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-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.basic.geom.out309
1 files changed, 0 insertions, 309 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.basic.geom.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.basic.geom.out
deleted file mode 100644
index ee123d44c26..00000000000
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.basic.geom.out
+++ /dev/null
@@ -1,309 +0,0 @@
-hlsl.basic.geom
-Shader version: 500
-invocations = -1
-max_vertices = 4
-input primitive = triangles
-output primitive = line_strip
-0:? Sequence
-0:16 Function Definition: @main(u1[3];u1[3];struct-PSInput-f1-i11; ( temp void)
-0:16 Function Parameters:
-0:16 'VertexID' ( in 3-element array of uint)
-0:16 'test' ( in 3-element array of uint)
-0:16 'OutputStream' ( out structure{ temp float myfloat, temp int something})
-0:? Sequence
-0:19 move second child to first child ( temp float)
-0:19 myfloat: direct index for structure ( temp float)
-0:19 'Vert' ( temp structure{ temp float myfloat, temp int something})
-0:19 Constant:
-0:19 0 (const int)
-0:19 Convert uint to float ( temp float)
-0:19 add ( temp uint)
-0:19 add ( temp uint)
-0:19 direct index ( temp uint)
-0:19 'test' ( in 3-element array of uint)
-0:19 Constant:
-0:19 0 (const int)
-0:19 direct index ( temp uint)
-0:19 'test' ( in 3-element array of uint)
-0:19 Constant:
-0:19 1 (const int)
-0:19 direct index ( temp uint)
-0:19 'test' ( in 3-element array of uint)
-0:19 Constant:
-0:19 2 (const int)
-0:20 move second child to first child ( temp int)
-0:20 something: direct index for structure ( temp int)
-0:20 'Vert' ( temp structure{ temp float myfloat, temp int something})
-0:20 Constant:
-0:20 1 (const int)
-0:20 Convert uint to int ( temp int)
-0:20 direct index ( temp uint)
-0:20 'VertexID' ( in 3-element array of uint)
-0:20 Constant:
-0:20 0 (const int)
-0:22 Sequence
-0:22 Sequence
-0:22 move second child to first child ( temp float)
-0:? 'OutputStream.myfloat' (layout( location=0) out float)
-0:22 myfloat: direct index for structure ( temp float)
-0:22 'Vert' ( temp structure{ temp float myfloat, temp int something})
-0:22 Constant:
-0:22 0 (const int)
-0:22 move second child to first child ( temp int)
-0:? 'OutputStream.something' (layout( location=1) out int)
-0:22 something: direct index for structure ( temp int)
-0:22 'Vert' ( temp structure{ temp float myfloat, temp int something})
-0:22 Constant:
-0:22 1 (const int)
-0:22 EmitVertex ( temp void)
-0:23 Sequence
-0:23 Sequence
-0:23 move second child to first child ( temp float)
-0:? 'OutputStream.myfloat' (layout( location=0) out float)
-0:23 myfloat: direct index for structure ( temp float)
-0:23 'Vert' ( temp structure{ temp float myfloat, temp int something})
-0:23 Constant:
-0:23 0 (const int)
-0:23 move second child to first child ( temp int)
-0:? 'OutputStream.something' (layout( location=1) out int)
-0:23 something: direct index for structure ( temp int)
-0:23 'Vert' ( temp structure{ temp float myfloat, temp int something})
-0:23 Constant:
-0:23 1 (const int)
-0:23 EmitVertex ( temp void)
-0:24 EndPrimitive ( temp void)
-0:16 Function Definition: main( ( temp void)
-0:16 Function Parameters:
-0:? Sequence
-0:16 move second child to first child ( temp 3-element array of uint)
-0:? 'VertexID' ( temp 3-element array of uint)
-0:? 'VertexID' (layout( location=0) in 3-element array of uint)
-0:16 move second child to first child ( temp 3-element array of uint)
-0:? 'test' ( temp 3-element array of uint)
-0:? 'test' (layout( location=1) in 3-element array of uint)
-0:16 Function Call: @main(u1[3];u1[3];struct-PSInput-f1-i11; ( temp void)
-0:? 'VertexID' ( temp 3-element array of uint)
-0:? 'test' ( temp 3-element array of uint)
-0:? 'OutputStream' ( temp structure{ temp float myfloat, temp int something})
-0:? Linker Objects
-0:? 'VertexID' (layout( location=0) in 3-element array of uint)
-0:? 'test' (layout( location=1) in 3-element array of uint)
-0:? 'OutputStream.myfloat' (layout( location=0) out float)
-0:? 'OutputStream.something' (layout( location=1) out int)
-
-
-Linked geometry stage:
-
-
-Shader version: 500
-invocations = 1
-max_vertices = 4
-input primitive = triangles
-output primitive = line_strip
-0:? Sequence
-0:16 Function Definition: @main(u1[3];u1[3];struct-PSInput-f1-i11; ( temp void)
-0:16 Function Parameters:
-0:16 'VertexID' ( in 3-element array of uint)
-0:16 'test' ( in 3-element array of uint)
-0:16 'OutputStream' ( out structure{ temp float myfloat, temp int something})
-0:? Sequence
-0:19 move second child to first child ( temp float)
-0:19 myfloat: direct index for structure ( temp float)
-0:19 'Vert' ( temp structure{ temp float myfloat, temp int something})
-0:19 Constant:
-0:19 0 (const int)
-0:19 Convert uint to float ( temp float)
-0:19 add ( temp uint)
-0:19 add ( temp uint)
-0:19 direct index ( temp uint)
-0:19 'test' ( in 3-element array of uint)
-0:19 Constant:
-0:19 0 (const int)
-0:19 direct index ( temp uint)
-0:19 'test' ( in 3-element array of uint)
-0:19 Constant:
-0:19 1 (const int)
-0:19 direct index ( temp uint)
-0:19 'test' ( in 3-element array of uint)
-0:19 Constant:
-0:19 2 (const int)
-0:20 move second child to first child ( temp int)
-0:20 something: direct index for structure ( temp int)
-0:20 'Vert' ( temp structure{ temp float myfloat, temp int something})
-0:20 Constant:
-0:20 1 (const int)
-0:20 Convert uint to int ( temp int)
-0:20 direct index ( temp uint)
-0:20 'VertexID' ( in 3-element array of uint)
-0:20 Constant:
-0:20 0 (const int)
-0:22 Sequence
-0:22 Sequence
-0:22 move second child to first child ( temp float)
-0:? 'OutputStream.myfloat' (layout( location=0) out float)
-0:22 myfloat: direct index for structure ( temp float)
-0:22 'Vert' ( temp structure{ temp float myfloat, temp int something})
-0:22 Constant:
-0:22 0 (const int)
-0:22 move second child to first child ( temp int)
-0:? 'OutputStream.something' (layout( location=1) out int)
-0:22 something: direct index for structure ( temp int)
-0:22 'Vert' ( temp structure{ temp float myfloat, temp int something})
-0:22 Constant:
-0:22 1 (const int)
-0:22 EmitVertex ( temp void)
-0:23 Sequence
-0:23 Sequence
-0:23 move second child to first child ( temp float)
-0:? 'OutputStream.myfloat' (layout( location=0) out float)
-0:23 myfloat: direct index for structure ( temp float)
-0:23 'Vert' ( temp structure{ temp float myfloat, temp int something})
-0:23 Constant:
-0:23 0 (const int)
-0:23 move second child to first child ( temp int)
-0:? 'OutputStream.something' (layout( location=1) out int)
-0:23 something: direct index for structure ( temp int)
-0:23 'Vert' ( temp structure{ temp float myfloat, temp int something})
-0:23 Constant:
-0:23 1 (const int)
-0:23 EmitVertex ( temp void)
-0:24 EndPrimitive ( temp void)
-0:16 Function Definition: main( ( temp void)
-0:16 Function Parameters:
-0:? Sequence
-0:16 move second child to first child ( temp 3-element array of uint)
-0:? 'VertexID' ( temp 3-element array of uint)
-0:? 'VertexID' (layout( location=0) in 3-element array of uint)
-0:16 move second child to first child ( temp 3-element array of uint)
-0:? 'test' ( temp 3-element array of uint)
-0:? 'test' (layout( location=1) in 3-element array of uint)
-0:16 Function Call: @main(u1[3];u1[3];struct-PSInput-f1-i11; ( temp void)
-0:? 'VertexID' ( temp 3-element array of uint)
-0:? 'test' ( temp 3-element array of uint)
-0:? 'OutputStream' ( temp structure{ temp float myfloat, temp int something})
-0:? Linker Objects
-0:? 'VertexID' (layout( location=0) in 3-element array of uint)
-0:? 'test' (layout( location=1) in 3-element array of uint)
-0:? 'OutputStream.myfloat' (layout( location=0) out float)
-0:? 'OutputStream.something' (layout( location=1) out int)
-
-// Module Version 10000
-// Generated by (magic number): 80008
-// Id's are bound by 68
-
- Capability Geometry
- 1: ExtInstImport "GLSL.std.450"
- MemoryModel Logical GLSL450
- EntryPoint Geometry 4 "main" 42 46 55 58
- ExecutionMode 4 Triangles
- ExecutionMode 4 Invocations 1
- ExecutionMode 4 OutputLineStrip
- ExecutionMode 4 OutputVertices 4
- Source HLSL 500
- Name 4 "main"
- Name 12 "PSInput"
- MemberName 12(PSInput) 0 "myfloat"
- MemberName 12(PSInput) 1 "something"
- Name 18 "@main(u1[3];u1[3];struct-PSInput-f1-i11;"
- Name 15 "VertexID"
- Name 16 "test"
- Name 17 "OutputStream"
- Name 20 "Vert"
- Name 42 "OutputStream.myfloat"
- Name 46 "OutputStream.something"
- Name 53 "VertexID"
- Name 55 "VertexID"
- Name 57 "test"
- Name 58 "test"
- Name 60 "OutputStream"
- Name 61 "param"
- Name 63 "param"
- Name 65 "param"
- Decorate 42(OutputStream.myfloat) Location 0
- Decorate 46(OutputStream.something) Location 1
- Decorate 55(VertexID) Location 0
- Decorate 58(test) Location 1
- 2: TypeVoid
- 3: TypeFunction 2
- 6: TypeInt 32 0
- 7: 6(int) Constant 3
- 8: TypeArray 6(int) 7
- 9: TypePointer Function 8
- 10: TypeFloat 32
- 11: TypeInt 32 1
- 12(PSInput): TypeStruct 10(float) 11(int)
- 13: TypePointer Function 12(PSInput)
- 14: TypeFunction 2 9(ptr) 9(ptr) 13(ptr)
- 21: 11(int) Constant 0
- 22: TypePointer Function 6(int)
- 25: 11(int) Constant 1
- 29: 11(int) Constant 2
- 34: TypePointer Function 10(float)
- 39: TypePointer Function 11(int)
- 41: TypePointer Output 10(float)
-42(OutputStream.myfloat): 41(ptr) Variable Output
- 45: TypePointer Output 11(int)
-46(OutputStream.something): 45(ptr) Variable Output
- 54: TypePointer Input 8
- 55(VertexID): 54(ptr) Variable Input
- 58(test): 54(ptr) Variable Input
- 4(main): 2 Function None 3
- 5: Label
- 53(VertexID): 9(ptr) Variable Function
- 57(test): 9(ptr) Variable Function
-60(OutputStream): 13(ptr) Variable Function
- 61(param): 9(ptr) Variable Function
- 63(param): 9(ptr) Variable Function
- 65(param): 13(ptr) Variable Function
- 56: 8 Load 55(VertexID)
- Store 53(VertexID) 56
- 59: 8 Load 58(test)
- Store 57(test) 59
- 62: 8 Load 53(VertexID)
- Store 61(param) 62
- 64: 8 Load 57(test)
- Store 63(param) 64
- 66: 2 FunctionCall 18(@main(u1[3];u1[3];struct-PSInput-f1-i11;) 61(param) 63(param) 65(param)
- 67: 12(PSInput) Load 65(param)
- Store 60(OutputStream) 67
- Return
- FunctionEnd
-18(@main(u1[3];u1[3];struct-PSInput-f1-i11;): 2 Function None 14
- 15(VertexID): 9(ptr) FunctionParameter
- 16(test): 9(ptr) FunctionParameter
-17(OutputStream): 13(ptr) FunctionParameter
- 19: Label
- 20(Vert): 13(ptr) Variable Function
- 23: 22(ptr) AccessChain 16(test) 21
- 24: 6(int) Load 23
- 26: 22(ptr) AccessChain 16(test) 25
- 27: 6(int) Load 26
- 28: 6(int) IAdd 24 27
- 30: 22(ptr) AccessChain 16(test) 29
- 31: 6(int) Load 30
- 32: 6(int) IAdd 28 31
- 33: 10(float) ConvertUToF 32
- 35: 34(ptr) AccessChain 20(Vert) 21
- Store 35 33
- 36: 22(ptr) AccessChain 15(VertexID) 21
- 37: 6(int) Load 36
- 38: 11(int) Bitcast 37
- 40: 39(ptr) AccessChain 20(Vert) 25
- Store 40 38
- 43: 34(ptr) AccessChain 20(Vert) 21
- 44: 10(float) Load 43
- Store 42(OutputStream.myfloat) 44
- 47: 39(ptr) AccessChain 20(Vert) 25
- 48: 11(int) Load 47
- Store 46(OutputStream.something) 48
- EmitVertex
- 49: 34(ptr) AccessChain 20(Vert) 21
- 50: 10(float) Load 49
- Store 42(OutputStream.myfloat) 50
- 51: 39(ptr) AccessChain 20(Vert) 25
- 52: 11(int) Load 51
- Store 46(OutputStream.something) 52
- EmitVertex
- EndPrimitive
- Return
- FunctionEnd