diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/functionCall.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/functionCall.frag.out | 180 |
1 files changed, 90 insertions, 90 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/functionCall.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/functionCall.frag.out index 610f2bb1e65..902208ff7c3 100644 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/functionCall.frag.out +++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/functionCall.frag.out @@ -4,33 +4,33 @@ WARNING: 0:4: varying deprecated in version 130; may be removed in future releas Shader version: 130 0:? Sequence 0:7 Sequence -0:7 move second child to first child (temp float) -0:7 'h' (global float) +0:7 move second child to first child ( temp float) +0:7 'h' ( global float) 0:7 Constant: 0:7 0.000000 -0:9 Function Definition: foo(vf4; (global float) +0:9 Function Definition: foo(vf4; ( global float) 0:9 Function Parameters: -0:9 'bar' (in 4-component vector of float) +0:9 'bar' ( in 4-component vector of float) 0:11 Sequence 0:11 Branch: Return with expression -0:11 add (temp float) -0:11 direct index (temp float) -0:11 'bar' (in 4-component vector of float) +0:11 add ( temp float) +0:11 direct index ( temp float) +0:11 'bar' ( in 4-component vector of float) 0:11 Constant: 0:11 0 (const int) -0:11 direct index (temp float) -0:11 'bar' (in 4-component vector of float) +0:11 direct index ( temp float) +0:11 'bar' ( in 4-component vector of float) 0:11 Constant: 0:11 1 (const int) -0:14 Function Definition: bar( (global void) +0:14 Function Definition: bar( ( global void) 0:14 Function Parameters: -0:18 Function Definition: unreachableReturn( (global float) +0:18 Function Definition: unreachableReturn( ( global float) 0:18 Function Parameters: 0:20 Sequence -0:20 Test condition and select (temp void) +0:20 Test condition and select ( temp void) 0:20 Condition -0:20 Compare Less Than (temp bool) -0:20 'd' (uniform float) +0:20 Compare Less Than ( temp bool) +0:20 'd' ( uniform float) 0:20 Constant: 0:20 4.200000 0:20 true case @@ -41,53 +41,53 @@ Shader version: 130 0:23 Branch: Return with expression 0:23 Constant: 0:23 4.500000 -0:27 Function Definition: missingReturn( (global float) +0:27 Function Definition: missingReturn( ( global float) 0:27 Function Parameters: 0:29 Sequence -0:29 Test condition and select (temp void) +0:29 Test condition and select ( temp void) 0:29 Condition -0:29 Compare Less Than (temp bool) -0:29 'd' (uniform float) +0:29 Compare Less Than ( temp bool) +0:29 'd' ( uniform float) 0:29 Constant: 0:29 4.500000 0:29 true case 0:30 Sequence -0:30 move second child to first child (temp float) -0:30 'h' (global float) -0:30 'd' (uniform float) +0:30 move second child to first child ( temp float) +0:30 'h' ( global float) +0:30 'd' ( uniform float) 0:31 Branch: Return with expression 0:31 Constant: 0:31 3.900000 -0:35 Function Definition: main( (global void) +0:35 Function Definition: main( ( global void) 0:35 Function Parameters: 0:37 Sequence 0:37 Sequence -0:37 move second child to first child (temp 4-component vector of float) -0:37 'color' (temp 4-component vector of float) -0:37 Construct vec4 (temp 4-component vector of float) -0:37 Function Call: foo(vf4; (global float) -0:37 'BaseColor' (smooth in 4-component vector of float) -0:39 Function Call: bar( (global void) +0:37 move second child to first child ( temp 4-component vector of float) +0:37 'color' ( temp 4-component vector of float) +0:37 Construct vec4 ( temp 4-component vector of float) +0:37 Function Call: foo(vf4; ( global float) +0:37 'BaseColor' ( smooth in 4-component vector of float) +0:39 Function Call: bar( ( global void) 0:40 Sequence -0:40 move second child to first child (temp float) -0:40 'f' (temp float) -0:40 Function Call: unreachableReturn( (global float) +0:40 move second child to first child ( temp float) +0:40 'f' ( temp float) +0:40 Function Call: unreachableReturn( ( global float) 0:41 Sequence -0:41 move second child to first child (temp float) -0:41 'g' (temp float) -0:41 Function Call: missingReturn( (global float) -0:43 move second child to first child (temp 4-component vector of float) -0:43 'gl_FragColor' (fragColor 4-component vector of float FragColor) -0:43 vector-scale (temp 4-component vector of float) -0:43 vector-scale (temp 4-component vector of float) -0:43 'color' (temp 4-component vector of float) -0:43 'f' (temp float) -0:43 'h' (global float) +0:41 move second child to first child ( temp float) +0:41 'g' ( temp float) +0:41 Function Call: missingReturn( ( global float) +0:43 move second child to first child ( temp 4-component vector of float) +0:43 'gl_FragColor' ( fragColor 4-component vector of float FragColor) +0:43 vector-scale ( temp 4-component vector of float) +0:43 vector-scale ( temp 4-component vector of float) +0:43 'color' ( temp 4-component vector of float) +0:43 'f' ( temp float) +0:43 'h' ( global float) 0:? Linker Objects -0:? 'bigColor' (uniform 4-component vector of float) -0:? 'BaseColor' (smooth in 4-component vector of float) -0:? 'd' (uniform float) -0:? 'h' (global float) +0:? 'bigColor' ( uniform 4-component vector of float) +0:? 'BaseColor' ( smooth in 4-component vector of float) +0:? 'd' ( uniform float) +0:? 'h' ( global float) Linked fragment stage: @@ -96,33 +96,33 @@ Linked fragment stage: Shader version: 130 0:? Sequence 0:7 Sequence -0:7 move second child to first child (temp float) -0:7 'h' (global float) +0:7 move second child to first child ( temp float) +0:7 'h' ( global float) 0:7 Constant: 0:7 0.000000 -0:9 Function Definition: foo(vf4; (global float) +0:9 Function Definition: foo(vf4; ( global float) 0:9 Function Parameters: -0:9 'bar' (in 4-component vector of float) +0:9 'bar' ( in 4-component vector of float) 0:11 Sequence 0:11 Branch: Return with expression -0:11 add (temp float) -0:11 direct index (temp float) -0:11 'bar' (in 4-component vector of float) +0:11 add ( temp float) +0:11 direct index ( temp float) +0:11 'bar' ( in 4-component vector of float) 0:11 Constant: 0:11 0 (const int) -0:11 direct index (temp float) -0:11 'bar' (in 4-component vector of float) +0:11 direct index ( temp float) +0:11 'bar' ( in 4-component vector of float) 0:11 Constant: 0:11 1 (const int) -0:14 Function Definition: bar( (global void) +0:14 Function Definition: bar( ( global void) 0:14 Function Parameters: -0:18 Function Definition: unreachableReturn( (global float) +0:18 Function Definition: unreachableReturn( ( global float) 0:18 Function Parameters: 0:20 Sequence -0:20 Test condition and select (temp void) +0:20 Test condition and select ( temp void) 0:20 Condition -0:20 Compare Less Than (temp bool) -0:20 'd' (uniform float) +0:20 Compare Less Than ( temp bool) +0:20 'd' ( uniform float) 0:20 Constant: 0:20 4.200000 0:20 true case @@ -133,51 +133,51 @@ Shader version: 130 0:23 Branch: Return with expression 0:23 Constant: 0:23 4.500000 -0:27 Function Definition: missingReturn( (global float) +0:27 Function Definition: missingReturn( ( global float) 0:27 Function Parameters: 0:29 Sequence -0:29 Test condition and select (temp void) +0:29 Test condition and select ( temp void) 0:29 Condition -0:29 Compare Less Than (temp bool) -0:29 'd' (uniform float) +0:29 Compare Less Than ( temp bool) +0:29 'd' ( uniform float) 0:29 Constant: 0:29 4.500000 0:29 true case 0:30 Sequence -0:30 move second child to first child (temp float) -0:30 'h' (global float) -0:30 'd' (uniform float) +0:30 move second child to first child ( temp float) +0:30 'h' ( global float) +0:30 'd' ( uniform float) 0:31 Branch: Return with expression 0:31 Constant: 0:31 3.900000 -0:35 Function Definition: main( (global void) +0:35 Function Definition: main( ( global void) 0:35 Function Parameters: 0:37 Sequence 0:37 Sequence -0:37 move second child to first child (temp 4-component vector of float) -0:37 'color' (temp 4-component vector of float) -0:37 Construct vec4 (temp 4-component vector of float) -0:37 Function Call: foo(vf4; (global float) -0:37 'BaseColor' (smooth in 4-component vector of float) -0:39 Function Call: bar( (global void) +0:37 move second child to first child ( temp 4-component vector of float) +0:37 'color' ( temp 4-component vector of float) +0:37 Construct vec4 ( temp 4-component vector of float) +0:37 Function Call: foo(vf4; ( global float) +0:37 'BaseColor' ( smooth in 4-component vector of float) +0:39 Function Call: bar( ( global void) 0:40 Sequence -0:40 move second child to first child (temp float) -0:40 'f' (temp float) -0:40 Function Call: unreachableReturn( (global float) +0:40 move second child to first child ( temp float) +0:40 'f' ( temp float) +0:40 Function Call: unreachableReturn( ( global float) 0:41 Sequence -0:41 move second child to first child (temp float) -0:41 'g' (temp float) -0:41 Function Call: missingReturn( (global float) -0:43 move second child to first child (temp 4-component vector of float) -0:43 'gl_FragColor' (fragColor 4-component vector of float FragColor) -0:43 vector-scale (temp 4-component vector of float) -0:43 vector-scale (temp 4-component vector of float) -0:43 'color' (temp 4-component vector of float) -0:43 'f' (temp float) -0:43 'h' (global float) +0:41 move second child to first child ( temp float) +0:41 'g' ( temp float) +0:41 Function Call: missingReturn( ( global float) +0:43 move second child to first child ( temp 4-component vector of float) +0:43 'gl_FragColor' ( fragColor 4-component vector of float FragColor) +0:43 vector-scale ( temp 4-component vector of float) +0:43 vector-scale ( temp 4-component vector of float) +0:43 'color' ( temp 4-component vector of float) +0:43 'f' ( temp float) +0:43 'h' ( global float) 0:? Linker Objects -0:? 'bigColor' (uniform 4-component vector of float) -0:? 'BaseColor' (smooth in 4-component vector of float) -0:? 'd' (uniform float) -0:? 'h' (global float) +0:? 'bigColor' ( uniform 4-component vector of float) +0:? 'BaseColor' ( smooth in 4-component vector of float) +0:? 'd' ( uniform float) +0:? 'h' ( global float) |