diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.attribute.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.attribute.frag.out | 99 |
1 files changed, 0 insertions, 99 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.attribute.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.attribute.frag.out deleted file mode 100644 index 2290cd80776..00000000000 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.attribute.frag.out +++ /dev/null @@ -1,99 +0,0 @@ -hlsl.attribute.frag -Shader version: 500 -gl_FragCoord origin is upper left -0:? Sequence -0:2 Function Definition: @PixelShaderFunction(vf4; ( temp void) -0:2 Function Parameters: -0:2 'input' ( in 4-component vector of float) -0:? Sequence -0:11 Test condition and select ( temp void): DontFlatten -0:11 Condition -0:11 Constant: -0:11 false (const bool) -0:11 true case is null -0:2 Function Definition: PixelShaderFunction( ( temp void) -0:2 Function Parameters: -0:? Sequence -0:2 move second child to first child ( temp 4-component vector of float) -0:? 'input' ( temp 4-component vector of float) -0:? 'input' (layout( location=0) in 4-component vector of float) -0:2 Function Call: @PixelShaderFunction(vf4; ( temp void) -0:? 'input' ( temp 4-component vector of float) -0:? Linker Objects -0:? 'input' (layout( location=0) in 4-component vector of float) - - -Linked fragment stage: - - -Shader version: 500 -gl_FragCoord origin is upper left -0:? Sequence -0:2 Function Definition: @PixelShaderFunction(vf4; ( temp void) -0:2 Function Parameters: -0:2 'input' ( in 4-component vector of float) -0:? Sequence -0:11 Test condition and select ( temp void): DontFlatten -0:11 Condition -0:11 Constant: -0:11 false (const bool) -0:11 true case is null -0:2 Function Definition: PixelShaderFunction( ( temp void) -0:2 Function Parameters: -0:? Sequence -0:2 move second child to first child ( temp 4-component vector of float) -0:? 'input' ( temp 4-component vector of float) -0:? 'input' (layout( location=0) in 4-component vector of float) -0:2 Function Call: @PixelShaderFunction(vf4; ( temp void) -0:? 'input' ( temp 4-component vector of float) -0:? Linker Objects -0:? 'input' (layout( location=0) in 4-component vector of float) - -// Module Version 10000 -// Generated by (magic number): 80008 -// Id's are bound by 24 - - Capability Shader - 1: ExtInstImport "GLSL.std.450" - MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "PixelShaderFunction" 19 - ExecutionMode 4 OriginUpperLeft - Source HLSL 500 - Name 4 "PixelShaderFunction" - Name 11 "@PixelShaderFunction(vf4;" - Name 10 "input" - Name 17 "input" - Name 19 "input" - Name 21 "param" - Decorate 19(input) Location 0 - 2: TypeVoid - 3: TypeFunction 2 - 6: TypeFloat 32 - 7: TypeVector 6(float) 4 - 8: TypePointer Function 7(fvec4) - 9: TypeFunction 2 8(ptr) - 13: TypeBool - 14: 13(bool) ConstantFalse - 18: TypePointer Input 7(fvec4) - 19(input): 18(ptr) Variable Input -4(PixelShaderFunction): 2 Function None 3 - 5: Label - 17(input): 8(ptr) Variable Function - 21(param): 8(ptr) Variable Function - 20: 7(fvec4) Load 19(input) - Store 17(input) 20 - 22: 7(fvec4) Load 17(input) - Store 21(param) 22 - 23: 2 FunctionCall 11(@PixelShaderFunction(vf4;) 21(param) - Return - FunctionEnd -11(@PixelShaderFunction(vf4;): 2 Function None 9 - 10(input): 8(ptr) FunctionParameter - 12: Label - SelectionMerge 16 DontFlatten - BranchConditional 14 15 16 - 15: Label - Branch 16 - 16: Label - Return - FunctionEnd |