diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/cppIndent.vert.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/cppIndent.vert.out | 84 |
1 files changed, 0 insertions, 84 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/cppIndent.vert.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/cppIndent.vert.out deleted file mode 100644 index 05eb244de02..00000000000 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/cppIndent.vert.out +++ /dev/null @@ -1,84 +0,0 @@ -cppIndent.vert -ERROR: 0:61: 'macro expansion' : Too few args in Macro FUNC -ERROR: 0:61: '' : syntax error, unexpected COMMA -ERROR: 2 compilation errors. No code generated. - - -Shader version: 110 -ERROR: node is still EOpNull! -0:5 Sequence -0:5 move second child to first child ( temp float) -0:5 'sum' ( global float) -0:5 Constant: -0:5 0.000000 -0:7 Function Definition: main( ( global void) -0:7 Function Parameters: -0:12 Sequence -0:12 add second child into first child ( temp float) -0:12 'sum' ( global float) -0:12 Constant: -0:12 1.000000 -0:22 add second child into first child ( temp float) -0:22 'sum' ( global float) -0:22 Constant: -0:22 300.000000 -0:37 add second child into first child ( temp float) -0:37 'sum' ( global float) -0:37 Constant: -0:37 600000.000000 -0:47 add second child into first child ( temp float) -0:47 'sum' ( global float) -0:47 Constant: -0:47 80000000.000000 -0:52 add second child into first child ( temp float) -0:52 'sum' ( global float) -0:52 Constant: -0:52 900000000.000000 -0:56 move second child to first child ( temp 4-component vector of float) -0:56 'gl_Position' ( gl_Position 4-component vector of float Position) -0:56 Construct vec4 ( temp 4-component vector of float) -0:56 'sum' ( global float) -0:? Linker Objects -0:? 'sum' ( global float) - - -Linked vertex stage: - - -Shader version: 110 -ERROR: node is still EOpNull! -0:5 Sequence -0:5 move second child to first child ( temp float) -0:5 'sum' ( global float) -0:5 Constant: -0:5 0.000000 -0:7 Function Definition: main( ( global void) -0:7 Function Parameters: -0:12 Sequence -0:12 add second child into first child ( temp float) -0:12 'sum' ( global float) -0:12 Constant: -0:12 1.000000 -0:22 add second child into first child ( temp float) -0:22 'sum' ( global float) -0:22 Constant: -0:22 300.000000 -0:37 add second child into first child ( temp float) -0:37 'sum' ( global float) -0:37 Constant: -0:37 600000.000000 -0:47 add second child into first child ( temp float) -0:47 'sum' ( global float) -0:47 Constant: -0:47 80000000.000000 -0:52 add second child into first child ( temp float) -0:52 'sum' ( global float) -0:52 Constant: -0:52 900000000.000000 -0:56 move second child to first child ( temp 4-component vector of float) -0:56 'gl_Position' ( gl_Position 4-component vector of float Position) -0:56 Construct vec4 ( temp 4-component vector of float) -0:56 'sum' ( global float) -0:? Linker Objects -0:? 'sum' ( global float) - |