diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/cppSimple.vert.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/cppSimple.vert.out | 216 |
1 files changed, 108 insertions, 108 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/cppSimple.vert.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/cppSimple.vert.out index bf4b42aeef0..0696c744707 100644 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/cppSimple.vert.out +++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/cppSimple.vert.out @@ -22,7 +22,7 @@ ERROR: 0:122: '#endif' : unexpected tokens following directive ERROR: 0:135: '""' : string literals not supported ERROR: 0:136: '""' : string literals not supported ERROR: 0:136: 'length' : no matching overloaded function found -ERROR: 0:136: '=' : cannot convert from 'const float' to 'global int' +ERROR: 0:136: '=' : cannot convert from ' const float' to ' global int' ERROR: 0:138: ''' : character literals not supported ERROR: 0:138: ''' : character literals not supported ERROR: 0:141: '#define' : names beginning with "GL_" can't be (un)defined: GL_ @@ -78,7 +78,7 @@ ERROR: 12:9000: 'preprocessor evaluation' : expected ')' ERROR: 12:9002: '#if' : unexpected tokens following directive ERROR: 12:9014: 'macro expansion' : expected '(' following FOOOM ERROR: 12:9014: 'FOOOM' : undeclared identifier -ERROR: 12:9014: '=' : cannot convert from 'temp float' to 'global int' +ERROR: 12:9014: '=' : cannot convert from ' temp float' to ' global int' ERROR: 12:9015: 'macro expansion' : expected '(' following FOOOM ERROR: 12:9016: 'preprocessor evaluation' : can't evaluate expression ERROR: 12:9016: 'preprocessor evaluation' : bad expression @@ -98,84 +98,84 @@ ERROR: 88 compilation errors. No code generated. Shader version: 400 ERROR: node is still EOpNull! 0:5 Sequence -0:5 move second child to first child (temp float) -0:5 'sum' (global float) +0:5 move second child to first child ( temp float) +0:5 'sum' ( global float) 0:5 Constant: 0:5 0.000000 -0:7 Function Definition: main( (global void) +0:7 Function Definition: main( ( global void) 0:7 Function Parameters: 0:12 Sequence -0:12 add second child into first child (temp float) -0:12 'sum' (global float) +0:12 add second child into first child ( temp float) +0:12 'sum' ( global float) 0:12 Constant: 0:12 1.000000 -0:22 add second child into first child (temp float) -0:22 'sum' (global float) +0:22 add second child into first child ( temp float) +0:22 'sum' ( global float) 0:22 Constant: 0:22 300.000000 -0:37 add second child into first child (temp float) -0:37 'sum' (global float) +0:37 add second child into first child ( temp float) +0:37 'sum' ( global float) 0:37 Constant: 0:37 600000.000000 -0:48 add second child into first child (temp float) -0:48 'sum' (global float) +0:48 add second child into first child ( temp float) +0:48 'sum' ( global float) 0:48 Constant: 0:48 7000000.000000 -0:53 add second child into first child (temp float) -0:53 'sum' (global float) +0:53 add second child into first child ( temp float) +0:53 'sum' ( global float) 0:53 Constant: 0:53 80000000.000000 -0:58 add second child into first child (temp float) -0:58 'sum' (global float) +0:58 add second child into first child ( temp float) +0:58 'sum' ( global float) 0:58 Constant: 0:58 900000000.000000 -0:65 add second child into first child (temp float) -0:65 'sum' (global float) +0:65 add second child into first child ( temp float) +0:65 'sum' ( global float) 0:65 Constant: 0:65 0.050000 -0:69 move second child to first child (temp 4-component vector of float) -0:69 gl_Position: direct index for structure (gl_Position 4-component vector of float Position) -0:69 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) +0:69 move second child to first child ( temp 4-component vector of float) +0:69 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position) +0:69 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) 0:69 Constant: 0:69 0 (const uint) -0:69 Construct vec4 (temp 4-component vector of float) -0:69 'sum' (global float) +0:69 Construct vec4 ( temp 4-component vector of float) +0:69 'sum' ( global float) 0:124 Sequence -0:124 move second child to first child (temp int) -0:124 'linenumber' (global int) +0:124 move second child to first child ( temp int) +0:124 'linenumber' ( global int) 0:124 Constant: 0:124 124 (const int) 0:125 Sequence -0:125 move second child to first child (temp int) -0:125 'filenumber' (global int) +0:125 move second child to first child ( temp int) +0:125 'filenumber' ( global int) 0:125 Constant: 0:125 0 (const int) 0:126 Sequence -0:126 move second child to first child (temp int) -0:126 'version' (global int) +0:126 move second child to first child ( temp int) +0:126 'version' ( global int) 0:126 Constant: 0:126 400 (const int) 0:130 Sequence -0:130 move second child to first child (temp float) -0:130 'twoPi' (global float) +0:130 move second child to first child ( temp float) +0:130 'twoPi' ( global float) 0:130 Constant: 0:130 6.280000 0:199 Sequence -0:199 move second child to first child (temp int) -0:199 'n' (global int) +0:199 move second child to first child ( temp int) +0:199 'n' ( global int) 0:199 Constant: 0:199 15 (const int) 0:202 Sequence -0:202 move second child to first child (temp double) -0:202 'f' (global double) +0:202 move second child to first child ( temp double) +0:202 'f' ( global double) 0:202 Constant: 0:202 0.000800 -12:20031 Function Definition: foo234( (global void) +12:20031 Function Definition: foo234( ( global void) 12:20031 Function Parameters: 12:20033 Sequence -12:20033 move second child to first child (temp 4-component vector of float) -12:20033 gl_Position: direct index for structure (gl_Position 4-component vector of float Position) -12:20033 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) +12:20033 move second child to first child ( temp 4-component vector of float) +12:20033 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position) +12:20033 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) 12:20033 Constant: 12:20033 0 (const uint) 12:20033 Constant: @@ -184,24 +184,24 @@ ERROR: node is still EOpNull! 12:20033 6.000000 12:20033 6.000000 12:9011 Sequence -12:9011 move second child to first child (temp int) -12:9011 'R1' (global int) -12:9011 'RECURSE' (global int) +12:9011 move second child to first child ( temp int) +12:9011 'R1' ( global int) +12:9011 'RECURSE' ( global int) 0:? Linker Objects -0:? 'sum' (global float) -0:? 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) -0:? 'linenumber' (global int) -0:? 'filenumber' (global int) -0:? 'version' (global int) -0:? 'twoPi' (global float) -0:? 'a' (global int) -0:? 'n' (global int) -0:? 'f' (global double) -0:? 'RECURSE' (global int) -0:? 'R1' (global int) -0:? 'aoeua' (global int) -0:? 'gl_VertexID' (gl_VertexId int VertexId) -0:? 'gl_InstanceID' (gl_InstanceId int InstanceId) +0:? 'sum' ( global float) +0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) +0:? 'linenumber' ( global int) +0:? 'filenumber' ( global int) +0:? 'version' ( global int) +0:? 'twoPi' ( global float) +0:? 'a' ( global int) +0:? 'n' ( global int) +0:? 'f' ( global double) +0:? 'RECURSE' ( global int) +0:? 'R1' ( global int) +0:? 'aoeua' ( global int) +0:? 'gl_VertexID' ( gl_VertexId int VertexId) +0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) Linked vertex stage: @@ -210,95 +210,95 @@ Linked vertex stage: Shader version: 400 ERROR: node is still EOpNull! 0:5 Sequence -0:5 move second child to first child (temp float) -0:5 'sum' (global float) +0:5 move second child to first child ( temp float) +0:5 'sum' ( global float) 0:5 Constant: 0:5 0.000000 -0:7 Function Definition: main( (global void) +0:7 Function Definition: main( ( global void) 0:7 Function Parameters: 0:12 Sequence -0:12 add second child into first child (temp float) -0:12 'sum' (global float) +0:12 add second child into first child ( temp float) +0:12 'sum' ( global float) 0:12 Constant: 0:12 1.000000 -0:22 add second child into first child (temp float) -0:22 'sum' (global float) +0:22 add second child into first child ( temp float) +0:22 'sum' ( global float) 0:22 Constant: 0:22 300.000000 -0:37 add second child into first child (temp float) -0:37 'sum' (global float) +0:37 add second child into first child ( temp float) +0:37 'sum' ( global float) 0:37 Constant: 0:37 600000.000000 -0:48 add second child into first child (temp float) -0:48 'sum' (global float) +0:48 add second child into first child ( temp float) +0:48 'sum' ( global float) 0:48 Constant: 0:48 7000000.000000 -0:53 add second child into first child (temp float) -0:53 'sum' (global float) +0:53 add second child into first child ( temp float) +0:53 'sum' ( global float) 0:53 Constant: 0:53 80000000.000000 -0:58 add second child into first child (temp float) -0:58 'sum' (global float) +0:58 add second child into first child ( temp float) +0:58 'sum' ( global float) 0:58 Constant: 0:58 900000000.000000 -0:65 add second child into first child (temp float) -0:65 'sum' (global float) +0:65 add second child into first child ( temp float) +0:65 'sum' ( global float) 0:65 Constant: 0:65 0.050000 -0:69 move second child to first child (temp 4-component vector of float) -0:69 gl_Position: direct index for structure (gl_Position 4-component vector of float Position) -0:69 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) +0:69 move second child to first child ( temp 4-component vector of float) +0:69 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position) +0:69 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) 0:69 Constant: 0:69 0 (const uint) -0:69 Construct vec4 (temp 4-component vector of float) -0:69 'sum' (global float) +0:69 Construct vec4 ( temp 4-component vector of float) +0:69 'sum' ( global float) 0:124 Sequence -0:124 move second child to first child (temp int) -0:124 'linenumber' (global int) +0:124 move second child to first child ( temp int) +0:124 'linenumber' ( global int) 0:124 Constant: 0:124 124 (const int) 0:125 Sequence -0:125 move second child to first child (temp int) -0:125 'filenumber' (global int) +0:125 move second child to first child ( temp int) +0:125 'filenumber' ( global int) 0:125 Constant: 0:125 0 (const int) 0:126 Sequence -0:126 move second child to first child (temp int) -0:126 'version' (global int) +0:126 move second child to first child ( temp int) +0:126 'version' ( global int) 0:126 Constant: 0:126 400 (const int) 0:130 Sequence -0:130 move second child to first child (temp float) -0:130 'twoPi' (global float) +0:130 move second child to first child ( temp float) +0:130 'twoPi' ( global float) 0:130 Constant: 0:130 6.280000 0:199 Sequence -0:199 move second child to first child (temp int) -0:199 'n' (global int) +0:199 move second child to first child ( temp int) +0:199 'n' ( global int) 0:199 Constant: 0:199 15 (const int) 0:202 Sequence -0:202 move second child to first child (temp double) -0:202 'f' (global double) +0:202 move second child to first child ( temp double) +0:202 'f' ( global double) 0:202 Constant: 0:202 0.000800 12:9011 Sequence -12:9011 move second child to first child (temp int) -12:9011 'R1' (global int) -12:9011 'RECURSE' (global int) +12:9011 move second child to first child ( temp int) +12:9011 'R1' ( global int) +12:9011 'RECURSE' ( global int) 0:? Linker Objects -0:? 'sum' (global float) -0:? 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) -0:? 'linenumber' (global int) -0:? 'filenumber' (global int) -0:? 'version' (global int) -0:? 'twoPi' (global float) -0:? 'a' (global int) -0:? 'n' (global int) -0:? 'f' (global double) -0:? 'RECURSE' (global int) -0:? 'R1' (global int) -0:? 'aoeua' (global int) -0:? 'gl_VertexID' (gl_VertexId int VertexId) -0:? 'gl_InstanceID' (gl_InstanceId int InstanceId) +0:? 'sum' ( global float) +0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) +0:? 'linenumber' ( global int) +0:? 'filenumber' ( global int) +0:? 'version' ( global int) +0:? 'twoPi' ( global float) +0:? 'a' ( global int) +0:? 'n' ( global int) +0:? 'f' ( global double) +0:? 'RECURSE' ( global int) +0:? 'R1' ( global int) +0:? 'aoeua' ( global int) +0:? 'gl_VertexID' ( gl_VertexId int VertexId) +0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) |