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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/doWhileLoop.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/doWhileLoop.frag.out65
1 files changed, 0 insertions, 65 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/doWhileLoop.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/doWhileLoop.frag.out
deleted file mode 100644
index 5302cb98b44..00000000000
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/doWhileLoop.frag.out
+++ /dev/null
@@ -1,65 +0,0 @@
-doWhileLoop.frag
-Shader version: 110
-0:? Sequence
-0:7 Function Definition: main( ( global void)
-0:7 Function Parameters:
-0:9 Sequence
-0:9 Sequence
-0:9 move second child to first child ( temp 4-component vector of float)
-0:9 'color' ( temp 4-component vector of float)
-0:9 'BaseColor' ( smooth in 4-component vector of float)
-0:13 Loop with condition not tested first
-0:13 Loop Condition
-0:13 Compare Less Than ( temp bool)
-0:13 direct index ( temp float)
-0:13 'color' ( temp 4-component vector of float)
-0:13 Constant:
-0:13 0 (const int)
-0:13 'd' ( uniform float)
-0:13 Loop Body
-0:12 Sequence
-0:12 add second child into first child ( temp 4-component vector of float)
-0:12 'color' ( temp 4-component vector of float)
-0:12 'bigColor' ( uniform 4-component vector of float)
-0:15 move second child to first child ( temp 4-component vector of float)
-0:15 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
-0:15 'color' ( temp 4-component vector of float)
-0:? Linker Objects
-0:? 'bigColor' ( uniform 4-component vector of float)
-0:? 'BaseColor' ( smooth in 4-component vector of float)
-0:? 'd' ( uniform float)
-
-
-Linked fragment stage:
-
-
-Shader version: 110
-0:? Sequence
-0:7 Function Definition: main( ( global void)
-0:7 Function Parameters:
-0:9 Sequence
-0:9 Sequence
-0:9 move second child to first child ( temp 4-component vector of float)
-0:9 'color' ( temp 4-component vector of float)
-0:9 'BaseColor' ( smooth in 4-component vector of float)
-0:13 Loop with condition not tested first
-0:13 Loop Condition
-0:13 Compare Less Than ( temp bool)
-0:13 direct index ( temp float)
-0:13 'color' ( temp 4-component vector of float)
-0:13 Constant:
-0:13 0 (const int)
-0:13 'd' ( uniform float)
-0:13 Loop Body
-0:12 Sequence
-0:12 add second child into first child ( temp 4-component vector of float)
-0:12 'color' ( temp 4-component vector of float)
-0:12 'bigColor' ( uniform 4-component vector of float)
-0:15 move second child to first child ( temp 4-component vector of float)
-0:15 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
-0:15 'color' ( temp 4-component vector of float)
-0:? Linker Objects
-0:? 'bigColor' ( uniform 4-component vector of float)
-0:? 'BaseColor' ( smooth in 4-component vector of float)
-0:? 'd' ( uniform float)
-