(g_sSamp) - 71: 70 SampledImage 68 69 - 74: 25(fvec2) ImageQueryLod 71 73 - 75: 6(float) CompositeExtract 74 0 - Store 64(txval21) 75 - 80: 77 Load 79(g_tTex2du4a) - 81: 18 Load 20(g_sSamp) - 83: 82 SampledImage 80 81 - 87: 25(fvec2) ImageQueryLod 83 86 - 88: 6(float) CompositeExtract 87 0 - Store 76(txval22) 88 - 93: 90 Load 92(g_tTexcdf4a) - 94: 18 Load 20(g_sSamp) - 96: 95 SampledImage 93 94 - 99: 25(fvec2) ImageQueryLod 96 98 - 100: 6(float) CompositeExtract 99 0 - Store 89(txval40) 100 - 105: 102 Load 104(g_tTexcdi4a) - 106: 18 Load 20(g_sSamp) - 108: 107 SampledImage 105 106 - 110: 25(fvec2) ImageQueryLod 108 109 - 111: 6(float) CompositeExtract 110 0 - Store 101(txval41) 111 - 116: 113 Load 115(g_tTexcdu4a) - 117: 18 Load 20(g_sSamp) - 119: 118 SampledImage 116 117 - 124: 25(fvec2) ImageQueryLod 119 123 - 125: 6(float) CompositeExtract 124 0 - Store 112(txval42) 125 - 131: 130(ptr) AccessChain 127(psout) 28 - Store 131 129 - 133: 12(ptr) AccessChain 127(psout) 132 - Store 133 128 - 134:8(PS_OUTPUT) Load 127(psout) - ReturnValue 134 - FunctionEnd |