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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.basic.geom.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.basic.geom.out290
1 files changed, 172 insertions, 118 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.basic.geom.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.basic.geom.out
index 67477fba58d..24250b3e1a3 100644
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.basic.geom.out
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.basic.geom.out
@@ -5,57 +5,69 @@ max_vertices = 4
input primitive = triangles
output primitive = line_strip
0:? Sequence
-0:16 Function Definition: main(u1[3];u1[3];struct-PSInput-f1-i11; (temp void)
+0:16 Function Definition: @main(u1[3];u1[3];struct-PSInput-f1-i11; ( temp void)
0:16 Function Parameters:
-0:16 'VertexID' (layout(location=0 ) in 3-element array of uint)
-0:16 'test' (layout(location=3 ) in 3-element array of uint)
-0:16 'OutputStream' (layout(location=0 ) out structure{temp float myfloat, temp int something})
+0:16 'VertexID' ( in 3-element array of uint)
+0:16 'test' ( in 3-element array of uint)
+0:16 'OutputStream' ( out structure{ temp float myfloat, temp int something})
0:? Sequence
-0:19 move second child to first child (temp float)
-0:19 myfloat: direct index for structure (temp float)
-0:19 'Vert' (temp structure{temp float myfloat, temp int something})
+0:19 move second child to first child ( temp float)
+0:19 myfloat: direct index for structure ( temp float)
+0:19 'Vert' ( temp structure{ temp float myfloat, temp int something})
0:19 Constant:
0:19 0 (const int)
-0:19 Convert uint to float (temp float)
-0:19 add (temp uint)
-0:19 add (temp uint)
-0:19 direct index (layout(location=3 ) temp uint)
-0:19 'test' (layout(location=3 ) in 3-element array of uint)
+0:19 Convert uint to float ( temp float)
+0:19 add ( temp uint)
+0:19 add ( temp uint)
+0:19 direct index ( temp uint)
+0:19 'test' ( in 3-element array of uint)
0:19 Constant:
0:19 0 (const int)
-0:19 direct index (layout(location=3 ) temp uint)
-0:19 'test' (layout(location=3 ) in 3-element array of uint)
+0:19 direct index ( temp uint)
+0:19 'test' ( in 3-element array of uint)
0:19 Constant:
0:19 1 (const int)
-0:19 direct index (layout(location=3 ) temp uint)
-0:19 'test' (layout(location=3 ) in 3-element array of uint)
+0:19 direct index ( temp uint)
+0:19 'test' ( in 3-element array of uint)
0:19 Constant:
0:19 2 (const int)
-0:20 move second child to first child (temp int)
-0:20 something: direct index for structure (temp int)
-0:20 'Vert' (temp structure{temp float myfloat, temp int something})
+0:20 move second child to first child ( temp int)
+0:20 something: direct index for structure ( temp int)
+0:20 'Vert' ( temp structure{ temp float myfloat, temp int something})
0:20 Constant:
0:20 1 (const int)
-0:20 Convert uint to int (temp int)
-0:20 direct index (layout(location=0 ) temp uint)
-0:20 'VertexID' (layout(location=0 ) in 3-element array of uint)
+0:20 Convert uint to int ( temp int)
+0:20 direct index ( temp uint)
+0:20 'VertexID' ( in 3-element array of uint)
0:20 Constant:
0:20 0 (const int)
0:22 Sequence
-0:22 move second child to first child (temp structure{temp float myfloat, temp int something})
-0:22 'OutputStream' (layout(location=0 ) out structure{temp float myfloat, temp int something})
-0:22 'Vert' (temp structure{temp float myfloat, temp int something})
-0:22 EmitVertex (temp void)
+0:22 move second child to first child ( temp structure{ temp float myfloat, temp int something})
+0:22 'OutputStream' ( out structure{ temp float myfloat, temp int something})
+0:22 'Vert' ( temp structure{ temp float myfloat, temp int something})
+0:22 EmitVertex ( temp void)
0:23 Sequence
-0:23 move second child to first child (temp structure{temp float myfloat, temp int something})
-0:23 'OutputStream' (layout(location=0 ) out structure{temp float myfloat, temp int something})
-0:23 'Vert' (temp structure{temp float myfloat, temp int something})
-0:23 EmitVertex (temp void)
-0:24 EndPrimitive (temp void)
+0:23 move second child to first child ( temp structure{ temp float myfloat, temp int something})
+0:23 'OutputStream' ( out structure{ temp float myfloat, temp int something})
+0:23 'Vert' ( temp structure{ temp float myfloat, temp int something})
+0:23 EmitVertex ( temp void)
+0:24 EndPrimitive ( temp void)
+0:16 Function Definition: main( ( temp void)
+0:16 Function Parameters:
+0:? Sequence
+0:16 move second child to first child ( temp 3-element array of uint)
+0:? 'VertexID' ( temp 3-element array of uint)
+0:? 'VertexID' (layout( location=0) in 3-element array of uint)
+0:16 move second child to first child ( temp 3-element array of uint)
+0:? 'test' ( temp 3-element array of uint)
+0:? 'test' (layout( location=3) in 3-element array of uint)
+0:16 Function Call: @main(u1[3];u1[3];struct-PSInput-f1-i11; ( temp void)
+0:? 'VertexID' ( temp 3-element array of uint)
+0:? 'test' ( temp 3-element array of uint)
+0:? 'OutputStream' ( temp structure{ temp float myfloat, temp int something})
0:? Linker Objects
-0:? 'VertexID' (layout(location=0 ) in 3-element array of uint)
-0:? 'test' (layout(location=3 ) in 3-element array of uint)
-0:? 'OutputStream' (layout(location=0 ) out structure{temp float myfloat, temp int something})
+0:? 'VertexID' (layout( location=0) in 3-element array of uint)
+0:? 'test' (layout( location=3) in 3-element array of uint)
Linked geometry stage:
@@ -67,125 +79,167 @@ max_vertices = 4
input primitive = triangles
output primitive = line_strip
0:? Sequence
-0:16 Function Definition: main(u1[3];u1[3];struct-PSInput-f1-i11; (temp void)
+0:16 Function Definition: @main(u1[3];u1[3];struct-PSInput-f1-i11; ( temp void)
0:16 Function Parameters:
-0:16 'VertexID' (layout(location=0 ) in 3-element array of uint)
-0:16 'test' (layout(location=3 ) in 3-element array of uint)
-0:16 'OutputStream' (layout(location=0 ) out structure{temp float myfloat, temp int something})
+0:16 'VertexID' ( in 3-element array of uint)
+0:16 'test' ( in 3-element array of uint)
+0:16 'OutputStream' ( out structure{ temp float myfloat, temp int something})
0:? Sequence
-0:19 move second child to first child (temp float)
-0:19 myfloat: direct index for structure (temp float)
-0:19 'Vert' (temp structure{temp float myfloat, temp int something})
+0:19 move second child to first child ( temp float)
+0:19 myfloat: direct index for structure ( temp float)
+0:19 'Vert' ( temp structure{ temp float myfloat, temp int something})
0:19 Constant:
0:19 0 (const int)
-0:19 Convert uint to float (temp float)
-0:19 add (temp uint)
-0:19 add (temp uint)
-0:19 direct index (layout(location=3 ) temp uint)
-0:19 'test' (layout(location=3 ) in 3-element array of uint)
+0:19 Convert uint to float ( temp float)
+0:19 add ( temp uint)
+0:19 add ( temp uint)
+0:19 direct index ( temp uint)
+0:19 'test' ( in 3-element array of uint)
0:19 Constant:
0:19 0 (const int)
-0:19 direct index (layout(location=3 ) temp uint)
-0:19 'test' (layout(location=3 ) in 3-element array of uint)
+0:19 direct index ( temp uint)
+0:19 'test' ( in 3-element array of uint)
0:19 Constant:
0:19 1 (const int)
-0:19 direct index (layout(location=3 ) temp uint)
-0:19 'test' (layout(location=3 ) in 3-element array of uint)
+0:19 direct index ( temp uint)
+0:19 'test' ( in 3-element array of uint)
0:19 Constant:
0:19 2 (const int)
-0:20 move second child to first child (temp int)
-0:20 something: direct index for structure (temp int)
-0:20 'Vert' (temp structure{temp float myfloat, temp int something})
+0:20 move second child to first child ( temp int)
+0:20 something: direct index for structure ( temp int)
+0:20 'Vert' ( temp structure{ temp float myfloat, temp int something})
0:20 Constant:
0:20 1 (const int)
-0:20 Convert uint to int (temp int)
-0:20 direct index (layout(location=0 ) temp uint)
-0:20 'VertexID' (layout(location=0 ) in 3-element array of uint)
+0:20 Convert uint to int ( temp int)
+0:20 direct index ( temp uint)
+0:20 'VertexID' ( in 3-element array of uint)
0:20 Constant:
0:20 0 (const int)
0:22 Sequence
-0:22 move second child to first child (temp structure{temp float myfloat, temp int something})
-0:22 'OutputStream' (layout(location=0 ) out structure{temp float myfloat, temp int something})
-0:22 'Vert' (temp structure{temp float myfloat, temp int something})
-0:22 EmitVertex (temp void)
+0:22 move second child to first child ( temp structure{ temp float myfloat, temp int something})
+0:22 'OutputStream' ( out structure{ temp float myfloat, temp int something})
+0:22 'Vert' ( temp structure{ temp float myfloat, temp int something})
+0:22 EmitVertex ( temp void)
0:23 Sequence
-0:23 move second child to first child (temp structure{temp float myfloat, temp int something})
-0:23 'OutputStream' (layout(location=0 ) out structure{temp float myfloat, temp int something})
-0:23 'Vert' (temp structure{temp float myfloat, temp int something})
-0:23 EmitVertex (temp void)
-0:24 EndPrimitive (temp void)
+0:23 move second child to first child ( temp structure{ temp float myfloat, temp int something})
+0:23 'OutputStream' ( out structure{ temp float myfloat, temp int something})
+0:23 'Vert' ( temp structure{ temp float myfloat, temp int something})
+0:23 EmitVertex ( temp void)
+0:24 EndPrimitive ( temp void)
+0:16 Function Definition: main( ( temp void)
+0:16 Function Parameters:
+0:? Sequence
+0:16 move second child to first child ( temp 3-element array of uint)
+0:? 'VertexID' ( temp 3-element array of uint)
+0:? 'VertexID' (layout( location=0) in 3-element array of uint)
+0:16 move second child to first child ( temp 3-element array of uint)
+0:? 'test' ( temp 3-element array of uint)
+0:? 'test' (layout( location=3) in 3-element array of uint)
+0:16 Function Call: @main(u1[3];u1[3];struct-PSInput-f1-i11; ( temp void)
+0:? 'VertexID' ( temp 3-element array of uint)
+0:? 'test' ( temp 3-element array of uint)
+0:? 'OutputStream' ( temp structure{ temp float myfloat, temp int something})
0:? Linker Objects
-0:? 'VertexID' (layout(location=0 ) in 3-element array of uint)
-0:? 'test' (layout(location=3 ) in 3-element array of uint)
-0:? 'OutputStream' (layout(location=0 ) out structure{temp float myfloat, temp int something})
+0:? 'VertexID' (layout( location=0) in 3-element array of uint)
+0:? 'test' (layout( location=3) in 3-element array of uint)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 41
+// Id's are bound by 57
Capability Geometry
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Geometry 4 "main" 16 31 38
+ EntryPoint Geometry 4 "main" 45 48
ExecutionMode 4 Triangles
ExecutionMode 4 Invocations 1
ExecutionMode 4 OutputLineStrip
ExecutionMode 4 OutputVertices 4
Name 4 "main"
- Name 8 "PSInput"
- MemberName 8(PSInput) 0 "myfloat"
- MemberName 8(PSInput) 1 "something"
- Name 10 "Vert"
+ Name 12 "PSInput"
+ MemberName 12(PSInput) 0 "myfloat"
+ MemberName 12(PSInput) 1 "something"
+ Name 18 "@main(u1[3];u1[3];struct-PSInput-f1-i11;"
+ Name 15 "VertexID"
Name 16 "test"
- Name 31 "VertexID"
- Name 38 "OutputStream"
- Decorate 16(test) Location 3
- Decorate 31(VertexID) Location 0
- Decorate 38(OutputStream) Location 0
+ Name 17 "OutputStream"
+ Name 20 "Vert"
+ Name 43 "VertexID"
+ Name 45 "VertexID"
+ Name 47 "test"
+ Name 48 "test"
+ Name 50 "OutputStream"
+ Name 51 "param"
+ Name 53 "param"
+ Name 55 "param"
+ Decorate 45(VertexID) Location 0
+ Decorate 48(test) Location 3
2: TypeVoid
3: TypeFunction 2
- 6: TypeFloat 32
- 7: TypeInt 32 1
- 8(PSInput): TypeStruct 6(float) 7(int)
- 9: TypePointer Function 8(PSInput)
- 11: 7(int) Constant 0
- 12: TypeInt 32 0
- 13: 12(int) Constant 3
- 14: TypeArray 12(int) 13
- 15: TypePointer Input 14
- 16(test): 15(ptr) Variable Input
- 17: TypePointer Input 12(int)
- 20: 7(int) Constant 1
- 24: 7(int) Constant 2
- 29: TypePointer Function 6(float)
- 31(VertexID): 15(ptr) Variable Input
- 35: TypePointer Function 7(int)
- 37: TypePointer Output 8(PSInput)
-38(OutputStream): 37(ptr) Variable Output
+ 6: TypeInt 32 0
+ 7: 6(int) Constant 3
+ 8: TypeArray 6(int) 7
+ 9: TypePointer Function 8
+ 10: TypeFloat 32
+ 11: TypeInt 32 1
+ 12(PSInput): TypeStruct 10(float) 11(int)
+ 13: TypePointer Function 12(PSInput)
+ 14: TypeFunction 2 9(ptr) 9(ptr) 13(ptr)
+ 21: 11(int) Constant 0
+ 22: TypePointer Function 6(int)
+ 25: 11(int) Constant 1
+ 29: 11(int) Constant 2
+ 34: TypePointer Function 10(float)
+ 39: TypePointer Function 11(int)
+ 44: TypePointer Input 8
+ 45(VertexID): 44(ptr) Variable Input
+ 48(test): 44(ptr) Variable Input
4(main): 2 Function None 3
5: Label
- 10(Vert): 9(ptr) Variable Function
- 18: 17(ptr) AccessChain 16(test) 11
- 19: 12(int) Load 18
- 21: 17(ptr) AccessChain 16(test) 20
- 22: 12(int) Load 21
- 23: 12(int) IAdd 19 22
- 25: 17(ptr) AccessChain 16(test) 24
- 26: 12(int) Load 25
- 27: 12(int) IAdd 23 26
- 28: 6(float) ConvertUToF 27
- 30: 29(ptr) AccessChain 10(Vert) 11
- Store 30 28
- 32: 17(ptr) AccessChain 31(VertexID) 11
- 33: 12(int) Load 32
- 34: 7(int) Bitcast 33
- 36: 35(ptr) AccessChain 10(Vert) 20
- Store 36 34
- 39: 8(PSInput) Load 10(Vert)
- Store 38(OutputStream) 39
+ 43(VertexID): 9(ptr) Variable Function
+ 47(test): 9(ptr) Variable Function
+50(OutputStream): 13(ptr) Variable Function
+ 51(param): 9(ptr) Variable Function
+ 53(param): 9(ptr) Variable Function
+ 55(param): 13(ptr) Variable Function
+ 46: 8 Load 45(VertexID)
+ Store 43(VertexID) 46
+ 49: 8 Load 48(test)
+ Store 47(test) 49
+ 52: 8 Load 43(VertexID)
+ Store 51(param) 52
+ 54: 8 Load 47(test)
+ Store 53(param) 54
+ 56: 2 FunctionCall 18(@main(u1[3];u1[3];struct-PSInput-f1-i11;) 51(param) 53(param) 55(param)
+ Return
+ FunctionEnd
+18(@main(u1[3];u1[3];struct-PSInput-f1-i11;): 2 Function None 14
+ 15(VertexID): 9(ptr) FunctionParameter
+ 16(test): 9(ptr) FunctionParameter
+17(OutputStream): 13(ptr) FunctionParameter
+ 19: Label
+ 20(Vert): 13(ptr) Variable Function
+ 23: 22(ptr) AccessChain 16(test) 21
+ 24: 6(int) Load 23
+ 26: 22(ptr) AccessChain 16(test) 25
+ 27: 6(int) Load 26
+ 28: 6(int) IAdd 24 27
+ 30: 22(ptr) AccessChain 16(test) 29
+ 31: 6(int) Load 30
+ 32: 6(int) IAdd 28 31
+ 33: 10(float) ConvertUToF 32
+ 35: 34(ptr) AccessChain 20(Vert) 21
+ Store 35 33
+ 36: 22(ptr) AccessChain 15(VertexID) 21
+ 37: 6(int) Load 36
+ 38: 11(int) Bitcast 37
+ 40: 39(ptr) AccessChain 20(Vert) 25
+ Store 40 38
+ 41: 12(PSInput) Load 20(Vert)
+ Store 17(OutputStream) 41
EmitVertex
- 40: 8(PSInput) Load 10(Vert)
- Store 38(OutputStream) 40
+ 42: 12(PSInput) Load 20(Vert)
+ Store 17(OutputStream) 42
EmitVertex
EndPrimitive
Return