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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/glsl.-D-U.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/glsl.-D-U.frag.out55
1 files changed, 0 insertions, 55 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/glsl.-D-U.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/glsl.-D-U.frag.out
deleted file mode 100644
index 6538e849c72..00000000000
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/glsl.-D-U.frag.out
+++ /dev/null
@@ -1,55 +0,0 @@
-glsl.-D-U.frag
-Shader version: 450
-0:? Sequence
-0:7 Function Definition: main( ( global void)
-0:7 Function Parameters:
-0:10 Sequence
-0:10 move second child to first child ( temp 4-component vector of float)
-0:10 'color' (layout( location=0) out 4-component vector of float)
-0:10 Constant:
-0:10 1.000000
-0:10 1.000000
-0:10 1.000000
-0:10 1.000000
-0:16 Post-Increment ( temp 4-component vector of float)
-0:16 'color' (layout( location=0) out 4-component vector of float)
-0:24 vector scale second child into first child ( temp 4-component vector of float)
-0:24 'color' (layout( location=0) out 4-component vector of float)
-0:24 Constant:
-0:24 3.000000
-0:28 vector scale second child into first child ( temp 4-component vector of float)
-0:28 'color' (layout( location=0) out 4-component vector of float)
-0:28 Constant:
-0:28 400.000000
-0:? Linker Objects
-0:? 'color' (layout( location=0) out 4-component vector of float)
-
-
-Linked fragment stage:
-
-
-Shader version: 450
-0:? Sequence
-0:7 Function Definition: main( ( global void)
-0:7 Function Parameters:
-0:10 Sequence
-0:10 move second child to first child ( temp 4-component vector of float)
-0:10 'color' (layout( location=0) out 4-component vector of float)
-0:10 Constant:
-0:10 1.000000
-0:10 1.000000
-0:10 1.000000
-0:10 1.000000
-0:16 Post-Increment ( temp 4-component vector of float)
-0:16 'color' (layout( location=0) out 4-component vector of float)
-0:24 vector scale second child into first child ( temp 4-component vector of float)
-0:24 'color' (layout( location=0) out 4-component vector of float)
-0:24 Constant:
-0:24 3.000000
-0:28 vector scale second child into first child ( temp 4-component vector of float)
-0:28 'color' (layout( location=0) out 4-component vector of float)
-0:28 Constant:
-0:28 400.000000
-0:? Linker Objects
-0:? 'color' (layout( location=0) out 4-component vector of float)
-