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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.assoc.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.assoc.frag.out314
1 files changed, 209 insertions, 105 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.assoc.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.assoc.frag.out
index bcd16036910..0a48528ec3d 100644
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.assoc.frag.out
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.assoc.frag.out
@@ -2,43 +2,66 @@ hlsl.assoc.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:8 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; (temp 4-component vector of float)
+0:8 Function Definition: @PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; ( temp 4-component vector of float)
0:8 Function Parameters:
-0:8 'a1' (layout(location=0 ) in 4-component vector of float)
-0:8 'a2' (layout(location=1 ) in 4-component vector of float)
-0:8 'a3' (layout(location=2 ) in 4-component vector of float)
-0:8 'a4' (layout(location=3 ) in 4-component vector of float)
-0:8 'a5' (layout(location=4 ) in 4-component vector of float)
+0:8 'a1' ( in 4-component vector of float)
+0:8 'a2' ( in 4-component vector of float)
+0:8 'a3' ( in 4-component vector of float)
+0:8 'a4' ( in 4-component vector of float)
+0:8 'a5' ( in 4-component vector of float)
0:? Sequence
-0:9 move second child to first child (temp 4-component vector of float)
-0:9 'a1' (layout(location=0 ) in 4-component vector of float)
-0:9 move second child to first child (temp 4-component vector of float)
-0:9 'a2' (layout(location=1 ) in 4-component vector of float)
-0:9 move second child to first child (temp 4-component vector of float)
-0:9 'a3' (layout(location=2 ) in 4-component vector of float)
-0:9 move second child to first child (temp 4-component vector of float)
-0:9 'a4' (layout(location=3 ) in 4-component vector of float)
-0:9 'a5' (layout(location=4 ) in 4-component vector of float)
-0:10 Sequence
-0:10 move second child to first child (temp 4-component vector of float)
-0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
-0:10 add (temp 4-component vector of float)
-0:10 add (temp 4-component vector of float)
-0:10 add (temp 4-component vector of float)
-0:10 add (temp 4-component vector of float)
-0:10 'a1' (layout(location=0 ) in 4-component vector of float)
-0:10 'a2' (layout(location=1 ) in 4-component vector of float)
-0:10 'a3' (layout(location=2 ) in 4-component vector of float)
-0:10 'a4' (layout(location=3 ) in 4-component vector of float)
-0:10 'a5' (layout(location=4 ) in 4-component vector of float)
-0:10 Branch: Return
+0:9 move second child to first child ( temp 4-component vector of float)
+0:9 'a1' ( in 4-component vector of float)
+0:9 move second child to first child ( temp 4-component vector of float)
+0:9 'a2' ( in 4-component vector of float)
+0:9 move second child to first child ( temp 4-component vector of float)
+0:9 'a3' ( in 4-component vector of float)
+0:9 move second child to first child ( temp 4-component vector of float)
+0:9 'a4' ( in 4-component vector of float)
+0:9 'a5' ( in 4-component vector of float)
+0:10 Branch: Return with expression
+0:10 add ( temp 4-component vector of float)
+0:10 add ( temp 4-component vector of float)
+0:10 add ( temp 4-component vector of float)
+0:10 add ( temp 4-component vector of float)
+0:10 'a1' ( in 4-component vector of float)
+0:10 'a2' ( in 4-component vector of float)
+0:10 'a3' ( in 4-component vector of float)
+0:10 'a4' ( in 4-component vector of float)
+0:10 'a5' ( in 4-component vector of float)
+0:8 Function Definition: PixelShaderFunction( ( temp void)
+0:8 Function Parameters:
+0:? Sequence
+0:8 move second child to first child ( temp 4-component vector of float)
+0:? 'a1' ( temp 4-component vector of float)
+0:? 'a1' (layout( location=0) in 4-component vector of float)
+0:8 move second child to first child ( temp 4-component vector of float)
+0:? 'a2' ( temp 4-component vector of float)
+0:? 'a2' (layout( location=1) in 4-component vector of float)
+0:8 move second child to first child ( temp 4-component vector of float)
+0:? 'a3' ( temp 4-component vector of float)
+0:? 'a3' (layout( location=2) in 4-component vector of float)
+0:8 move second child to first child ( temp 4-component vector of float)
+0:? 'a4' ( temp 4-component vector of float)
+0:? 'a4' (layout( location=3) in 4-component vector of float)
+0:8 move second child to first child ( temp 4-component vector of float)
+0:? 'a5' ( temp 4-component vector of float)
+0:? 'a5' (layout( location=4) in 4-component vector of float)
+0:8 move second child to first child ( temp 4-component vector of float)
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:8 Function Call: @PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; ( temp 4-component vector of float)
+0:? 'a1' ( temp 4-component vector of float)
+0:? 'a2' ( temp 4-component vector of float)
+0:? 'a3' ( temp 4-component vector of float)
+0:? 'a4' ( temp 4-component vector of float)
+0:? 'a5' ( temp 4-component vector of float)
0:? Linker Objects
-0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
-0:? 'a1' (layout(location=0 ) in 4-component vector of float)
-0:? 'a2' (layout(location=1 ) in 4-component vector of float)
-0:? 'a3' (layout(location=2 ) in 4-component vector of float)
-0:? 'a4' (layout(location=3 ) in 4-component vector of float)
-0:? 'a5' (layout(location=4 ) in 4-component vector of float)
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:? 'a1' (layout( location=0) in 4-component vector of float)
+0:? 'a2' (layout( location=1) in 4-component vector of float)
+0:? 'a3' (layout( location=2) in 4-component vector of float)
+0:? 'a4' (layout( location=3) in 4-component vector of float)
+0:? 'a5' (layout( location=4) in 4-component vector of float)
Linked fragment stage:
@@ -47,94 +70,175 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:8 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; (temp 4-component vector of float)
+0:8 Function Definition: @PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; ( temp 4-component vector of float)
0:8 Function Parameters:
-0:8 'a1' (layout(location=0 ) in 4-component vector of float)
-0:8 'a2' (layout(location=1 ) in 4-component vector of float)
-0:8 'a3' (layout(location=2 ) in 4-component vector of float)
-0:8 'a4' (layout(location=3 ) in 4-component vector of float)
-0:8 'a5' (layout(location=4 ) in 4-component vector of float)
+0:8 'a1' ( in 4-component vector of float)
+0:8 'a2' ( in 4-component vector of float)
+0:8 'a3' ( in 4-component vector of float)
+0:8 'a4' ( in 4-component vector of float)
+0:8 'a5' ( in 4-component vector of float)
0:? Sequence
-0:9 move second child to first child (temp 4-component vector of float)
-0:9 'a1' (layout(location=0 ) in 4-component vector of float)
-0:9 move second child to first child (temp 4-component vector of float)
-0:9 'a2' (layout(location=1 ) in 4-component vector of float)
-0:9 move second child to first child (temp 4-component vector of float)
-0:9 'a3' (layout(location=2 ) in 4-component vector of float)
-0:9 move second child to first child (temp 4-component vector of float)
-0:9 'a4' (layout(location=3 ) in 4-component vector of float)
-0:9 'a5' (layout(location=4 ) in 4-component vector of float)
-0:10 Sequence
-0:10 move second child to first child (temp 4-component vector of float)
-0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
-0:10 add (temp 4-component vector of float)
-0:10 add (temp 4-component vector of float)
-0:10 add (temp 4-component vector of float)
-0:10 add (temp 4-component vector of float)
-0:10 'a1' (layout(location=0 ) in 4-component vector of float)
-0:10 'a2' (layout(location=1 ) in 4-component vector of float)
-0:10 'a3' (layout(location=2 ) in 4-component vector of float)
-0:10 'a4' (layout(location=3 ) in 4-component vector of float)
-0:10 'a5' (layout(location=4 ) in 4-component vector of float)
-0:10 Branch: Return
+0:9 move second child to first child ( temp 4-component vector of float)
+0:9 'a1' ( in 4-component vector of float)
+0:9 move second child to first child ( temp 4-component vector of float)
+0:9 'a2' ( in 4-component vector of float)
+0:9 move second child to first child ( temp 4-component vector of float)
+0:9 'a3' ( in 4-component vector of float)
+0:9 move second child to first child ( temp 4-component vector of float)
+0:9 'a4' ( in 4-component vector of float)
+0:9 'a5' ( in 4-component vector of float)
+0:10 Branch: Return with expression
+0:10 add ( temp 4-component vector of float)
+0:10 add ( temp 4-component vector of float)
+0:10 add ( temp 4-component vector of float)
+0:10 add ( temp 4-component vector of float)
+0:10 'a1' ( in 4-component vector of float)
+0:10 'a2' ( in 4-component vector of float)
+0:10 'a3' ( in 4-component vector of float)
+0:10 'a4' ( in 4-component vector of float)
+0:10 'a5' ( in 4-component vector of float)
+0:8 Function Definition: PixelShaderFunction( ( temp void)
+0:8 Function Parameters:
+0:? Sequence
+0:8 move second child to first child ( temp 4-component vector of float)
+0:? 'a1' ( temp 4-component vector of float)
+0:? 'a1' (layout( location=0) in 4-component vector of float)
+0:8 move second child to first child ( temp 4-component vector of float)
+0:? 'a2' ( temp 4-component vector of float)
+0:? 'a2' (layout( location=1) in 4-component vector of float)
+0:8 move second child to first child ( temp 4-component vector of float)
+0:? 'a3' ( temp 4-component vector of float)
+0:? 'a3' (layout( location=2) in 4-component vector of float)
+0:8 move second child to first child ( temp 4-component vector of float)
+0:? 'a4' ( temp 4-component vector of float)
+0:? 'a4' (layout( location=3) in 4-component vector of float)
+0:8 move second child to first child ( temp 4-component vector of float)
+0:? 'a5' ( temp 4-component vector of float)
+0:? 'a5' (layout( location=4) in 4-component vector of float)
+0:8 move second child to first child ( temp 4-component vector of float)
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:8 Function Call: @PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; ( temp 4-component vector of float)
+0:? 'a1' ( temp 4-component vector of float)
+0:? 'a2' ( temp 4-component vector of float)
+0:? 'a3' ( temp 4-component vector of float)
+0:? 'a4' ( temp 4-component vector of float)
+0:? 'a5' ( temp 4-component vector of float)
0:? Linker Objects
-0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
-0:? 'a1' (layout(location=0 ) in 4-component vector of float)
-0:? 'a2' (layout(location=1 ) in 4-component vector of float)
-0:? 'a3' (layout(location=2 ) in 4-component vector of float)
-0:? 'a4' (layout(location=3 ) in 4-component vector of float)
-0:? 'a5' (layout(location=4 ) in 4-component vector of float)
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:? 'a1' (layout( location=0) in 4-component vector of float)
+0:? 'a2' (layout( location=1) in 4-component vector of float)
+0:? 'a3' (layout( location=2) in 4-component vector of float)
+0:? 'a4' (layout( location=3) in 4-component vector of float)
+0:? 'a5' (layout( location=4) in 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 27
+// Id's are bound by 58
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "PixelShaderFunction" 9 10 11 12 13 16
+ EntryPoint Fragment 4 "PixelShaderFunction" 31 34 37 40 43 46
ExecutionMode 4 OriginUpperLeft
Name 4 "PixelShaderFunction"
- Name 9 "a1"
- Name 10 "a2"
- Name 11 "a3"
- Name 12 "a4"
- Name 13 "a5"
- Name 16 "@entryPointOutput"
- Decorate 9(a1) Location 0
- Decorate 10(a2) Location 1
- Decorate 11(a3) Location 2
- Decorate 12(a4) Location 3
- Decorate 13(a5) Location 4
- Decorate 16(@entryPointOutput) Location 0
+ Name 15 "@PixelShaderFunction(vf4;vf4;vf4;vf4;vf4;"
+ Name 10 "a1"
+ Name 11 "a2"
+ Name 12 "a3"
+ Name 13 "a4"
+ Name 14 "a5"
+ Name 29 "a1"
+ Name 31 "a1"
+ Name 33 "a2"
+ Name 34 "a2"
+ Name 36 "a3"
+ Name 37 "a3"
+ Name 39 "a4"
+ Name 40 "a4"
+ Name 42 "a5"
+ Name 43 "a5"
+ Name 46 "@entryPointOutput"
+ Name 47 "param"
+ Name 49 "param"
+ Name 51 "param"
+ Name 53 "param"
+ Name 55 "param"
+ Decorate 31(a1) Location 0
+ Decorate 34(a2) Location 1
+ Decorate 37(a3) Location 2
+ Decorate 40(a4) Location 3
+ Decorate 43(a5) Location 4
+ Decorate 46(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
- 8: TypePointer Input 7(fvec4)
- 9(a1): 8(ptr) Variable Input
- 10(a2): 8(ptr) Variable Input
- 11(a3): 8(ptr) Variable Input
- 12(a4): 8(ptr) Variable Input
- 13(a5): 8(ptr) Variable Input
- 15: TypePointer Output 7(fvec4)
-16(@entryPointOutput): 15(ptr) Variable Output
+ 8: TypePointer Function 7(fvec4)
+ 9: TypeFunction 7(fvec4) 8(ptr) 8(ptr) 8(ptr) 8(ptr) 8(ptr)
+ 30: TypePointer Input 7(fvec4)
+ 31(a1): 30(ptr) Variable Input
+ 34(a2): 30(ptr) Variable Input
+ 37(a3): 30(ptr) Variable Input
+ 40(a4): 30(ptr) Variable Input
+ 43(a5): 30(ptr) Variable Input
+ 45: TypePointer Output 7(fvec4)
+46(@entryPointOutput): 45(ptr) Variable Output
4(PixelShaderFunction): 2 Function None 3
5: Label
- 14: 7(fvec4) Load 13(a5)
- Store 12(a4) 14
- Store 11(a3) 14
- Store 10(a2) 14
- Store 9(a1) 14
- 17: 7(fvec4) Load 9(a1)
- 18: 7(fvec4) Load 10(a2)
- 19: 7(fvec4) FAdd 17 18
- 20: 7(fvec4) Load 11(a3)
- 21: 7(fvec4) FAdd 19 20
- 22: 7(fvec4) Load 12(a4)
- 23: 7(fvec4) FAdd 21 22
- 24: 7(fvec4) Load 13(a5)
- 25: 7(fvec4) FAdd 23 24
- Store 16(@entryPointOutput) 25
+ 29(a1): 8(ptr) Variable Function
+ 33(a2): 8(ptr) Variable Function
+ 36(a3): 8(ptr) Variable Function
+ 39(a4): 8(ptr) Variable Function
+ 42(a5): 8(ptr) Variable Function
+ 47(param): 8(ptr) Variable Function
+ 49(param): 8(ptr) Variable Function
+ 51(param): 8(ptr) Variable Function
+ 53(param): 8(ptr) Variable Function
+ 55(param): 8(ptr) Variable Function
+ 32: 7(fvec4) Load 31(a1)
+ Store 29(a1) 32
+ 35: 7(fvec4) Load 34(a2)
+ Store 33(a2) 35
+ 38: 7(fvec4) Load 37(a3)
+ Store 36(a3) 38
+ 41: 7(fvec4) Load 40(a4)
+ Store 39(a4) 41
+ 44: 7(fvec4) Load 43(a5)
+ Store 42(a5) 44
+ 48: 7(fvec4) Load 29(a1)
+ Store 47(param) 48
+ 50: 7(fvec4) Load 33(a2)
+ Store 49(param) 50
+ 52: 7(fvec4) Load 36(a3)
+ Store 51(param) 52
+ 54: 7(fvec4) Load 39(a4)
+ Store 53(param) 54
+ 56: 7(fvec4) Load 42(a5)
+ Store 55(param) 56
+ 57: 7(fvec4) FunctionCall 15(@PixelShaderFunction(vf4;vf4;vf4;vf4;vf4;) 47(param) 49(param) 51(param) 53(param) 55(param)
+ Store 46(@entryPointOutput) 57
Return
FunctionEnd
+15(@PixelShaderFunction(vf4;vf4;vf4;vf4;vf4;): 7(fvec4) Function None 9
+ 10(a1): 8(ptr) FunctionParameter
+ 11(a2): 8(ptr) FunctionParameter
+ 12(a3): 8(ptr) FunctionParameter
+ 13(a4): 8(ptr) FunctionParameter
+ 14(a5): 8(ptr) FunctionParameter
+ 16: Label
+ 17: 7(fvec4) Load 14(a5)
+ Store 13(a4) 17
+ Store 12(a3) 17
+ Store 11(a2) 17
+ Store 10(a1) 17
+ 18: 7(fvec4) Load 10(a1)
+ 19: 7(fvec4) Load 11(a2)
+ 20: 7(fvec4) FAdd 18 19
+ 21: 7(fvec4) Load 12(a3)
+ 22: 7(fvec4) FAdd 20 21
+ 23: 7(fvec4) Load 13(a4)
+ 24: 7(fvec4) FAdd 22 23
+ 25: 7(fvec4) Load 14(a5)
+ 26: 7(fvec4) FAdd 24 25
+ ReturnValue 26
+ FunctionEnd