diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/forLoop.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/forLoop.frag.out | 348 |
1 files changed, 174 insertions, 174 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/forLoop.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/forLoop.frag.out index babd30e45d6..e6a151788ed 100644 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/forLoop.frag.out +++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/forLoop.frag.out @@ -1,98 +1,98 @@ forLoop.frag Shader version: 130 0:? Sequence -0:10 Function Definition: main( (global void) +0:10 Function Definition: main( ( global void) 0:10 Function Parameters: 0:12 Sequence 0:12 Sequence -0:12 move second child to first child (temp 4-component vector of float) -0:12 'color' (temp 4-component vector of float) -0:12 'BaseColor' (smooth in 4-component vector of float) +0:12 move second child to first child ( temp 4-component vector of float) +0:12 'color' ( temp 4-component vector of float) +0:12 'BaseColor' ( smooth in 4-component vector of float) 0:14 Sequence 0:14 Sequence -0:14 move second child to first child (temp int) -0:14 'i' (temp int) +0:14 move second child to first child ( temp int) +0:14 'i' ( temp int) 0:14 Constant: 0:14 0 (const int) 0:14 Loop with condition tested first 0:14 Loop Condition -0:14 Compare Less Than (temp bool) -0:14 'i' (temp int) -0:14 'Count' (uniform int) +0:14 Compare Less Than ( temp bool) +0:14 'i' ( temp int) +0:14 'Count' ( uniform int) 0:14 Loop Body 0:15 Sequence -0:15 add second child into first child (temp 4-component vector of float) -0:15 'color' (temp 4-component vector of float) -0:15 'bigColor' (uniform 4-component vector of float) +0:15 add second child into first child ( temp 4-component vector of float) +0:15 'color' ( temp 4-component vector of float) +0:15 'bigColor' ( uniform 4-component vector of float) 0:14 Loop Terminal Expression -0:14 Pre-Increment (temp int) -0:14 'i' (temp int) -0:18 move second child to first child (temp 4-component vector of float) -0:18 'gl_FragColor' (fragColor 4-component vector of float FragColor) -0:18 'color' (temp 4-component vector of float) +0:14 Pre-Increment ( temp int) +0:14 'i' ( temp int) +0:18 move second child to first child ( temp 4-component vector of float) +0:18 'gl_FragColor' ( fragColor 4-component vector of float FragColor) +0:18 'color' ( temp 4-component vector of float) 0:20 Sequence -0:20 move second child to first child (temp float) -0:20 'sum' (temp float) +0:20 move second child to first child ( temp float) +0:20 'sum' ( temp float) 0:20 Constant: 0:20 0.000000 0:21 Sequence 0:21 Sequence -0:21 move second child to first child (temp int) -0:21 'i' (temp int) +0:21 move second child to first child ( temp int) +0:21 'i' ( temp int) 0:21 Constant: 0:21 0 (const int) 0:21 Loop with condition tested first 0:21 Loop Condition -0:21 Compare Less Than (temp bool) -0:21 'i' (temp int) +0:21 Compare Less Than ( temp bool) +0:21 'i' ( temp int) 0:21 Constant: 0:21 4 (const int) 0:21 Loop Body -0:22 add second child into first child (temp float) -0:22 'sum' (temp float) -0:22 Convert uint to float (temp float) -0:22 indirect index (temp uint) -0:22 'v4' (uniform 4-component vector of uint) -0:22 'i' (temp int) +0:22 add second child into first child ( temp float) +0:22 'sum' ( temp float) +0:22 Convert uint to float ( temp float) +0:22 indirect index ( temp uint) +0:22 'v4' ( uniform 4-component vector of uint) +0:22 'i' ( temp int) 0:21 Loop Terminal Expression -0:21 Pre-Increment (temp int) -0:21 'i' (temp int) +0:21 Pre-Increment ( temp int) +0:21 'i' ( temp int) 0:26 Sequence 0:26 Sequence -0:26 move second child to first child (temp int) -0:26 'i' (temp int) +0:26 move second child to first child ( temp int) +0:26 'i' ( temp int) 0:26 Constant: 0:26 0 (const int) 0:26 Loop with condition tested first 0:26 Loop Condition -0:26 Compare Less Than (temp bool) -0:26 'i' (temp int) +0:26 Compare Less Than ( temp bool) +0:26 'i' ( temp int) 0:26 Constant: 0:26 4 (const int) 0:26 Loop Body -0:27 move second child to first child (temp float) -0:27 indirect index (temp float) -0:27 'tv4' (temp 4-component vector of float) -0:27 'i' (temp int) -0:27 Convert uint to float (temp float) -0:27 component-wise multiply (temp uint) -0:27 indirect index (temp uint) -0:27 'v4' (uniform 4-component vector of uint) -0:27 'i' (temp int) +0:27 move second child to first child ( temp float) +0:27 indirect index ( temp float) +0:27 'tv4' ( temp 4-component vector of float) +0:27 'i' ( temp int) +0:27 Convert uint to float ( temp float) +0:27 component-wise multiply ( temp uint) +0:27 indirect index ( temp uint) +0:27 'v4' ( uniform 4-component vector of uint) +0:27 'i' ( temp int) 0:27 Constant: 0:27 4 (const uint) 0:26 Loop Terminal Expression -0:26 Pre-Increment (temp int) -0:26 'i' (temp int) -0:29 add second child into first child (temp 4-component vector of float) -0:29 'gl_FragColor' (fragColor 4-component vector of float FragColor) -0:29 add (temp 4-component vector of float) -0:29 Construct vec4 (temp 4-component vector of float) -0:29 'sum' (temp float) -0:29 'tv4' (temp 4-component vector of float) -0:32 move second child to first child (temp 3-component vector of float) -0:32 vector swizzle (temp 3-component vector of float) -0:32 'r' (temp 4-component vector of float) +0:26 Pre-Increment ( temp int) +0:26 'i' ( temp int) +0:29 add second child into first child ( temp 4-component vector of float) +0:29 'gl_FragColor' ( fragColor 4-component vector of float FragColor) +0:29 add ( temp 4-component vector of float) +0:29 Construct vec4 ( temp 4-component vector of float) +0:29 'sum' ( temp float) +0:29 'tv4' ( temp 4-component vector of float) +0:32 move second child to first child ( temp 3-component vector of float) +0:32 vector swizzle ( temp 3-component vector of float) +0:32 'r' ( temp 4-component vector of float) 0:32 Sequence 0:32 Constant: 0:32 0 (const int) @@ -100,8 +100,8 @@ Shader version: 130 0:32 1 (const int) 0:32 Constant: 0:32 2 (const int) -0:32 vector swizzle (temp 3-component vector of float) -0:32 'BaseColor' (smooth in 4-component vector of float) +0:32 vector swizzle ( temp 3-component vector of float) +0:32 'BaseColor' ( smooth in 4-component vector of float) 0:32 Sequence 0:32 Constant: 0:32 0 (const int) @@ -111,28 +111,28 @@ Shader version: 130 0:32 2 (const int) 0:34 Sequence 0:34 Sequence -0:34 move second child to first child (temp int) -0:34 'i' (temp int) +0:34 move second child to first child ( temp int) +0:34 'i' ( temp int) 0:34 Constant: 0:34 0 (const int) 0:34 Loop with condition tested first 0:34 Loop Condition -0:34 Compare Less Than (temp bool) -0:34 'i' (temp int) -0:34 'Count' (uniform int) +0:34 Compare Less Than ( temp bool) +0:34 'i' ( temp int) +0:34 'Count' ( uniform int) 0:34 Loop Body -0:35 move second child to first child (temp float) -0:35 direct index (temp float) -0:35 'r' (temp 4-component vector of float) +0:35 move second child to first child ( temp float) +0:35 direct index ( temp float) +0:35 'r' ( temp 4-component vector of float) 0:35 Constant: 0:35 3 (const int) -0:35 'f' (smooth in float) +0:35 'f' ( smooth in float) 0:34 Loop Terminal Expression -0:34 Pre-Increment (temp int) -0:34 'i' (temp int) -0:37 add second child into first child (temp 3-component vector of float) -0:37 vector swizzle (temp 3-component vector of float) -0:37 'gl_FragColor' (fragColor 4-component vector of float FragColor) +0:34 Pre-Increment ( temp int) +0:34 'i' ( temp int) +0:37 add second child into first child ( temp 3-component vector of float) +0:37 vector swizzle ( temp 3-component vector of float) +0:37 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 0:37 Sequence 0:37 Constant: 0:37 0 (const int) @@ -140,8 +140,8 @@ Shader version: 130 0:37 1 (const int) 0:37 Constant: 0:37 2 (const int) -0:37 vector swizzle (temp 3-component vector of float) -0:37 'r' (temp 4-component vector of float) +0:37 vector swizzle ( temp 3-component vector of float) +0:37 'r' ( temp 4-component vector of float) 0:37 Sequence 0:37 Constant: 0:37 0 (const int) @@ -151,31 +151,31 @@ Shader version: 130 0:37 2 (const int) 0:39 Sequence 0:39 Sequence -0:39 move second child to first child (temp int) -0:39 'i' (temp int) +0:39 move second child to first child ( temp int) +0:39 'i' ( temp int) 0:39 Constant: 0:39 0 (const int) 0:39 Loop with condition tested first 0:39 Loop Condition -0:39 Compare Less Than (temp bool) -0:39 'i' (temp int) +0:39 Compare Less Than ( temp bool) +0:39 'i' ( temp int) 0:39 Constant: 0:39 16 (const int) 0:39 Loop Body -0:40 vector scale second child into first child (temp 4-component vector of float) -0:40 'gl_FragColor' (fragColor 4-component vector of float FragColor) -0:40 'f' (smooth in float) +0:40 vector scale second child into first child ( temp 4-component vector of float) +0:40 'gl_FragColor' ( fragColor 4-component vector of float FragColor) +0:40 'f' ( smooth in float) 0:39 Loop Terminal Expression -0:39 add second child into first child (temp int) -0:39 'i' (temp int) +0:39 add second child into first child ( temp int) +0:39 'i' ( temp int) 0:39 Constant: 0:39 4 (const int) 0:? Linker Objects -0:? 'bigColor' (uniform 4-component vector of float) -0:? 'BaseColor' (smooth in 4-component vector of float) -0:? 'f' (smooth in float) -0:? 'Count' (uniform int) -0:? 'v4' (uniform 4-component vector of uint) +0:? 'bigColor' ( uniform 4-component vector of float) +0:? 'BaseColor' ( smooth in 4-component vector of float) +0:? 'f' ( smooth in float) +0:? 'Count' ( uniform int) +0:? 'v4' ( uniform 4-component vector of uint) Linked fragment stage: @@ -183,98 +183,98 @@ Linked fragment stage: Shader version: 130 0:? Sequence -0:10 Function Definition: main( (global void) +0:10 Function Definition: main( ( global void) 0:10 Function Parameters: 0:12 Sequence 0:12 Sequence -0:12 move second child to first child (temp 4-component vector of float) -0:12 'color' (temp 4-component vector of float) -0:12 'BaseColor' (smooth in 4-component vector of float) +0:12 move second child to first child ( temp 4-component vector of float) +0:12 'color' ( temp 4-component vector of float) +0:12 'BaseColor' ( smooth in 4-component vector of float) 0:14 Sequence 0:14 Sequence -0:14 move second child to first child (temp int) -0:14 'i' (temp int) +0:14 move second child to first child ( temp int) +0:14 'i' ( temp int) 0:14 Constant: 0:14 0 (const int) 0:14 Loop with condition tested first 0:14 Loop Condition -0:14 Compare Less Than (temp bool) -0:14 'i' (temp int) -0:14 'Count' (uniform int) +0:14 Compare Less Than ( temp bool) +0:14 'i' ( temp int) +0:14 'Count' ( uniform int) 0:14 Loop Body 0:15 Sequence -0:15 add second child into first child (temp 4-component vector of float) -0:15 'color' (temp 4-component vector of float) -0:15 'bigColor' (uniform 4-component vector of float) +0:15 add second child into first child ( temp 4-component vector of float) +0:15 'color' ( temp 4-component vector of float) +0:15 'bigColor' ( uniform 4-component vector of float) 0:14 Loop Terminal Expression -0:14 Pre-Increment (temp int) -0:14 'i' (temp int) -0:18 move second child to first child (temp 4-component vector of float) -0:18 'gl_FragColor' (fragColor 4-component vector of float FragColor) -0:18 'color' (temp 4-component vector of float) +0:14 Pre-Increment ( temp int) +0:14 'i' ( temp int) +0:18 move second child to first child ( temp 4-component vector of float) +0:18 'gl_FragColor' ( fragColor 4-component vector of float FragColor) +0:18 'color' ( temp 4-component vector of float) 0:20 Sequence -0:20 move second child to first child (temp float) -0:20 'sum' (temp float) +0:20 move second child to first child ( temp float) +0:20 'sum' ( temp float) 0:20 Constant: 0:20 0.000000 0:21 Sequence 0:21 Sequence -0:21 move second child to first child (temp int) -0:21 'i' (temp int) +0:21 move second child to first child ( temp int) +0:21 'i' ( temp int) 0:21 Constant: 0:21 0 (const int) 0:21 Loop with condition tested first 0:21 Loop Condition -0:21 Compare Less Than (temp bool) -0:21 'i' (temp int) +0:21 Compare Less Than ( temp bool) +0:21 'i' ( temp int) 0:21 Constant: 0:21 4 (const int) 0:21 Loop Body -0:22 add second child into first child (temp float) -0:22 'sum' (temp float) -0:22 Convert uint to float (temp float) -0:22 indirect index (temp uint) -0:22 'v4' (uniform 4-component vector of uint) -0:22 'i' (temp int) +0:22 add second child into first child ( temp float) +0:22 'sum' ( temp float) +0:22 Convert uint to float ( temp float) +0:22 indirect index ( temp uint) +0:22 'v4' ( uniform 4-component vector of uint) +0:22 'i' ( temp int) 0:21 Loop Terminal Expression -0:21 Pre-Increment (temp int) -0:21 'i' (temp int) +0:21 Pre-Increment ( temp int) +0:21 'i' ( temp int) 0:26 Sequence 0:26 Sequence -0:26 move second child to first child (temp int) -0:26 'i' (temp int) +0:26 move second child to first child ( temp int) +0:26 'i' ( temp int) 0:26 Constant: 0:26 0 (const int) 0:26 Loop with condition tested first 0:26 Loop Condition -0:26 Compare Less Than (temp bool) -0:26 'i' (temp int) +0:26 Compare Less Than ( temp bool) +0:26 'i' ( temp int) 0:26 Constant: 0:26 4 (const int) 0:26 Loop Body -0:27 move second child to first child (temp float) -0:27 indirect index (temp float) -0:27 'tv4' (temp 4-component vector of float) -0:27 'i' (temp int) -0:27 Convert uint to float (temp float) -0:27 component-wise multiply (temp uint) -0:27 indirect index (temp uint) -0:27 'v4' (uniform 4-component vector of uint) -0:27 'i' (temp int) +0:27 move second child to first child ( temp float) +0:27 indirect index ( temp float) +0:27 'tv4' ( temp 4-component vector of float) +0:27 'i' ( temp int) +0:27 Convert uint to float ( temp float) +0:27 component-wise multiply ( temp uint) +0:27 indirect index ( temp uint) +0:27 'v4' ( uniform 4-component vector of uint) +0:27 'i' ( temp int) 0:27 Constant: 0:27 4 (const uint) 0:26 Loop Terminal Expression -0:26 Pre-Increment (temp int) -0:26 'i' (temp int) -0:29 add second child into first child (temp 4-component vector of float) -0:29 'gl_FragColor' (fragColor 4-component vector of float FragColor) -0:29 add (temp 4-component vector of float) -0:29 Construct vec4 (temp 4-component vector of float) -0:29 'sum' (temp float) -0:29 'tv4' (temp 4-component vector of float) -0:32 move second child to first child (temp 3-component vector of float) -0:32 vector swizzle (temp 3-component vector of float) -0:32 'r' (temp 4-component vector of float) +0:26 Pre-Increment ( temp int) +0:26 'i' ( temp int) +0:29 add second child into first child ( temp 4-component vector of float) +0:29 'gl_FragColor' ( fragColor 4-component vector of float FragColor) +0:29 add ( temp 4-component vector of float) +0:29 Construct vec4 ( temp 4-component vector of float) +0:29 'sum' ( temp float) +0:29 'tv4' ( temp 4-component vector of float) +0:32 move second child to first child ( temp 3-component vector of float) +0:32 vector swizzle ( temp 3-component vector of float) +0:32 'r' ( temp 4-component vector of float) 0:32 Sequence 0:32 Constant: 0:32 0 (const int) @@ -282,8 +282,8 @@ Shader version: 130 0:32 1 (const int) 0:32 Constant: 0:32 2 (const int) -0:32 vector swizzle (temp 3-component vector of float) -0:32 'BaseColor' (smooth in 4-component vector of float) +0:32 vector swizzle ( temp 3-component vector of float) +0:32 'BaseColor' ( smooth in 4-component vector of float) 0:32 Sequence 0:32 Constant: 0:32 0 (const int) @@ -293,28 +293,28 @@ Shader version: 130 0:32 2 (const int) 0:34 Sequence 0:34 Sequence -0:34 move second child to first child (temp int) -0:34 'i' (temp int) +0:34 move second child to first child ( temp int) +0:34 'i' ( temp int) 0:34 Constant: 0:34 0 (const int) 0:34 Loop with condition tested first 0:34 Loop Condition -0:34 Compare Less Than (temp bool) -0:34 'i' (temp int) -0:34 'Count' (uniform int) +0:34 Compare Less Than ( temp bool) +0:34 'i' ( temp int) +0:34 'Count' ( uniform int) 0:34 Loop Body -0:35 move second child to first child (temp float) -0:35 direct index (temp float) -0:35 'r' (temp 4-component vector of float) +0:35 move second child to first child ( temp float) +0:35 direct index ( temp float) +0:35 'r' ( temp 4-component vector of float) 0:35 Constant: 0:35 3 (const int) -0:35 'f' (smooth in float) +0:35 'f' ( smooth in float) 0:34 Loop Terminal Expression -0:34 Pre-Increment (temp int) -0:34 'i' (temp int) -0:37 add second child into first child (temp 3-component vector of float) -0:37 vector swizzle (temp 3-component vector of float) -0:37 'gl_FragColor' (fragColor 4-component vector of float FragColor) +0:34 Pre-Increment ( temp int) +0:34 'i' ( temp int) +0:37 add second child into first child ( temp 3-component vector of float) +0:37 vector swizzle ( temp 3-component vector of float) +0:37 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 0:37 Sequence 0:37 Constant: 0:37 0 (const int) @@ -322,8 +322,8 @@ Shader version: 130 0:37 1 (const int) 0:37 Constant: 0:37 2 (const int) -0:37 vector swizzle (temp 3-component vector of float) -0:37 'r' (temp 4-component vector of float) +0:37 vector swizzle ( temp 3-component vector of float) +0:37 'r' ( temp 4-component vector of float) 0:37 Sequence 0:37 Constant: 0:37 0 (const int) @@ -333,29 +333,29 @@ Shader version: 130 0:37 2 (const int) 0:39 Sequence 0:39 Sequence -0:39 move second child to first child (temp int) -0:39 'i' (temp int) +0:39 move second child to first child ( temp int) +0:39 'i' ( temp int) 0:39 Constant: 0:39 0 (const int) 0:39 Loop with condition tested first 0:39 Loop Condition -0:39 Compare Less Than (temp bool) -0:39 'i' (temp int) +0:39 Compare Less Than ( temp bool) +0:39 'i' ( temp int) 0:39 Constant: 0:39 16 (const int) 0:39 Loop Body -0:40 vector scale second child into first child (temp 4-component vector of float) -0:40 'gl_FragColor' (fragColor 4-component vector of float FragColor) -0:40 'f' (smooth in float) +0:40 vector scale second child into first child ( temp 4-component vector of float) +0:40 'gl_FragColor' ( fragColor 4-component vector of float FragColor) +0:40 'f' ( smooth in float) 0:39 Loop Terminal Expression -0:39 add second child into first child (temp int) -0:39 'i' (temp int) +0:39 add second child into first child ( temp int) +0:39 'i' ( temp int) 0:39 Constant: 0:39 4 (const int) 0:? Linker Objects -0:? 'bigColor' (uniform 4-component vector of float) -0:? 'BaseColor' (smooth in 4-component vector of float) -0:? 'f' (smooth in float) -0:? 'Count' (uniform int) -0:? 'v4' (uniform 4-component vector of uint) +0:? 'bigColor' ( uniform 4-component vector of float) +0:? 'BaseColor' ( smooth in 4-component vector of float) +0:? 'f' ( smooth in float) +0:? 'Count' ( uniform int) +0:? 'v4' ( uniform 4-component vector of uint) |