diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/doWhileLoop.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/doWhileLoop.frag.out | 65 |
1 files changed, 0 insertions, 65 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/doWhileLoop.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/doWhileLoop.frag.out deleted file mode 100644 index 5302cb98b44..00000000000 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/doWhileLoop.frag.out +++ /dev/null @@ -1,65 +0,0 @@ -doWhileLoop.frag -Shader version: 110 -0:? Sequence -0:7 Function Definition: main( ( global void) -0:7 Function Parameters: -0:9 Sequence -0:9 Sequence -0:9 move second child to first child ( temp 4-component vector of float) -0:9 'color' ( temp 4-component vector of float) -0:9 'BaseColor' ( smooth in 4-component vector of float) -0:13 Loop with condition not tested first -0:13 Loop Condition -0:13 Compare Less Than ( temp bool) -0:13 direct index ( temp float) -0:13 'color' ( temp 4-component vector of float) -0:13 Constant: -0:13 0 (const int) -0:13 'd' ( uniform float) -0:13 Loop Body -0:12 Sequence -0:12 add second child into first child ( temp 4-component vector of float) -0:12 'color' ( temp 4-component vector of float) -0:12 'bigColor' ( uniform 4-component vector of float) -0:15 move second child to first child ( temp 4-component vector of float) -0:15 'gl_FragColor' ( fragColor 4-component vector of float FragColor) -0:15 'color' ( temp 4-component vector of float) -0:? Linker Objects -0:? 'bigColor' ( uniform 4-component vector of float) -0:? 'BaseColor' ( smooth in 4-component vector of float) -0:? 'd' ( uniform float) - - -Linked fragment stage: - - -Shader version: 110 -0:? Sequence -0:7 Function Definition: main( ( global void) -0:7 Function Parameters: -0:9 Sequence -0:9 Sequence -0:9 move second child to first child ( temp 4-component vector of float) -0:9 'color' ( temp 4-component vector of float) -0:9 'BaseColor' ( smooth in 4-component vector of float) -0:13 Loop with condition not tested first -0:13 Loop Condition -0:13 Compare Less Than ( temp bool) -0:13 direct index ( temp float) -0:13 'color' ( temp 4-component vector of float) -0:13 Constant: -0:13 0 (const int) -0:13 'd' ( uniform float) -0:13 Loop Body -0:12 Sequence -0:12 add second child into first child ( temp 4-component vector of float) -0:12 'color' ( temp 4-component vector of float) -0:12 'bigColor' ( uniform 4-component vector of float) -0:15 move second child to first child ( temp 4-component vector of float) -0:15 'gl_FragColor' ( fragColor 4-component vector of float FragColor) -0:15 'color' ( temp 4-component vector of float) -0:? Linker Objects -0:? 'bigColor' ( uniform 4-component vector of float) -0:? 'BaseColor' ( smooth in 4-component vector of float) -0:? 'd' ( uniform float) - |