diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.amend.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.amend.frag.out | 258 |
1 files changed, 0 insertions, 258 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.amend.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.amend.frag.out deleted file mode 100644 index 7fd07270d4e..00000000000 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.amend.frag.out +++ /dev/null @@ -1,258 +0,0 @@ -hlsl.amend.frag -Shader version: 500 -gl_FragCoord origin is upper left -0:? Sequence -0:3 Sequence -0:3 move second child to first child ( temp 4-component vector of float) -0:3 'm' ( global 4-component vector of float) -0:3 vector-scale ( temp 4-component vector of float) -0:3 a: direct index for structure ( uniform 4-component vector of float) -0:3 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e}) -0:3 Constant: -0:3 0 (const uint) -0:3 b: direct index for structure ( uniform float) -0:3 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e}) -0:3 Constant: -0:3 1 (const uint) -0:5 Function Definition: @f1( ( temp void) -0:5 Function Parameters: -0:? Sequence -0:6 vector-scale ( temp 4-component vector of float) -0:6 a: direct index for structure ( uniform 4-component vector of float) -0:6 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e}) -0:6 Constant: -0:6 0 (const uint) -0:6 b: direct index for structure ( uniform float) -0:6 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e}) -0:6 Constant: -0:6 1 (const uint) -0:5 Function Definition: f1( ( temp void) -0:5 Function Parameters: -0:? Sequence -0:5 Function Call: @f1( ( temp void) -0:12 Function Definition: f2( ( temp void) -0:12 Function Parameters: -0:? Sequence -0:13 add ( temp float) -0:13 add ( temp float) -0:13 direct index ( temp float) -0:13 a: direct index for structure ( uniform 4-component vector of float) -0:13 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e}) -0:13 Constant: -0:13 0 (const uint) -0:13 Constant: -0:13 0 (const int) -0:13 b: direct index for structure ( uniform float) -0:13 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e}) -0:13 Constant: -0:13 1 (const uint) -0:13 direct index ( temp float) -0:13 c: direct index for structure ( uniform 3-component vector of float) -0:13 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e}) -0:13 Constant: -0:13 2 (const uint) -0:13 Constant: -0:13 0 (const int) -0:17 Function Definition: f3( ( temp void) -0:17 Function Parameters: -0:? Sequence -0:18 c: direct index for structure ( uniform 3-component vector of float) -0:18 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e}) -0:18 Constant: -0:18 2 (const uint) -0:24 Function Definition: f4( ( temp void) -0:24 Function Parameters: -0:? Sequence -0:25 vector-scale ( temp 4-component vector of float) -0:25 Convert int to float ( temp float) -0:25 d: direct index for structure ( uniform int) -0:25 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e}) -0:25 Constant: -0:25 3 (const uint) -0:25 a: direct index for structure ( uniform 4-component vector of float) -0:25 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e}) -0:25 Constant: -0:25 0 (const uint) -0:? Linker Objects -0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e}) -0:? 'm' ( global 4-component vector of float) - - -Linked fragment stage: - - -Shader version: 500 -gl_FragCoord origin is upper left -0:? Sequence -0:3 Sequence -0:3 move second child to first child ( temp 4-component vector of float) -0:3 'm' ( global 4-component vector of float) -0:3 vector-scale ( temp 4-component vector of float) -0:3 a: direct index for structure ( uniform 4-component vector of float) -0:3 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e}) -0:3 Constant: -0:3 0 (const uint) -0:3 b: direct index for structure ( uniform float) -0:3 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e}) -0:3 Constant: -0:3 1 (const uint) -0:5 Function Definition: @f1( ( temp void) -0:5 Function Parameters: -0:? Sequence -0:6 vector-scale ( temp 4-component vector of float) -0:6 a: direct index for structure ( uniform 4-component vector of float) -0:6 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e}) -0:6 Constant: -0:6 0 (const uint) -0:6 b: direct index for structure ( uniform float) -0:6 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e}) -0:6 Constant: -0:6 1 (const uint) -0:5 Function Definition: f1( ( temp void) -0:5 Function Parameters: -0:? Sequence -0:5 Function Call: @f1( ( temp void) -0:12 Function Definition: f2( ( temp void) -0:12 Function Parameters: -0:? Sequence -0:13 add ( temp float) -0:13 add ( temp float) -0:13 direct index ( temp float) -0:13 a: direct index for structure ( uniform 4-component vector of float) -0:13 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e}) -0:13 Constant: -0:13 0 (const uint) -0:13 Constant: -0:13 0 (const int) -0:13 b: direct index for structure ( uniform float) -0:13 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e}) -0:13 Constant: -0:13 1 (const uint) -0:13 direct index ( temp float) -0:13 c: direct index for structure ( uniform 3-component vector of float) -0:13 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e}) -0:13 Constant: -0:13 2 (const uint) -0:13 Constant: -0:13 0 (const int) -0:17 Function Definition: f3( ( temp void) -0:17 Function Parameters: -0:? Sequence -0:18 c: direct index for structure ( uniform 3-component vector of float) -0:18 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e}) -0:18 Constant: -0:18 2 (const uint) -0:24 Function Definition: f4( ( temp void) -0:24 Function Parameters: -0:? Sequence -0:25 vector-scale ( temp 4-component vector of float) -0:25 Convert int to float ( temp float) -0:25 d: direct index for structure ( uniform int) -0:25 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e}) -0:25 Constant: -0:25 3 (const uint) -0:25 a: direct index for structure ( uniform 4-component vector of float) -0:25 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e}) -0:25 Constant: -0:25 0 (const uint) -0:? Linker Objects -0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e}) -0:? 'm' ( global 4-component vector of float) - -// Module Version 10000 -// Generated by (magic number): 80008 -// Id's are bound by 57 - - Capability Shader - 1: ExtInstImport "GLSL.std.450" - MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "f1" - ExecutionMode 4 OriginUpperLeft - Source HLSL 500 - Name 4 "f1" - Name 6 "@f1(" - Name 8 "f2(" - Name 10 "f3(" - Name 12 "f4(" - Name 17 "m" - Name 20 "$Global" - MemberName 20($Global) 0 "a" - MemberName 20($Global) 1 "b" - MemberName 20($Global) 2 "c" - MemberName 20($Global) 3 "d" - MemberName 20($Global) 4 "e" - Name 22 "" - MemberDecorate 20($Global) 0 Offset 0 - MemberDecorate 20($Global) 1 Offset 16 - MemberDecorate 20($Global) 2 Offset 32 - MemberDecorate 20($Global) 3 Offset 44 - MemberDecorate 20($Global) 4 Offset 48 - Decorate 20($Global) Block - Decorate 22 DescriptorSet 0 - Decorate 22 Binding 0 - 2: TypeVoid - 3: TypeFunction 2 - 14: TypeFloat 32 - 15: TypeVector 14(float) 4 - 16: TypePointer Private 15(fvec4) - 17(m): 16(ptr) Variable Private - 18: TypeVector 14(float) 3 - 19: TypeInt 32 1 - 20($Global): TypeStruct 15(fvec4) 14(float) 18(fvec3) 19(int) 19(int) - 21: TypePointer Uniform 20($Global) - 22: 21(ptr) Variable Uniform - 23: 19(int) Constant 0 - 24: TypePointer Uniform 15(fvec4) - 27: 19(int) Constant 1 - 28: TypePointer Uniform 14(float) - 38: TypeInt 32 0 - 39: 38(int) Constant 0 - 45: 19(int) Constant 2 - 49: 19(int) Constant 3 - 50: TypePointer Uniform 19(int) - 4(f1): 2 Function None 3 - 5: Label - 25: 24(ptr) AccessChain 22 23 - 26: 15(fvec4) Load 25 - 29: 28(ptr) AccessChain 22 27 - 30: 14(float) Load 29 - 31: 15(fvec4) VectorTimesScalar 26 30 - Store 17(m) 31 - 37: 2 FunctionCall 6(@f1() - Return - FunctionEnd - 6(@f1(): 2 Function None 3 - 7: Label - 32: 24(ptr) AccessChain 22 23 - 33: 15(fvec4) Load 32 - 34: 28(ptr) AccessChain 22 27 - 35: 14(float) Load 34 - 36: 15(fvec4) VectorTimesScalar 33 35 - Return - FunctionEnd - 8(f2(): 2 Function None 3 - 9: Label - 40: 28(ptr) AccessChain 22 23 39 - 41: 14(float) Load 40 - 42: 28(ptr) AccessChain 22 27 - 43: 14(float) Load 42 - 44: 14(float) FAdd 41 43 - 46: 28(ptr) AccessChain 22 45 39 - 47: 14(float) Load 46 - 48: 14(float) FAdd 44 47 - Return - FunctionEnd - 10(f3(): 2 Function None 3 - 11: Label - Return - FunctionEnd - 12(f4(): 2 Function None 3 - 13: Label - 51: 50(ptr) AccessChain 22 49 - 52: 19(int) Load 51 - 53: 14(float) ConvertSToF 52 - 54: 24(ptr) AccessChain 22 23 - 55: 15(fvec4) Load 54 - 56: 15(fvec4) VectorTimesScalar 55 53 - Return - FunctionEnd |