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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/dataOutIndirect.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/dataOutIndirect.frag.out32
1 files changed, 16 insertions, 16 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/dataOutIndirect.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/dataOutIndirect.frag.out
index 31b4f07a5fe..dbadb03ed71 100644
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/dataOutIndirect.frag.out
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/dataOutIndirect.frag.out
@@ -3,17 +3,17 @@ WARNING: 0:3: varying deprecated in version 130; may be removed in future releas
Shader version: 130
0:? Sequence
-0:7 Function Definition: main( (global void)
+0:7 Function Definition: main( ( global void)
0:7 Function Parameters:
0:9 Sequence
-0:9 move second child to first child (temp 4-component vector of float)
-0:9 indirect index (temp 4-component vector of float FragData)
-0:9 'gl_FragData' (fragColor 32-element array of 4-component vector of float FragData)
-0:9 'i' (uniform int)
-0:9 'Color' (smooth in 4-component vector of float)
+0:9 move second child to first child ( temp 4-component vector of float)
+0:9 indirect index ( temp 4-component vector of float FragData)
+0:9 'gl_FragData' ( fragColor 32-element array of 4-component vector of float FragData)
+0:9 'i' ( uniform int)
+0:9 'Color' ( smooth in 4-component vector of float)
0:? Linker Objects
-0:? 'Color' (smooth in 4-component vector of float)
-0:? 'i' (uniform int)
+0:? 'Color' ( smooth in 4-component vector of float)
+0:? 'i' ( uniform int)
Linked fragment stage:
@@ -21,15 +21,15 @@ Linked fragment stage:
Shader version: 130
0:? Sequence
-0:7 Function Definition: main( (global void)
+0:7 Function Definition: main( ( global void)
0:7 Function Parameters:
0:9 Sequence
-0:9 move second child to first child (temp 4-component vector of float)
-0:9 indirect index (temp 4-component vector of float FragData)
-0:9 'gl_FragData' (fragColor 32-element array of 4-component vector of float FragData)
-0:9 'i' (uniform int)
-0:9 'Color' (smooth in 4-component vector of float)
+0:9 move second child to first child ( temp 4-component vector of float)
+0:9 indirect index ( temp 4-component vector of float FragData)
+0:9 'gl_FragData' ( fragColor 32-element array of 4-component vector of float FragData)
+0:9 'i' ( uniform int)
+0:9 'Color' ( smooth in 4-component vector of float)
0:? Linker Objects
-0:? 'Color' (smooth in 4-component vector of float)
-0:? 'i' (uniform int)
+0:? 'Color' ( smooth in 4-component vector of float)
+0:? 'i' ( uniform int)