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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.attribute.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.attribute.frag.out99
1 files changed, 0 insertions, 99 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.attribute.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.attribute.frag.out
deleted file mode 100644
index 2290cd80776..00000000000
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.attribute.frag.out
+++ /dev/null
@@ -1,99 +0,0 @@
-hlsl.attribute.frag
-Shader version: 500
-gl_FragCoord origin is upper left
-0:? Sequence
-0:2 Function Definition: @PixelShaderFunction(vf4; ( temp void)
-0:2 Function Parameters:
-0:2 'input' ( in 4-component vector of float)
-0:? Sequence
-0:11 Test condition and select ( temp void): DontFlatten
-0:11 Condition
-0:11 Constant:
-0:11 false (const bool)
-0:11 true case is null
-0:2 Function Definition: PixelShaderFunction( ( temp void)
-0:2 Function Parameters:
-0:? Sequence
-0:2 move second child to first child ( temp 4-component vector of float)
-0:? 'input' ( temp 4-component vector of float)
-0:? 'input' (layout( location=0) in 4-component vector of float)
-0:2 Function Call: @PixelShaderFunction(vf4; ( temp void)
-0:? 'input' ( temp 4-component vector of float)
-0:? Linker Objects
-0:? 'input' (layout( location=0) in 4-component vector of float)
-
-
-Linked fragment stage:
-
-
-Shader version: 500
-gl_FragCoord origin is upper left
-0:? Sequence
-0:2 Function Definition: @PixelShaderFunction(vf4; ( temp void)
-0:2 Function Parameters:
-0:2 'input' ( in 4-component vector of float)
-0:? Sequence
-0:11 Test condition and select ( temp void): DontFlatten
-0:11 Condition
-0:11 Constant:
-0:11 false (const bool)
-0:11 true case is null
-0:2 Function Definition: PixelShaderFunction( ( temp void)
-0:2 Function Parameters:
-0:? Sequence
-0:2 move second child to first child ( temp 4-component vector of float)
-0:? 'input' ( temp 4-component vector of float)
-0:? 'input' (layout( location=0) in 4-component vector of float)
-0:2 Function Call: @PixelShaderFunction(vf4; ( temp void)
-0:? 'input' ( temp 4-component vector of float)
-0:? Linker Objects
-0:? 'input' (layout( location=0) in 4-component vector of float)
-
-// Module Version 10000
-// Generated by (magic number): 80008
-// Id's are bound by 24
-
- Capability Shader
- 1: ExtInstImport "GLSL.std.450"
- MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "PixelShaderFunction" 19
- ExecutionMode 4 OriginUpperLeft
- Source HLSL 500
- Name 4 "PixelShaderFunction"
- Name 11 "@PixelShaderFunction(vf4;"
- Name 10 "input"
- Name 17 "input"
- Name 19 "input"
- Name 21 "param"
- Decorate 19(input) Location 0
- 2: TypeVoid
- 3: TypeFunction 2
- 6: TypeFloat 32
- 7: TypeVector 6(float) 4
- 8: TypePointer Function 7(fvec4)
- 9: TypeFunction 2 8(ptr)
- 13: TypeBool
- 14: 13(bool) ConstantFalse
- 18: TypePointer Input 7(fvec4)
- 19(input): 18(ptr) Variable Input
-4(PixelShaderFunction): 2 Function None 3
- 5: Label
- 17(input): 8(ptr) Variable Function
- 21(param): 8(ptr) Variable Function
- 20: 7(fvec4) Load 19(input)
- Store 17(input) 20
- 22: 7(fvec4) Load 17(input)
- Store 21(param) 22
- 23: 2 FunctionCall 11(@PixelShaderFunction(vf4;) 21(param)
- Return
- FunctionEnd
-11(@PixelShaderFunction(vf4;): 2 Function None 9
- 10(input): 8(ptr) FunctionParameter
- 12: Label
- SelectionMerge 16 DontFlatten
- BranchConditional 14 15 16
- 15: Label
- Branch 16
- 16: Label
- Return
- FunctionEnd