diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/functionCall.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/functionCall.frag.out | 183 |
1 files changed, 0 insertions, 183 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/functionCall.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/functionCall.frag.out deleted file mode 100644 index 902208ff7c3..00000000000 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/functionCall.frag.out +++ /dev/null @@ -1,183 +0,0 @@ -functionCall.frag -WARNING: 0:4: varying deprecated in version 130; may be removed in future release - -Shader version: 130 -0:? Sequence -0:7 Sequence -0:7 move second child to first child ( temp float) -0:7 'h' ( global float) -0:7 Constant: -0:7 0.000000 -0:9 Function Definition: foo(vf4; ( global float) -0:9 Function Parameters: -0:9 'bar' ( in 4-component vector of float) -0:11 Sequence -0:11 Branch: Return with expression -0:11 add ( temp float) -0:11 direct index ( temp float) -0:11 'bar' ( in 4-component vector of float) -0:11 Constant: -0:11 0 (const int) -0:11 direct index ( temp float) -0:11 'bar' ( in 4-component vector of float) -0:11 Constant: -0:11 1 (const int) -0:14 Function Definition: bar( ( global void) -0:14 Function Parameters: -0:18 Function Definition: unreachableReturn( ( global float) -0:18 Function Parameters: -0:20 Sequence -0:20 Test condition and select ( temp void) -0:20 Condition -0:20 Compare Less Than ( temp bool) -0:20 'd' ( uniform float) -0:20 Constant: -0:20 4.200000 -0:20 true case -0:21 Branch: Return with expression -0:21 Constant: -0:21 1.200000 -0:20 false case -0:23 Branch: Return with expression -0:23 Constant: -0:23 4.500000 -0:27 Function Definition: missingReturn( ( global float) -0:27 Function Parameters: -0:29 Sequence -0:29 Test condition and select ( temp void) -0:29 Condition -0:29 Compare Less Than ( temp bool) -0:29 'd' ( uniform float) -0:29 Constant: -0:29 4.500000 -0:29 true case -0:30 Sequence -0:30 move second child to first child ( temp float) -0:30 'h' ( global float) -0:30 'd' ( uniform float) -0:31 Branch: Return with expression -0:31 Constant: -0:31 3.900000 -0:35 Function Definition: main( ( global void) -0:35 Function Parameters: -0:37 Sequence -0:37 Sequence -0:37 move second child to first child ( temp 4-component vector of float) -0:37 'color' ( temp 4-component vector of float) -0:37 Construct vec4 ( temp 4-component vector of float) -0:37 Function Call: foo(vf4; ( global float) -0:37 'BaseColor' ( smooth in 4-component vector of float) -0:39 Function Call: bar( ( global void) -0:40 Sequence -0:40 move second child to first child ( temp float) -0:40 'f' ( temp float) -0:40 Function Call: unreachableReturn( ( global float) -0:41 Sequence -0:41 move second child to first child ( temp float) -0:41 'g' ( temp float) -0:41 Function Call: missingReturn( ( global float) -0:43 move second child to first child ( temp 4-component vector of float) -0:43 'gl_FragColor' ( fragColor 4-component vector of float FragColor) -0:43 vector-scale ( temp 4-component vector of float) -0:43 vector-scale ( temp 4-component vector of float) -0:43 'color' ( temp 4-component vector of float) -0:43 'f' ( temp float) -0:43 'h' ( global float) -0:? Linker Objects -0:? 'bigColor' ( uniform 4-component vector of float) -0:? 'BaseColor' ( smooth in 4-component vector of float) -0:? 'd' ( uniform float) -0:? 'h' ( global float) - - -Linked fragment stage: - - -Shader version: 130 -0:? Sequence -0:7 Sequence -0:7 move second child to first child ( temp float) -0:7 'h' ( global float) -0:7 Constant: -0:7 0.000000 -0:9 Function Definition: foo(vf4; ( global float) -0:9 Function Parameters: -0:9 'bar' ( in 4-component vector of float) -0:11 Sequence -0:11 Branch: Return with expression -0:11 add ( temp float) -0:11 direct index ( temp float) -0:11 'bar' ( in 4-component vector of float) -0:11 Constant: -0:11 0 (const int) -0:11 direct index ( temp float) -0:11 'bar' ( in 4-component vector of float) -0:11 Constant: -0:11 1 (const int) -0:14 Function Definition: bar( ( global void) -0:14 Function Parameters: -0:18 Function Definition: unreachableReturn( ( global float) -0:18 Function Parameters: -0:20 Sequence -0:20 Test condition and select ( temp void) -0:20 Condition -0:20 Compare Less Than ( temp bool) -0:20 'd' ( uniform float) -0:20 Constant: -0:20 4.200000 -0:20 true case -0:21 Branch: Return with expression -0:21 Constant: -0:21 1.200000 -0:20 false case -0:23 Branch: Return with expression -0:23 Constant: -0:23 4.500000 -0:27 Function Definition: missingReturn( ( global float) -0:27 Function Parameters: -0:29 Sequence -0:29 Test condition and select ( temp void) -0:29 Condition -0:29 Compare Less Than ( temp bool) -0:29 'd' ( uniform float) -0:29 Constant: -0:29 4.500000 -0:29 true case -0:30 Sequence -0:30 move second child to first child ( temp float) -0:30 'h' ( global float) -0:30 'd' ( uniform float) -0:31 Branch: Return with expression -0:31 Constant: -0:31 3.900000 -0:35 Function Definition: main( ( global void) -0:35 Function Parameters: -0:37 Sequence -0:37 Sequence -0:37 move second child to first child ( temp 4-component vector of float) -0:37 'color' ( temp 4-component vector of float) -0:37 Construct vec4 ( temp 4-component vector of float) -0:37 Function Call: foo(vf4; ( global float) -0:37 'BaseColor' ( smooth in 4-component vector of float) -0:39 Function Call: bar( ( global void) -0:40 Sequence -0:40 move second child to first child ( temp float) -0:40 'f' ( temp float) -0:40 Function Call: unreachableReturn( ( global float) -0:41 Sequence -0:41 move second child to first child ( temp float) -0:41 'g' ( temp float) -0:41 Function Call: missingReturn( ( global float) -0:43 move second child to first child ( temp 4-component vector of float) -0:43 'gl_FragColor' ( fragColor 4-component vector of float FragColor) -0:43 vector-scale ( temp 4-component vector of float) -0:43 vector-scale ( temp 4-component vector of float) -0:43 'color' ( temp 4-component vector of float) -0:43 'f' ( temp float) -0:43 'h' ( global float) -0:? Linker Objects -0:? 'bigColor' ( uniform 4-component vector of float) -0:? 'BaseColor' ( smooth in 4-component vector of float) -0:? 'd' ( uniform float) -0:? 'h' ( global float) - |