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-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.assoc.frag.out245
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diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.assoc.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.assoc.frag.out
deleted file mode 100644
index 2002b0df29e..00000000000
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.assoc.frag.out
+++ /dev/null
@@ -1,245 +0,0 @@
-hlsl.assoc.frag
-Shader version: 500
-gl_FragCoord origin is upper left
-0:? Sequence
-0:8 Function Definition: @PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; ( temp 4-component vector of float)
-0:8 Function Parameters:
-0:8 'a1' ( in 4-component vector of float)
-0:8 'a2' ( in 4-component vector of float)
-0:8 'a3' ( in 4-component vector of float)
-0:8 'a4' ( in 4-component vector of float)
-0:8 'a5' ( in 4-component vector of float)
-0:? Sequence
-0:9 move second child to first child ( temp 4-component vector of float)
-0:9 'a1' ( in 4-component vector of float)
-0:9 move second child to first child ( temp 4-component vector of float)
-0:9 'a2' ( in 4-component vector of float)
-0:9 move second child to first child ( temp 4-component vector of float)
-0:9 'a3' ( in 4-component vector of float)
-0:9 move second child to first child ( temp 4-component vector of float)
-0:9 'a4' ( in 4-component vector of float)
-0:9 'a5' ( in 4-component vector of float)
-0:10 Branch: Return with expression
-0:10 add ( temp 4-component vector of float)
-0:10 add ( temp 4-component vector of float)
-0:10 add ( temp 4-component vector of float)
-0:10 add ( temp 4-component vector of float)
-0:10 'a1' ( in 4-component vector of float)
-0:10 'a2' ( in 4-component vector of float)
-0:10 'a3' ( in 4-component vector of float)
-0:10 'a4' ( in 4-component vector of float)
-0:10 'a5' ( in 4-component vector of float)
-0:8 Function Definition: PixelShaderFunction( ( temp void)
-0:8 Function Parameters:
-0:? Sequence
-0:8 move second child to first child ( temp 4-component vector of float)
-0:? 'a1' ( temp 4-component vector of float)
-0:? 'a1' (layout( location=0) in 4-component vector of float)
-0:8 move second child to first child ( temp 4-component vector of float)
-0:? 'a2' ( temp 4-component vector of float)
-0:? 'a2' (layout( location=1) in 4-component vector of float)
-0:8 move second child to first child ( temp 4-component vector of float)
-0:? 'a3' ( temp 4-component vector of float)
-0:? 'a3' (layout( location=2) in 4-component vector of float)
-0:8 move second child to first child ( temp 4-component vector of float)
-0:? 'a4' ( temp 4-component vector of float)
-0:? 'a4' (layout( location=3) in 4-component vector of float)
-0:8 move second child to first child ( temp 4-component vector of float)
-0:? 'a5' ( temp 4-component vector of float)
-0:? 'a5' (layout( location=4) in 4-component vector of float)
-0:8 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-0:8 Function Call: @PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; ( temp 4-component vector of float)
-0:? 'a1' ( temp 4-component vector of float)
-0:? 'a2' ( temp 4-component vector of float)
-0:? 'a3' ( temp 4-component vector of float)
-0:? 'a4' ( temp 4-component vector of float)
-0:? 'a5' ( temp 4-component vector of float)
-0:? Linker Objects
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-0:? 'a1' (layout( location=0) in 4-component vector of float)
-0:? 'a2' (layout( location=1) in 4-component vector of float)
-0:? 'a3' (layout( location=2) in 4-component vector of float)
-0:? 'a4' (layout( location=3) in 4-component vector of float)
-0:? 'a5' (layout( location=4) in 4-component vector of float)
-
-
-Linked fragment stage:
-
-
-Shader version: 500
-gl_FragCoord origin is upper left
-0:? Sequence
-0:8 Function Definition: @PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; ( temp 4-component vector of float)
-0:8 Function Parameters:
-0:8 'a1' ( in 4-component vector of float)
-0:8 'a2' ( in 4-component vector of float)
-0:8 'a3' ( in 4-component vector of float)
-0:8 'a4' ( in 4-component vector of float)
-0:8 'a5' ( in 4-component vector of float)
-0:? Sequence
-0:9 move second child to first child ( temp 4-component vector of float)
-0:9 'a1' ( in 4-component vector of float)
-0:9 move second child to first child ( temp 4-component vector of float)
-0:9 'a2' ( in 4-component vector of float)
-0:9 move second child to first child ( temp 4-component vector of float)
-0:9 'a3' ( in 4-component vector of float)
-0:9 move second child to first child ( temp 4-component vector of float)
-0:9 'a4' ( in 4-component vector of float)
-0:9 'a5' ( in 4-component vector of float)
-0:10 Branch: Return with expression
-0:10 add ( temp 4-component vector of float)
-0:10 add ( temp 4-component vector of float)
-0:10 add ( temp 4-component vector of float)
-0:10 add ( temp 4-component vector of float)
-0:10 'a1' ( in 4-component vector of float)
-0:10 'a2' ( in 4-component vector of float)
-0:10 'a3' ( in 4-component vector of float)
-0:10 'a4' ( in 4-component vector of float)
-0:10 'a5' ( in 4-component vector of float)
-0:8 Function Definition: PixelShaderFunction( ( temp void)
-0:8 Function Parameters:
-0:? Sequence
-0:8 move second child to first child ( temp 4-component vector of float)
-0:? 'a1' ( temp 4-component vector of float)
-0:? 'a1' (layout( location=0) in 4-component vector of float)
-0:8 move second child to first child ( temp 4-component vector of float)
-0:? 'a2' ( temp 4-component vector of float)
-0:? 'a2' (layout( location=1) in 4-component vector of float)
-0:8 move second child to first child ( temp 4-component vector of float)
-0:? 'a3' ( temp 4-component vector of float)
-0:? 'a3' (layout( location=2) in 4-component vector of float)
-0:8 move second child to first child ( temp 4-component vector of float)
-0:? 'a4' ( temp 4-component vector of float)
-0:? 'a4' (layout( location=3) in 4-component vector of float)
-0:8 move second child to first child ( temp 4-component vector of float)
-0:? 'a5' ( temp 4-component vector of float)
-0:? 'a5' (layout( location=4) in 4-component vector of float)
-0:8 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-0:8 Function Call: @PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; ( temp 4-component vector of float)
-0:? 'a1' ( temp 4-component vector of float)
-0:? 'a2' ( temp 4-component vector of float)
-0:? 'a3' ( temp 4-component vector of float)
-0:? 'a4' ( temp 4-component vector of float)
-0:? 'a5' ( temp 4-component vector of float)
-0:? Linker Objects
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-0:? 'a1' (layout( location=0) in 4-component vector of float)
-0:? 'a2' (layout( location=1) in 4-component vector of float)
-0:? 'a3' (layout( location=2) in 4-component vector of float)
-0:? 'a4' (layout( location=3) in 4-component vector of float)
-0:? 'a5' (layout( location=4) in 4-component vector of float)
-
-// Module Version 10000
-// Generated by (magic number): 80008
-// Id's are bound by 58
-
- Capability Shader
- 1: ExtInstImport "GLSL.std.450"
- MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "PixelShaderFunction" 31 34 37 40 43 46
- ExecutionMode 4 OriginUpperLeft
- Source HLSL 500
- Name 4 "PixelShaderFunction"
- Name 15 "@PixelShaderFunction(vf4;vf4;vf4;vf4;vf4;"
- Name 10 "a1"
- Name 11 "a2"
- Name 12 "a3"
- Name 13 "a4"
- Name 14 "a5"
- Name 29 "a1"
- Name 31 "a1"
- Name 33 "a2"
- Name 34 "a2"
- Name 36 "a3"
- Name 37 "a3"
- Name 39 "a4"
- Name 40 "a4"
- Name 42 "a5"
- Name 43 "a5"
- Name 46 "@entryPointOutput"
- Name 47 "param"
- Name 49 "param"
- Name 51 "param"
- Name 53 "param"
- Name 55 "param"
- Decorate 31(a1) Location 0
- Decorate 34(a2) Location 1
- Decorate 37(a3) Location 2
- Decorate 40(a4) Location 3
- Decorate 43(a5) Location 4
- Decorate 46(@entryPointOutput) Location 0
- 2: TypeVoid
- 3: TypeFunction 2
- 6: TypeFloat 32
- 7: TypeVector 6(float) 4
- 8: TypePointer Function 7(fvec4)
- 9: TypeFunction 7(fvec4) 8(ptr) 8(ptr) 8(ptr) 8(ptr) 8(ptr)
- 30: TypePointer Input 7(fvec4)
- 31(a1): 30(ptr) Variable Input
- 34(a2): 30(ptr) Variable Input
- 37(a3): 30(ptr) Variable Input
- 40(a4): 30(ptr) Variable Input
- 43(a5): 30(ptr) Variable Input
- 45: TypePointer Output 7(fvec4)
-46(@entryPointOutput): 45(ptr) Variable Output
-4(PixelShaderFunction): 2 Function None 3
- 5: Label
- 29(a1): 8(ptr) Variable Function
- 33(a2): 8(ptr) Variable Function
- 36(a3): 8(ptr) Variable Function
- 39(a4): 8(ptr) Variable Function
- 42(a5): 8(ptr) Variable Function
- 47(param): 8(ptr) Variable Function
- 49(param): 8(ptr) Variable Function
- 51(param): 8(ptr) Variable Function
- 53(param): 8(ptr) Variable Function
- 55(param): 8(ptr) Variable Function
- 32: 7(fvec4) Load 31(a1)
- Store 29(a1) 32
- 35: 7(fvec4) Load 34(a2)
- Store 33(a2) 35
- 38: 7(fvec4) Load 37(a3)
- Store 36(a3) 38
- 41: 7(fvec4) Load 40(a4)
- Store 39(a4) 41
- 44: 7(fvec4) Load 43(a5)
- Store 42(a5) 44
- 48: 7(fvec4) Load 29(a1)
- Store 47(param) 48
- 50: 7(fvec4) Load 33(a2)
- Store 49(param) 50
- 52: 7(fvec4) Load 36(a3)
- Store 51(param) 52
- 54: 7(fvec4) Load 39(a4)
- Store 53(param) 54
- 56: 7(fvec4) Load 42(a5)
- Store 55(param) 56
- 57: 7(fvec4) FunctionCall 15(@PixelShaderFunction(vf4;vf4;vf4;vf4;vf4;) 47(param) 49(param) 51(param) 53(param) 55(param)
- Store 46(@entryPointOutput) 57
- Return
- FunctionEnd
-15(@PixelShaderFunction(vf4;vf4;vf4;vf4;vf4;): 7(fvec4) Function None 9
- 10(a1): 8(ptr) FunctionParameter
- 11(a2): 8(ptr) FunctionParameter
- 12(a3): 8(ptr) FunctionParameter
- 13(a4): 8(ptr) FunctionParameter
- 14(a5): 8(ptr) FunctionParameter
- 16: Label
- 17: 7(fvec4) Load 14(a5)
- Store 13(a4) 17
- Store 12(a3) 17
- Store 11(a2) 17
- Store 10(a1) 17
- 18: 7(fvec4) Load 10(a1)
- 19: 7(fvec4) Load 11(a2)
- 20: 7(fvec4) FAdd 18 19
- 21: 7(fvec4) Load 12(a3)
- 22: 7(fvec4) FAdd 20 21
- 23: 7(fvec4) Load 13(a4)
- 24: 7(fvec4) FAdd 22 23
- 25: 7(fvec4) Load 14(a5)
- 26: 7(fvec4) FAdd 24 25
- ReturnValue 26
- FunctionEnd