diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.aliasOpaque.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.aliasOpaque.frag.out | 245 |
1 files changed, 0 insertions, 245 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.aliasOpaque.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.aliasOpaque.frag.out deleted file mode 100644 index d22bac6b819..00000000000 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.aliasOpaque.frag.out +++ /dev/null @@ -1,245 +0,0 @@ -hlsl.aliasOpaque.frag -WARNING: AST will form illegal SPIR-V; need to transform to legalize -Shader version: 500 -gl_FragCoord origin is upper left -0:? Sequence -0:12 Function Definition: osCall(struct-OS-p1-f1-t211; ( temp 4-component vector of float) -0:12 Function Parameters: -0:12 's' ( in structure{ temp sampler ss, temp float a, temp texture2D tex}) -0:? Sequence -0:13 Branch: Return with expression -0:13 vector-scale ( temp 4-component vector of float) -0:13 a: direct index for structure ( temp float) -0:13 's' ( in structure{ temp sampler ss, temp float a, temp texture2D tex}) -0:13 Constant: -0:13 1 (const int) -0:13 texture ( temp 4-component vector of float) -0:13 Construct combined texture-sampler ( temp sampler2D) -0:13 tex: direct index for structure ( temp texture2D) -0:13 's' ( in structure{ temp sampler ss, temp float a, temp texture2D tex}) -0:13 Constant: -0:13 2 (const int) -0:13 ss: direct index for structure ( temp sampler) -0:13 's' ( in structure{ temp sampler ss, temp float a, temp texture2D tex}) -0:13 Constant: -0:13 0 (const int) -0:? Constant: -0:? 0.200000 -0:? 0.300000 -0:17 Function Definition: @main( ( temp 4-component vector of float) -0:17 Function Parameters: -0:? Sequence -0:19 move second child to first child ( temp sampler) -0:19 ss: direct index for structure ( temp sampler) -0:19 'os' ( temp structure{ temp sampler ss, temp float a, temp texture2D tex}) -0:19 Constant: -0:19 0 (const int) -0:19 'gss2' ( uniform sampler) -0:20 move second child to first child ( temp sampler) -0:20 ss: direct index for structure ( temp sampler) -0:20 'os' ( temp structure{ temp sampler ss, temp float a, temp texture2D tex}) -0:20 Constant: -0:20 0 (const int) -0:20 'gss' ( uniform sampler) -0:21 move second child to first child ( temp texture2D) -0:21 tex: direct index for structure ( temp texture2D) -0:21 'os' ( temp structure{ temp sampler ss, temp float a, temp texture2D tex}) -0:21 Constant: -0:21 2 (const int) -0:21 'gtex' ( uniform texture2D) -0:22 move second child to first child ( temp float) -0:22 a: direct index for structure ( temp float) -0:22 'os' ( temp structure{ temp sampler ss, temp float a, temp texture2D tex}) -0:22 Constant: -0:22 1 (const int) -0:22 Constant: -0:22 3.000000 -0:28 Branch: Return with expression -0:28 Function Call: osCall(struct-OS-p1-f1-t211; ( temp 4-component vector of float) -0:28 'os' ( temp structure{ temp sampler ss, temp float a, temp texture2D tex}) -0:17 Function Definition: main( ( temp void) -0:17 Function Parameters: -0:? Sequence -0:17 move second child to first child ( temp 4-component vector of float) -0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) -0:17 Function Call: @main( ( temp 4-component vector of float) -0:? Linker Objects -0:? 'gss' ( uniform sampler) -0:? 'gss2' ( uniform sampler) -0:? 'gtex' ( uniform texture2D) -0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) - - -Linked fragment stage: - - -Shader version: 500 -gl_FragCoord origin is upper left -0:? Sequence -0:12 Function Definition: osCall(struct-OS-p1-f1-t211; ( temp 4-component vector of float) -0:12 Function Parameters: -0:12 's' ( in structure{ temp sampler ss, temp float a, temp texture2D tex}) -0:? Sequence -0:13 Branch: Return with expression -0:13 vector-scale ( temp 4-component vector of float) -0:13 a: direct index for structure ( temp float) -0:13 's' ( in structure{ temp sampler ss, temp float a, temp texture2D tex}) -0:13 Constant: -0:13 1 (const int) -0:13 texture ( temp 4-component vector of float) -0:13 Construct combined texture-sampler ( temp sampler2D) -0:13 tex: direct index for structure ( temp texture2D) -0:13 's' ( in structure{ temp sampler ss, temp float a, temp texture2D tex}) -0:13 Constant: -0:13 2 (const int) -0:13 ss: direct index for structure ( temp sampler) -0:13 's' ( in structure{ temp sampler ss, temp float a, temp texture2D tex}) -0:13 Constant: -0:13 0 (const int) -0:? Constant: -0:? 0.200000 -0:? 0.300000 -0:17 Function Definition: @main( ( temp 4-component vector of float) -0:17 Function Parameters: -0:? Sequence -0:19 move second child to first child ( temp sampler) -0:19 ss: direct index for structure ( temp sampler) -0:19 'os' ( temp structure{ temp sampler ss, temp float a, temp texture2D tex}) -0:19 Constant: -0:19 0 (const int) -0:19 'gss2' ( uniform sampler) -0:20 move second child to first child ( temp sampler) -0:20 ss: direct index for structure ( temp sampler) -0:20 'os' ( temp structure{ temp sampler ss, temp float a, temp texture2D tex}) -0:20 Constant: -0:20 0 (const int) -0:20 'gss' ( uniform sampler) -0:21 move second child to first child ( temp texture2D) -0:21 tex: direct index for structure ( temp texture2D) -0:21 'os' ( temp structure{ temp sampler ss, temp float a, temp texture2D tex}) -0:21 Constant: -0:21 2 (const int) -0:21 'gtex' ( uniform texture2D) -0:22 move second child to first child ( temp float) -0:22 a: direct index for structure ( temp float) -0:22 'os' ( temp structure{ temp sampler ss, temp float a, temp texture2D tex}) -0:22 Constant: -0:22 1 (const int) -0:22 Constant: -0:22 3.000000 -0:28 Branch: Return with expression -0:28 Function Call: osCall(struct-OS-p1-f1-t211; ( temp 4-component vector of float) -0:28 'os' ( temp structure{ temp sampler ss, temp float a, temp texture2D tex}) -0:17 Function Definition: main( ( temp void) -0:17 Function Parameters: -0:? Sequence -0:17 move second child to first child ( temp 4-component vector of float) -0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) -0:17 Function Call: @main( ( temp 4-component vector of float) -0:? Linker Objects -0:? 'gss' ( uniform sampler) -0:? 'gss2' ( uniform sampler) -0:? 'gtex' ( uniform texture2D) -0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) - -// Module Version 10000 -// Generated by (magic number): 80008 -// Id's are bound by 64 - - Capability Shader - 1: ExtInstImport "GLSL.std.450" - MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 62 - ExecutionMode 4 OriginUpperLeft - Source HLSL 500 - Name 4 "main" - Name 9 "OS" - MemberName 9(OS) 0 "ss" - MemberName 9(OS) 1 "a" - MemberName 9(OS) 2 "tex" - Name 14 "osCall(struct-OS-p1-f1-t211;" - Name 13 "s" - Name 17 "@main(" - Name 42 "os" - Name 44 "gss2" - Name 47 "gss" - Name 51 "gtex" - Name 56 "param" - Name 62 "@entryPointOutput" - Decorate 44(gss2) DescriptorSet 0 - Decorate 44(gss2) Binding 0 - Decorate 47(gss) DescriptorSet 0 - Decorate 47(gss) Binding 0 - Decorate 51(gtex) DescriptorSet 0 - Decorate 51(gtex) Binding 0 - Decorate 62(@entryPointOutput) Location 0 - 2: TypeVoid - 3: TypeFunction 2 - 6: TypeSampler - 7: TypeFloat 32 - 8: TypeImage 7(float) 2D sampled format:Unknown - 9(OS): TypeStruct 6 7(float) 8 - 10: TypePointer Function 9(OS) - 11: TypeVector 7(float) 4 - 12: TypeFunction 11(fvec4) 10(ptr) - 16: TypeFunction 11(fvec4) - 19: TypeInt 32 1 - 20: 19(int) Constant 1 - 21: TypePointer Function 7(float) - 24: 19(int) Constant 2 - 25: TypePointer Function 8 - 28: 19(int) Constant 0 - 29: TypePointer Function 6 - 32: TypeSampledImage 8 - 34: TypeVector 7(float) 2 - 35: 7(float) Constant 1045220557 - 36: 7(float) Constant 1050253722 - 37: 34(fvec2) ConstantComposite 35 36 - 43: TypePointer UniformConstant 6 - 44(gss2): 43(ptr) Variable UniformConstant - 47(gss): 43(ptr) Variable UniformConstant - 50: TypePointer UniformConstant 8 - 51(gtex): 50(ptr) Variable UniformConstant - 54: 7(float) Constant 1077936128 - 61: TypePointer Output 11(fvec4) -62(@entryPointOutput): 61(ptr) Variable Output - 4(main): 2 Function None 3 - 5: Label - 63: 11(fvec4) FunctionCall 17(@main() - Store 62(@entryPointOutput) 63 - Return - FunctionEnd -14(osCall(struct-OS-p1-f1-t211;): 11(fvec4) Function None 12 - 13(s): 10(ptr) FunctionParameter - 15: Label - 22: 21(ptr) AccessChain 13(s) 20 - 23: 7(float) Load 22 - 26: 25(ptr) AccessChain 13(s) 24 - 27: 8 Load 26 - 30: 29(ptr) AccessChain 13(s) 28 - 31: 6 Load 30 - 33: 32 SampledImage 27 31 - 38: 11(fvec4) ImageSampleImplicitLod 33 37 - 39: 11(fvec4) VectorTimesScalar 38 23 - ReturnValue 39 - FunctionEnd - 17(@main(): 11(fvec4) Function None 16 - 18: Label - 42(os): 10(ptr) Variable Function - 56(param): 10(ptr) Variable Function - 45: 6 Load 44(gss2) - 46: 29(ptr) AccessChain 42(os) 28 - Store 46 45 - 48: 6 Load 47(gss) - 49: 29(ptr) AccessChain 42(os) 28 - Store 49 48 - 52: 8 Load 51(gtex) - 53: 25(ptr) AccessChain 42(os) 24 - Store 53 52 - 55: 21(ptr) AccessChain 42(os) 20 - Store 55 54 - 57: 9(OS) Load 42(os) - Store 56(param) 57 - 58: 11(fvec4) FunctionCall 14(osCall(struct-OS-p1-f1-t211;) 56(param) - ReturnValue 58 - FunctionEnd |