diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/glsl.-D-U.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/glsl.-D-U.frag.out | 55 |
1 files changed, 0 insertions, 55 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/glsl.-D-U.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/glsl.-D-U.frag.out deleted file mode 100644 index 6538e849c72..00000000000 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/glsl.-D-U.frag.out +++ /dev/null @@ -1,55 +0,0 @@ -glsl.-D-U.frag -Shader version: 450 -0:? Sequence -0:7 Function Definition: main( ( global void) -0:7 Function Parameters: -0:10 Sequence -0:10 move second child to first child ( temp 4-component vector of float) -0:10 'color' (layout( location=0) out 4-component vector of float) -0:10 Constant: -0:10 1.000000 -0:10 1.000000 -0:10 1.000000 -0:10 1.000000 -0:16 Post-Increment ( temp 4-component vector of float) -0:16 'color' (layout( location=0) out 4-component vector of float) -0:24 vector scale second child into first child ( temp 4-component vector of float) -0:24 'color' (layout( location=0) out 4-component vector of float) -0:24 Constant: -0:24 3.000000 -0:28 vector scale second child into first child ( temp 4-component vector of float) -0:28 'color' (layout( location=0) out 4-component vector of float) -0:28 Constant: -0:28 400.000000 -0:? Linker Objects -0:? 'color' (layout( location=0) out 4-component vector of float) - - -Linked fragment stage: - - -Shader version: 450 -0:? Sequence -0:7 Function Definition: main( ( global void) -0:7 Function Parameters: -0:10 Sequence -0:10 move second child to first child ( temp 4-component vector of float) -0:10 'color' (layout( location=0) out 4-component vector of float) -0:10 Constant: -0:10 1.000000 -0:10 1.000000 -0:10 1.000000 -0:10 1.000000 -0:16 Post-Increment ( temp 4-component vector of float) -0:16 'color' (layout( location=0) out 4-component vector of float) -0:24 vector scale second child into first child ( temp 4-component vector of float) -0:24 'color' (layout( location=0) out 4-component vector of float) -0:24 Constant: -0:24 3.000000 -0:28 vector scale second child into first child ( temp 4-component vector of float) -0:28 'color' (layout( location=0) out 4-component vector of float) -0:28 Constant: -0:28 400.000000 -0:? Linker Objects -0:? 'color' (layout( location=0) out 4-component vector of float) - |