diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.attribute.expression.comp.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.attribute.expression.comp.out | 187 |
1 files changed, 100 insertions, 87 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.attribute.expression.comp.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.attribute.expression.comp.out index 2316cd9b9d8..bd4e96ba346 100644 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.attribute.expression.comp.out +++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.attribute.expression.comp.out @@ -2,38 +2,41 @@ hlsl.attribute.expression.comp Shader version: 450 local_size = (4, 6, 8) 0:? Sequence -0:9 Function Definition: main( (temp 4-component vector of float) +0:9 Function Definition: @main( ( temp 4-component vector of float) 0:9 Function Parameters: 0:? Sequence 0:11 Sequence -0:11 move second child to first child (temp int) -0:11 'x' (temp int) +0:11 move second child to first child ( temp int) +0:11 'x' ( temp int) 0:11 Constant: 0:11 0 (const int) 0:11 Loop with condition tested first 0:11 Loop Condition -0:11 Compare Less Than (temp bool) -0:11 'x' (temp int) -0:11 bound: direct index for structure (layout(offset=0 ) uniform int) -0:11 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int bound}) +0:11 Compare Less Than ( temp bool) +0:11 'x' ( temp int) +0:11 bound: direct index for structure ( uniform int) +0:11 'anon@0' (layout( row_major std140) uniform block{ uniform int bound}) 0:11 Constant: 0:11 0 (const uint) 0:11 No loop body 0:11 Loop Terminal Expression -0:11 Pre-Increment (temp int) -0:11 'x' (temp int) -0:14 Sequence -0:14 move second child to first child (temp 4-component vector of float) -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) -0:? Constant: -0:? 0.000000 -0:? 0.000000 -0:? 0.000000 -0:? 0.000000 -0:14 Branch: Return +0:11 Pre-Increment ( temp int) +0:11 'x' ( temp int) +0:14 Branch: Return with expression +0:? Constant: +0:? 0.000000 +0:? 0.000000 +0:? 0.000000 +0:? 0.000000 +0:9 Function Definition: main( ( temp void) +0:9 Function Parameters: +0:? Sequence +0:9 move second child to first child ( temp 4-component vector of float) +0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) +0:9 Function Call: @main( ( temp 4-component vector of float) 0:? Linker Objects -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) -0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int bound}) +0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int bound}) +0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) Linked compute stage: @@ -42,97 +45,107 @@ Linked compute stage: Shader version: 450 local_size = (4, 6, 8) 0:? Sequence -0:9 Function Definition: main( (temp 4-component vector of float) +0:9 Function Definition: @main( ( temp 4-component vector of float) 0:9 Function Parameters: 0:? Sequence 0:11 Sequence -0:11 move second child to first child (temp int) -0:11 'x' (temp int) +0:11 move second child to first child ( temp int) +0:11 'x' ( temp int) 0:11 Constant: 0:11 0 (const int) 0:11 Loop with condition tested first 0:11 Loop Condition -0:11 Compare Less Than (temp bool) -0:11 'x' (temp int) -0:11 bound: direct index for structure (layout(offset=0 ) uniform int) -0:11 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int bound}) +0:11 Compare Less Than ( temp bool) +0:11 'x' ( temp int) +0:11 bound: direct index for structure ( uniform int) +0:11 'anon@0' (layout( row_major std140) uniform block{ uniform int bound}) 0:11 Constant: 0:11 0 (const uint) 0:11 No loop body 0:11 Loop Terminal Expression -0:11 Pre-Increment (temp int) -0:11 'x' (temp int) -0:14 Sequence -0:14 move second child to first child (temp 4-component vector of float) -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) -0:? Constant: -0:? 0.000000 -0:? 0.000000 -0:? 0.000000 -0:? 0.000000 -0:14 Branch: Return +0:11 Pre-Increment ( temp int) +0:11 'x' ( temp int) +0:14 Branch: Return with expression +0:? Constant: +0:? 0.000000 +0:? 0.000000 +0:? 0.000000 +0:? 0.000000 +0:9 Function Definition: main( ( temp void) +0:9 Function Parameters: +0:? Sequence +0:9 move second child to first child ( temp 4-component vector of float) +0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) +0:9 Function Call: @main( ( temp 4-component vector of float) 0:? Linker Objects -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) -0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int bound}) +0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int bound}) +0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 34 +// Id's are bound by 39 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint GLCompute 4 "main" 30 + EntryPoint GLCompute 4 "main" 37 ExecutionMode 4 LocalSize 4 6 8 Name 4 "main" - Name 8 "x" - Name 16 "$Global" - MemberName 16($Global) 0 "bound" - Name 18 "" - Name 30 "@entryPointOutput" - MemberDecorate 16($Global) 0 Offset 0 - Decorate 16($Global) Block - Decorate 18 DescriptorSet 0 - Decorate 30(@entryPointOutput) Location 0 + Name 9 "@main(" + Name 13 "x" + Name 21 "$Global" + MemberName 21($Global) 0 "bound" + Name 23 "" + Name 37 "@entryPointOutput" + MemberDecorate 21($Global) 0 Offset 0 + Decorate 21($Global) Block + Decorate 23 DescriptorSet 0 + Decorate 37(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 - 6: TypeInt 32 1 - 7: TypePointer Function 6(int) - 9: 6(int) Constant 0 - 16($Global): TypeStruct 6(int) - 17: TypePointer Uniform 16($Global) - 18: 17(ptr) Variable Uniform - 19: TypePointer Uniform 6(int) - 22: TypeBool - 25: 6(int) Constant 1 - 27: TypeFloat 32 - 28: TypeVector 27(float) 4 - 29: TypePointer Output 28(fvec4) -30(@entryPointOutput): 29(ptr) Variable Output - 31: 27(float) Constant 0 - 32: 28(fvec4) ConstantComposite 31 31 31 31 + 6: TypeFloat 32 + 7: TypeVector 6(float) 4 + 8: TypeFunction 7(fvec4) + 11: TypeInt 32 1 + 12: TypePointer Function 11(int) + 14: 11(int) Constant 0 + 21($Global): TypeStruct 11(int) + 22: TypePointer Uniform 21($Global) + 23: 22(ptr) Variable Uniform + 24: TypePointer Uniform 11(int) + 27: TypeBool + 30: 11(int) Constant 1 + 32: 6(float) Constant 0 + 33: 7(fvec4) ConstantComposite 32 32 32 32 + 36: TypePointer Output 7(fvec4) +37(@entryPointOutput): 36(ptr) Variable Output 4(main): 2 Function None 3 5: Label - 8(x): 7(ptr) Variable Function - Store 8(x) 9 - Branch 10 - 10: Label - LoopMerge 12 13 None - Branch 14 - 14: Label - 15: 6(int) Load 8(x) - 20: 19(ptr) AccessChain 18 9 - 21: 6(int) Load 20 - 23: 22(bool) SLessThan 15 21 - BranchConditional 23 11 12 - 11: Label - Branch 13 - 13: Label - 24: 6(int) Load 8(x) - 26: 6(int) IAdd 24 25 - Store 8(x) 26 - Branch 10 - 12: Label - Store 30(@entryPointOutput) 32 + 38: 7(fvec4) FunctionCall 9(@main() + Store 37(@entryPointOutput) 38 Return FunctionEnd + 9(@main(): 7(fvec4) Function None 8 + 10: Label + 13(x): 12(ptr) Variable Function + Store 13(x) 14 + Branch 15 + 15: Label + LoopMerge 17 18 None + Branch 19 + 19: Label + 20: 11(int) Load 13(x) + 25: 24(ptr) AccessChain 23 14 + 26: 11(int) Load 25 + 28: 27(bool) SLessThan 20 26 + BranchConditional 28 16 17 + 16: Label + Branch 18 + 18: Label + 29: 11(int) Load 13(x) + 31: 11(int) IAdd 29 30 + Store 13(x) 31 + Branch 15 + 17: Label + ReturnValue 33 + FunctionEnd |