diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/forLoop.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/forLoop.frag.out | 361 |
1 files changed, 0 insertions, 361 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/forLoop.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/forLoop.frag.out deleted file mode 100644 index e6a151788ed..00000000000 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/forLoop.frag.out +++ /dev/null @@ -1,361 +0,0 @@ -forLoop.frag -Shader version: 130 -0:? Sequence -0:10 Function Definition: main( ( global void) -0:10 Function Parameters: -0:12 Sequence -0:12 Sequence -0:12 move second child to first child ( temp 4-component vector of float) -0:12 'color' ( temp 4-component vector of float) -0:12 'BaseColor' ( smooth in 4-component vector of float) -0:14 Sequence -0:14 Sequence -0:14 move second child to first child ( temp int) -0:14 'i' ( temp int) -0:14 Constant: -0:14 0 (const int) -0:14 Loop with condition tested first -0:14 Loop Condition -0:14 Compare Less Than ( temp bool) -0:14 'i' ( temp int) -0:14 'Count' ( uniform int) -0:14 Loop Body -0:15 Sequence -0:15 add second child into first child ( temp 4-component vector of float) -0:15 'color' ( temp 4-component vector of float) -0:15 'bigColor' ( uniform 4-component vector of float) -0:14 Loop Terminal Expression -0:14 Pre-Increment ( temp int) -0:14 'i' ( temp int) -0:18 move second child to first child ( temp 4-component vector of float) -0:18 'gl_FragColor' ( fragColor 4-component vector of float FragColor) -0:18 'color' ( temp 4-component vector of float) -0:20 Sequence -0:20 move second child to first child ( temp float) -0:20 'sum' ( temp float) -0:20 Constant: -0:20 0.000000 -0:21 Sequence -0:21 Sequence -0:21 move second child to first child ( temp int) -0:21 'i' ( temp int) -0:21 Constant: -0:21 0 (const int) -0:21 Loop with condition tested first -0:21 Loop Condition -0:21 Compare Less Than ( temp bool) -0:21 'i' ( temp int) -0:21 Constant: -0:21 4 (const int) -0:21 Loop Body -0:22 add second child into first child ( temp float) -0:22 'sum' ( temp float) -0:22 Convert uint to float ( temp float) -0:22 indirect index ( temp uint) -0:22 'v4' ( uniform 4-component vector of uint) -0:22 'i' ( temp int) -0:21 Loop Terminal Expression -0:21 Pre-Increment ( temp int) -0:21 'i' ( temp int) -0:26 Sequence -0:26 Sequence -0:26 move second child to first child ( temp int) -0:26 'i' ( temp int) -0:26 Constant: -0:26 0 (const int) -0:26 Loop with condition tested first -0:26 Loop Condition -0:26 Compare Less Than ( temp bool) -0:26 'i' ( temp int) -0:26 Constant: -0:26 4 (const int) -0:26 Loop Body -0:27 move second child to first child ( temp float) -0:27 indirect index ( temp float) -0:27 'tv4' ( temp 4-component vector of float) -0:27 'i' ( temp int) -0:27 Convert uint to float ( temp float) -0:27 component-wise multiply ( temp uint) -0:27 indirect index ( temp uint) -0:27 'v4' ( uniform 4-component vector of uint) -0:27 'i' ( temp int) -0:27 Constant: -0:27 4 (const uint) -0:26 Loop Terminal Expression -0:26 Pre-Increment ( temp int) -0:26 'i' ( temp int) -0:29 add second child into first child ( temp 4-component vector of float) -0:29 'gl_FragColor' ( fragColor 4-component vector of float FragColor) -0:29 add ( temp 4-component vector of float) -0:29 Construct vec4 ( temp 4-component vector of float) -0:29 'sum' ( temp float) -0:29 'tv4' ( temp 4-component vector of float) -0:32 move second child to first child ( temp 3-component vector of float) -0:32 vector swizzle ( temp 3-component vector of float) -0:32 'r' ( temp 4-component vector of float) -0:32 Sequence -0:32 Constant: -0:32 0 (const int) -0:32 Constant: -0:32 1 (const int) -0:32 Constant: -0:32 2 (const int) -0:32 vector swizzle ( temp 3-component vector of float) -0:32 'BaseColor' ( smooth in 4-component vector of float) -0:32 Sequence -0:32 Constant: -0:32 0 (const int) -0:32 Constant: -0:32 1 (const int) -0:32 Constant: -0:32 2 (const int) -0:34 Sequence -0:34 Sequence -0:34 move second child to first child ( temp int) -0:34 'i' ( temp int) -0:34 Constant: -0:34 0 (const int) -0:34 Loop with condition tested first -0:34 Loop Condition -0:34 Compare Less Than ( temp bool) -0:34 'i' ( temp int) -0:34 'Count' ( uniform int) -0:34 Loop Body -0:35 move second child to first child ( temp float) -0:35 direct index ( temp float) -0:35 'r' ( temp 4-component vector of float) -0:35 Constant: -0:35 3 (const int) -0:35 'f' ( smooth in float) -0:34 Loop Terminal Expression -0:34 Pre-Increment ( temp int) -0:34 'i' ( temp int) -0:37 add second child into first child ( temp 3-component vector of float) -0:37 vector swizzle ( temp 3-component vector of float) -0:37 'gl_FragColor' ( fragColor 4-component vector of float FragColor) -0:37 Sequence -0:37 Constant: -0:37 0 (const int) -0:37 Constant: -0:37 1 (const int) -0:37 Constant: -0:37 2 (const int) -0:37 vector swizzle ( temp 3-component vector of float) -0:37 'r' ( temp 4-component vector of float) -0:37 Sequence -0:37 Constant: -0:37 0 (const int) -0:37 Constant: -0:37 1 (const int) -0:37 Constant: -0:37 2 (const int) -0:39 Sequence -0:39 Sequence -0:39 move second child to first child ( temp int) -0:39 'i' ( temp int) -0:39 Constant: -0:39 0 (const int) -0:39 Loop with condition tested first -0:39 Loop Condition -0:39 Compare Less Than ( temp bool) -0:39 'i' ( temp int) -0:39 Constant: -0:39 16 (const int) -0:39 Loop Body -0:40 vector scale second child into first child ( temp 4-component vector of float) -0:40 'gl_FragColor' ( fragColor 4-component vector of float FragColor) -0:40 'f' ( smooth in float) -0:39 Loop Terminal Expression -0:39 add second child into first child ( temp int) -0:39 'i' ( temp int) -0:39 Constant: -0:39 4 (const int) -0:? Linker Objects -0:? 'bigColor' ( uniform 4-component vector of float) -0:? 'BaseColor' ( smooth in 4-component vector of float) -0:? 'f' ( smooth in float) -0:? 'Count' ( uniform int) -0:? 'v4' ( uniform 4-component vector of uint) - - -Linked fragment stage: - - -Shader version: 130 -0:? Sequence -0:10 Function Definition: main( ( global void) -0:10 Function Parameters: -0:12 Sequence -0:12 Sequence -0:12 move second child to first child ( temp 4-component vector of float) -0:12 'color' ( temp 4-component vector of float) -0:12 'BaseColor' ( smooth in 4-component vector of float) -0:14 Sequence -0:14 Sequence -0:14 move second child to first child ( temp int) -0:14 'i' ( temp int) -0:14 Constant: -0:14 0 (const int) -0:14 Loop with condition tested first -0:14 Loop Condition -0:14 Compare Less Than ( temp bool) -0:14 'i' ( temp int) -0:14 'Count' ( uniform int) -0:14 Loop Body -0:15 Sequence -0:15 add second child into first child ( temp 4-component vector of float) -0:15 'color' ( temp 4-component vector of float) -0:15 'bigColor' ( uniform 4-component vector of float) -0:14 Loop Terminal Expression -0:14 Pre-Increment ( temp int) -0:14 'i' ( temp int) -0:18 move second child to first child ( temp 4-component vector of float) -0:18 'gl_FragColor' ( fragColor 4-component vector of float FragColor) -0:18 'color' ( temp 4-component vector of float) -0:20 Sequence -0:20 move second child to first child ( temp float) -0:20 'sum' ( temp float) -0:20 Constant: -0:20 0.000000 -0:21 Sequence -0:21 Sequence -0:21 move second child to first child ( temp int) -0:21 'i' ( temp int) -0:21 Constant: -0:21 0 (const int) -0:21 Loop with condition tested first -0:21 Loop Condition -0:21 Compare Less Than ( temp bool) -0:21 'i' ( temp int) -0:21 Constant: -0:21 4 (const int) -0:21 Loop Body -0:22 add second child into first child ( temp float) -0:22 'sum' ( temp float) -0:22 Convert uint to float ( temp float) -0:22 indirect index ( temp uint) -0:22 'v4' ( uniform 4-component vector of uint) -0:22 'i' ( temp int) -0:21 Loop Terminal Expression -0:21 Pre-Increment ( temp int) -0:21 'i' ( temp int) -0:26 Sequence -0:26 Sequence -0:26 move second child to first child ( temp int) -0:26 'i' ( temp int) -0:26 Constant: -0:26 0 (const int) -0:26 Loop with condition tested first -0:26 Loop Condition -0:26 Compare Less Than ( temp bool) -0:26 'i' ( temp int) -0:26 Constant: -0:26 4 (const int) -0:26 Loop Body -0:27 move second child to first child ( temp float) -0:27 indirect index ( temp float) -0:27 'tv4' ( temp 4-component vector of float) -0:27 'i' ( temp int) -0:27 Convert uint to float ( temp float) -0:27 component-wise multiply ( temp uint) -0:27 indirect index ( temp uint) -0:27 'v4' ( uniform 4-component vector of uint) -0:27 'i' ( temp int) -0:27 Constant: -0:27 4 (const uint) -0:26 Loop Terminal Expression -0:26 Pre-Increment ( temp int) -0:26 'i' ( temp int) -0:29 add second child into first child ( temp 4-component vector of float) -0:29 'gl_FragColor' ( fragColor 4-component vector of float FragColor) -0:29 add ( temp 4-component vector of float) -0:29 Construct vec4 ( temp 4-component vector of float) -0:29 'sum' ( temp float) -0:29 'tv4' ( temp 4-component vector of float) -0:32 move second child to first child ( temp 3-component vector of float) -0:32 vector swizzle ( temp 3-component vector of float) -0:32 'r' ( temp 4-component vector of float) -0:32 Sequence -0:32 Constant: -0:32 0 (const int) -0:32 Constant: -0:32 1 (const int) -0:32 Constant: -0:32 2 (const int) -0:32 vector swizzle ( temp 3-component vector of float) -0:32 'BaseColor' ( smooth in 4-component vector of float) -0:32 Sequence -0:32 Constant: -0:32 0 (const int) -0:32 Constant: -0:32 1 (const int) -0:32 Constant: -0:32 2 (const int) -0:34 Sequence -0:34 Sequence -0:34 move second child to first child ( temp int) -0:34 'i' ( temp int) -0:34 Constant: -0:34 0 (const int) -0:34 Loop with condition tested first -0:34 Loop Condition -0:34 Compare Less Than ( temp bool) -0:34 'i' ( temp int) -0:34 'Count' ( uniform int) -0:34 Loop Body -0:35 move second child to first child ( temp float) -0:35 direct index ( temp float) -0:35 'r' ( temp 4-component vector of float) -0:35 Constant: -0:35 3 (const int) -0:35 'f' ( smooth in float) -0:34 Loop Terminal Expression -0:34 Pre-Increment ( temp int) -0:34 'i' ( temp int) -0:37 add second child into first child ( temp 3-component vector of float) -0:37 vector swizzle ( temp 3-component vector of float) -0:37 'gl_FragColor' ( fragColor 4-component vector of float FragColor) -0:37 Sequence -0:37 Constant: -0:37 0 (const int) -0:37 Constant: -0:37 1 (const int) -0:37 Constant: -0:37 2 (const int) -0:37 vector swizzle ( temp 3-component vector of float) -0:37 'r' ( temp 4-component vector of float) -0:37 Sequence -0:37 Constant: -0:37 0 (const int) -0:37 Constant: -0:37 1 (const int) -0:37 Constant: -0:37 2 (const int) -0:39 Sequence -0:39 Sequence -0:39 move second child to first child ( temp int) -0:39 'i' ( temp int) -0:39 Constant: -0:39 0 (const int) -0:39 Loop with condition tested first -0:39 Loop Condition -0:39 Compare Less Than ( temp bool) -0:39 'i' ( temp int) -0:39 Constant: -0:39 16 (const int) -0:39 Loop Body -0:40 vector scale second child into first child ( temp 4-component vector of float) -0:40 'gl_FragColor' ( fragColor 4-component vector of float FragColor) -0:40 'f' ( smooth in float) -0:39 Loop Terminal Expression -0:39 add second child into first child ( temp int) -0:39 'i' ( temp int) -0:39 Constant: -0:39 4 (const int) -0:? Linker Objects -0:? 'bigColor' ( uniform 4-component vector of float) -0:? 'BaseColor' ( smooth in 4-component vector of float) -0:? 'f' ( smooth in float) -0:? 'Count' ( uniform int) -0:? 'v4' ( uniform 4-component vector of uint) - |