diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/constFold.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/constFold.frag.out | 660 |
1 files changed, 0 insertions, 660 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/constFold.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/constFold.frag.out deleted file mode 100644 index 2a48c421e82..00000000000 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/constFold.frag.out +++ /dev/null @@ -1,660 +0,0 @@ -constFold.frag -ERROR: 0:109: '[' : index out of range '-1' -ERROR: 0:110: '[' : vector index out of range '4' -ERROR: 0:111: '[' : index out of range '-2' -ERROR: 0:112: '[' : index out of range '-1' -ERROR: 0:113: '[' : vector index out of range '3' -ERROR: 0:114: '[' : matrix index out of range '3' -ERROR: 6 compilation errors. No code generated. - - -Shader version: 430 -ERROR: node is still EOpNull! -0:28 Function Definition: main( ( global void) -0:28 Function Parameters: -0:30 Sequence -0:30 Sequence -0:30 move second child to first child ( temp 4-component vector of float) -0:30 'dx' ( temp 4-component vector of float) -0:30 dPdx ( global 4-component vector of float) -0:30 'inv' ( smooth in 4-component vector of float) -0:37 move second child to first child ( temp 4-component vector of float) -0:37 'FragColor' ( out 4-component vector of float) -0:37 Constant: -0:37 2.000000 -0:37 6.000000 -0:37 3.000000 -0:37 171.887339 -0:42 move second child to first child ( temp 4-component vector of float) -0:42 'FragColor' ( out 4-component vector of float) -0:42 Constant: -0:42 3.000000 -0:42 2.000000 -0:42 0.001593 -0:42 -0.999999 -0:43 move second child to first child ( temp 2-component vector of float) -0:43 'out2' ( out 2-component vector of float) -0:43 Constant: -0:43 5.600000 -0:43 5.800000 -0:44 move second child to first child ( temp 4-component vector of float) -0:44 'out3' ( out 4-component vector of float) -0:44 Constant: -0:44 20.085537 -0:44 2.302585 -0:44 16.000000 -0:44 8.000000 -0:45 move second child to first child ( temp 4-component vector of float) -0:45 'out4' ( out 4-component vector of float) -0:45 Constant: -0:45 10.000000 -0:45 0.100000 -0:45 4.700000 -0:45 10.900000 -0:46 move second child to first child ( temp 4-component vector of int) -0:46 'out5' ( out 4-component vector of int) -0:46 Constant: -0:46 8 (const int) -0:46 17 (const int) -0:46 -1 (const int) -0:46 1 (const int) -0:47 move second child to first child ( temp 3-component vector of float) -0:47 'out6' ( out 3-component vector of float) -0:47 Constant: -0:47 -1.000000 -0:47 1.000000 -0:47 0.000000 -0:48 move second child to first child ( temp 4-component vector of float) -0:48 'out7' ( out 4-component vector of float) -0:48 Constant: -0:48 4.000000 -0:48 -4.000000 -0:48 5.000000 -0:48 -5.000000 -0:49 move second child to first child ( temp 4-component vector of float) -0:49 'out8' ( out 4-component vector of float) -0:49 Constant: -0:49 4.000000 -0:49 5.000000 -0:49 4.000000 -0:49 -6.000000 -0:50 move second child to first child ( temp 4-component vector of float) -0:50 'out9' ( out 4-component vector of float) -0:50 Constant: -0:50 8.000000 -0:50 -4.000000 -0:50 0.345000 -0:50 0.400000 -0:51 move second child to first child ( temp 4-component vector of float) -0:51 'out10' ( out 4-component vector of float) -0:51 Constant: -0:51 1.000000 -0:51 1.000000 -0:51 0.000000 -0:51 0.000000 -0:52 move second child to first child ( temp 4-component vector of float) -0:52 'out11' ( out 4-component vector of float) -0:52 Constant: -0:52 0.000000 -0:52 0.000000 -0:52 1.000000 -0:52 0.000000 -0:53 move second child to first child ( temp 4-component vector of float) -0:53 'out11' ( out 4-component vector of float) -0:53 Constant: -0:53 1.029639 -0:53 0.799690 -0:53 0.674741 -0:53 1.570696 -0:54 move second child to first child ( temp 4-component vector of float) -0:54 'out11' ( out 4-component vector of float) -0:54 Constant: -0:54 0.000000 -0:54 0.523599 -0:54 1.570796 -0:54 1.047198 -0:58 move second child to first child ( temp 4-component vector of float) -0:58 'out11' ( out 4-component vector of float) -0:58 Constant: -0:58 1.373401 -0:58 0.000000 -0:58 0.896055 -0:58 -0.380506 -0:62 move second child to first child ( temp 2-component vector of int) -0:62 'out12' ( out 2-component vector of int) -0:62 Constant: -0:62 15 (const int) -0:62 16 (const int) -0:63 move second child to first child ( temp 2-component vector of int) -0:63 'out12' ( out 2-component vector of int) -0:63 Constant: -0:63 17 (const int) -0:63 17 (const int) -0:64 move second child to first child ( temp 2-component vector of float) -0:64 'out2' ( out 2-component vector of float) -0:64 Constant: -0:64 871.421253 -0:64 4913.000000 -0:65 move second child to first child ( temp 3-component vector of uint) -0:65 'out13' ( out 3-component vector of uint) -0:65 Constant: -0:65 10 (const uint) -0:65 20 (const uint) -0:65 30 (const uint) -0:66 move second child to first child ( temp 2-component vector of float) -0:66 'out2' ( out 2-component vector of float) -0:66 Constant: -0:66 3.000000 -0:66 6.000000 -0:67 move second child to first child ( temp 2-component vector of float) -0:67 'out2' ( out 2-component vector of float) -0:67 Constant: -0:67 3.500000 -0:67 4.500000 -0:68 move second child to first child ( temp 2-component vector of float) -0:68 'out2' ( out 2-component vector of float) -0:68 Constant: -0:68 0.000000 -0:68 1.000000 -0:69 move second child to first child ( temp 4-component vector of float) -0:69 'out11' ( out 4-component vector of float) -0:69 Constant: -0:69 0.000000 -0:69 0.028000 -0:69 0.500000 -0:69 1.000000 -0:78 Function Definition: foo( ( global void) -0:78 Function Parameters: -0:? Sequence -0:81 move second child to first child ( temp float) -0:81 direct index ( temp float) -0:81 'a' ( temp 3-element array of float) -0:81 Constant: -0:81 0 (const int) -0:81 Constant: -0:81 7.000000 -0:82 Constant: -0:82 2 (const int) -0:83 Constant: -0:83 2147483647 (const int) -0:84 Constant: -0:84 +1.#INF -0:84 Constant: -0:84 -1.#INF -0:84 Constant: -0:84 1.#IND -0:88 Constant: -0:88 2 (const uint) -0:88 3 (const uint) -0:89 Constant: -0:89 0 (const uint) -0:90 Constant: -0:90 6 (const uint) -0:90 7 (const uint) -0:103 Function Definition: foo2( ( global void) -0:103 Function Parameters: -0:105 Sequence -0:105 direct index ( temp float) -0:105 'a1' ( global 1-element array of float) -0:105 Constant: -0:105 0 (const int) -0:106 direct index ( temp float) -0:106 'a2' ( global 2-element array of float) -0:106 Constant: -0:106 0 (const int) -0:107 direct index ( temp float) -0:107 'a3' ( global 4-element array of float) -0:107 Constant: -0:107 0 (const int) -0:108 direct index ( temp float) -0:108 'a4' ( global 2-element array of float) -0:108 Constant: -0:108 0 (const int) -0:109 Constant: -0:109 1.000000 -0:110 Constant: -0:110 5.000000 -0:111 Constant: -0:111 2.000000 -0:112 Constant: -0:112 3.000000 -0:113 Constant: -0:113 0.000000 -0:114 Constant: -0:114 0.000000 -0:116 move second child to first child ( temp int) -0:116 'p' ( temp int) -0:116 Constant: -0:116 2147483647 (const int) -0:117 move second child to first child ( temp int) -0:117 'p' ( temp int) -0:117 Constant: -0:117 -2147483648 (const int) -0:118 move second child to first child ( temp int) -0:118 'p' ( temp int) -0:118 Constant: -0:118 -2147483647 (const int) -0:119 Sequence -0:119 move second child to first child ( temp float) -0:119 'f' ( temp float) -0:119 Constant: -0:119 1.444000 -0:120 move second child to first child ( temp float) -0:120 'f' ( temp float) -0:120 direct index ( temp float) -0:120 Construct vec4 ( temp 4-component vector of float) -0:120 Test condition and select ( temp float) -0:120 Condition -0:120 Compare Less Than ( temp bool) -0:120 direct index ( temp float) -0:120 'inv' ( smooth in 4-component vector of float) -0:120 Constant: -0:120 0 (const int) -0:120 Constant: -0:120 2.400000 -0:120 true case -0:120 Constant: -0:120 -1.000000 -0:120 false case -0:120 Constant: -0:120 1.000000 -0:120 Constant: -0:120 3 (const int) -0:126 Function Definition: foo3( ( global void) -0:126 Function Parameters: -0:128 Sequence -0:128 Sequence -0:128 move second child to first child ( temp 3X2 matrix of float) -0:128 'r32' ( temp 3X2 matrix of float) -0:128 Constant: -0:128 43.000000 -0:128 64.000000 -0:128 51.000000 -0:128 76.000000 -0:128 59.000000 -0:128 88.000000 -0:138 Function Definition: foo4( ( global void) -0:138 Function Parameters: -0:140 Sequence -0:140 Sequence -0:140 move second child to first child ( temp int) -0:140 'a' ( temp int) -0:140 Constant: -0:140 9 (const int) -0:? Linker Objects -0:? 'a' ( const int) -0:? 1 (const int) -0:? 'b' ( const int) -0:? 2 (const int) -0:? 'c' ( const int) -0:? 3 (const int) -0:? 'd' ( const int) -0:? 2 (const int) -0:? 'e' ( const float) -0:? 2.000000 -0:? 'f' ( const float) -0:? 6.000000 -0:? 'g' ( const float) -0:? 3.000000 -0:? 'pytho' ( const 2-component vector of float) -0:? 3.000000 -0:? 4.000000 -0:? 'inv' ( smooth in 4-component vector of float) -0:? 'FragColor' ( out 4-component vector of float) -0:? 'out2' ( out 2-component vector of float) -0:? 'out3' ( out 4-component vector of float) -0:? 'out4' ( out 4-component vector of float) -0:? 'out5' ( out 4-component vector of int) -0:? 'out6' ( out 3-component vector of float) -0:? 'out7' ( out 4-component vector of float) -0:? 'out8' ( out 4-component vector of float) -0:? 'out9' ( out 4-component vector of float) -0:? 'out10' ( out 4-component vector of float) -0:? 'out11' ( out 4-component vector of float) -0:? 'out12' ( out 2-component vector of int) -0:? 'out13' ( out 3-component vector of uint) -0:? 's' ( const structure{ global 3-component vector of float v3, global 2-component vector of int iv2, global 2X4 matrix of float m}) -0:? 3.000000 -0:? 3.000000 -0:? 3.000000 -0:? 3 (const int) -0:? 3 (const int) -0:? 1.000000 -0:? 2.000000 -0:? 3.000000 -0:? 4.000000 -0:? 5.000000 -0:? 6.000000 -0:? 7.000000 -0:? 8.000000 -0:? 'm2' ( const 2X2 matrix of float) -0:? 2.000000 -0:? 3.000000 -0:? 4.000000 -0:? 5.000000 -0:? 'm3' ( const 3X3 matrix of float) -0:? 2.000000 -0:? 3.000000 -0:? 0.000000 -0:? 4.000000 -0:? 5.000000 -0:? 0.000000 -0:? 0.000000 -0:? 0.000000 -0:? 1.000000 -0:? 'mc' ( const int) -0:? 1 (const int) -0:? 'a1' ( global 1-element array of float) -0:? 'a2' ( global 2-element array of float) -0:? 'a3' ( global 4-element array of float) -0:? 'v2' ( const 2-component vector of float) -0:? 1.000000 -0:? 2.000000 -0:? 'v3' ( const 3-component vector of float) -0:? 3.000000 -0:? 4.000000 -0:? 5.000000 -0:? 'a4' ( global 2-element array of float) -0:? 'mm2' ( const 2X2 matrix of float) -0:? 1.000000 -0:? 2.000000 -0:? 3.000000 -0:? 4.000000 -0:? 'mm32' ( const 3X2 matrix of float) -0:? 10.000000 -0:? 11.000000 -0:? 12.000000 -0:? 13.000000 -0:? 14.000000 -0:? 15.000000 -0:? 'a0' ( const 3-element array of structure{ global int i, global float f, global bool b}) -0:? 3 (const int) -0:? 2.000000 -0:? true (const bool) -0:? 1 (const int) -0:? 5.000000 -0:? true (const bool) -0:? 1 (const int) -0:? 9.000000 -0:? false (const bool) -0:? 'cval1' ( const bool) -0:? true (const bool) -0:? 'cval2' ( const bool) -0:? false (const bool) -0:? 'cval3' ( const bool) -0:? false (const bool) -0:? 'cval4' ( const bool) -0:? true (const bool) -0:? 'cval5' ( const bool) -0:? false (const bool) -0:? 'cval6' ( const bool) -0:? true (const bool) - - -Linked fragment stage: - - -Shader version: 430 -ERROR: node is still EOpNull! -0:28 Function Definition: main( ( global void) -0:28 Function Parameters: -0:30 Sequence -0:30 Sequence -0:30 move second child to first child ( temp 4-component vector of float) -0:30 'dx' ( temp 4-component vector of float) -0:30 dPdx ( global 4-component vector of float) -0:30 'inv' ( smooth in 4-component vector of float) -0:37 move second child to first child ( temp 4-component vector of float) -0:37 'FragColor' ( out 4-component vector of float) -0:37 Constant: -0:37 2.000000 -0:37 6.000000 -0:37 3.000000 -0:37 171.887339 -0:42 move second child to first child ( temp 4-component vector of float) -0:42 'FragColor' ( out 4-component vector of float) -0:42 Constant: -0:42 3.000000 -0:42 2.000000 -0:42 0.001593 -0:42 -0.999999 -0:43 move second child to first child ( temp 2-component vector of float) -0:43 'out2' ( out 2-component vector of float) -0:43 Constant: -0:43 5.600000 -0:43 5.800000 -0:44 move second child to first child ( temp 4-component vector of float) -0:44 'out3' ( out 4-component vector of float) -0:44 Constant: -0:44 20.085537 -0:44 2.302585 -0:44 16.000000 -0:44 8.000000 -0:45 move second child to first child ( temp 4-component vector of float) -0:45 'out4' ( out 4-component vector of float) -0:45 Constant: -0:45 10.000000 -0:45 0.100000 -0:45 4.700000 -0:45 10.900000 -0:46 move second child to first child ( temp 4-component vector of int) -0:46 'out5' ( out 4-component vector of int) -0:46 Constant: -0:46 8 (const int) -0:46 17 (const int) -0:46 -1 (const int) -0:46 1 (const int) -0:47 move second child to first child ( temp 3-component vector of float) -0:47 'out6' ( out 3-component vector of float) -0:47 Constant: -0:47 -1.000000 -0:47 1.000000 -0:47 0.000000 -0:48 move second child to first child ( temp 4-component vector of float) -0:48 'out7' ( out 4-component vector of float) -0:48 Constant: -0:48 4.000000 -0:48 -4.000000 -0:48 5.000000 -0:48 -5.000000 -0:49 move second child to first child ( temp 4-component vector of float) -0:49 'out8' ( out 4-component vector of float) -0:49 Constant: -0:49 4.000000 -0:49 5.000000 -0:49 4.000000 -0:49 -6.000000 -0:50 move second child to first child ( temp 4-component vector of float) -0:50 'out9' ( out 4-component vector of float) -0:50 Constant: -0:50 8.000000 -0:50 -4.000000 -0:50 0.345000 -0:50 0.400000 -0:51 move second child to first child ( temp 4-component vector of float) -0:51 'out10' ( out 4-component vector of float) -0:51 Constant: -0:51 1.000000 -0:51 1.000000 -0:51 0.000000 -0:51 0.000000 -0:52 move second child to first child ( temp 4-component vector of float) -0:52 'out11' ( out 4-component vector of float) -0:52 Constant: -0:52 0.000000 -0:52 0.000000 -0:52 1.000000 -0:52 0.000000 -0:53 move second child to first child ( temp 4-component vector of float) -0:53 'out11' ( out 4-component vector of float) -0:53 Constant: -0:53 1.029639 -0:53 0.799690 -0:53 0.674741 -0:53 1.570696 -0:54 move second child to first child ( temp 4-component vector of float) -0:54 'out11' ( out 4-component vector of float) -0:54 Constant: -0:54 0.000000 -0:54 0.523599 -0:54 1.570796 -0:54 1.047198 -0:58 move second child to first child ( temp 4-component vector of float) -0:58 'out11' ( out 4-component vector of float) -0:58 Constant: -0:58 1.373401 -0:58 0.000000 -0:58 0.896055 -0:58 -0.380506 -0:62 move second child to first child ( temp 2-component vector of int) -0:62 'out12' ( out 2-component vector of int) -0:62 Constant: -0:62 15 (const int) -0:62 16 (const int) -0:63 move second child to first child ( temp 2-component vector of int) -0:63 'out12' ( out 2-component vector of int) -0:63 Constant: -0:63 17 (const int) -0:63 17 (const int) -0:64 move second child to first child ( temp 2-component vector of float) -0:64 'out2' ( out 2-component vector of float) -0:64 Constant: -0:64 871.421253 -0:64 4913.000000 -0:65 move second child to first child ( temp 3-component vector of uint) -0:65 'out13' ( out 3-component vector of uint) -0:65 Constant: -0:65 10 (const uint) -0:65 20 (const uint) -0:65 30 (const uint) -0:66 move second child to first child ( temp 2-component vector of float) -0:66 'out2' ( out 2-component vector of float) -0:66 Constant: -0:66 3.000000 -0:66 6.000000 -0:67 move second child to first child ( temp 2-component vector of float) -0:67 'out2' ( out 2-component vector of float) -0:67 Constant: -0:67 3.500000 -0:67 4.500000 -0:68 move second child to first child ( temp 2-component vector of float) -0:68 'out2' ( out 2-component vector of float) -0:68 Constant: -0:68 0.000000 -0:68 1.000000 -0:69 move second child to first child ( temp 4-component vector of float) -0:69 'out11' ( out 4-component vector of float) -0:69 Constant: -0:69 0.000000 -0:69 0.028000 -0:69 0.500000 -0:69 1.000000 -0:? Linker Objects -0:? 'a' ( const int) -0:? 1 (const int) -0:? 'b' ( const int) -0:? 2 (const int) -0:? 'c' ( const int) -0:? 3 (const int) -0:? 'd' ( const int) -0:? 2 (const int) -0:? 'e' ( const float) -0:? 2.000000 -0:? 'f' ( const float) -0:? 6.000000 -0:? 'g' ( const float) -0:? 3.000000 -0:? 'pytho' ( const 2-component vector of float) -0:? 3.000000 -0:? 4.000000 -0:? 'inv' ( smooth in 4-component vector of float) -0:? 'FragColor' ( out 4-component vector of float) -0:? 'out2' ( out 2-component vector of float) -0:? 'out3' ( out 4-component vector of float) -0:? 'out4' ( out 4-component vector of float) -0:? 'out5' ( out 4-component vector of int) -0:? 'out6' ( out 3-component vector of float) -0:? 'out7' ( out 4-component vector of float) -0:? 'out8' ( out 4-component vector of float) -0:? 'out9' ( out 4-component vector of float) -0:? 'out10' ( out 4-component vector of float) -0:? 'out11' ( out 4-component vector of float) -0:? 'out12' ( out 2-component vector of int) -0:? 'out13' ( out 3-component vector of uint) -0:? 's' ( const structure{ global 3-component vector of float v3, global 2-component vector of int iv2, global 2X4 matrix of float m}) -0:? 3.000000 -0:? 3.000000 -0:? 3.000000 -0:? 3 (const int) -0:? 3 (const int) -0:? 1.000000 -0:? 2.000000 -0:? 3.000000 -0:? 4.000000 -0:? 5.000000 -0:? 6.000000 -0:? 7.000000 -0:? 8.000000 -0:? 'm2' ( const 2X2 matrix of float) -0:? 2.000000 -0:? 3.000000 -0:? 4.000000 -0:? 5.000000 -0:? 'm3' ( const 3X3 matrix of float) -0:? 2.000000 -0:? 3.000000 -0:? 0.000000 -0:? 4.000000 -0:? 5.000000 -0:? 0.000000 -0:? 0.000000 -0:? 0.000000 -0:? 1.000000 -0:? 'mc' ( const int) -0:? 1 (const int) -0:? 'a1' ( global 1-element array of float) -0:? 'a2' ( global 2-element array of float) -0:? 'a3' ( global 4-element array of float) -0:? 'v2' ( const 2-component vector of float) -0:? 1.000000 -0:? 2.000000 -0:? 'v3' ( const 3-component vector of float) -0:? 3.000000 -0:? 4.000000 -0:? 5.000000 -0:? 'a4' ( global 2-element array of float) -0:? 'mm2' ( const 2X2 matrix of float) -0:? 1.000000 -0:? 2.000000 -0:? 3.000000 -0:? 4.000000 -0:? 'mm32' ( const 3X2 matrix of float) -0:? 10.000000 -0:? 11.000000 -0:? 12.000000 -0:? 13.000000 -0:? 14.000000 -0:? 15.000000 -0:? 'a0' ( const 3-element array of structure{ global int i, global float f, global bool b}) -0:? 3 (const int) -0:? 2.000000 -0:? true (const bool) -0:? 1 (const int) -0:? 5.000000 -0:? true (const bool) -0:? 1 (const int) -0:? 9.000000 -0:? false (const bool) -0:? 'cval1' ( const bool) -0:? true (const bool) -0:? 'cval2' ( const bool) -0:? false (const bool) -0:? 'cval3' ( const bool) -0:? false (const bool) -0:? 'cval4' ( const bool) -0:? true (const bool) -0:? 'cval5' ( const bool) -0:? false (const bool) -0:? 'cval6' ( const bool) -0:? true (const bool) - |