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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/constErrors.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/constErrors.frag.out48
1 files changed, 24 insertions, 24 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/constErrors.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/constErrors.frag.out
index f04c7369ff6..0b2dc62f8aa 100644
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/constErrors.frag.out
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/constErrors.frag.out
@@ -3,29 +3,29 @@ ERROR: 0:14: 'non-constant initializer' : not supported for this version or the
ERROR: 0:17: '' : array size must be a constant integer expression
ERROR: 0:18: '' : array size must be a constant integer expression
ERROR: 0:19: '' : array size must be a constant integer expression
-ERROR: 0:27: '=' : global const initializers must be constant 'const structure{global 3-component vector of float v3, global 2-component vector of int iv2}'
-ERROR: 0:33: '=' : global const initializers must be constant 'const structure{global 3-component vector of float v3, global 2-component vector of int iv2, global 2X4 matrix of float m}'
+ERROR: 0:27: '=' : global const initializers must be constant ' const structure{ global 3-component vector of float v3, global 2-component vector of int iv2}'
+ERROR: 0:33: '=' : global const initializers must be constant ' const structure{ global 3-component vector of float v3, global 2-component vector of int iv2, global 2X4 matrix of float m}'
ERROR: 6 compilation errors. No code generated.
Shader version: 330
ERROR: node is still EOpNull!
-0:10 Function Definition: main( (global void)
+0:10 Function Definition: main( ( global void)
0:10 Function Parameters:
0:? Sequence
0:14 Sequence
-0:14 move second child to first child (temp int)
-0:14 'a3' (const (read only) int)
-0:14 'uniformInt' (uniform int)
+0:14 move second child to first child ( temp int)
+0:14 'a3' ( const (read only) int)
+0:14 'uniformInt' ( uniform int)
0:? Linker Objects
-0:? 'inVar' (smooth in 4-component vector of float)
-0:? 'outVar' (out 4-component vector of float)
-0:? 'constInt' (const int)
+0:? 'inVar' ( smooth in 4-component vector of float)
+0:? 'outVar' ( out 4-component vector of float)
+0:? 'constInt' ( const int)
0:? 3 (const int)
-0:? 'uniformInt' (uniform int)
-0:? 's' (temp structure{global 3-component vector of float v3, global 2-component vector of int iv2})
-0:? 's2' (temp structure{global 3-component vector of float v3, global 2-component vector of int iv2, global 2X4 matrix of float m})
-0:? 'f' (const float)
+0:? 'uniformInt' ( uniform int)
+0:? 's' ( temp structure{ global 3-component vector of float v3, global 2-component vector of int iv2})
+0:? 's2' ( temp structure{ global 3-component vector of float v3, global 2-component vector of int iv2, global 2X4 matrix of float m})
+0:? 'f' ( const float)
0:? 3.000000
@@ -34,21 +34,21 @@ Linked fragment stage:
Shader version: 330
ERROR: node is still EOpNull!
-0:10 Function Definition: main( (global void)
+0:10 Function Definition: main( ( global void)
0:10 Function Parameters:
0:? Sequence
0:14 Sequence
-0:14 move second child to first child (temp int)
-0:14 'a3' (const (read only) int)
-0:14 'uniformInt' (uniform int)
+0:14 move second child to first child ( temp int)
+0:14 'a3' ( const (read only) int)
+0:14 'uniformInt' ( uniform int)
0:? Linker Objects
-0:? 'inVar' (smooth in 4-component vector of float)
-0:? 'outVar' (out 4-component vector of float)
-0:? 'constInt' (const int)
+0:? 'inVar' ( smooth in 4-component vector of float)
+0:? 'outVar' ( out 4-component vector of float)
+0:? 'constInt' ( const int)
0:? 3 (const int)
-0:? 'uniformInt' (uniform int)
-0:? 's' (temp structure{global 3-component vector of float v3, global 2-component vector of int iv2})
-0:? 's2' (temp structure{global 3-component vector of float v3, global 2-component vector of int iv2, global 2X4 matrix of float m})
-0:? 'f' (const float)
+0:? 'uniformInt' ( uniform int)
+0:? 's' ( temp structure{ global 3-component vector of float v3, global 2-component vector of int iv2})
+0:? 's2' ( temp structure{ global 3-component vector of float v3, global 2-component vector of int iv2, global 2X4 matrix of float m})
+0:? 'f' ( const float)
0:? 3.000000