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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/forLoop.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/forLoop.frag.out348
1 files changed, 174 insertions, 174 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/forLoop.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/forLoop.frag.out
index babd30e45d6..e6a151788ed 100644
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/forLoop.frag.out
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/forLoop.frag.out
@@ -1,98 +1,98 @@
forLoop.frag
Shader version: 130
0:? Sequence
-0:10 Function Definition: main( (global void)
+0:10 Function Definition: main( ( global void)
0:10 Function Parameters:
0:12 Sequence
0:12 Sequence
-0:12 move second child to first child (temp 4-component vector of float)
-0:12 'color' (temp 4-component vector of float)
-0:12 'BaseColor' (smooth in 4-component vector of float)
+0:12 move second child to first child ( temp 4-component vector of float)
+0:12 'color' ( temp 4-component vector of float)
+0:12 'BaseColor' ( smooth in 4-component vector of float)
0:14 Sequence
0:14 Sequence
-0:14 move second child to first child (temp int)
-0:14 'i' (temp int)
+0:14 move second child to first child ( temp int)
+0:14 'i' ( temp int)
0:14 Constant:
0:14 0 (const int)
0:14 Loop with condition tested first
0:14 Loop Condition
-0:14 Compare Less Than (temp bool)
-0:14 'i' (temp int)
-0:14 'Count' (uniform int)
+0:14 Compare Less Than ( temp bool)
+0:14 'i' ( temp int)
+0:14 'Count' ( uniform int)
0:14 Loop Body
0:15 Sequence
-0:15 add second child into first child (temp 4-component vector of float)
-0:15 'color' (temp 4-component vector of float)
-0:15 'bigColor' (uniform 4-component vector of float)
+0:15 add second child into first child ( temp 4-component vector of float)
+0:15 'color' ( temp 4-component vector of float)
+0:15 'bigColor' ( uniform 4-component vector of float)
0:14 Loop Terminal Expression
-0:14 Pre-Increment (temp int)
-0:14 'i' (temp int)
-0:18 move second child to first child (temp 4-component vector of float)
-0:18 'gl_FragColor' (fragColor 4-component vector of float FragColor)
-0:18 'color' (temp 4-component vector of float)
+0:14 Pre-Increment ( temp int)
+0:14 'i' ( temp int)
+0:18 move second child to first child ( temp 4-component vector of float)
+0:18 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
+0:18 'color' ( temp 4-component vector of float)
0:20 Sequence
-0:20 move second child to first child (temp float)
-0:20 'sum' (temp float)
+0:20 move second child to first child ( temp float)
+0:20 'sum' ( temp float)
0:20 Constant:
0:20 0.000000
0:21 Sequence
0:21 Sequence
-0:21 move second child to first child (temp int)
-0:21 'i' (temp int)
+0:21 move second child to first child ( temp int)
+0:21 'i' ( temp int)
0:21 Constant:
0:21 0 (const int)
0:21 Loop with condition tested first
0:21 Loop Condition
-0:21 Compare Less Than (temp bool)
-0:21 'i' (temp int)
+0:21 Compare Less Than ( temp bool)
+0:21 'i' ( temp int)
0:21 Constant:
0:21 4 (const int)
0:21 Loop Body
-0:22 add second child into first child (temp float)
-0:22 'sum' (temp float)
-0:22 Convert uint to float (temp float)
-0:22 indirect index (temp uint)
-0:22 'v4' (uniform 4-component vector of uint)
-0:22 'i' (temp int)
+0:22 add second child into first child ( temp float)
+0:22 'sum' ( temp float)
+0:22 Convert uint to float ( temp float)
+0:22 indirect index ( temp uint)
+0:22 'v4' ( uniform 4-component vector of uint)
+0:22 'i' ( temp int)
0:21 Loop Terminal Expression
-0:21 Pre-Increment (temp int)
-0:21 'i' (temp int)
+0:21 Pre-Increment ( temp int)
+0:21 'i' ( temp int)
0:26 Sequence
0:26 Sequence
-0:26 move second child to first child (temp int)
-0:26 'i' (temp int)
+0:26 move second child to first child ( temp int)
+0:26 'i' ( temp int)
0:26 Constant:
0:26 0 (const int)
0:26 Loop with condition tested first
0:26 Loop Condition
-0:26 Compare Less Than (temp bool)
-0:26 'i' (temp int)
+0:26 Compare Less Than ( temp bool)
+0:26 'i' ( temp int)
0:26 Constant:
0:26 4 (const int)
0:26 Loop Body
-0:27 move second child to first child (temp float)
-0:27 indirect index (temp float)
-0:27 'tv4' (temp 4-component vector of float)
-0:27 'i' (temp int)
-0:27 Convert uint to float (temp float)
-0:27 component-wise multiply (temp uint)
-0:27 indirect index (temp uint)
-0:27 'v4' (uniform 4-component vector of uint)
-0:27 'i' (temp int)
+0:27 move second child to first child ( temp float)
+0:27 indirect index ( temp float)
+0:27 'tv4' ( temp 4-component vector of float)
+0:27 'i' ( temp int)
+0:27 Convert uint to float ( temp float)
+0:27 component-wise multiply ( temp uint)
+0:27 indirect index ( temp uint)
+0:27 'v4' ( uniform 4-component vector of uint)
+0:27 'i' ( temp int)
0:27 Constant:
0:27 4 (const uint)
0:26 Loop Terminal Expression
-0:26 Pre-Increment (temp int)
-0:26 'i' (temp int)
-0:29 add second child into first child (temp 4-component vector of float)
-0:29 'gl_FragColor' (fragColor 4-component vector of float FragColor)
-0:29 add (temp 4-component vector of float)
-0:29 Construct vec4 (temp 4-component vector of float)
-0:29 'sum' (temp float)
-0:29 'tv4' (temp 4-component vector of float)
-0:32 move second child to first child (temp 3-component vector of float)
-0:32 vector swizzle (temp 3-component vector of float)
-0:32 'r' (temp 4-component vector of float)
+0:26 Pre-Increment ( temp int)
+0:26 'i' ( temp int)
+0:29 add second child into first child ( temp 4-component vector of float)
+0:29 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
+0:29 add ( temp 4-component vector of float)
+0:29 Construct vec4 ( temp 4-component vector of float)
+0:29 'sum' ( temp float)
+0:29 'tv4' ( temp 4-component vector of float)
+0:32 move second child to first child ( temp 3-component vector of float)
+0:32 vector swizzle ( temp 3-component vector of float)
+0:32 'r' ( temp 4-component vector of float)
0:32 Sequence
0:32 Constant:
0:32 0 (const int)
@@ -100,8 +100,8 @@ Shader version: 130
0:32 1 (const int)
0:32 Constant:
0:32 2 (const int)
-0:32 vector swizzle (temp 3-component vector of float)
-0:32 'BaseColor' (smooth in 4-component vector of float)
+0:32 vector swizzle ( temp 3-component vector of float)
+0:32 'BaseColor' ( smooth in 4-component vector of float)
0:32 Sequence
0:32 Constant:
0:32 0 (const int)
@@ -111,28 +111,28 @@ Shader version: 130
0:32 2 (const int)
0:34 Sequence
0:34 Sequence
-0:34 move second child to first child (temp int)
-0:34 'i' (temp int)
+0:34 move second child to first child ( temp int)
+0:34 'i' ( temp int)
0:34 Constant:
0:34 0 (const int)
0:34 Loop with condition tested first
0:34 Loop Condition
-0:34 Compare Less Than (temp bool)
-0:34 'i' (temp int)
-0:34 'Count' (uniform int)
+0:34 Compare Less Than ( temp bool)
+0:34 'i' ( temp int)
+0:34 'Count' ( uniform int)
0:34 Loop Body
-0:35 move second child to first child (temp float)
-0:35 direct index (temp float)
-0:35 'r' (temp 4-component vector of float)
+0:35 move second child to first child ( temp float)
+0:35 direct index ( temp float)
+0:35 'r' ( temp 4-component vector of float)
0:35 Constant:
0:35 3 (const int)
-0:35 'f' (smooth in float)
+0:35 'f' ( smooth in float)
0:34 Loop Terminal Expression
-0:34 Pre-Increment (temp int)
-0:34 'i' (temp int)
-0:37 add second child into first child (temp 3-component vector of float)
-0:37 vector swizzle (temp 3-component vector of float)
-0:37 'gl_FragColor' (fragColor 4-component vector of float FragColor)
+0:34 Pre-Increment ( temp int)
+0:34 'i' ( temp int)
+0:37 add second child into first child ( temp 3-component vector of float)
+0:37 vector swizzle ( temp 3-component vector of float)
+0:37 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
0:37 Sequence
0:37 Constant:
0:37 0 (const int)
@@ -140,8 +140,8 @@ Shader version: 130
0:37 1 (const int)
0:37 Constant:
0:37 2 (const int)
-0:37 vector swizzle (temp 3-component vector of float)
-0:37 'r' (temp 4-component vector of float)
+0:37 vector swizzle ( temp 3-component vector of float)
+0:37 'r' ( temp 4-component vector of float)
0:37 Sequence
0:37 Constant:
0:37 0 (const int)
@@ -151,31 +151,31 @@ Shader version: 130
0:37 2 (const int)
0:39 Sequence
0:39 Sequence
-0:39 move second child to first child (temp int)
-0:39 'i' (temp int)
+0:39 move second child to first child ( temp int)
+0:39 'i' ( temp int)
0:39 Constant:
0:39 0 (const int)
0:39 Loop with condition tested first
0:39 Loop Condition
-0:39 Compare Less Than (temp bool)
-0:39 'i' (temp int)
+0:39 Compare Less Than ( temp bool)
+0:39 'i' ( temp int)
0:39 Constant:
0:39 16 (const int)
0:39 Loop Body
-0:40 vector scale second child into first child (temp 4-component vector of float)
-0:40 'gl_FragColor' (fragColor 4-component vector of float FragColor)
-0:40 'f' (smooth in float)
+0:40 vector scale second child into first child ( temp 4-component vector of float)
+0:40 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
+0:40 'f' ( smooth in float)
0:39 Loop Terminal Expression
-0:39 add second child into first child (temp int)
-0:39 'i' (temp int)
+0:39 add second child into first child ( temp int)
+0:39 'i' ( temp int)
0:39 Constant:
0:39 4 (const int)
0:? Linker Objects
-0:? 'bigColor' (uniform 4-component vector of float)
-0:? 'BaseColor' (smooth in 4-component vector of float)
-0:? 'f' (smooth in float)
-0:? 'Count' (uniform int)
-0:? 'v4' (uniform 4-component vector of uint)
+0:? 'bigColor' ( uniform 4-component vector of float)
+0:? 'BaseColor' ( smooth in 4-component vector of float)
+0:? 'f' ( smooth in float)
+0:? 'Count' ( uniform int)
+0:? 'v4' ( uniform 4-component vector of uint)
Linked fragment stage:
@@ -183,98 +183,98 @@ Linked fragment stage:
Shader version: 130
0:? Sequence
-0:10 Function Definition: main( (global void)
+0:10 Function Definition: main( ( global void)
0:10 Function Parameters:
0:12 Sequence
0:12 Sequence
-0:12 move second child to first child (temp 4-component vector of float)
-0:12 'color' (temp 4-component vector of float)
-0:12 'BaseColor' (smooth in 4-component vector of float)
+0:12 move second child to first child ( temp 4-component vector of float)
+0:12 'color' ( temp 4-component vector of float)
+0:12 'BaseColor' ( smooth in 4-component vector of float)
0:14 Sequence
0:14 Sequence
-0:14 move second child to first child (temp int)
-0:14 'i' (temp int)
+0:14 move second child to first child ( temp int)
+0:14 'i' ( temp int)
0:14 Constant:
0:14 0 (const int)
0:14 Loop with condition tested first
0:14 Loop Condition
-0:14 Compare Less Than (temp bool)
-0:14 'i' (temp int)
-0:14 'Count' (uniform int)
+0:14 Compare Less Than ( temp bool)
+0:14 'i' ( temp int)
+0:14 'Count' ( uniform int)
0:14 Loop Body
0:15 Sequence
-0:15 add second child into first child (temp 4-component vector of float)
-0:15 'color' (temp 4-component vector of float)
-0:15 'bigColor' (uniform 4-component vector of float)
+0:15 add second child into first child ( temp 4-component vector of float)
+0:15 'color' ( temp 4-component vector of float)
+0:15 'bigColor' ( uniform 4-component vector of float)
0:14 Loop Terminal Expression
-0:14 Pre-Increment (temp int)
-0:14 'i' (temp int)
-0:18 move second child to first child (temp 4-component vector of float)
-0:18 'gl_FragColor' (fragColor 4-component vector of float FragColor)
-0:18 'color' (temp 4-component vector of float)
+0:14 Pre-Increment ( temp int)
+0:14 'i' ( temp int)
+0:18 move second child to first child ( temp 4-component vector of float)
+0:18 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
+0:18 'color' ( temp 4-component vector of float)
0:20 Sequence
-0:20 move second child to first child (temp float)
-0:20 'sum' (temp float)
+0:20 move second child to first child ( temp float)
+0:20 'sum' ( temp float)
0:20 Constant:
0:20 0.000000
0:21 Sequence
0:21 Sequence
-0:21 move second child to first child (temp int)
-0:21 'i' (temp int)
+0:21 move second child to first child ( temp int)
+0:21 'i' ( temp int)
0:21 Constant:
0:21 0 (const int)
0:21 Loop with condition tested first
0:21 Loop Condition
-0:21 Compare Less Than (temp bool)
-0:21 'i' (temp int)
+0:21 Compare Less Than ( temp bool)
+0:21 'i' ( temp int)
0:21 Constant:
0:21 4 (const int)
0:21 Loop Body
-0:22 add second child into first child (temp float)
-0:22 'sum' (temp float)
-0:22 Convert uint to float (temp float)
-0:22 indirect index (temp uint)
-0:22 'v4' (uniform 4-component vector of uint)
-0:22 'i' (temp int)
+0:22 add second child into first child ( temp float)
+0:22 'sum' ( temp float)
+0:22 Convert uint to float ( temp float)
+0:22 indirect index ( temp uint)
+0:22 'v4' ( uniform 4-component vector of uint)
+0:22 'i' ( temp int)
0:21 Loop Terminal Expression
-0:21 Pre-Increment (temp int)
-0:21 'i' (temp int)
+0:21 Pre-Increment ( temp int)
+0:21 'i' ( temp int)
0:26 Sequence
0:26 Sequence
-0:26 move second child to first child (temp int)
-0:26 'i' (temp int)
+0:26 move second child to first child ( temp int)
+0:26 'i' ( temp int)
0:26 Constant:
0:26 0 (const int)
0:26 Loop with condition tested first
0:26 Loop Condition
-0:26 Compare Less Than (temp bool)
-0:26 'i' (temp int)
+0:26 Compare Less Than ( temp bool)
+0:26 'i' ( temp int)
0:26 Constant:
0:26 4 (const int)
0:26 Loop Body
-0:27 move second child to first child (temp float)
-0:27 indirect index (temp float)
-0:27 'tv4' (temp 4-component vector of float)
-0:27 'i' (temp int)
-0:27 Convert uint to float (temp float)
-0:27 component-wise multiply (temp uint)
-0:27 indirect index (temp uint)
-0:27 'v4' (uniform 4-component vector of uint)
-0:27 'i' (temp int)
+0:27 move second child to first child ( temp float)
+0:27 indirect index ( temp float)
+0:27 'tv4' ( temp 4-component vector of float)
+0:27 'i' ( temp int)
+0:27 Convert uint to float ( temp float)
+0:27 component-wise multiply ( temp uint)
+0:27 indirect index ( temp uint)
+0:27 'v4' ( uniform 4-component vector of uint)
+0:27 'i' ( temp int)
0:27 Constant:
0:27 4 (const uint)
0:26 Loop Terminal Expression
-0:26 Pre-Increment (temp int)
-0:26 'i' (temp int)
-0:29 add second child into first child (temp 4-component vector of float)
-0:29 'gl_FragColor' (fragColor 4-component vector of float FragColor)
-0:29 add (temp 4-component vector of float)
-0:29 Construct vec4 (temp 4-component vector of float)
-0:29 'sum' (temp float)
-0:29 'tv4' (temp 4-component vector of float)
-0:32 move second child to first child (temp 3-component vector of float)
-0:32 vector swizzle (temp 3-component vector of float)
-0:32 'r' (temp 4-component vector of float)
+0:26 Pre-Increment ( temp int)
+0:26 'i' ( temp int)
+0:29 add second child into first child ( temp 4-component vector of float)
+0:29 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
+0:29 add ( temp 4-component vector of float)
+0:29 Construct vec4 ( temp 4-component vector of float)
+0:29 'sum' ( temp float)
+0:29 'tv4' ( temp 4-component vector of float)
+0:32 move second child to first child ( temp 3-component vector of float)
+0:32 vector swizzle ( temp 3-component vector of float)
+0:32 'r' ( temp 4-component vector of float)
0:32 Sequence
0:32 Constant:
0:32 0 (const int)
@@ -282,8 +282,8 @@ Shader version: 130
0:32 1 (const int)
0:32 Constant:
0:32 2 (const int)
-0:32 vector swizzle (temp 3-component vector of float)
-0:32 'BaseColor' (smooth in 4-component vector of float)
+0:32 vector swizzle ( temp 3-component vector of float)
+0:32 'BaseColor' ( smooth in 4-component vector of float)
0:32 Sequence
0:32 Constant:
0:32 0 (const int)
@@ -293,28 +293,28 @@ Shader version: 130
0:32 2 (const int)
0:34 Sequence
0:34 Sequence
-0:34 move second child to first child (temp int)
-0:34 'i' (temp int)
+0:34 move second child to first child ( temp int)
+0:34 'i' ( temp int)
0:34 Constant:
0:34 0 (const int)
0:34 Loop with condition tested first
0:34 Loop Condition
-0:34 Compare Less Than (temp bool)
-0:34 'i' (temp int)
-0:34 'Count' (uniform int)
+0:34 Compare Less Than ( temp bool)
+0:34 'i' ( temp int)
+0:34 'Count' ( uniform int)
0:34 Loop Body
-0:35 move second child to first child (temp float)
-0:35 direct index (temp float)
-0:35 'r' (temp 4-component vector of float)
+0:35 move second child to first child ( temp float)
+0:35 direct index ( temp float)
+0:35 'r' ( temp 4-component vector of float)
0:35 Constant:
0:35 3 (const int)
-0:35 'f' (smooth in float)
+0:35 'f' ( smooth in float)
0:34 Loop Terminal Expression
-0:34 Pre-Increment (temp int)
-0:34 'i' (temp int)
-0:37 add second child into first child (temp 3-component vector of float)
-0:37 vector swizzle (temp 3-component vector of float)
-0:37 'gl_FragColor' (fragColor 4-component vector of float FragColor)
+0:34 Pre-Increment ( temp int)
+0:34 'i' ( temp int)
+0:37 add second child into first child ( temp 3-component vector of float)
+0:37 vector swizzle ( temp 3-component vector of float)
+0:37 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
0:37 Sequence
0:37 Constant:
0:37 0 (const int)
@@ -322,8 +322,8 @@ Shader version: 130
0:37 1 (const int)
0:37 Constant:
0:37 2 (const int)
-0:37 vector swizzle (temp 3-component vector of float)
-0:37 'r' (temp 4-component vector of float)
+0:37 vector swizzle ( temp 3-component vector of float)
+0:37 'r' ( temp 4-component vector of float)
0:37 Sequence
0:37 Constant:
0:37 0 (const int)
@@ -333,29 +333,29 @@ Shader version: 130
0:37 2 (const int)
0:39 Sequence
0:39 Sequence
-0:39 move second child to first child (temp int)
-0:39 'i' (temp int)
+0:39 move second child to first child ( temp int)
+0:39 'i' ( temp int)
0:39 Constant:
0:39 0 (const int)
0:39 Loop with condition tested first
0:39 Loop Condition
-0:39 Compare Less Than (temp bool)
-0:39 'i' (temp int)
+0:39 Compare Less Than ( temp bool)
+0:39 'i' ( temp int)
0:39 Constant:
0:39 16 (const int)
0:39 Loop Body
-0:40 vector scale second child into first child (temp 4-component vector of float)
-0:40 'gl_FragColor' (fragColor 4-component vector of float FragColor)
-0:40 'f' (smooth in float)
+0:40 vector scale second child into first child ( temp 4-component vector of float)
+0:40 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
+0:40 'f' ( smooth in float)
0:39 Loop Terminal Expression
-0:39 add second child into first child (temp int)
-0:39 'i' (temp int)
+0:39 add second child into first child ( temp int)
+0:39 'i' ( temp int)
0:39 Constant:
0:39 4 (const int)
0:? Linker Objects
-0:? 'bigColor' (uniform 4-component vector of float)
-0:? 'BaseColor' (smooth in 4-component vector of float)
-0:? 'f' (smooth in float)
-0:? 'Count' (uniform int)
-0:? 'v4' (uniform 4-component vector of uint)
+0:? 'bigColor' ( uniform 4-component vector of float)
+0:? 'BaseColor' ( smooth in 4-component vector of float)
+0:? 'f' ( smooth in float)
+0:? 'Count' ( uniform int)
+0:? 'v4' ( uniform 4-component vector of uint)