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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/functionCall.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/functionCall.frag.out180
1 files changed, 90 insertions, 90 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/functionCall.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/functionCall.frag.out
index 610f2bb1e65..902208ff7c3 100644
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/functionCall.frag.out
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/functionCall.frag.out
@@ -4,33 +4,33 @@ WARNING: 0:4: varying deprecated in version 130; may be removed in future releas
Shader version: 130
0:? Sequence
0:7 Sequence
-0:7 move second child to first child (temp float)
-0:7 'h' (global float)
+0:7 move second child to first child ( temp float)
+0:7 'h' ( global float)
0:7 Constant:
0:7 0.000000
-0:9 Function Definition: foo(vf4; (global float)
+0:9 Function Definition: foo(vf4; ( global float)
0:9 Function Parameters:
-0:9 'bar' (in 4-component vector of float)
+0:9 'bar' ( in 4-component vector of float)
0:11 Sequence
0:11 Branch: Return with expression
-0:11 add (temp float)
-0:11 direct index (temp float)
-0:11 'bar' (in 4-component vector of float)
+0:11 add ( temp float)
+0:11 direct index ( temp float)
+0:11 'bar' ( in 4-component vector of float)
0:11 Constant:
0:11 0 (const int)
-0:11 direct index (temp float)
-0:11 'bar' (in 4-component vector of float)
+0:11 direct index ( temp float)
+0:11 'bar' ( in 4-component vector of float)
0:11 Constant:
0:11 1 (const int)
-0:14 Function Definition: bar( (global void)
+0:14 Function Definition: bar( ( global void)
0:14 Function Parameters:
-0:18 Function Definition: unreachableReturn( (global float)
+0:18 Function Definition: unreachableReturn( ( global float)
0:18 Function Parameters:
0:20 Sequence
-0:20 Test condition and select (temp void)
+0:20 Test condition and select ( temp void)
0:20 Condition
-0:20 Compare Less Than (temp bool)
-0:20 'd' (uniform float)
+0:20 Compare Less Than ( temp bool)
+0:20 'd' ( uniform float)
0:20 Constant:
0:20 4.200000
0:20 true case
@@ -41,53 +41,53 @@ Shader version: 130
0:23 Branch: Return with expression
0:23 Constant:
0:23 4.500000
-0:27 Function Definition: missingReturn( (global float)
+0:27 Function Definition: missingReturn( ( global float)
0:27 Function Parameters:
0:29 Sequence
-0:29 Test condition and select (temp void)
+0:29 Test condition and select ( temp void)
0:29 Condition
-0:29 Compare Less Than (temp bool)
-0:29 'd' (uniform float)
+0:29 Compare Less Than ( temp bool)
+0:29 'd' ( uniform float)
0:29 Constant:
0:29 4.500000
0:29 true case
0:30 Sequence
-0:30 move second child to first child (temp float)
-0:30 'h' (global float)
-0:30 'd' (uniform float)
+0:30 move second child to first child ( temp float)
+0:30 'h' ( global float)
+0:30 'd' ( uniform float)
0:31 Branch: Return with expression
0:31 Constant:
0:31 3.900000
-0:35 Function Definition: main( (global void)
+0:35 Function Definition: main( ( global void)
0:35 Function Parameters:
0:37 Sequence
0:37 Sequence
-0:37 move second child to first child (temp 4-component vector of float)
-0:37 'color' (temp 4-component vector of float)
-0:37 Construct vec4 (temp 4-component vector of float)
-0:37 Function Call: foo(vf4; (global float)
-0:37 'BaseColor' (smooth in 4-component vector of float)
-0:39 Function Call: bar( (global void)
+0:37 move second child to first child ( temp 4-component vector of float)
+0:37 'color' ( temp 4-component vector of float)
+0:37 Construct vec4 ( temp 4-component vector of float)
+0:37 Function Call: foo(vf4; ( global float)
+0:37 'BaseColor' ( smooth in 4-component vector of float)
+0:39 Function Call: bar( ( global void)
0:40 Sequence
-0:40 move second child to first child (temp float)
-0:40 'f' (temp float)
-0:40 Function Call: unreachableReturn( (global float)
+0:40 move second child to first child ( temp float)
+0:40 'f' ( temp float)
+0:40 Function Call: unreachableReturn( ( global float)
0:41 Sequence
-0:41 move second child to first child (temp float)
-0:41 'g' (temp float)
-0:41 Function Call: missingReturn( (global float)
-0:43 move second child to first child (temp 4-component vector of float)
-0:43 'gl_FragColor' (fragColor 4-component vector of float FragColor)
-0:43 vector-scale (temp 4-component vector of float)
-0:43 vector-scale (temp 4-component vector of float)
-0:43 'color' (temp 4-component vector of float)
-0:43 'f' (temp float)
-0:43 'h' (global float)
+0:41 move second child to first child ( temp float)
+0:41 'g' ( temp float)
+0:41 Function Call: missingReturn( ( global float)
+0:43 move second child to first child ( temp 4-component vector of float)
+0:43 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
+0:43 vector-scale ( temp 4-component vector of float)
+0:43 vector-scale ( temp 4-component vector of float)
+0:43 'color' ( temp 4-component vector of float)
+0:43 'f' ( temp float)
+0:43 'h' ( global float)
0:? Linker Objects
-0:? 'bigColor' (uniform 4-component vector of float)
-0:? 'BaseColor' (smooth in 4-component vector of float)
-0:? 'd' (uniform float)
-0:? 'h' (global float)
+0:? 'bigColor' ( uniform 4-component vector of float)
+0:? 'BaseColor' ( smooth in 4-component vector of float)
+0:? 'd' ( uniform float)
+0:? 'h' ( global float)
Linked fragment stage:
@@ -96,33 +96,33 @@ Linked fragment stage:
Shader version: 130
0:? Sequence
0:7 Sequence
-0:7 move second child to first child (temp float)
-0:7 'h' (global float)
+0:7 move second child to first child ( temp float)
+0:7 'h' ( global float)
0:7 Constant:
0:7 0.000000
-0:9 Function Definition: foo(vf4; (global float)
+0:9 Function Definition: foo(vf4; ( global float)
0:9 Function Parameters:
-0:9 'bar' (in 4-component vector of float)
+0:9 'bar' ( in 4-component vector of float)
0:11 Sequence
0:11 Branch: Return with expression
-0:11 add (temp float)
-0:11 direct index (temp float)
-0:11 'bar' (in 4-component vector of float)
+0:11 add ( temp float)
+0:11 direct index ( temp float)
+0:11 'bar' ( in 4-component vector of float)
0:11 Constant:
0:11 0 (const int)
-0:11 direct index (temp float)
-0:11 'bar' (in 4-component vector of float)
+0:11 direct index ( temp float)
+0:11 'bar' ( in 4-component vector of float)
0:11 Constant:
0:11 1 (const int)
-0:14 Function Definition: bar( (global void)
+0:14 Function Definition: bar( ( global void)
0:14 Function Parameters:
-0:18 Function Definition: unreachableReturn( (global float)
+0:18 Function Definition: unreachableReturn( ( global float)
0:18 Function Parameters:
0:20 Sequence
-0:20 Test condition and select (temp void)
+0:20 Test condition and select ( temp void)
0:20 Condition
-0:20 Compare Less Than (temp bool)
-0:20 'd' (uniform float)
+0:20 Compare Less Than ( temp bool)
+0:20 'd' ( uniform float)
0:20 Constant:
0:20 4.200000
0:20 true case
@@ -133,51 +133,51 @@ Shader version: 130
0:23 Branch: Return with expression
0:23 Constant:
0:23 4.500000
-0:27 Function Definition: missingReturn( (global float)
+0:27 Function Definition: missingReturn( ( global float)
0:27 Function Parameters:
0:29 Sequence
-0:29 Test condition and select (temp void)
+0:29 Test condition and select ( temp void)
0:29 Condition
-0:29 Compare Less Than (temp bool)
-0:29 'd' (uniform float)
+0:29 Compare Less Than ( temp bool)
+0:29 'd' ( uniform float)
0:29 Constant:
0:29 4.500000
0:29 true case
0:30 Sequence
-0:30 move second child to first child (temp float)
-0:30 'h' (global float)
-0:30 'd' (uniform float)
+0:30 move second child to first child ( temp float)
+0:30 'h' ( global float)
+0:30 'd' ( uniform float)
0:31 Branch: Return with expression
0:31 Constant:
0:31 3.900000
-0:35 Function Definition: main( (global void)
+0:35 Function Definition: main( ( global void)
0:35 Function Parameters:
0:37 Sequence
0:37 Sequence
-0:37 move second child to first child (temp 4-component vector of float)
-0:37 'color' (temp 4-component vector of float)
-0:37 Construct vec4 (temp 4-component vector of float)
-0:37 Function Call: foo(vf4; (global float)
-0:37 'BaseColor' (smooth in 4-component vector of float)
-0:39 Function Call: bar( (global void)
+0:37 move second child to first child ( temp 4-component vector of float)
+0:37 'color' ( temp 4-component vector of float)
+0:37 Construct vec4 ( temp 4-component vector of float)
+0:37 Function Call: foo(vf4; ( global float)
+0:37 'BaseColor' ( smooth in 4-component vector of float)
+0:39 Function Call: bar( ( global void)
0:40 Sequence
-0:40 move second child to first child (temp float)
-0:40 'f' (temp float)
-0:40 Function Call: unreachableReturn( (global float)
+0:40 move second child to first child ( temp float)
+0:40 'f' ( temp float)
+0:40 Function Call: unreachableReturn( ( global float)
0:41 Sequence
-0:41 move second child to first child (temp float)
-0:41 'g' (temp float)
-0:41 Function Call: missingReturn( (global float)
-0:43 move second child to first child (temp 4-component vector of float)
-0:43 'gl_FragColor' (fragColor 4-component vector of float FragColor)
-0:43 vector-scale (temp 4-component vector of float)
-0:43 vector-scale (temp 4-component vector of float)
-0:43 'color' (temp 4-component vector of float)
-0:43 'f' (temp float)
-0:43 'h' (global float)
+0:41 move second child to first child ( temp float)
+0:41 'g' ( temp float)
+0:41 Function Call: missingReturn( ( global float)
+0:43 move second child to first child ( temp 4-component vector of float)
+0:43 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
+0:43 vector-scale ( temp 4-component vector of float)
+0:43 vector-scale ( temp 4-component vector of float)
+0:43 'color' ( temp 4-component vector of float)
+0:43 'f' ( temp float)
+0:43 'h' ( global float)
0:? Linker Objects
-0:? 'bigColor' (uniform 4-component vector of float)
-0:? 'BaseColor' (smooth in 4-component vector of float)
-0:? 'd' (uniform float)
-0:? 'h' (global float)
+0:? 'bigColor' ( uniform 4-component vector of float)
+0:? 'BaseColor' ( smooth in 4-component vector of float)
+0:? 'd' ( uniform float)
+0:? 'h' ( global float)