diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/dataOutIndirect.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/dataOutIndirect.frag.out | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/dataOutIndirect.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/dataOutIndirect.frag.out index 31b4f07a5fe..dbadb03ed71 100644 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/dataOutIndirect.frag.out +++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/dataOutIndirect.frag.out @@ -3,17 +3,17 @@ WARNING: 0:3: varying deprecated in version 130; may be removed in future releas Shader version: 130 0:? Sequence -0:7 Function Definition: main( (global void) +0:7 Function Definition: main( ( global void) 0:7 Function Parameters: 0:9 Sequence -0:9 move second child to first child (temp 4-component vector of float) -0:9 indirect index (temp 4-component vector of float FragData) -0:9 'gl_FragData' (fragColor 32-element array of 4-component vector of float FragData) -0:9 'i' (uniform int) -0:9 'Color' (smooth in 4-component vector of float) +0:9 move second child to first child ( temp 4-component vector of float) +0:9 indirect index ( temp 4-component vector of float FragData) +0:9 'gl_FragData' ( fragColor 32-element array of 4-component vector of float FragData) +0:9 'i' ( uniform int) +0:9 'Color' ( smooth in 4-component vector of float) 0:? Linker Objects -0:? 'Color' (smooth in 4-component vector of float) -0:? 'i' (uniform int) +0:? 'Color' ( smooth in 4-component vector of float) +0:? 'i' ( uniform int) Linked fragment stage: @@ -21,15 +21,15 @@ Linked fragment stage: Shader version: 130 0:? Sequence -0:7 Function Definition: main( (global void) +0:7 Function Definition: main( ( global void) 0:7 Function Parameters: 0:9 Sequence -0:9 move second child to first child (temp 4-component vector of float) -0:9 indirect index (temp 4-component vector of float FragData) -0:9 'gl_FragData' (fragColor 32-element array of 4-component vector of float FragData) -0:9 'i' (uniform int) -0:9 'Color' (smooth in 4-component vector of float) +0:9 move second child to first child ( temp 4-component vector of float) +0:9 indirect index ( temp 4-component vector of float FragData) +0:9 'gl_FragData' ( fragColor 32-element array of 4-component vector of float FragData) +0:9 'i' ( uniform int) +0:9 'Color' ( smooth in 4-component vector of float) 0:? Linker Objects -0:? 'Color' (smooth in 4-component vector of float) -0:? 'i' (uniform int) +0:? 'Color' ( smooth in 4-component vector of float) +0:? 'i' ( uniform int) |