diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.attributeGlobalBuffer.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.attributeGlobalBuffer.frag.out | 109 |
1 files changed, 0 insertions, 109 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.attributeGlobalBuffer.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.attributeGlobalBuffer.frag.out deleted file mode 100644 index a486d1e904f..00000000000 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.attributeGlobalBuffer.frag.out +++ /dev/null @@ -1,109 +0,0 @@ -hlsl.attributeGlobalBuffer.frag -Shader version: 500 -gl_FragCoord origin is upper left -0:? Sequence -0:6 Function Definition: @main( ( temp 4-component vector of float) -0:6 Function Parameters: -0:? Sequence -0:7 Branch: Return with expression -0:7 add ( temp 4-component vector of float) -0:7 u1: direct index for structure ( uniform 4-component vector of float) -0:7 'anon@0' (layout( set=2 binding=5 row_major std140) uniform block{ uniform 4-component vector of float u1, uniform 4-component vector of float u2}) -0:7 Constant: -0:7 0 (const uint) -0:7 u2: direct index for structure ( uniform 4-component vector of float) -0:7 'anon@0' (layout( set=2 binding=5 row_major std140) uniform block{ uniform 4-component vector of float u1, uniform 4-component vector of float u2}) -0:7 Constant: -0:7 1 (const uint) -0:6 Function Definition: main( ( temp void) -0:6 Function Parameters: -0:? Sequence -0:6 move second child to first child ( temp 4-component vector of float) -0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) -0:6 Function Call: @main( ( temp 4-component vector of float) -0:? Linker Objects -0:? 'anon@0' (layout( set=2 binding=5 row_major std140) uniform block{ uniform 4-component vector of float u1, uniform 4-component vector of float u2}) -0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) - - -Linked fragment stage: - - -Shader version: 500 -gl_FragCoord origin is upper left -0:? Sequence -0:6 Function Definition: @main( ( temp 4-component vector of float) -0:6 Function Parameters: -0:? Sequence -0:7 Branch: Return with expression -0:7 add ( temp 4-component vector of float) -0:7 u1: direct index for structure ( uniform 4-component vector of float) -0:7 'anon@0' (layout( set=2 binding=5 row_major std140) uniform block{ uniform 4-component vector of float u1, uniform 4-component vector of float u2}) -0:7 Constant: -0:7 0 (const uint) -0:7 u2: direct index for structure ( uniform 4-component vector of float) -0:7 'anon@0' (layout( set=2 binding=5 row_major std140) uniform block{ uniform 4-component vector of float u1, uniform 4-component vector of float u2}) -0:7 Constant: -0:7 1 (const uint) -0:6 Function Definition: main( ( temp void) -0:6 Function Parameters: -0:? Sequence -0:6 move second child to first child ( temp 4-component vector of float) -0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) -0:6 Function Call: @main( ( temp 4-component vector of float) -0:? Linker Objects -0:? 'anon@0' (layout( set=2 binding=5 row_major std140) uniform block{ uniform 4-component vector of float u1, uniform 4-component vector of float u2}) -0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) - -// Module Version 10000 -// Generated by (magic number): 80008 -// Id's are bound by 28 - - Capability Shader - 1: ExtInstImport "GLSL.std.450" - MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 26 - ExecutionMode 4 OriginUpperLeft - Source HLSL 500 - Name 4 "main" - Name 9 "@main(" - Name 11 "$Global" - MemberName 11($Global) 0 "u1" - MemberName 11($Global) 1 "u2" - Name 13 "" - Name 26 "@entryPointOutput" - MemberDecorate 11($Global) 0 Offset 0 - MemberDecorate 11($Global) 1 Offset 16 - Decorate 11($Global) Block - Decorate 13 DescriptorSet 2 - Decorate 13 Binding 5 - Decorate 26(@entryPointOutput) Location 0 - 2: TypeVoid - 3: TypeFunction 2 - 6: TypeFloat 32 - 7: TypeVector 6(float) 4 - 8: TypeFunction 7(fvec4) - 11($Global): TypeStruct 7(fvec4) 7(fvec4) - 12: TypePointer Uniform 11($Global) - 13: 12(ptr) Variable Uniform - 14: TypeInt 32 1 - 15: 14(int) Constant 0 - 16: TypePointer Uniform 7(fvec4) - 19: 14(int) Constant 1 - 25: TypePointer Output 7(fvec4) -26(@entryPointOutput): 25(ptr) Variable Output - 4(main): 2 Function None 3 - 5: Label - 27: 7(fvec4) FunctionCall 9(@main() - Store 26(@entryPointOutput) 27 - Return - FunctionEnd - 9(@main(): 7(fvec4) Function None 8 - 10: Label - 17: 16(ptr) AccessChain 13 15 - 18: 7(fvec4) Load 17 - 20: 16(ptr) AccessChain 13 19 - 21: 7(fvec4) Load 20 - 22: 7(fvec4) FAdd 18 21 - ReturnValue 22 - FunctionEnd |