diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.assoc.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.assoc.frag.out | 245 |
1 files changed, 0 insertions, 245 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.assoc.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.assoc.frag.out deleted file mode 100644 index 2002b0df29e..00000000000 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.assoc.frag.out +++ /dev/null @@ -1,245 +0,0 @@ -hlsl.assoc.frag -Shader version: 500 -gl_FragCoord origin is upper left -0:? Sequence -0:8 Function Definition: @PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; ( temp 4-component vector of float) -0:8 Function Parameters: -0:8 'a1' ( in 4-component vector of float) -0:8 'a2' ( in 4-component vector of float) -0:8 'a3' ( in 4-component vector of float) -0:8 'a4' ( in 4-component vector of float) -0:8 'a5' ( in 4-component vector of float) -0:? Sequence -0:9 move second child to first child ( temp 4-component vector of float) -0:9 'a1' ( in 4-component vector of float) -0:9 move second child to first child ( temp 4-component vector of float) -0:9 'a2' ( in 4-component vector of float) -0:9 move second child to first child ( temp 4-component vector of float) -0:9 'a3' ( in 4-component vector of float) -0:9 move second child to first child ( temp 4-component vector of float) -0:9 'a4' ( in 4-component vector of float) -0:9 'a5' ( in 4-component vector of float) -0:10 Branch: Return with expression -0:10 add ( temp 4-component vector of float) -0:10 add ( temp 4-component vector of float) -0:10 add ( temp 4-component vector of float) -0:10 add ( temp 4-component vector of float) -0:10 'a1' ( in 4-component vector of float) -0:10 'a2' ( in 4-component vector of float) -0:10 'a3' ( in 4-component vector of float) -0:10 'a4' ( in 4-component vector of float) -0:10 'a5' ( in 4-component vector of float) -0:8 Function Definition: PixelShaderFunction( ( temp void) -0:8 Function Parameters: -0:? Sequence -0:8 move second child to first child ( temp 4-component vector of float) -0:? 'a1' ( temp 4-component vector of float) -0:? 'a1' (layout( location=0) in 4-component vector of float) -0:8 move second child to first child ( temp 4-component vector of float) -0:? 'a2' ( temp 4-component vector of float) -0:? 'a2' (layout( location=1) in 4-component vector of float) -0:8 move second child to first child ( temp 4-component vector of float) -0:? 'a3' ( temp 4-component vector of float) -0:? 'a3' (layout( location=2) in 4-component vector of float) -0:8 move second child to first child ( temp 4-component vector of float) -0:? 'a4' ( temp 4-component vector of float) -0:? 'a4' (layout( location=3) in 4-component vector of float) -0:8 move second child to first child ( temp 4-component vector of float) -0:? 'a5' ( temp 4-component vector of float) -0:? 'a5' (layout( location=4) in 4-component vector of float) -0:8 move second child to first child ( temp 4-component vector of float) -0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) -0:8 Function Call: @PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; ( temp 4-component vector of float) -0:? 'a1' ( temp 4-component vector of float) -0:? 'a2' ( temp 4-component vector of float) -0:? 'a3' ( temp 4-component vector of float) -0:? 'a4' ( temp 4-component vector of float) -0:? 'a5' ( temp 4-component vector of float) -0:? Linker Objects -0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) -0:? 'a1' (layout( location=0) in 4-component vector of float) -0:? 'a2' (layout( location=1) in 4-component vector of float) -0:? 'a3' (layout( location=2) in 4-component vector of float) -0:? 'a4' (layout( location=3) in 4-component vector of float) -0:? 'a5' (layout( location=4) in 4-component vector of float) - - -Linked fragment stage: - - -Shader version: 500 -gl_FragCoord origin is upper left -0:? Sequence -0:8 Function Definition: @PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; ( temp 4-component vector of float) -0:8 Function Parameters: -0:8 'a1' ( in 4-component vector of float) -0:8 'a2' ( in 4-component vector of float) -0:8 'a3' ( in 4-component vector of float) -0:8 'a4' ( in 4-component vector of float) -0:8 'a5' ( in 4-component vector of float) -0:? Sequence -0:9 move second child to first child ( temp 4-component vector of float) -0:9 'a1' ( in 4-component vector of float) -0:9 move second child to first child ( temp 4-component vector of float) -0:9 'a2' ( in 4-component vector of float) -0:9 move second child to first child ( temp 4-component vector of float) -0:9 'a3' ( in 4-component vector of float) -0:9 move second child to first child ( temp 4-component vector of float) -0:9 'a4' ( in 4-component vector of float) -0:9 'a5' ( in 4-component vector of float) -0:10 Branch: Return with expression -0:10 add ( temp 4-component vector of float) -0:10 add ( temp 4-component vector of float) -0:10 add ( temp 4-component vector of float) -0:10 add ( temp 4-component vector of float) -0:10 'a1' ( in 4-component vector of float) -0:10 'a2' ( in 4-component vector of float) -0:10 'a3' ( in 4-component vector of float) -0:10 'a4' ( in 4-component vector of float) -0:10 'a5' ( in 4-component vector of float) -0:8 Function Definition: PixelShaderFunction( ( temp void) -0:8 Function Parameters: -0:? Sequence -0:8 move second child to first child ( temp 4-component vector of float) -0:? 'a1' ( temp 4-component vector of float) -0:? 'a1' (layout( location=0) in 4-component vector of float) -0:8 move second child to first child ( temp 4-component vector of float) -0:? 'a2' ( temp 4-component vector of float) -0:? 'a2' (layout( location=1) in 4-component vector of float) -0:8 move second child to first child ( temp 4-component vector of float) -0:? 'a3' ( temp 4-component vector of float) -0:? 'a3' (layout( location=2) in 4-component vector of float) -0:8 move second child to first child ( temp 4-component vector of float) -0:? 'a4' ( temp 4-component vector of float) -0:? 'a4' (layout( location=3) in 4-component vector of float) -0:8 move second child to first child ( temp 4-component vector of float) -0:? 'a5' ( temp 4-component vector of float) -0:? 'a5' (layout( location=4) in 4-component vector of float) -0:8 move second child to first child ( temp 4-component vector of float) -0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) -0:8 Function Call: @PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; ( temp 4-component vector of float) -0:? 'a1' ( temp 4-component vector of float) -0:? 'a2' ( temp 4-component vector of float) -0:? 'a3' ( temp 4-component vector of float) -0:? 'a4' ( temp 4-component vector of float) -0:? 'a5' ( temp 4-component vector of float) -0:? Linker Objects -0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) -0:? 'a1' (layout( location=0) in 4-component vector of float) -0:? 'a2' (layout( location=1) in 4-component vector of float) -0:? 'a3' (layout( location=2) in 4-component vector of float) -0:? 'a4' (layout( location=3) in 4-component vector of float) -0:? 'a5' (layout( location=4) in 4-component vector of float) - -// Module Version 10000 -// Generated by (magic number): 80008 -// Id's are bound by 58 - - Capability Shader - 1: ExtInstImport "GLSL.std.450" - MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "PixelShaderFunction" 31 34 37 40 43 46 - ExecutionMode 4 OriginUpperLeft - Source HLSL 500 - Name 4 "PixelShaderFunction" - Name 15 "@PixelShaderFunction(vf4;vf4;vf4;vf4;vf4;" - Name 10 "a1" - Name 11 "a2" - Name 12 "a3" - Name 13 "a4" - Name 14 "a5" - Name 29 "a1" - Name 31 "a1" - Name 33 "a2" - Name 34 "a2" - Name 36 "a3" - Name 37 "a3" - Name 39 "a4" - Name 40 "a4" - Name 42 "a5" - Name 43 "a5" - Name 46 "@entryPointOutput" - Name 47 "param" - Name 49 "param" - Name 51 "param" - Name 53 "param" - Name 55 "param" - Decorate 31(a1) Location 0 - Decorate 34(a2) Location 1 - Decorate 37(a3) Location 2 - Decorate 40(a4) Location 3 - Decorate 43(a5) Location 4 - Decorate 46(@entryPointOutput) Location 0 - 2: TypeVoid - 3: TypeFunction 2 - 6: TypeFloat 32 - 7: TypeVector 6(float) 4 - 8: TypePointer Function 7(fvec4) - 9: TypeFunction 7(fvec4) 8(ptr) 8(ptr) 8(ptr) 8(ptr) 8(ptr) - 30: TypePointer Input 7(fvec4) - 31(a1): 30(ptr) Variable Input - 34(a2): 30(ptr) Variable Input - 37(a3): 30(ptr) Variable Input - 40(a4): 30(ptr) Variable Input - 43(a5): 30(ptr) Variable Input - 45: TypePointer Output 7(fvec4) -46(@entryPointOutput): 45(ptr) Variable Output -4(PixelShaderFunction): 2 Function None 3 - 5: Label - 29(a1): 8(ptr) Variable Function - 33(a2): 8(ptr) Variable Function - 36(a3): 8(ptr) Variable Function - 39(a4): 8(ptr) Variable Function - 42(a5): 8(ptr) Variable Function - 47(param): 8(ptr) Variable Function - 49(param): 8(ptr) Variable Function - 51(param): 8(ptr) Variable Function - 53(param): 8(ptr) Variable Function - 55(param): 8(ptr) Variable Function - 32: 7(fvec4) Load 31(a1) - Store 29(a1) 32 - 35: 7(fvec4) Load 34(a2) - Store 33(a2) 35 - 38: 7(fvec4) Load 37(a3) - Store 36(a3) 38 - 41: 7(fvec4) Load 40(a4) - Store 39(a4) 41 - 44: 7(fvec4) Load 43(a5) - Store 42(a5) 44 - 48: 7(fvec4) Load 29(a1) - Store 47(param) 48 - 50: 7(fvec4) Load 33(a2) - Store 49(param) 50 - 52: 7(fvec4) Load 36(a3) - Store 51(param) 52 - 54: 7(fvec4) Load 39(a4) - Store 53(param) 54 - 56: 7(fvec4) Load 42(a5) - Store 55(param) 56 - 57: 7(fvec4) FunctionCall 15(@PixelShaderFunction(vf4;vf4;vf4;vf4;vf4;) 47(param) 49(param) 51(param) 53(param) 55(param) - Store 46(@entryPointOutput) 57 - Return - FunctionEnd -15(@PixelShaderFunction(vf4;vf4;vf4;vf4;vf4;): 7(fvec4) Function None 9 - 10(a1): 8(ptr) FunctionParameter - 11(a2): 8(ptr) FunctionParameter - 12(a3): 8(ptr) FunctionParameter - 13(a4): 8(ptr) FunctionParameter - 14(a5): 8(ptr) FunctionParameter - 16: Label - 17: 7(fvec4) Load 14(a5) - Store 13(a4) 17 - Store 12(a3) 17 - Store 11(a2) 17 - Store 10(a1) 17 - 18: 7(fvec4) Load 10(a1) - 19: 7(fvec4) Load 11(a2) - 20: 7(fvec4) FAdd 18 19 - 21: 7(fvec4) Load 12(a3) - 22: 7(fvec4) FAdd 20 21 - 23: 7(fvec4) Load 13(a4) - 24: 7(fvec4) FAdd 22 23 - 25: 7(fvec4) Load 14(a5) - 26: 7(fvec4) FAdd 24 25 - ReturnValue 26 - FunctionEnd |