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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/cppIndent.vert.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/cppIndent.vert.out84
1 files changed, 0 insertions, 84 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/cppIndent.vert.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/cppIndent.vert.out
deleted file mode 100644
index 05eb244de02..00000000000
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/cppIndent.vert.out
+++ /dev/null
@@ -1,84 +0,0 @@
-cppIndent.vert
-ERROR: 0:61: 'macro expansion' : Too few args in Macro FUNC
-ERROR: 0:61: '' : syntax error, unexpected COMMA
-ERROR: 2 compilation errors. No code generated.
-
-
-Shader version: 110
-ERROR: node is still EOpNull!
-0:5 Sequence
-0:5 move second child to first child ( temp float)
-0:5 'sum' ( global float)
-0:5 Constant:
-0:5 0.000000
-0:7 Function Definition: main( ( global void)
-0:7 Function Parameters:
-0:12 Sequence
-0:12 add second child into first child ( temp float)
-0:12 'sum' ( global float)
-0:12 Constant:
-0:12 1.000000
-0:22 add second child into first child ( temp float)
-0:22 'sum' ( global float)
-0:22 Constant:
-0:22 300.000000
-0:37 add second child into first child ( temp float)
-0:37 'sum' ( global float)
-0:37 Constant:
-0:37 600000.000000
-0:47 add second child into first child ( temp float)
-0:47 'sum' ( global float)
-0:47 Constant:
-0:47 80000000.000000
-0:52 add second child into first child ( temp float)
-0:52 'sum' ( global float)
-0:52 Constant:
-0:52 900000000.000000
-0:56 move second child to first child ( temp 4-component vector of float)
-0:56 'gl_Position' ( gl_Position 4-component vector of float Position)
-0:56 Construct vec4 ( temp 4-component vector of float)
-0:56 'sum' ( global float)
-0:? Linker Objects
-0:? 'sum' ( global float)
-
-
-Linked vertex stage:
-
-
-Shader version: 110
-ERROR: node is still EOpNull!
-0:5 Sequence
-0:5 move second child to first child ( temp float)
-0:5 'sum' ( global float)
-0:5 Constant:
-0:5 0.000000
-0:7 Function Definition: main( ( global void)
-0:7 Function Parameters:
-0:12 Sequence
-0:12 add second child into first child ( temp float)
-0:12 'sum' ( global float)
-0:12 Constant:
-0:12 1.000000
-0:22 add second child into first child ( temp float)
-0:22 'sum' ( global float)
-0:22 Constant:
-0:22 300.000000
-0:37 add second child into first child ( temp float)
-0:37 'sum' ( global float)
-0:37 Constant:
-0:37 600000.000000
-0:47 add second child into first child ( temp float)
-0:47 'sum' ( global float)
-0:47 Constant:
-0:47 80000000.000000
-0:52 add second child into first child ( temp float)
-0:52 'sum' ( global float)
-0:52 Constant:
-0:52 900000000.000000
-0:56 move second child to first child ( temp 4-component vector of float)
-0:56 'gl_Position' ( gl_Position 4-component vector of float Position)
-0:56 Construct vec4 ( temp 4-component vector of float)
-0:56 'sum' ( global float)
-0:? Linker Objects
-0:? 'sum' ( global float)
-