diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/constErrors.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/constErrors.frag.out | 48 |
1 files changed, 24 insertions, 24 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/constErrors.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/constErrors.frag.out index f04c7369ff6..0b2dc62f8aa 100644 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/constErrors.frag.out +++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/constErrors.frag.out @@ -3,29 +3,29 @@ ERROR: 0:14: 'non-constant initializer' : not supported for this version or the ERROR: 0:17: '' : array size must be a constant integer expression ERROR: 0:18: '' : array size must be a constant integer expression ERROR: 0:19: '' : array size must be a constant integer expression -ERROR: 0:27: '=' : global const initializers must be constant 'const structure{global 3-component vector of float v3, global 2-component vector of int iv2}' -ERROR: 0:33: '=' : global const initializers must be constant 'const structure{global 3-component vector of float v3, global 2-component vector of int iv2, global 2X4 matrix of float m}' +ERROR: 0:27: '=' : global const initializers must be constant ' const structure{ global 3-component vector of float v3, global 2-component vector of int iv2}' +ERROR: 0:33: '=' : global const initializers must be constant ' const structure{ global 3-component vector of float v3, global 2-component vector of int iv2, global 2X4 matrix of float m}' ERROR: 6 compilation errors. No code generated. Shader version: 330 ERROR: node is still EOpNull! -0:10 Function Definition: main( (global void) +0:10 Function Definition: main( ( global void) 0:10 Function Parameters: 0:? Sequence 0:14 Sequence -0:14 move second child to first child (temp int) -0:14 'a3' (const (read only) int) -0:14 'uniformInt' (uniform int) +0:14 move second child to first child ( temp int) +0:14 'a3' ( const (read only) int) +0:14 'uniformInt' ( uniform int) 0:? Linker Objects -0:? 'inVar' (smooth in 4-component vector of float) -0:? 'outVar' (out 4-component vector of float) -0:? 'constInt' (const int) +0:? 'inVar' ( smooth in 4-component vector of float) +0:? 'outVar' ( out 4-component vector of float) +0:? 'constInt' ( const int) 0:? 3 (const int) -0:? 'uniformInt' (uniform int) -0:? 's' (temp structure{global 3-component vector of float v3, global 2-component vector of int iv2}) -0:? 's2' (temp structure{global 3-component vector of float v3, global 2-component vector of int iv2, global 2X4 matrix of float m}) -0:? 'f' (const float) +0:? 'uniformInt' ( uniform int) +0:? 's' ( temp structure{ global 3-component vector of float v3, global 2-component vector of int iv2}) +0:? 's2' ( temp structure{ global 3-component vector of float v3, global 2-component vector of int iv2, global 2X4 matrix of float m}) +0:? 'f' ( const float) 0:? 3.000000 @@ -34,21 +34,21 @@ Linked fragment stage: Shader version: 330 ERROR: node is still EOpNull! -0:10 Function Definition: main( (global void) +0:10 Function Definition: main( ( global void) 0:10 Function Parameters: 0:? Sequence 0:14 Sequence -0:14 move second child to first child (temp int) -0:14 'a3' (const (read only) int) -0:14 'uniformInt' (uniform int) +0:14 move second child to first child ( temp int) +0:14 'a3' ( const (read only) int) +0:14 'uniformInt' ( uniform int) 0:? Linker Objects -0:? 'inVar' (smooth in 4-component vector of float) -0:? 'outVar' (out 4-component vector of float) -0:? 'constInt' (const int) +0:? 'inVar' ( smooth in 4-component vector of float) +0:? 'outVar' ( out 4-component vector of float) +0:? 'constInt' ( const int) 0:? 3 (const int) -0:? 'uniformInt' (uniform int) -0:? 's' (temp structure{global 3-component vector of float v3, global 2-component vector of int iv2}) -0:? 's2' (temp structure{global 3-component vector of float v3, global 2-component vector of int iv2, global 2X4 matrix of float m}) -0:? 'f' (const float) +0:? 'uniformInt' ( uniform int) +0:? 's' ( temp structure{ global 3-component vector of float v3, global 2-component vector of int iv2}) +0:? 's2' ( temp structure{ global 3-component vector of float v3, global 2-component vector of int iv2, global 2X4 matrix of float m}) +0:? 'f' ( const float) 0:? 3.000000 |