diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.array.multidim.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.array.multidim.frag.out | 225 |
1 files changed, 0 insertions, 225 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.array.multidim.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.array.multidim.frag.out deleted file mode 100644 index 6c852c37af6..00000000000 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.array.multidim.frag.out +++ /dev/null @@ -1,225 +0,0 @@ -hlsl.array.multidim.frag -Shader version: 500 -gl_FragCoord origin is upper left -0:? Sequence -0:10 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color}) -0:10 Function Parameters: -0:? Sequence -0:14 move second child to first child ( temp 4-component vector of float) -0:14 direct index ( temp 4-component vector of float) -0:14 direct index ( temp 3-element array of 4-component vector of float) -0:14 'float4_array_1' ( temp 2-element array of 3-element array of 4-component vector of float) -0:14 Constant: -0:14 1 (const int) -0:14 Constant: -0:14 2 (const int) -0:14 Construct vec4 ( temp 4-component vector of float) -0:14 direct index ( temp float) -0:14 direct index ( temp 3-element array of float) -0:14 direct index ( temp 4-element array of 3-element array of float) -0:14 float_array: direct index for structure ( uniform 5-element array of 4-element array of 3-element array of float) -0:14 'anon@0' (layout( row_major std140) uniform block{ uniform 5-element array of 4-element array of 3-element array of float float_array}) -0:14 Constant: -0:14 0 (const uint) -0:14 Constant: -0:14 2 (const int) -0:14 Constant: -0:14 3 (const int) -0:14 Constant: -0:14 1 (const int) -0:15 move second child to first child ( temp 3-element array of 4-component vector of float) -0:15 direct index ( temp 3-element array of 4-component vector of float) -0:15 'float4_array_2' ( temp 5-element array of 3-element array of 4-component vector of float) -0:15 Constant: -0:15 1 (const int) -0:15 direct index ( temp 3-element array of 4-component vector of float) -0:15 'float4_array_1' ( temp 2-element array of 3-element array of 4-component vector of float) -0:15 Constant: -0:15 0 (const int) -0:18 move second child to first child ( temp 4-component vector of float) -0:18 Color: direct index for structure ( temp 4-component vector of float) -0:18 'psout' ( temp structure{ temp 4-component vector of float Color}) -0:18 Constant: -0:18 0 (const int) -0:18 direct index ( temp 4-component vector of float) -0:18 direct index ( temp 3-element array of 4-component vector of float) -0:18 'float4_array_1' ( temp 2-element array of 3-element array of 4-component vector of float) -0:18 Constant: -0:18 1 (const int) -0:18 Constant: -0:18 2 (const int) -0:19 Branch: Return with expression -0:19 'psout' ( temp structure{ temp 4-component vector of float Color}) -0:10 Function Definition: main( ( temp void) -0:10 Function Parameters: -0:? Sequence -0:10 Sequence -0:10 move second child to first child ( temp 4-component vector of float) -0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) -0:10 Color: direct index for structure ( temp 4-component vector of float) -0:10 Function Call: @main( ( temp structure{ temp 4-component vector of float Color}) -0:10 Constant: -0:10 0 (const int) -0:? Linker Objects -0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 5-element array of 4-element array of 3-element array of float float_array}) -0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) - - -Linked fragment stage: - - -Shader version: 500 -gl_FragCoord origin is upper left -0:? Sequence -0:10 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color}) -0:10 Function Parameters: -0:? Sequence -0:14 move second child to first child ( temp 4-component vector of float) -0:14 direct index ( temp 4-component vector of float) -0:14 direct index ( temp 3-element array of 4-component vector of float) -0:14 'float4_array_1' ( temp 2-element array of 3-element array of 4-component vector of float) -0:14 Constant: -0:14 1 (const int) -0:14 Constant: -0:14 2 (const int) -0:14 Construct vec4 ( temp 4-component vector of float) -0:14 direct index ( temp float) -0:14 direct index ( temp 3-element array of float) -0:14 direct index ( temp 4-element array of 3-element array of float) -0:14 float_array: direct index for structure ( uniform 5-element array of 4-element array of 3-element array of float) -0:14 'anon@0' (layout( row_major std140) uniform block{ uniform 5-element array of 4-element array of 3-element array of float float_array}) -0:14 Constant: -0:14 0 (const uint) -0:14 Constant: -0:14 2 (const int) -0:14 Constant: -0:14 3 (const int) -0:14 Constant: -0:14 1 (const int) -0:15 move second child to first child ( temp 3-element array of 4-component vector of float) -0:15 direct index ( temp 3-element array of 4-component vector of float) -0:15 'float4_array_2' ( temp 5-element array of 3-element array of 4-component vector of float) -0:15 Constant: -0:15 1 (const int) -0:15 direct index ( temp 3-element array of 4-component vector of float) -0:15 'float4_array_1' ( temp 2-element array of 3-element array of 4-component vector of float) -0:15 Constant: -0:15 0 (const int) -0:18 move second child to first child ( temp 4-component vector of float) -0:18 Color: direct index for structure ( temp 4-component vector of float) -0:18 'psout' ( temp structure{ temp 4-component vector of float Color}) -0:18 Constant: -0:18 0 (const int) -0:18 direct index ( temp 4-component vector of float) -0:18 direct index ( temp 3-element array of 4-component vector of float) -0:18 'float4_array_1' ( temp 2-element array of 3-element array of 4-component vector of float) -0:18 Constant: -0:18 1 (const int) -0:18 Constant: -0:18 2 (const int) -0:19 Branch: Return with expression -0:19 'psout' ( temp structure{ temp 4-component vector of float Color}) -0:10 Function Definition: main( ( temp void) -0:10 Function Parameters: -0:? Sequence -0:10 Sequence -0:10 move second child to first child ( temp 4-component vector of float) -0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) -0:10 Color: direct index for structure ( temp 4-component vector of float) -0:10 Function Call: @main( ( temp structure{ temp 4-component vector of float Color}) -0:10 Constant: -0:10 0 (const int) -0:? Linker Objects -0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 5-element array of 4-element array of 3-element array of float float_array}) -0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) - -// Module Version 10000 -// Generated by (magic number): 80008 -// Id's are bound by 57 - - Capability Shader - 1: ExtInstImport "GLSL.std.450" - MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 54 - ExecutionMode 4 OriginUpperLeft - Source HLSL 500 - Name 4 "main" - Name 8 "PS_OUTPUT" - MemberName 8(PS_OUTPUT) 0 "Color" - Name 10 "@main(" - Name 18 "float4_array_1" - Name 27 "$Global" - MemberName 27($Global) 0 "float_array" - Name 29 "" - Name 40 "float4_array_2" - Name 46 "psout" - Name 54 "@entryPointOutput.Color" - Decorate 22 ArrayStride 16 - Decorate 24 ArrayStride 48 - Decorate 26 ArrayStride 192 - MemberDecorate 27($Global) 0 Offset 0 - Decorate 27($Global) Block - Decorate 29 DescriptorSet 0 - Decorate 29 Binding 0 - Decorate 54(@entryPointOutput.Color) Location 0 - 2: TypeVoid - 3: TypeFunction 2 - 6: TypeFloat 32 - 7: TypeVector 6(float) 4 - 8(PS_OUTPUT): TypeStruct 7(fvec4) - 9: TypeFunction 8(PS_OUTPUT) - 12: TypeInt 32 0 - 13: 12(int) Constant 3 - 14: TypeArray 7(fvec4) 13 - 15: 12(int) Constant 2 - 16: TypeArray 14 15 - 17: TypePointer Function 16 - 19: TypeInt 32 1 - 20: 19(int) Constant 1 - 21: 19(int) Constant 2 - 22: TypeArray 6(float) 13 - 23: 12(int) Constant 4 - 24: TypeArray 22 23 - 25: 12(int) Constant 5 - 26: TypeArray 24 25 - 27($Global): TypeStruct 26 - 28: TypePointer Uniform 27($Global) - 29: 28(ptr) Variable Uniform - 30: 19(int) Constant 0 - 31: 19(int) Constant 3 - 32: TypePointer Uniform 6(float) - 36: TypePointer Function 7(fvec4) - 38: TypeArray 14 25 - 39: TypePointer Function 38 - 41: TypePointer Function 14 - 45: TypePointer Function 8(PS_OUTPUT) - 53: TypePointer Output 7(fvec4) -54(@entryPointOutput.Color): 53(ptr) Variable Output - 4(main): 2 Function None 3 - 5: Label - 55:8(PS_OUTPUT) FunctionCall 10(@main() - 56: 7(fvec4) CompositeExtract 55 0 - Store 54(@entryPointOutput.Color) 56 - Return - FunctionEnd - 10(@main():8(PS_OUTPUT) Function None 9 - 11: Label -18(float4_array_1): 17(ptr) Variable Function -40(float4_array_2): 39(ptr) Variable Function - 46(psout): 45(ptr) Variable Function - 33: 32(ptr) AccessChain 29 30 21 31 20 - 34: 6(float) Load 33 - 35: 7(fvec4) CompositeConstruct 34 34 34 34 - 37: 36(ptr) AccessChain 18(float4_array_1) 20 21 - Store 37 35 - 42: 41(ptr) AccessChain 18(float4_array_1) 30 - 43: 14 Load 42 - 44: 41(ptr) AccessChain 40(float4_array_2) 20 - Store 44 43 - 47: 36(ptr) AccessChain 18(float4_array_1) 20 21 - 48: 7(fvec4) Load 47 - 49: 36(ptr) AccessChain 46(psout) 30 - Store 49 48 - 50:8(PS_OUTPUT) Load 46(psout) - ReturnValue 50 - FunctionEnd |