diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.assoc.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.assoc.frag.out | 314 |
1 files changed, 209 insertions, 105 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.assoc.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.assoc.frag.out index bcd16036910..0a48528ec3d 100644 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.assoc.frag.out +++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.assoc.frag.out @@ -2,43 +2,66 @@ hlsl.assoc.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:8 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; (temp 4-component vector of float) +0:8 Function Definition: @PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; ( temp 4-component vector of float) 0:8 Function Parameters: -0:8 'a1' (layout(location=0 ) in 4-component vector of float) -0:8 'a2' (layout(location=1 ) in 4-component vector of float) -0:8 'a3' (layout(location=2 ) in 4-component vector of float) -0:8 'a4' (layout(location=3 ) in 4-component vector of float) -0:8 'a5' (layout(location=4 ) in 4-component vector of float) +0:8 'a1' ( in 4-component vector of float) +0:8 'a2' ( in 4-component vector of float) +0:8 'a3' ( in 4-component vector of float) +0:8 'a4' ( in 4-component vector of float) +0:8 'a5' ( in 4-component vector of float) 0:? Sequence -0:9 move second child to first child (temp 4-component vector of float) -0:9 'a1' (layout(location=0 ) in 4-component vector of float) -0:9 move second child to first child (temp 4-component vector of float) -0:9 'a2' (layout(location=1 ) in 4-component vector of float) -0:9 move second child to first child (temp 4-component vector of float) -0:9 'a3' (layout(location=2 ) in 4-component vector of float) -0:9 move second child to first child (temp 4-component vector of float) -0:9 'a4' (layout(location=3 ) in 4-component vector of float) -0:9 'a5' (layout(location=4 ) in 4-component vector of float) -0:10 Sequence -0:10 move second child to first child (temp 4-component vector of float) -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) -0:10 add (temp 4-component vector of float) -0:10 add (temp 4-component vector of float) -0:10 add (temp 4-component vector of float) -0:10 add (temp 4-component vector of float) -0:10 'a1' (layout(location=0 ) in 4-component vector of float) -0:10 'a2' (layout(location=1 ) in 4-component vector of float) -0:10 'a3' (layout(location=2 ) in 4-component vector of float) -0:10 'a4' (layout(location=3 ) in 4-component vector of float) -0:10 'a5' (layout(location=4 ) in 4-component vector of float) -0:10 Branch: Return +0:9 move second child to first child ( temp 4-component vector of float) +0:9 'a1' ( in 4-component vector of float) +0:9 move second child to first child ( temp 4-component vector of float) +0:9 'a2' ( in 4-component vector of float) +0:9 move second child to first child ( temp 4-component vector of float) +0:9 'a3' ( in 4-component vector of float) +0:9 move second child to first child ( temp 4-component vector of float) +0:9 'a4' ( in 4-component vector of float) +0:9 'a5' ( in 4-component vector of float) +0:10 Branch: Return with expression +0:10 add ( temp 4-component vector of float) +0:10 add ( temp 4-component vector of float) +0:10 add ( temp 4-component vector of float) +0:10 add ( temp 4-component vector of float) +0:10 'a1' ( in 4-component vector of float) +0:10 'a2' ( in 4-component vector of float) +0:10 'a3' ( in 4-component vector of float) +0:10 'a4' ( in 4-component vector of float) +0:10 'a5' ( in 4-component vector of float) +0:8 Function Definition: PixelShaderFunction( ( temp void) +0:8 Function Parameters: +0:? Sequence +0:8 move second child to first child ( temp 4-component vector of float) +0:? 'a1' ( temp 4-component vector of float) +0:? 'a1' (layout( location=0) in 4-component vector of float) +0:8 move second child to first child ( temp 4-component vector of float) +0:? 'a2' ( temp 4-component vector of float) +0:? 'a2' (layout( location=1) in 4-component vector of float) +0:8 move second child to first child ( temp 4-component vector of float) +0:? 'a3' ( temp 4-component vector of float) +0:? 'a3' (layout( location=2) in 4-component vector of float) +0:8 move second child to first child ( temp 4-component vector of float) +0:? 'a4' ( temp 4-component vector of float) +0:? 'a4' (layout( location=3) in 4-component vector of float) +0:8 move second child to first child ( temp 4-component vector of float) +0:? 'a5' ( temp 4-component vector of float) +0:? 'a5' (layout( location=4) in 4-component vector of float) +0:8 move second child to first child ( temp 4-component vector of float) +0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) +0:8 Function Call: @PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; ( temp 4-component vector of float) +0:? 'a1' ( temp 4-component vector of float) +0:? 'a2' ( temp 4-component vector of float) +0:? 'a3' ( temp 4-component vector of float) +0:? 'a4' ( temp 4-component vector of float) +0:? 'a5' ( temp 4-component vector of float) 0:? Linker Objects -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) -0:? 'a1' (layout(location=0 ) in 4-component vector of float) -0:? 'a2' (layout(location=1 ) in 4-component vector of float) -0:? 'a3' (layout(location=2 ) in 4-component vector of float) -0:? 'a4' (layout(location=3 ) in 4-component vector of float) -0:? 'a5' (layout(location=4 ) in 4-component vector of float) +0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) +0:? 'a1' (layout( location=0) in 4-component vector of float) +0:? 'a2' (layout( location=1) in 4-component vector of float) +0:? 'a3' (layout( location=2) in 4-component vector of float) +0:? 'a4' (layout( location=3) in 4-component vector of float) +0:? 'a5' (layout( location=4) in 4-component vector of float) Linked fragment stage: @@ -47,94 +70,175 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:8 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; (temp 4-component vector of float) +0:8 Function Definition: @PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; ( temp 4-component vector of float) 0:8 Function Parameters: -0:8 'a1' (layout(location=0 ) in 4-component vector of float) -0:8 'a2' (layout(location=1 ) in 4-component vector of float) -0:8 'a3' (layout(location=2 ) in 4-component vector of float) -0:8 'a4' (layout(location=3 ) in 4-component vector of float) -0:8 'a5' (layout(location=4 ) in 4-component vector of float) +0:8 'a1' ( in 4-component vector of float) +0:8 'a2' ( in 4-component vector of float) +0:8 'a3' ( in 4-component vector of float) +0:8 'a4' ( in 4-component vector of float) +0:8 'a5' ( in 4-component vector of float) 0:? Sequence -0:9 move second child to first child (temp 4-component vector of float) -0:9 'a1' (layout(location=0 ) in 4-component vector of float) -0:9 move second child to first child (temp 4-component vector of float) -0:9 'a2' (layout(location=1 ) in 4-component vector of float) -0:9 move second child to first child (temp 4-component vector of float) -0:9 'a3' (layout(location=2 ) in 4-component vector of float) -0:9 move second child to first child (temp 4-component vector of float) -0:9 'a4' (layout(location=3 ) in 4-component vector of float) -0:9 'a5' (layout(location=4 ) in 4-component vector of float) -0:10 Sequence -0:10 move second child to first child (temp 4-component vector of float) -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) -0:10 add (temp 4-component vector of float) -0:10 add (temp 4-component vector of float) -0:10 add (temp 4-component vector of float) -0:10 add (temp 4-component vector of float) -0:10 'a1' (layout(location=0 ) in 4-component vector of float) -0:10 'a2' (layout(location=1 ) in 4-component vector of float) -0:10 'a3' (layout(location=2 ) in 4-component vector of float) -0:10 'a4' (layout(location=3 ) in 4-component vector of float) -0:10 'a5' (layout(location=4 ) in 4-component vector of float) -0:10 Branch: Return +0:9 move second child to first child ( temp 4-component vector of float) +0:9 'a1' ( in 4-component vector of float) +0:9 move second child to first child ( temp 4-component vector of float) +0:9 'a2' ( in 4-component vector of float) +0:9 move second child to first child ( temp 4-component vector of float) +0:9 'a3' ( in 4-component vector of float) +0:9 move second child to first child ( temp 4-component vector of float) +0:9 'a4' ( in 4-component vector of float) +0:9 'a5' ( in 4-component vector of float) +0:10 Branch: Return with expression +0:10 add ( temp 4-component vector of float) +0:10 add ( temp 4-component vector of float) +0:10 add ( temp 4-component vector of float) +0:10 add ( temp 4-component vector of float) +0:10 'a1' ( in 4-component vector of float) +0:10 'a2' ( in 4-component vector of float) +0:10 'a3' ( in 4-component vector of float) +0:10 'a4' ( in 4-component vector of float) +0:10 'a5' ( in 4-component vector of float) +0:8 Function Definition: PixelShaderFunction( ( temp void) +0:8 Function Parameters: +0:? Sequence +0:8 move second child to first child ( temp 4-component vector of float) +0:? 'a1' ( temp 4-component vector of float) +0:? 'a1' (layout( location=0) in 4-component vector of float) +0:8 move second child to first child ( temp 4-component vector of float) +0:? 'a2' ( temp 4-component vector of float) +0:? 'a2' (layout( location=1) in 4-component vector of float) +0:8 move second child to first child ( temp 4-component vector of float) +0:? 'a3' ( temp 4-component vector of float) +0:? 'a3' (layout( location=2) in 4-component vector of float) +0:8 move second child to first child ( temp 4-component vector of float) +0:? 'a4' ( temp 4-component vector of float) +0:? 'a4' (layout( location=3) in 4-component vector of float) +0:8 move second child to first child ( temp 4-component vector of float) +0:? 'a5' ( temp 4-component vector of float) +0:? 'a5' (layout( location=4) in 4-component vector of float) +0:8 move second child to first child ( temp 4-component vector of float) +0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) +0:8 Function Call: @PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; ( temp 4-component vector of float) +0:? 'a1' ( temp 4-component vector of float) +0:? 'a2' ( temp 4-component vector of float) +0:? 'a3' ( temp 4-component vector of float) +0:? 'a4' ( temp 4-component vector of float) +0:? 'a5' ( temp 4-component vector of float) 0:? Linker Objects -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) -0:? 'a1' (layout(location=0 ) in 4-component vector of float) -0:? 'a2' (layout(location=1 ) in 4-component vector of float) -0:? 'a3' (layout(location=2 ) in 4-component vector of float) -0:? 'a4' (layout(location=3 ) in 4-component vector of float) -0:? 'a5' (layout(location=4 ) in 4-component vector of float) +0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) +0:? 'a1' (layout( location=0) in 4-component vector of float) +0:? 'a2' (layout( location=1) in 4-component vector of float) +0:? 'a3' (layout( location=2) in 4-component vector of float) +0:? 'a4' (layout( location=3) in 4-component vector of float) +0:? 'a5' (layout( location=4) in 4-component vector of float) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 27 +// Id's are bound by 58 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "PixelShaderFunction" 9 10 11 12 13 16 + EntryPoint Fragment 4 "PixelShaderFunction" 31 34 37 40 43 46 ExecutionMode 4 OriginUpperLeft Name 4 "PixelShaderFunction" - Name 9 "a1" - Name 10 "a2" - Name 11 "a3" - Name 12 "a4" - Name 13 "a5" - Name 16 "@entryPointOutput" - Decorate 9(a1) Location 0 - Decorate 10(a2) Location 1 - Decorate 11(a3) Location 2 - Decorate 12(a4) Location 3 - Decorate 13(a5) Location 4 - Decorate 16(@entryPointOutput) Location 0 + Name 15 "@PixelShaderFunction(vf4;vf4;vf4;vf4;vf4;" + Name 10 "a1" + Name 11 "a2" + Name 12 "a3" + Name 13 "a4" + Name 14 "a5" + Name 29 "a1" + Name 31 "a1" + Name 33 "a2" + Name 34 "a2" + Name 36 "a3" + Name 37 "a3" + Name 39 "a4" + Name 40 "a4" + Name 42 "a5" + Name 43 "a5" + Name 46 "@entryPointOutput" + Name 47 "param" + Name 49 "param" + Name 51 "param" + Name 53 "param" + Name 55 "param" + Decorate 31(a1) Location 0 + Decorate 34(a2) Location 1 + Decorate 37(a3) Location 2 + Decorate 40(a4) Location 3 + Decorate 43(a5) Location 4 + Decorate 46(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 - 8: TypePointer Input 7(fvec4) - 9(a1): 8(ptr) Variable Input - 10(a2): 8(ptr) Variable Input - 11(a3): 8(ptr) Variable Input - 12(a4): 8(ptr) Variable Input - 13(a5): 8(ptr) Variable Input - 15: TypePointer Output 7(fvec4) -16(@entryPointOutput): 15(ptr) Variable Output + 8: TypePointer Function 7(fvec4) + 9: TypeFunction 7(fvec4) 8(ptr) 8(ptr) 8(ptr) 8(ptr) 8(ptr) + 30: TypePointer Input 7(fvec4) + 31(a1): 30(ptr) Variable Input + 34(a2): 30(ptr) Variable Input + 37(a3): 30(ptr) Variable Input + 40(a4): 30(ptr) Variable Input + 43(a5): 30(ptr) Variable Input + 45: TypePointer Output 7(fvec4) +46(@entryPointOutput): 45(ptr) Variable Output 4(PixelShaderFunction): 2 Function None 3 5: Label - 14: 7(fvec4) Load 13(a5) - Store 12(a4) 14 - Store 11(a3) 14 - Store 10(a2) 14 - Store 9(a1) 14 - 17: 7(fvec4) Load 9(a1) - 18: 7(fvec4) Load 10(a2) - 19: 7(fvec4) FAdd 17 18 - 20: 7(fvec4) Load 11(a3) - 21: 7(fvec4) FAdd 19 20 - 22: 7(fvec4) Load 12(a4) - 23: 7(fvec4) FAdd 21 22 - 24: 7(fvec4) Load 13(a5) - 25: 7(fvec4) FAdd 23 24 - Store 16(@entryPointOutput) 25 + 29(a1): 8(ptr) Variable Function + 33(a2): 8(ptr) Variable Function + 36(a3): 8(ptr) Variable Function + 39(a4): 8(ptr) Variable Function + 42(a5): 8(ptr) Variable Function + 47(param): 8(ptr) Variable Function + 49(param): 8(ptr) Variable Function + 51(param): 8(ptr) Variable Function + 53(param): 8(ptr) Variable Function + 55(param): 8(ptr) Variable Function + 32: 7(fvec4) Load 31(a1) + Store 29(a1) 32 + 35: 7(fvec4) Load 34(a2) + Store 33(a2) 35 + 38: 7(fvec4) Load 37(a3) + Store 36(a3) 38 + 41: 7(fvec4) Load 40(a4) + Store 39(a4) 41 + 44: 7(fvec4) Load 43(a5) + Store 42(a5) 44 + 48: 7(fvec4) Load 29(a1) + Store 47(param) 48 + 50: 7(fvec4) Load 33(a2) + Store 49(param) 50 + 52: 7(fvec4) Load 36(a3) + Store 51(param) 52 + 54: 7(fvec4) Load 39(a4) + Store 53(param) 54 + 56: 7(fvec4) Load 42(a5) + Store 55(param) 56 + 57: 7(fvec4) FunctionCall 15(@PixelShaderFunction(vf4;vf4;vf4;vf4;vf4;) 47(param) 49(param) 51(param) 53(param) 55(param) + Store 46(@entryPointOutput) 57 Return FunctionEnd +15(@PixelShaderFunction(vf4;vf4;vf4;vf4;vf4;): 7(fvec4) Function None 9 + 10(a1): 8(ptr) FunctionParameter + 11(a2): 8(ptr) FunctionParameter + 12(a3): 8(ptr) FunctionParameter + 13(a4): 8(ptr) FunctionParameter + 14(a5): 8(ptr) FunctionParameter + 16: Label + 17: 7(fvec4) Load 14(a5) + Store 13(a4) 17 + Store 12(a3) 17 + Store 11(a2) 17 + Store 10(a1) 17 + 18: 7(fvec4) Load 10(a1) + 19: 7(fvec4) Load 11(a2) + 20: 7(fvec4) FAdd 18 19 + 21: 7(fvec4) Load 12(a3) + 22: 7(fvec4) FAdd 20 21 + 23: 7(fvec4) Load 13(a4) + 24: 7(fvec4) FAdd 22 23 + 25: 7(fvec4) Load 14(a5) + 26: 7(fvec4) FAdd 24 25 + ReturnValue 26 + FunctionEnd |