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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.amend.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.amend.frag.out258
1 files changed, 0 insertions, 258 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.amend.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.amend.frag.out
deleted file mode 100644
index 7fd07270d4e..00000000000
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.amend.frag.out
+++ /dev/null
@@ -1,258 +0,0 @@
-hlsl.amend.frag
-Shader version: 500
-gl_FragCoord origin is upper left
-0:? Sequence
-0:3 Sequence
-0:3 move second child to first child ( temp 4-component vector of float)
-0:3 'm' ( global 4-component vector of float)
-0:3 vector-scale ( temp 4-component vector of float)
-0:3 a: direct index for structure ( uniform 4-component vector of float)
-0:3 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e})
-0:3 Constant:
-0:3 0 (const uint)
-0:3 b: direct index for structure ( uniform float)
-0:3 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e})
-0:3 Constant:
-0:3 1 (const uint)
-0:5 Function Definition: @f1( ( temp void)
-0:5 Function Parameters:
-0:? Sequence
-0:6 vector-scale ( temp 4-component vector of float)
-0:6 a: direct index for structure ( uniform 4-component vector of float)
-0:6 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e})
-0:6 Constant:
-0:6 0 (const uint)
-0:6 b: direct index for structure ( uniform float)
-0:6 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e})
-0:6 Constant:
-0:6 1 (const uint)
-0:5 Function Definition: f1( ( temp void)
-0:5 Function Parameters:
-0:? Sequence
-0:5 Function Call: @f1( ( temp void)
-0:12 Function Definition: f2( ( temp void)
-0:12 Function Parameters:
-0:? Sequence
-0:13 add ( temp float)
-0:13 add ( temp float)
-0:13 direct index ( temp float)
-0:13 a: direct index for structure ( uniform 4-component vector of float)
-0:13 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e})
-0:13 Constant:
-0:13 0 (const uint)
-0:13 Constant:
-0:13 0 (const int)
-0:13 b: direct index for structure ( uniform float)
-0:13 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e})
-0:13 Constant:
-0:13 1 (const uint)
-0:13 direct index ( temp float)
-0:13 c: direct index for structure ( uniform 3-component vector of float)
-0:13 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e})
-0:13 Constant:
-0:13 2 (const uint)
-0:13 Constant:
-0:13 0 (const int)
-0:17 Function Definition: f3( ( temp void)
-0:17 Function Parameters:
-0:? Sequence
-0:18 c: direct index for structure ( uniform 3-component vector of float)
-0:18 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e})
-0:18 Constant:
-0:18 2 (const uint)
-0:24 Function Definition: f4( ( temp void)
-0:24 Function Parameters:
-0:? Sequence
-0:25 vector-scale ( temp 4-component vector of float)
-0:25 Convert int to float ( temp float)
-0:25 d: direct index for structure ( uniform int)
-0:25 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e})
-0:25 Constant:
-0:25 3 (const uint)
-0:25 a: direct index for structure ( uniform 4-component vector of float)
-0:25 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e})
-0:25 Constant:
-0:25 0 (const uint)
-0:? Linker Objects
-0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e})
-0:? 'm' ( global 4-component vector of float)
-
-
-Linked fragment stage:
-
-
-Shader version: 500
-gl_FragCoord origin is upper left
-0:? Sequence
-0:3 Sequence
-0:3 move second child to first child ( temp 4-component vector of float)
-0:3 'm' ( global 4-component vector of float)
-0:3 vector-scale ( temp 4-component vector of float)
-0:3 a: direct index for structure ( uniform 4-component vector of float)
-0:3 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e})
-0:3 Constant:
-0:3 0 (const uint)
-0:3 b: direct index for structure ( uniform float)
-0:3 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e})
-0:3 Constant:
-0:3 1 (const uint)
-0:5 Function Definition: @f1( ( temp void)
-0:5 Function Parameters:
-0:? Sequence
-0:6 vector-scale ( temp 4-component vector of float)
-0:6 a: direct index for structure ( uniform 4-component vector of float)
-0:6 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e})
-0:6 Constant:
-0:6 0 (const uint)
-0:6 b: direct index for structure ( uniform float)
-0:6 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e})
-0:6 Constant:
-0:6 1 (const uint)
-0:5 Function Definition: f1( ( temp void)
-0:5 Function Parameters:
-0:? Sequence
-0:5 Function Call: @f1( ( temp void)
-0:12 Function Definition: f2( ( temp void)
-0:12 Function Parameters:
-0:? Sequence
-0:13 add ( temp float)
-0:13 add ( temp float)
-0:13 direct index ( temp float)
-0:13 a: direct index for structure ( uniform 4-component vector of float)
-0:13 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e})
-0:13 Constant:
-0:13 0 (const uint)
-0:13 Constant:
-0:13 0 (const int)
-0:13 b: direct index for structure ( uniform float)
-0:13 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e})
-0:13 Constant:
-0:13 1 (const uint)
-0:13 direct index ( temp float)
-0:13 c: direct index for structure ( uniform 3-component vector of float)
-0:13 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e})
-0:13 Constant:
-0:13 2 (const uint)
-0:13 Constant:
-0:13 0 (const int)
-0:17 Function Definition: f3( ( temp void)
-0:17 Function Parameters:
-0:? Sequence
-0:18 c: direct index for structure ( uniform 3-component vector of float)
-0:18 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e})
-0:18 Constant:
-0:18 2 (const uint)
-0:24 Function Definition: f4( ( temp void)
-0:24 Function Parameters:
-0:? Sequence
-0:25 vector-scale ( temp 4-component vector of float)
-0:25 Convert int to float ( temp float)
-0:25 d: direct index for structure ( uniform int)
-0:25 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e})
-0:25 Constant:
-0:25 3 (const uint)
-0:25 a: direct index for structure ( uniform 4-component vector of float)
-0:25 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e})
-0:25 Constant:
-0:25 0 (const uint)
-0:? Linker Objects
-0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e})
-0:? 'm' ( global 4-component vector of float)
-
-// Module Version 10000
-// Generated by (magic number): 80008
-// Id's are bound by 57
-
- Capability Shader
- 1: ExtInstImport "GLSL.std.450"
- MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "f1"
- ExecutionMode 4 OriginUpperLeft
- Source HLSL 500
- Name 4 "f1"
- Name 6 "@f1("
- Name 8 "f2("
- Name 10 "f3("
- Name 12 "f4("
- Name 17 "m"
- Name 20 "$Global"
- MemberName 20($Global) 0 "a"
- MemberName 20($Global) 1 "b"
- MemberName 20($Global) 2 "c"
- MemberName 20($Global) 3 "d"
- MemberName 20($Global) 4 "e"
- Name 22 ""
- MemberDecorate 20($Global) 0 Offset 0
- MemberDecorate 20($Global) 1 Offset 16
- MemberDecorate 20($Global) 2 Offset 32
- MemberDecorate 20($Global) 3 Offset 44
- MemberDecorate 20($Global) 4 Offset 48
- Decorate 20($Global) Block
- Decorate 22 DescriptorSet 0
- Decorate 22 Binding 0
- 2: TypeVoid
- 3: TypeFunction 2
- 14: TypeFloat 32
- 15: TypeVector 14(float) 4
- 16: TypePointer Private 15(fvec4)
- 17(m): 16(ptr) Variable Private
- 18: TypeVector 14(float) 3
- 19: TypeInt 32 1
- 20($Global): TypeStruct 15(fvec4) 14(float) 18(fvec3) 19(int) 19(int)
- 21: TypePointer Uniform 20($Global)
- 22: 21(ptr) Variable Uniform
- 23: 19(int) Constant 0
- 24: TypePointer Uniform 15(fvec4)
- 27: 19(int) Constant 1
- 28: TypePointer Uniform 14(float)
- 38: TypeInt 32 0
- 39: 38(int) Constant 0
- 45: 19(int) Constant 2
- 49: 19(int) Constant 3
- 50: TypePointer Uniform 19(int)
- 4(f1): 2 Function None 3
- 5: Label
- 25: 24(ptr) AccessChain 22 23
- 26: 15(fvec4) Load 25
- 29: 28(ptr) AccessChain 22 27
- 30: 14(float) Load 29
- 31: 15(fvec4) VectorTimesScalar 26 30
- Store 17(m) 31
- 37: 2 FunctionCall 6(@f1()
- Return
- FunctionEnd
- 6(@f1(): 2 Function None 3
- 7: Label
- 32: 24(ptr) AccessChain 22 23
- 33: 15(fvec4) Load 32
- 34: 28(ptr) AccessChain 22 27
- 35: 14(float) Load 34
- 36: 15(fvec4) VectorTimesScalar 33 35
- Return
- FunctionEnd
- 8(f2(): 2 Function None 3
- 9: Label
- 40: 28(ptr) AccessChain 22 23 39
- 41: 14(float) Load 40
- 42: 28(ptr) AccessChain 22 27
- 43: 14(float) Load 42
- 44: 14(float) FAdd 41 43
- 46: 28(ptr) AccessChain 22 45 39
- 47: 14(float) Load 46
- 48: 14(float) FAdd 44 47
- Return
- FunctionEnd
- 10(f3(): 2 Function None 3
- 11: Label
- Return
- FunctionEnd
- 12(f4(): 2 Function None 3
- 13: Label
- 51: 50(ptr) AccessChain 22 49
- 52: 19(int) Load 51
- 53: 14(float) ConvertSToF 52
- 54: 24(ptr) AccessChain 22 23
- 55: 15(fvec4) Load 54
- 56: 15(fvec4) VectorTimesScalar 55 53
- Return
- FunctionEnd