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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.calculatelod.dx10.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.calculatelod.dx10.frag.out588
1 files changed, 0 insertions, 588 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.calculatelod.dx10.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.calculatelod.dx10.frag.out
deleted file mode 100644
index 698350cbc08..00000000000
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.calculatelod.dx10.frag.out
+++ /dev/null
@@ -1,588 +0,0 @@
-hlsl.calculatelod.dx10.frag
-Shader version: 500
-gl_FragCoord origin is upper left
-using depth_any
-0:? Sequence
-0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:24 Function Parameters:
-0:? Sequence
-0:28 Sequence
-0:28 move second child to first child ( temp float)
-0:28 'txval10' ( temp float)
-0:28 direct index ( temp float)
-0:? textureQueryLod ( temp float)
-0:28 Construct combined texture-sampler ( temp sampler1DArray)
-0:28 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
-0:28 'g_sSamp' (layout( binding=0) uniform sampler)
-0:28 Constant:
-0:28 0.100000
-0:28 Constant:
-0:28 0 (const int)
-0:29 Sequence
-0:29 move second child to first child ( temp float)
-0:29 'txval11' ( temp float)
-0:29 direct index ( temp float)
-0:? textureQueryLod ( temp float)
-0:29 Construct combined texture-sampler ( temp isampler1DArray)
-0:29 'g_tTex1di4a' ( uniform itexture1DArray)
-0:29 'g_sSamp' (layout( binding=0) uniform sampler)
-0:29 Constant:
-0:29 0.200000
-0:29 Constant:
-0:29 0 (const int)
-0:30 Sequence
-0:30 move second child to first child ( temp float)
-0:30 'txval12' ( temp float)
-0:30 direct index ( temp float)
-0:? textureQueryLod ( temp float)
-0:30 Construct combined texture-sampler ( temp usampler1DArray)
-0:30 'g_tTex1du4a' ( uniform utexture1DArray)
-0:30 'g_sSamp' (layout( binding=0) uniform sampler)
-0:30 Constant:
-0:30 0.300000
-0:30 Constant:
-0:30 0 (const int)
-0:32 Sequence
-0:32 move second child to first child ( temp float)
-0:32 'txval20' ( temp float)
-0:32 direct index ( temp float)
-0:? textureQueryLod ( temp float)
-0:32 Construct combined texture-sampler ( temp sampler2DArray)
-0:32 'g_tTex2df4a' ( uniform texture2DArray)
-0:32 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:32 Constant:
-0:32 0 (const int)
-0:33 Sequence
-0:33 move second child to first child ( temp float)
-0:33 'txval21' ( temp float)
-0:33 direct index ( temp float)
-0:? textureQueryLod ( temp float)
-0:33 Construct combined texture-sampler ( temp isampler2DArray)
-0:33 'g_tTex2di4a' ( uniform itexture2DArray)
-0:33 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.300000
-0:? 0.400000
-0:33 Constant:
-0:33 0 (const int)
-0:34 Sequence
-0:34 move second child to first child ( temp float)
-0:34 'txval22' ( temp float)
-0:34 direct index ( temp float)
-0:? textureQueryLod ( temp float)
-0:34 Construct combined texture-sampler ( temp usampler2DArray)
-0:34 'g_tTex2du4a' ( uniform utexture2DArray)
-0:34 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.500000
-0:? 0.600000
-0:34 Constant:
-0:34 0 (const int)
-0:36 Sequence
-0:36 move second child to first child ( temp float)
-0:36 'txval40' ( temp float)
-0:36 direct index ( temp float)
-0:? textureQueryLod ( temp float)
-0:36 Construct combined texture-sampler ( temp samplerCubeArray)
-0:36 'g_tTexcdf4a' ( uniform textureCubeArray)
-0:36 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
-0:36 Constant:
-0:36 0 (const int)
-0:37 Sequence
-0:37 move second child to first child ( temp float)
-0:37 'txval41' ( temp float)
-0:37 direct index ( temp float)
-0:? textureQueryLod ( temp float)
-0:37 Construct combined texture-sampler ( temp isamplerCubeArray)
-0:37 'g_tTexcdi4a' ( uniform itextureCubeArray)
-0:37 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.400000
-0:? 0.500000
-0:? 0.600000
-0:37 Constant:
-0:37 0 (const int)
-0:38 Sequence
-0:38 move second child to first child ( temp float)
-0:38 'txval42' ( temp float)
-0:38 direct index ( temp float)
-0:? textureQueryLod ( temp float)
-0:38 Construct combined texture-sampler ( temp usamplerCubeArray)
-0:38 'g_tTexcdu4a' ( uniform utextureCubeArray)
-0:38 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.700000
-0:? 0.800000
-0:? 0.900000
-0:38 Constant:
-0:38 0 (const int)
-0:40 move second child to first child ( temp 4-component vector of float)
-0:40 Color: direct index for structure ( temp 4-component vector of float)
-0:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:40 Constant:
-0:40 0 (const int)
-0:40 Constant:
-0:40 1.000000
-0:40 1.000000
-0:40 1.000000
-0:40 1.000000
-0:41 move second child to first child ( temp float)
-0:41 Depth: direct index for structure ( temp float)
-0:41 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:41 Constant:
-0:41 1 (const int)
-0:41 Constant:
-0:41 1.000000
-0:43 Branch: Return with expression
-0:43 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:24 Function Definition: main( ( temp void)
-0:24 Function Parameters:
-0:? Sequence
-0:24 Sequence
-0:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:24 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
-0:24 Color: direct index for structure ( temp 4-component vector of float)
-0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:24 Constant:
-0:24 0 (const int)
-0:24 move second child to first child ( temp float)
-0:? '@entryPointOutput.Depth' ( out float FragDepth)
-0:24 Depth: direct index for structure ( temp float)
-0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:24 Constant:
-0:24 1 (const int)
-0:? Linker Objects
-0:? 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
-0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
-0:? 'g_tTex1di4a' ( uniform itexture1DArray)
-0:? 'g_tTex1du4a' ( uniform utexture1DArray)
-0:? 'g_tTex2df4a' ( uniform texture2DArray)
-0:? 'g_tTex2di4a' ( uniform itexture2DArray)
-0:? 'g_tTex2du4a' ( uniform utexture2DArray)
-0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
-0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
-0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
-0:? '@entryPointOutput.Depth' ( out float FragDepth)
-0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
-
-
-Linked fragment stage:
-
-
-Shader version: 500
-gl_FragCoord origin is upper left
-using depth_any
-0:? Sequence
-0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:24 Function Parameters:
-0:? Sequence
-0:28 Sequence
-0:28 move second child to first child ( temp float)
-0:28 'txval10' ( temp float)
-0:28 direct index ( temp float)
-0:? textureQueryLod ( temp float)
-0:28 Construct combined texture-sampler ( temp sampler1DArray)
-0:28 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
-0:28 'g_sSamp' (layout( binding=0) uniform sampler)
-0:28 Constant:
-0:28 0.100000
-0:28 Constant:
-0:28 0 (const int)
-0:29 Sequence
-0:29 move second child to first child ( temp float)
-0:29 'txval11' ( temp float)
-0:29 direct index ( temp float)
-0:? textureQueryLod ( temp float)
-0:29 Construct combined texture-sampler ( temp isampler1DArray)
-0:29 'g_tTex1di4a' ( uniform itexture1DArray)
-0:29 'g_sSamp' (layout( binding=0) uniform sampler)
-0:29 Constant:
-0:29 0.200000
-0:29 Constant:
-0:29 0 (const int)
-0:30 Sequence
-0:30 move second child to first child ( temp float)
-0:30 'txval12' ( temp float)
-0:30 direct index ( temp float)
-0:? textureQueryLod ( temp float)
-0:30 Construct combined texture-sampler ( temp usampler1DArray)
-0:30 'g_tTex1du4a' ( uniform utexture1DArray)
-0:30 'g_sSamp' (layout( binding=0) uniform sampler)
-0:30 Constant:
-0:30 0.300000
-0:30 Constant:
-0:30 0 (const int)
-0:32 Sequence
-0:32 move second child to first child ( temp float)
-0:32 'txval20' ( temp float)
-0:32 direct index ( temp float)
-0:? textureQueryLod ( temp float)
-0:32 Construct combined texture-sampler ( temp sampler2DArray)
-0:32 'g_tTex2df4a' ( uniform texture2DArray)
-0:32 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:32 Constant:
-0:32 0 (const int)
-0:33 Sequence
-0:33 move second child to first child ( temp float)
-0:33 'txval21' ( temp float)
-0:33 direct index ( temp float)
-0:? textureQueryLod ( temp float)
-0:33 Construct combined texture-sampler ( temp isampler2DArray)
-0:33 'g_tTex2di4a' ( uniform itexture2DArray)
-0:33 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.300000
-0:? 0.400000
-0:33 Constant:
-0:33 0 (const int)
-0:34 Sequence
-0:34 move second child to first child ( temp float)
-0:34 'txval22' ( temp float)
-0:34 direct index ( temp float)
-0:? textureQueryLod ( temp float)
-0:34 Construct combined texture-sampler ( temp usampler2DArray)
-0:34 'g_tTex2du4a' ( uniform utexture2DArray)
-0:34 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.500000
-0:? 0.600000
-0:34 Constant:
-0:34 0 (const int)
-0:36 Sequence
-0:36 move second child to first child ( temp float)
-0:36 'txval40' ( temp float)
-0:36 direct index ( temp float)
-0:? textureQueryLod ( temp float)
-0:36 Construct combined texture-sampler ( temp samplerCubeArray)
-0:36 'g_tTexcdf4a' ( uniform textureCubeArray)
-0:36 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
-0:36 Constant:
-0:36 0 (const int)
-0:37 Sequence
-0:37 move second child to first child ( temp float)
-0:37 'txval41' ( temp float)
-0:37 direct index ( temp float)
-0:? textureQueryLod ( temp float)
-0:37 Construct combined texture-sampler ( temp isamplerCubeArray)
-0:37 'g_tTexcdi4a' ( uniform itextureCubeArray)
-0:37 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.400000
-0:? 0.500000
-0:? 0.600000
-0:37 Constant:
-0:37 0 (const int)
-0:38 Sequence
-0:38 move second child to first child ( temp float)
-0:38 'txval42' ( temp float)
-0:38 direct index ( temp float)
-0:? textureQueryLod ( temp float)
-0:38 Construct combined texture-sampler ( temp usamplerCubeArray)
-0:38 'g_tTexcdu4a' ( uniform utextureCubeArray)
-0:38 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.700000
-0:? 0.800000
-0:? 0.900000
-0:38 Constant:
-0:38 0 (const int)
-0:40 move second child to first child ( temp 4-component vector of float)
-0:40 Color: direct index for structure ( temp 4-component vector of float)
-0:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:40 Constant:
-0:40 0 (const int)
-0:40 Constant:
-0:40 1.000000
-0:40 1.000000
-0:40 1.000000
-0:40 1.000000
-0:41 move second child to first child ( temp float)
-0:41 Depth: direct index for structure ( temp float)
-0:41 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:41 Constant:
-0:41 1 (const int)
-0:41 Constant:
-0:41 1.000000
-0:43 Branch: Return with expression
-0:43 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:24 Function Definition: main( ( temp void)
-0:24 Function Parameters:
-0:? Sequence
-0:24 Sequence
-0:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:24 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
-0:24 Color: direct index for structure ( temp 4-component vector of float)
-0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:24 Constant:
-0:24 0 (const int)
-0:24 move second child to first child ( temp float)
-0:? '@entryPointOutput.Depth' ( out float FragDepth)
-0:24 Depth: direct index for structure ( temp float)
-0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:24 Constant:
-0:24 1 (const int)
-0:? Linker Objects
-0:? 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
-0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
-0:? 'g_tTex1di4a' ( uniform itexture1DArray)
-0:? 'g_tTex1du4a' ( uniform utexture1DArray)
-0:? 'g_tTex2df4a' ( uniform texture2DArray)
-0:? 'g_tTex2di4a' ( uniform itexture2DArray)
-0:? 'g_tTex2du4a' ( uniform utexture2DArray)
-0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
-0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
-0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
-0:? '@entryPointOutput.Depth' ( out float FragDepth)
-0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
-
-// Module Version 10000
-// Generated by (magic number): 80008
-// Id's are bound by 148
-
- Capability Shader
- Capability Sampled1D
- Capability SampledCubeArray
- Capability ImageQuery
- 1: ExtInstImport "GLSL.std.450"
- MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 140 144
- ExecutionMode 4 OriginUpperLeft
- ExecutionMode 4 DepthReplacing
- Source HLSL 500
- Name 4 "main"
- Name 8 "PS_OUTPUT"
- MemberName 8(PS_OUTPUT) 0 "Color"
- MemberName 8(PS_OUTPUT) 1 "Depth"
- Name 10 "@main("
- Name 13 "txval10"
- Name 16 "g_tTex1df4a"
- Name 20 "g_sSamp"
- Name 30 "txval11"
- Name 33 "g_tTex1di4a"
- Name 41 "txval12"
- Name 45 "g_tTex1du4a"
- Name 53 "txval20"
- Name 56 "g_tTex2df4a"
- Name 64 "txval21"
- Name 67 "g_tTex2di4a"
- Name 76 "txval22"
- Name 79 "g_tTex2du4a"
- Name 89 "txval40"
- Name 92 "g_tTexcdf4a"
- Name 101 "txval41"
- Name 104 "g_tTexcdi4a"
- Name 112 "txval42"
- Name 115 "g_tTexcdu4a"
- Name 127 "psout"
- Name 137 "flattenTemp"
- Name 140 "@entryPointOutput.Color"
- Name 144 "@entryPointOutput.Depth"
- Name 147 "g_tTex1df4"
- Decorate 16(g_tTex1df4a) DescriptorSet 0
- Decorate 16(g_tTex1df4a) Binding 1
- Decorate 20(g_sSamp) DescriptorSet 0
- Decorate 20(g_sSamp) Binding 0
- Decorate 33(g_tTex1di4a) DescriptorSet 0
- Decorate 33(g_tTex1di4a) Binding 0
- Decorate 45(g_tTex1du4a) DescriptorSet 0
- Decorate 45(g_tTex1du4a) Binding 0
- Decorate 56(g_tTex2df4a) DescriptorSet 0
- Decorate 56(g_tTex2df4a) Binding 0
- Decorate 67(g_tTex2di4a) DescriptorSet 0
- Decorate 67(g_tTex2di4a) Binding 0
- Decorate 79(g_tTex2du4a) DescriptorSet 0
- Decorate 79(g_tTex2du4a) Binding 0
- Decorate 92(g_tTexcdf4a) DescriptorSet 0
- Decorate 92(g_tTexcdf4a) Binding 0
- Decorate 104(g_tTexcdi4a) DescriptorSet 0
- Decorate 104(g_tTexcdi4a) Binding 0
- Decorate 115(g_tTexcdu4a) DescriptorSet 0
- Decorate 115(g_tTexcdu4a) Binding 0
- Decorate 140(@entryPointOutput.Color) Location 0
- Decorate 144(@entryPointOutput.Depth) BuiltIn FragDepth
- Decorate 147(g_tTex1df4) DescriptorSet 0
- Decorate 147(g_tTex1df4) Binding 0
- 2: TypeVoid
- 3: TypeFunction 2
- 6: TypeFloat 32
- 7: TypeVector 6(float) 4
- 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
- 9: TypeFunction 8(PS_OUTPUT)
- 12: TypePointer Function 6(float)
- 14: TypeImage 6(float) 1D array sampled format:Unknown
- 15: TypePointer UniformConstant 14
- 16(g_tTex1df4a): 15(ptr) Variable UniformConstant
- 18: TypeSampler
- 19: TypePointer UniformConstant 18
- 20(g_sSamp): 19(ptr) Variable UniformConstant
- 22: TypeSampledImage 14
- 24: 6(float) Constant 1036831949
- 25: TypeVector 6(float) 2
- 27: TypeInt 32 1
- 28: 27(int) Constant 0
- 31: TypeImage 27(int) 1D array sampled format:Unknown
- 32: TypePointer UniformConstant 31
- 33(g_tTex1di4a): 32(ptr) Variable UniformConstant
- 36: TypeSampledImage 31
- 38: 6(float) Constant 1045220557
- 42: TypeInt 32 0
- 43: TypeImage 42(int) 1D array sampled format:Unknown
- 44: TypePointer UniformConstant 43
- 45(g_tTex1du4a): 44(ptr) Variable UniformConstant
- 48: TypeSampledImage 43
- 50: 6(float) Constant 1050253722
- 54: TypeImage 6(float) 2D array sampled format:Unknown
- 55: TypePointer UniformConstant 54
- 56(g_tTex2df4a): 55(ptr) Variable UniformConstant
- 59: TypeSampledImage 54
- 61: 25(fvec2) ConstantComposite 24 38
- 65: TypeImage 27(int) 2D array sampled format:Unknown
- 66: TypePointer UniformConstant 65
- 67(g_tTex2di4a): 66(ptr) Variable UniformConstant
- 70: TypeSampledImage 65
- 72: 6(float) Constant 1053609165
- 73: 25(fvec2) ConstantComposite 50 72
- 77: TypeImage 42(int) 2D array sampled format:Unknown
- 78: TypePointer UniformConstant 77
- 79(g_tTex2du4a): 78(ptr) Variable UniformConstant
- 82: TypeSampledImage 77
- 84: 6(float) Constant 1056964608
- 85: 6(float) Constant 1058642330
- 86: 25(fvec2) ConstantComposite 84 85
- 90: TypeImage 6(float) Cube array sampled format:Unknown
- 91: TypePointer UniformConstant 90
- 92(g_tTexcdf4a): 91(ptr) Variable UniformConstant
- 95: TypeSampledImage 90
- 97: TypeVector 6(float) 3
- 98: 97(fvec3) ConstantComposite 24 38 50
- 102: TypeImage 27(int) Cube array sampled format:Unknown
- 103: TypePointer UniformConstant 102
-104(g_tTexcdi4a): 103(ptr) Variable UniformConstant
- 107: TypeSampledImage 102
- 109: 97(fvec3) ConstantComposite 72 84 85
- 113: TypeImage 42(int) Cube array sampled format:Unknown
- 114: TypePointer UniformConstant 113
-115(g_tTexcdu4a): 114(ptr) Variable UniformConstant
- 118: TypeSampledImage 113
- 120: 6(float) Constant 1060320051
- 121: 6(float) Constant 1061997773
- 122: 6(float) Constant 1063675494
- 123: 97(fvec3) ConstantComposite 120 121 122
- 126: TypePointer Function 8(PS_OUTPUT)
- 128: 6(float) Constant 1065353216
- 129: 7(fvec4) ConstantComposite 128 128 128 128
- 130: TypePointer Function 7(fvec4)
- 132: 27(int) Constant 1
- 139: TypePointer Output 7(fvec4)
-140(@entryPointOutput.Color): 139(ptr) Variable Output
- 143: TypePointer Output 6(float)
-144(@entryPointOutput.Depth): 143(ptr) Variable Output
- 147(g_tTex1df4): 15(ptr) Variable UniformConstant
- 4(main): 2 Function None 3
- 5: Label
-137(flattenTemp): 126(ptr) Variable Function
- 138:8(PS_OUTPUT) FunctionCall 10(@main()
- Store 137(flattenTemp) 138
- 141: 130(ptr) AccessChain 137(flattenTemp) 28
- 142: 7(fvec4) Load 141
- Store 140(@entryPointOutput.Color) 142
- 145: 12(ptr) AccessChain 137(flattenTemp) 132
- 146: 6(float) Load 145
- Store 144(@entryPointOutput.Depth) 146
- Return
- FunctionEnd
- 10(@main():8(PS_OUTPUT) Function None 9
- 11: Label
- 13(txval10): 12(ptr) Variable Function
- 30(txval11): 12(ptr) Variable Function
- 41(txval12): 12(ptr) Variable Function
- 53(txval20): 12(ptr) Variable Function
- 64(txval21): 12(ptr) Variable Function
- 76(txval22): 12(ptr) Variable Function
- 89(txval40): 12(ptr) Variable Function
- 101(txval41): 12(ptr) Variable Function
- 112(txval42): 12(ptr) Variable Function
- 127(psout): 126(ptr) Variable Function
- 17: 14 Load 16(g_tTex1df4a)
- 21: 18 Load 20(g_sSamp)
- 23: 22 SampledImage 17 21
- 26: 25(fvec2) ImageQueryLod 23 24
- 29: 6(float) CompositeExtract 26 0
- Store 13(txval10) 29
- 34: 31 Load 33(g_tTex1di4a)
- 35: 18 Load 20(g_sSamp)
- 37: 36 SampledImage 34 35
- 39: 25(fvec2) ImageQueryLod 37 38
- 40: 6(float) CompositeExtract 39 0
- Store 30(txval11) 40
- 46: 43 Load 45(g_tTex1du4a)
- 47: 18 Load 20(g_sSamp)
- 49: 48 SampledImage 46 47
- 51: 25(fvec2) ImageQueryLod 49 50
- 52: 6(float) CompositeExtract 51 0
- Store 41(txval12) 52
- 57: 54 Load 56(g_tTex2df4a)
- 58: 18 Load 20(g_sSamp)
- 60: 59 SampledImage 57 58
- 62: 25(fvec2) ImageQueryLod 60 61
- 63: 6(float) CompositeExtract 62 0
- Store 53(txval20) 63
- 68: 65 Load 67(g_tTex2di4a)
- 69: 18 Load 20(g_sSamp)
- 71: 70 SampledImage 68 69
- 74: 25(fvec2) ImageQueryLod 71 73
- 75: 6(float) CompositeExtract 74 0
- Store 64(txval21) 75
- 80: 77 Load 79(g_tTex2du4a)
- 81: 18 Load 20(g_sSamp)
- 83: 82 SampledImage 80 81
- 87: 25(fvec2) ImageQueryLod 83 86
- 88: 6(float) CompositeExtract 87 0
- Store 76(txval22) 88
- 93: 90 Load 92(g_tTexcdf4a)
- 94: 18 Load 20(g_sSamp)
- 96: 95 SampledImage 93 94
- 99: 25(fvec2) ImageQueryLod 96 98
- 100: 6(float) CompositeExtract 99 0
- Store 89(txval40) 100
- 105: 102 Load 104(g_tTexcdi4a)
- 106: 18 Load 20(g_sSamp)
- 108: 107 SampledImage 105 106
- 110: 25(fvec2) ImageQueryLod 108 109
- 111: 6(float) CompositeExtract 110 0
- Store 101(txval41) 111
- 116: 113 Load 115(g_tTexcdu4a)
- 117: 18 Load 20(g_sSamp)
- 119: 118 SampledImage 116 117
- 124: 25(fvec2) ImageQueryLod 119 123
- 125: 6(float) CompositeExtract 124 0
- Store 112(txval42) 125
- 131: 130(ptr) AccessChain 127(psout) 28
- Store 131 129
- 133: 12(ptr) AccessChain 127(psout) 132
- Store 133 128
- 134:8(PS_OUTPUT) Load 127(psout)
- ReturnValue 134
- FunctionEnd