diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/conditionalDiscard.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/conditionalDiscard.frag.out | 63 |
1 files changed, 0 insertions, 63 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/conditionalDiscard.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/conditionalDiscard.frag.out deleted file mode 100644 index 255d9c4deaf..00000000000 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/conditionalDiscard.frag.out +++ /dev/null @@ -1,63 +0,0 @@ -conditionalDiscard.frag -Shader version: 110 -0:? Sequence -0:6 Function Definition: main( ( global void) -0:6 Function Parameters: -0:8 Sequence -0:8 Sequence -0:8 move second child to first child ( temp 4-component vector of float) -0:8 'v' ( temp 4-component vector of float) -0:8 texture ( global 4-component vector of float) -0:8 'tex' ( uniform sampler2D) -0:8 'coord' ( smooth in 2-component vector of float) -0:10 Test condition and select ( temp void) -0:10 Condition -0:10 Compare Equal ( temp bool) -0:10 'v' ( temp 4-component vector of float) -0:10 Constant: -0:10 0.100000 -0:10 0.200000 -0:10 0.300000 -0:10 0.400000 -0:10 true case -0:11 Branch: Kill -0:13 move second child to first child ( temp 4-component vector of float) -0:13 'gl_FragColor' ( fragColor 4-component vector of float FragColor) -0:13 'v' ( temp 4-component vector of float) -0:? Linker Objects -0:? 'tex' ( uniform sampler2D) -0:? 'coord' ( smooth in 2-component vector of float) - - -Linked fragment stage: - - -Shader version: 110 -0:? Sequence -0:6 Function Definition: main( ( global void) -0:6 Function Parameters: -0:8 Sequence -0:8 Sequence -0:8 move second child to first child ( temp 4-component vector of float) -0:8 'v' ( temp 4-component vector of float) -0:8 texture ( global 4-component vector of float) -0:8 'tex' ( uniform sampler2D) -0:8 'coord' ( smooth in 2-component vector of float) -0:10 Test condition and select ( temp void) -0:10 Condition -0:10 Compare Equal ( temp bool) -0:10 'v' ( temp 4-component vector of float) -0:10 Constant: -0:10 0.100000 -0:10 0.200000 -0:10 0.300000 -0:10 0.400000 -0:10 true case -0:11 Branch: Kill -0:13 move second child to first child ( temp 4-component vector of float) -0:13 'gl_FragColor' ( fragColor 4-component vector of float FragColor) -0:13 'v' ( temp 4-component vector of float) -0:? Linker Objects -0:? 'tex' ( uniform sampler2D) -0:? 'coord' ( smooth in 2-component vector of float) - |