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-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.array.multidim.frag.out225
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diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.array.multidim.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.array.multidim.frag.out
deleted file mode 100644
index 6c852c37af6..00000000000
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.array.multidim.frag.out
+++ /dev/null
@@ -1,225 +0,0 @@
-hlsl.array.multidim.frag
-Shader version: 500
-gl_FragCoord origin is upper left
-0:? Sequence
-0:10 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
-0:10 Function Parameters:
-0:? Sequence
-0:14 move second child to first child ( temp 4-component vector of float)
-0:14 direct index ( temp 4-component vector of float)
-0:14 direct index ( temp 3-element array of 4-component vector of float)
-0:14 'float4_array_1' ( temp 2-element array of 3-element array of 4-component vector of float)
-0:14 Constant:
-0:14 1 (const int)
-0:14 Constant:
-0:14 2 (const int)
-0:14 Construct vec4 ( temp 4-component vector of float)
-0:14 direct index ( temp float)
-0:14 direct index ( temp 3-element array of float)
-0:14 direct index ( temp 4-element array of 3-element array of float)
-0:14 float_array: direct index for structure ( uniform 5-element array of 4-element array of 3-element array of float)
-0:14 'anon@0' (layout( row_major std140) uniform block{ uniform 5-element array of 4-element array of 3-element array of float float_array})
-0:14 Constant:
-0:14 0 (const uint)
-0:14 Constant:
-0:14 2 (const int)
-0:14 Constant:
-0:14 3 (const int)
-0:14 Constant:
-0:14 1 (const int)
-0:15 move second child to first child ( temp 3-element array of 4-component vector of float)
-0:15 direct index ( temp 3-element array of 4-component vector of float)
-0:15 'float4_array_2' ( temp 5-element array of 3-element array of 4-component vector of float)
-0:15 Constant:
-0:15 1 (const int)
-0:15 direct index ( temp 3-element array of 4-component vector of float)
-0:15 'float4_array_1' ( temp 2-element array of 3-element array of 4-component vector of float)
-0:15 Constant:
-0:15 0 (const int)
-0:18 move second child to first child ( temp 4-component vector of float)
-0:18 Color: direct index for structure ( temp 4-component vector of float)
-0:18 'psout' ( temp structure{ temp 4-component vector of float Color})
-0:18 Constant:
-0:18 0 (const int)
-0:18 direct index ( temp 4-component vector of float)
-0:18 direct index ( temp 3-element array of 4-component vector of float)
-0:18 'float4_array_1' ( temp 2-element array of 3-element array of 4-component vector of float)
-0:18 Constant:
-0:18 1 (const int)
-0:18 Constant:
-0:18 2 (const int)
-0:19 Branch: Return with expression
-0:19 'psout' ( temp structure{ temp 4-component vector of float Color})
-0:10 Function Definition: main( ( temp void)
-0:10 Function Parameters:
-0:? Sequence
-0:10 Sequence
-0:10 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
-0:10 Color: direct index for structure ( temp 4-component vector of float)
-0:10 Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
-0:10 Constant:
-0:10 0 (const int)
-0:? Linker Objects
-0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 5-element array of 4-element array of 3-element array of float float_array})
-0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
-
-
-Linked fragment stage:
-
-
-Shader version: 500
-gl_FragCoord origin is upper left
-0:? Sequence
-0:10 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
-0:10 Function Parameters:
-0:? Sequence
-0:14 move second child to first child ( temp 4-component vector of float)
-0:14 direct index ( temp 4-component vector of float)
-0:14 direct index ( temp 3-element array of 4-component vector of float)
-0:14 'float4_array_1' ( temp 2-element array of 3-element array of 4-component vector of float)
-0:14 Constant:
-0:14 1 (const int)
-0:14 Constant:
-0:14 2 (const int)
-0:14 Construct vec4 ( temp 4-component vector of float)
-0:14 direct index ( temp float)
-0:14 direct index ( temp 3-element array of float)
-0:14 direct index ( temp 4-element array of 3-element array of float)
-0:14 float_array: direct index for structure ( uniform 5-element array of 4-element array of 3-element array of float)
-0:14 'anon@0' (layout( row_major std140) uniform block{ uniform 5-element array of 4-element array of 3-element array of float float_array})
-0:14 Constant:
-0:14 0 (const uint)
-0:14 Constant:
-0:14 2 (const int)
-0:14 Constant:
-0:14 3 (const int)
-0:14 Constant:
-0:14 1 (const int)
-0:15 move second child to first child ( temp 3-element array of 4-component vector of float)
-0:15 direct index ( temp 3-element array of 4-component vector of float)
-0:15 'float4_array_2' ( temp 5-element array of 3-element array of 4-component vector of float)
-0:15 Constant:
-0:15 1 (const int)
-0:15 direct index ( temp 3-element array of 4-component vector of float)
-0:15 'float4_array_1' ( temp 2-element array of 3-element array of 4-component vector of float)
-0:15 Constant:
-0:15 0 (const int)
-0:18 move second child to first child ( temp 4-component vector of float)
-0:18 Color: direct index for structure ( temp 4-component vector of float)
-0:18 'psout' ( temp structure{ temp 4-component vector of float Color})
-0:18 Constant:
-0:18 0 (const int)
-0:18 direct index ( temp 4-component vector of float)
-0:18 direct index ( temp 3-element array of 4-component vector of float)
-0:18 'float4_array_1' ( temp 2-element array of 3-element array of 4-component vector of float)
-0:18 Constant:
-0:18 1 (const int)
-0:18 Constant:
-0:18 2 (const int)
-0:19 Branch: Return with expression
-0:19 'psout' ( temp structure{ temp 4-component vector of float Color})
-0:10 Function Definition: main( ( temp void)
-0:10 Function Parameters:
-0:? Sequence
-0:10 Sequence
-0:10 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
-0:10 Color: direct index for structure ( temp 4-component vector of float)
-0:10 Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
-0:10 Constant:
-0:10 0 (const int)
-0:? Linker Objects
-0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 5-element array of 4-element array of 3-element array of float float_array})
-0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
-
-// Module Version 10000
-// Generated by (magic number): 80008
-// Id's are bound by 57
-
- Capability Shader
- 1: ExtInstImport "GLSL.std.450"
- MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 54
- ExecutionMode 4 OriginUpperLeft
- Source HLSL 500
- Name 4 "main"
- Name 8 "PS_OUTPUT"
- MemberName 8(PS_OUTPUT) 0 "Color"
- Name 10 "@main("
- Name 18 "float4_array_1"
- Name 27 "$Global"
- MemberName 27($Global) 0 "float_array"
- Name 29 ""
- Name 40 "float4_array_2"
- Name 46 "psout"
- Name 54 "@entryPointOutput.Color"
- Decorate 22 ArrayStride 16
- Decorate 24 ArrayStride 48
- Decorate 26 ArrayStride 192
- MemberDecorate 27($Global) 0 Offset 0
- Decorate 27($Global) Block
- Decorate 29 DescriptorSet 0
- Decorate 29 Binding 0
- Decorate 54(@entryPointOutput.Color) Location 0
- 2: TypeVoid
- 3: TypeFunction 2
- 6: TypeFloat 32
- 7: TypeVector 6(float) 4
- 8(PS_OUTPUT): TypeStruct 7(fvec4)
- 9: TypeFunction 8(PS_OUTPUT)
- 12: TypeInt 32 0
- 13: 12(int) Constant 3
- 14: TypeArray 7(fvec4) 13
- 15: 12(int) Constant 2
- 16: TypeArray 14 15
- 17: TypePointer Function 16
- 19: TypeInt 32 1
- 20: 19(int) Constant 1
- 21: 19(int) Constant 2
- 22: TypeArray 6(float) 13
- 23: 12(int) Constant 4
- 24: TypeArray 22 23
- 25: 12(int) Constant 5
- 26: TypeArray 24 25
- 27($Global): TypeStruct 26
- 28: TypePointer Uniform 27($Global)
- 29: 28(ptr) Variable Uniform
- 30: 19(int) Constant 0
- 31: 19(int) Constant 3
- 32: TypePointer Uniform 6(float)
- 36: TypePointer Function 7(fvec4)
- 38: TypeArray 14 25
- 39: TypePointer Function 38
- 41: TypePointer Function 14
- 45: TypePointer Function 8(PS_OUTPUT)
- 53: TypePointer Output 7(fvec4)
-54(@entryPointOutput.Color): 53(ptr) Variable Output
- 4(main): 2 Function None 3
- 5: Label
- 55:8(PS_OUTPUT) FunctionCall 10(@main()
- 56: 7(fvec4) CompositeExtract 55 0
- Store 54(@entryPointOutput.Color) 56
- Return
- FunctionEnd
- 10(@main():8(PS_OUTPUT) Function None 9
- 11: Label
-18(float4_array_1): 17(ptr) Variable Function
-40(float4_array_2): 39(ptr) Variable Function
- 46(psout): 45(ptr) Variable Function
- 33: 32(ptr) AccessChain 29 30 21 31 20
- 34: 6(float) Load 33
- 35: 7(fvec4) CompositeConstruct 34 34 34 34
- 37: 36(ptr) AccessChain 18(float4_array_1) 20 21
- Store 37 35
- 42: 41(ptr) AccessChain 18(float4_array_1) 30
- 43: 14 Load 42
- 44: 41(ptr) AccessChain 40(float4_array_2) 20
- Store 44 43
- 47: 36(ptr) AccessChain 18(float4_array_1) 20 21
- 48: 7(fvec4) Load 47
- 49: 36(ptr) AccessChain 46(psout) 30
- Store 49 48
- 50:8(PS_OUTPUT) Load 46(psout)
- ReturnValue 50
- FunctionEnd