diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/deepRvalue.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/deepRvalue.frag.out | 285 |
1 files changed, 0 insertions, 285 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/deepRvalue.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/deepRvalue.frag.out deleted file mode 100644 index a4fdf5a8ee2..00000000000 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/deepRvalue.frag.out +++ /dev/null @@ -1,285 +0,0 @@ -deepRvalue.frag -Shader version: 120 -0:? Sequence -0:5 Sequence -0:5 move second child to first child ( temp 4-component vector of float) -0:5 'v1' ( global 4-component vector of float) -0:5 Constant: -0:5 2.000000 -0:5 3.000000 -0:5 5.000000 -0:5 7.000000 -0:6 Sequence -0:6 move second child to first child ( temp 4-component vector of float) -0:6 'v2' ( global 4-component vector of float) -0:6 Constant: -0:6 11.000000 -0:6 13.000000 -0:6 17.000000 -0:6 19.000000 -0:7 Sequence -0:7 move second child to first child ( temp 4-component vector of float) -0:7 'v3' ( global 4-component vector of float) -0:7 Constant: -0:7 23.000000 -0:7 29.000000 -0:7 31.000000 -0:7 37.000000 -0:8 Sequence -0:8 move second child to first child ( temp 4-component vector of float) -0:8 'v4' ( global 4-component vector of float) -0:8 Constant: -0:8 41.000000 -0:8 43.000000 -0:8 47.000000 -0:8 53.000000 -0:16 Function Definition: main( ( global void) -0:16 Function Parameters: -0:18 Sequence -0:18 Sequence -0:18 move second child to first child ( temp 4X4 matrix of float) -0:18 'm' ( temp 4X4 matrix of float) -0:18 Construct mat4 ( temp 4X4 matrix of float) -0:18 'v1' ( global 4-component vector of float) -0:18 'v2' ( global 4-component vector of float) -0:18 'v3' ( global 4-component vector of float) -0:18 'v4' ( global 4-component vector of float) -0:20 Sequence -0:20 move second child to first child ( temp 4X4 matrix of float) -0:20 'mm' ( temp 4X4 matrix of float) -0:20 component-wise multiply ( global 4X4 matrix of float) -0:20 'm' ( temp 4X4 matrix of float) -0:20 'm' ( temp 4X4 matrix of float) -0:21 Sequence -0:21 move second child to first child ( temp float) -0:21 'f' ( temp float) -0:21 direct index ( temp float) -0:21 direct index ( temp 4-component vector of float) -0:21 'mm' ( temp 4X4 matrix of float) -0:21 Constant: -0:21 1 (const int) -0:21 Constant: -0:21 3 (const int) -0:24 Sequence -0:24 move second child to first child ( temp float) -0:24 'g' ( temp float) -0:24 direct index ( temp float) -0:24 direct index ( temp 4-component vector of float) -0:24 component-wise multiply ( global 4X4 matrix of float) -0:24 'm' ( temp 4X4 matrix of float) -0:24 'm' ( temp 4X4 matrix of float) -0:24 Constant: -0:24 2 (const int) -0:24 Constant: -0:24 1 (const int) -0:26 Sequence -0:26 move second child to first child ( temp float) -0:26 'h' ( temp float) -0:26 Constant: -0:26 5.000000 -0:28 Sequence -0:28 move second child to first child ( temp float) -0:28 'i' ( temp float) -0:28 direct index ( temp float) -0:28 texture ( global 4-component vector of float) -0:28 'sampler' ( uniform sampler2D) -0:28 Constant: -0:28 0.500000 -0:28 0.500000 -0:28 Constant: -0:28 1 (const int) -0:30 add second child into first child ( temp float) -0:30 'i' ( temp float) -0:30 direct index ( temp float) -0:30 Test condition and select ( temp 4-component vector of float) -0:30 Condition -0:30 Compare Greater Than ( temp bool) -0:30 'i' ( temp float) -0:30 Constant: -0:30 0.100000 -0:30 true case -0:30 'v1' ( global 4-component vector of float) -0:30 false case -0:30 'v2' ( global 4-component vector of float) -0:30 Constant: -0:30 3 (const int) -0:33 add second child into first child ( temp float) -0:33 'i' ( temp float) -0:33 direct index ( temp float) -0:33 direct index ( temp 2-component vector of float) -0:33 b: direct index for structure ( global 3-element array of 2-component vector of float) -0:33 move second child to first child ( temp structure{ global int a, global 3-element array of 2-component vector of float b, global bool c}) -0:33 't' ( temp structure{ global int a, global 3-element array of 2-component vector of float b, global bool c}) -0:33 Constant: -0:33 1 (const int) -0:33 2.000000 -0:33 3.000000 -0:33 4.000000 -0:33 5.000000 -0:33 6.000000 -0:33 7.000000 -0:33 true (const bool) -0:33 Constant: -0:33 1 (const int) -0:33 Constant: -0:33 2 (const int) -0:33 Constant: -0:33 1 (const int) -0:35 move second child to first child ( temp 4-component vector of float) -0:35 'gl_FragColor' ( fragColor 4-component vector of float FragColor) -0:35 Construct vec4 ( temp 4-component vector of float) -0:35 'f' ( temp float) -0:35 'g' ( temp float) -0:35 'h' ( temp float) -0:35 'i' ( temp float) -0:? Linker Objects -0:? 'sampler' ( uniform sampler2D) -0:? 'v1' ( global 4-component vector of float) -0:? 'v2' ( global 4-component vector of float) -0:? 'v3' ( global 4-component vector of float) -0:? 'v4' ( global 4-component vector of float) - - -Linked fragment stage: - - -Shader version: 120 -0:? Sequence -0:5 Sequence -0:5 move second child to first child ( temp 4-component vector of float) -0:5 'v1' ( global 4-component vector of float) -0:5 Constant: -0:5 2.000000 -0:5 3.000000 -0:5 5.000000 -0:5 7.000000 -0:6 Sequence -0:6 move second child to first child ( temp 4-component vector of float) -0:6 'v2' ( global 4-component vector of float) -0:6 Constant: -0:6 11.000000 -0:6 13.000000 -0:6 17.000000 -0:6 19.000000 -0:7 Sequence -0:7 move second child to first child ( temp 4-component vector of float) -0:7 'v3' ( global 4-component vector of float) -0:7 Constant: -0:7 23.000000 -0:7 29.000000 -0:7 31.000000 -0:7 37.000000 -0:8 Sequence -0:8 move second child to first child ( temp 4-component vector of float) -0:8 'v4' ( global 4-component vector of float) -0:8 Constant: -0:8 41.000000 -0:8 43.000000 -0:8 47.000000 -0:8 53.000000 -0:16 Function Definition: main( ( global void) -0:16 Function Parameters: -0:18 Sequence -0:18 Sequence -0:18 move second child to first child ( temp 4X4 matrix of float) -0:18 'm' ( temp 4X4 matrix of float) -0:18 Construct mat4 ( temp 4X4 matrix of float) -0:18 'v1' ( global 4-component vector of float) -0:18 'v2' ( global 4-component vector of float) -0:18 'v3' ( global 4-component vector of float) -0:18 'v4' ( global 4-component vector of float) -0:20 Sequence -0:20 move second child to first child ( temp 4X4 matrix of float) -0:20 'mm' ( temp 4X4 matrix of float) -0:20 component-wise multiply ( global 4X4 matrix of float) -0:20 'm' ( temp 4X4 matrix of float) -0:20 'm' ( temp 4X4 matrix of float) -0:21 Sequence -0:21 move second child to first child ( temp float) -0:21 'f' ( temp float) -0:21 direct index ( temp float) -0:21 direct index ( temp 4-component vector of float) -0:21 'mm' ( temp 4X4 matrix of float) -0:21 Constant: -0:21 1 (const int) -0:21 Constant: -0:21 3 (const int) -0:24 Sequence -0:24 move second child to first child ( temp float) -0:24 'g' ( temp float) -0:24 direct index ( temp float) -0:24 direct index ( temp 4-component vector of float) -0:24 component-wise multiply ( global 4X4 matrix of float) -0:24 'm' ( temp 4X4 matrix of float) -0:24 'm' ( temp 4X4 matrix of float) -0:24 Constant: -0:24 2 (const int) -0:24 Constant: -0:24 1 (const int) -0:26 Sequence -0:26 move second child to first child ( temp float) -0:26 'h' ( temp float) -0:26 Constant: -0:26 5.000000 -0:28 Sequence -0:28 move second child to first child ( temp float) -0:28 'i' ( temp float) -0:28 direct index ( temp float) -0:28 texture ( global 4-component vector of float) -0:28 'sampler' ( uniform sampler2D) -0:28 Constant: -0:28 0.500000 -0:28 0.500000 -0:28 Constant: -0:28 1 (const int) -0:30 add second child into first child ( temp float) -0:30 'i' ( temp float) -0:30 direct index ( temp float) -0:30 Test condition and select ( temp 4-component vector of float) -0:30 Condition -0:30 Compare Greater Than ( temp bool) -0:30 'i' ( temp float) -0:30 Constant: -0:30 0.100000 -0:30 true case -0:30 'v1' ( global 4-component vector of float) -0:30 false case -0:30 'v2' ( global 4-component vector of float) -0:30 Constant: -0:30 3 (const int) -0:33 add second child into first child ( temp float) -0:33 'i' ( temp float) -0:33 direct index ( temp float) -0:33 direct index ( temp 2-component vector of float) -0:33 b: direct index for structure ( global 3-element array of 2-component vector of float) -0:33 move second child to first child ( temp structure{ global int a, global 3-element array of 2-component vector of float b, global bool c}) -0:33 't' ( temp structure{ global int a, global 3-element array of 2-component vector of float b, global bool c}) -0:33 Constant: -0:33 1 (const int) -0:33 2.000000 -0:33 3.000000 -0:33 4.000000 -0:33 5.000000 -0:33 6.000000 -0:33 7.000000 -0:33 true (const bool) -0:33 Constant: -0:33 1 (const int) -0:33 Constant: -0:33 2 (const int) -0:33 Constant: -0:33 1 (const int) -0:35 move second child to first child ( temp 4-component vector of float) -0:35 'gl_FragColor' ( fragColor 4-component vector of float FragColor) -0:35 Construct vec4 ( temp 4-component vector of float) -0:35 'f' ( temp float) -0:35 'g' ( temp float) -0:35 'h' ( temp float) -0:35 'i' ( temp float) -0:? Linker Objects -0:? 'sampler' ( uniform sampler2D) -0:? 'v1' ( global 4-component vector of float) -0:? 'v2' ( global 4-component vector of float) -0:? 'v3' ( global 4-component vector of float) -0:? 'v4' ( global 4-component vector of float) - |