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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/discard-dce.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/discard-dce.frag.out236
1 files changed, 118 insertions, 118 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/discard-dce.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/discard-dce.frag.out
index 9b194c7bd2d..5f5e8894551 100644
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/discard-dce.frag.out
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/discard-dce.frag.out
@@ -1,36 +1,36 @@
discard-dce.frag
Shader version: 110
0:? Sequence
-0:4 Function Definition: main( (global void)
+0:4 Function Definition: main( ( global void)
0:4 Function Parameters:
0:6 Sequence
0:6 Sequence
-0:6 move second child to first child (temp 4-component vector of float)
-0:6 'white' (temp 4-component vector of float)
+0:6 move second child to first child ( temp 4-component vector of float)
+0:6 'white' ( temp 4-component vector of float)
0:6 Constant:
0:6 1.000000
0:6 1.000000
0:6 1.000000
0:6 1.000000
0:7 Sequence
-0:7 move second child to first child (temp 4-component vector of float)
-0:7 'black' (temp 4-component vector of float)
+0:7 move second child to first child ( temp 4-component vector of float)
+0:7 'black' ( temp 4-component vector of float)
0:7 Constant:
0:7 0.200000
0:7 0.200000
0:7 0.200000
0:7 0.200000
0:8 Sequence
-0:8 move second child to first child (temp 4-component vector of float)
-0:8 'color' (temp 4-component vector of float)
-0:8 'white' (temp 4-component vector of float)
+0:8 move second child to first child ( temp 4-component vector of float)
+0:8 'color' ( temp 4-component vector of float)
+0:8 'white' ( temp 4-component vector of float)
0:11 Sequence
-0:11 move second child to first child (temp float)
-0:11 'x' (temp float)
-0:11 subtract (temp float)
-0:11 component-wise multiply (temp float)
-0:11 direct index (temp float)
-0:11 'tex_coord' (smooth in 2-component vector of float)
+0:11 move second child to first child ( temp float)
+0:11 'x' ( temp float)
+0:11 subtract ( temp float)
+0:11 component-wise multiply ( temp float)
+0:11 direct index ( temp float)
+0:11 'tex_coord' ( smooth in 2-component vector of float)
0:11 Constant:
0:11 0 (const int)
0:11 Constant:
@@ -38,12 +38,12 @@ Shader version: 110
0:11 Constant:
0:11 1.000000
0:12 Sequence
-0:12 move second child to first child (temp float)
-0:12 'y' (temp float)
-0:12 subtract (temp float)
-0:12 component-wise multiply (temp float)
-0:12 direct index (temp float)
-0:12 'tex_coord' (smooth in 2-component vector of float)
+0:12 move second child to first child ( temp float)
+0:12 'y' ( temp float)
+0:12 subtract ( temp float)
+0:12 component-wise multiply ( temp float)
+0:12 direct index ( temp float)
+0:12 'tex_coord' ( smooth in 2-component vector of float)
0:12 Constant:
0:12 1 (const int)
0:12 Constant:
@@ -51,70 +51,70 @@ Shader version: 110
0:12 Constant:
0:12 1.000000
0:14 Sequence
-0:14 move second child to first child (temp float)
-0:14 'radius' (temp float)
-0:14 sqrt (global float)
-0:14 add (temp float)
-0:14 component-wise multiply (temp float)
-0:14 'x' (temp float)
-0:14 'x' (temp float)
-0:14 component-wise multiply (temp float)
-0:14 'y' (temp float)
-0:14 'y' (temp float)
-0:15 Test condition and select (temp void)
+0:14 move second child to first child ( temp float)
+0:14 'radius' ( temp float)
+0:14 sqrt ( global float)
+0:14 add ( temp float)
+0:14 component-wise multiply ( temp float)
+0:14 'x' ( temp float)
+0:14 'x' ( temp float)
+0:14 component-wise multiply ( temp float)
+0:14 'y' ( temp float)
+0:14 'y' ( temp float)
+0:15 Test condition and select ( temp void)
0:15 Condition
-0:15 Compare Greater Than (temp bool)
-0:15 'radius' (temp float)
+0:15 Compare Greater Than ( temp bool)
+0:15 'radius' ( temp float)
0:15 Constant:
0:15 1.000000
0:15 true case
0:16 Sequence
-0:16 Test condition and select (temp void)
+0:16 Test condition and select ( temp void)
0:16 Condition
-0:16 Compare Greater Than (temp bool)
-0:16 'radius' (temp float)
+0:16 Compare Greater Than ( temp bool)
+0:16 'radius' ( temp float)
0:16 Constant:
0:16 1.100000
0:16 true case
0:17 Sequence
-0:17 Pre-Increment (temp 4-component vector of float)
-0:17 'color' (temp 4-component vector of float)
-0:20 move second child to first child (temp 4-component vector of float)
-0:20 'gl_FragColor' (fragColor 4-component vector of float FragColor)
-0:20 'color' (temp 4-component vector of float)
-0:22 Test condition and select (temp void)
+0:17 Pre-Increment ( temp 4-component vector of float)
+0:17 'color' ( temp 4-component vector of float)
+0:20 move second child to first child ( temp 4-component vector of float)
+0:20 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
+0:20 'color' ( temp 4-component vector of float)
+0:22 Test condition and select ( temp void)
0:22 Condition
-0:22 Compare Greater Than (temp bool)
-0:22 'radius' (temp float)
+0:22 Compare Greater Than ( temp bool)
+0:22 'radius' ( temp float)
0:22 Constant:
0:22 1.200000
0:22 true case
0:23 Sequence
-0:23 Pre-Increment (temp 4-component vector of float)
-0:23 'color' (temp 4-component vector of float)
+0:23 Pre-Increment ( temp 4-component vector of float)
+0:23 'color' ( temp 4-component vector of float)
0:26 Branch: Kill
-0:30 Test condition and select (temp void)
+0:30 Test condition and select ( temp void)
0:30 Condition
-0:30 Compare Greater Than or Equal (temp bool)
-0:30 'radius' (temp float)
+0:30 Compare Greater Than or Equal ( temp bool)
+0:30 'radius' ( temp float)
0:30 Constant:
0:30 0.750000
0:30 true case
-0:31 subtract second child into first child (temp 4-component vector of float)
-0:31 'color' (temp 4-component vector of float)
-0:31 Absolute value (global float)
-0:31 divide (temp float)
-0:31 pow (global float)
-0:31 'radius' (temp float)
+0:31 subtract second child into first child ( temp 4-component vector of float)
+0:31 'color' ( temp 4-component vector of float)
+0:31 Absolute value ( global float)
+0:31 divide ( temp float)
+0:31 pow ( global float)
+0:31 'radius' ( temp float)
0:31 Constant:
0:31 16.000000
0:31 Constant:
0:31 2.000000
-0:33 move second child to first child (temp 4-component vector of float)
-0:33 'gl_FragColor' (fragColor 4-component vector of float FragColor)
-0:33 'color' (temp 4-component vector of float)
+0:33 move second child to first child ( temp 4-component vector of float)
+0:33 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
+0:33 'color' ( temp 4-component vector of float)
0:? Linker Objects
-0:? 'tex_coord' (smooth in 2-component vector of float)
+0:? 'tex_coord' ( smooth in 2-component vector of float)
Linked fragment stage:
@@ -122,36 +122,36 @@ Linked fragment stage:
Shader version: 110
0:? Sequence
-0:4 Function Definition: main( (global void)
+0:4 Function Definition: main( ( global void)
0:4 Function Parameters:
0:6 Sequence
0:6 Sequence
-0:6 move second child to first child (temp 4-component vector of float)
-0:6 'white' (temp 4-component vector of float)
+0:6 move second child to first child ( temp 4-component vector of float)
+0:6 'white' ( temp 4-component vector of float)
0:6 Constant:
0:6 1.000000
0:6 1.000000
0:6 1.000000
0:6 1.000000
0:7 Sequence
-0:7 move second child to first child (temp 4-component vector of float)
-0:7 'black' (temp 4-component vector of float)
+0:7 move second child to first child ( temp 4-component vector of float)
+0:7 'black' ( temp 4-component vector of float)
0:7 Constant:
0:7 0.200000
0:7 0.200000
0:7 0.200000
0:7 0.200000
0:8 Sequence
-0:8 move second child to first child (temp 4-component vector of float)
-0:8 'color' (temp 4-component vector of float)
-0:8 'white' (temp 4-component vector of float)
+0:8 move second child to first child ( temp 4-component vector of float)
+0:8 'color' ( temp 4-component vector of float)
+0:8 'white' ( temp 4-component vector of float)
0:11 Sequence
-0:11 move second child to first child (temp float)
-0:11 'x' (temp float)
-0:11 subtract (temp float)
-0:11 component-wise multiply (temp float)
-0:11 direct index (temp float)
-0:11 'tex_coord' (smooth in 2-component vector of float)
+0:11 move second child to first child ( temp float)
+0:11 'x' ( temp float)
+0:11 subtract ( temp float)
+0:11 component-wise multiply ( temp float)
+0:11 direct index ( temp float)
+0:11 'tex_coord' ( smooth in 2-component vector of float)
0:11 Constant:
0:11 0 (const int)
0:11 Constant:
@@ -159,12 +159,12 @@ Shader version: 110
0:11 Constant:
0:11 1.000000
0:12 Sequence
-0:12 move second child to first child (temp float)
-0:12 'y' (temp float)
-0:12 subtract (temp float)
-0:12 component-wise multiply (temp float)
-0:12 direct index (temp float)
-0:12 'tex_coord' (smooth in 2-component vector of float)
+0:12 move second child to first child ( temp float)
+0:12 'y' ( temp float)
+0:12 subtract ( temp float)
+0:12 component-wise multiply ( temp float)
+0:12 direct index ( temp float)
+0:12 'tex_coord' ( smooth in 2-component vector of float)
0:12 Constant:
0:12 1 (const int)
0:12 Constant:
@@ -172,68 +172,68 @@ Shader version: 110
0:12 Constant:
0:12 1.000000
0:14 Sequence
-0:14 move second child to first child (temp float)
-0:14 'radius' (temp float)
-0:14 sqrt (global float)
-0:14 add (temp float)
-0:14 component-wise multiply (temp float)
-0:14 'x' (temp float)
-0:14 'x' (temp float)
-0:14 component-wise multiply (temp float)
-0:14 'y' (temp float)
-0:14 'y' (temp float)
-0:15 Test condition and select (temp void)
+0:14 move second child to first child ( temp float)
+0:14 'radius' ( temp float)
+0:14 sqrt ( global float)
+0:14 add ( temp float)
+0:14 component-wise multiply ( temp float)
+0:14 'x' ( temp float)
+0:14 'x' ( temp float)
+0:14 component-wise multiply ( temp float)
+0:14 'y' ( temp float)
+0:14 'y' ( temp float)
+0:15 Test condition and select ( temp void)
0:15 Condition
-0:15 Compare Greater Than (temp bool)
-0:15 'radius' (temp float)
+0:15 Compare Greater Than ( temp bool)
+0:15 'radius' ( temp float)
0:15 Constant:
0:15 1.000000
0:15 true case
0:16 Sequence
-0:16 Test condition and select (temp void)
+0:16 Test condition and select ( temp void)
0:16 Condition
-0:16 Compare Greater Than (temp bool)
-0:16 'radius' (temp float)
+0:16 Compare Greater Than ( temp bool)
+0:16 'radius' ( temp float)
0:16 Constant:
0:16 1.100000
0:16 true case
0:17 Sequence
-0:17 Pre-Increment (temp 4-component vector of float)
-0:17 'color' (temp 4-component vector of float)
-0:20 move second child to first child (temp 4-component vector of float)
-0:20 'gl_FragColor' (fragColor 4-component vector of float FragColor)
-0:20 'color' (temp 4-component vector of float)
-0:22 Test condition and select (temp void)
+0:17 Pre-Increment ( temp 4-component vector of float)
+0:17 'color' ( temp 4-component vector of float)
+0:20 move second child to first child ( temp 4-component vector of float)
+0:20 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
+0:20 'color' ( temp 4-component vector of float)
+0:22 Test condition and select ( temp void)
0:22 Condition
-0:22 Compare Greater Than (temp bool)
-0:22 'radius' (temp float)
+0:22 Compare Greater Than ( temp bool)
+0:22 'radius' ( temp float)
0:22 Constant:
0:22 1.200000
0:22 true case
0:23 Sequence
-0:23 Pre-Increment (temp 4-component vector of float)
-0:23 'color' (temp 4-component vector of float)
+0:23 Pre-Increment ( temp 4-component vector of float)
+0:23 'color' ( temp 4-component vector of float)
0:26 Branch: Kill
-0:30 Test condition and select (temp void)
+0:30 Test condition and select ( temp void)
0:30 Condition
-0:30 Compare Greater Than or Equal (temp bool)
-0:30 'radius' (temp float)
+0:30 Compare Greater Than or Equal ( temp bool)
+0:30 'radius' ( temp float)
0:30 Constant:
0:30 0.750000
0:30 true case
-0:31 subtract second child into first child (temp 4-component vector of float)
-0:31 'color' (temp 4-component vector of float)
-0:31 Absolute value (global float)
-0:31 divide (temp float)
-0:31 pow (global float)
-0:31 'radius' (temp float)
+0:31 subtract second child into first child ( temp 4-component vector of float)
+0:31 'color' ( temp 4-component vector of float)
+0:31 Absolute value ( global float)
+0:31 divide ( temp float)
+0:31 pow ( global float)
+0:31 'radius' ( temp float)
0:31 Constant:
0:31 16.000000
0:31 Constant:
0:31 2.000000
-0:33 move second child to first child (temp 4-component vector of float)
-0:33 'gl_FragColor' (fragColor 4-component vector of float FragColor)
-0:33 'color' (temp 4-component vector of float)
+0:33 move second child to first child ( temp 4-component vector of float)
+0:33 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
+0:33 'color' ( temp 4-component vector of float)
0:? Linker Objects
-0:? 'tex_coord' (smooth in 2-component vector of float)
+0:? 'tex_coord' ( smooth in 2-component vector of float)