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-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/conditionalDiscard.frag.out63
1 files changed, 0 insertions, 63 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/conditionalDiscard.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/conditionalDiscard.frag.out
deleted file mode 100644
index 255d9c4deaf..00000000000
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/conditionalDiscard.frag.out
+++ /dev/null
@@ -1,63 +0,0 @@
-conditionalDiscard.frag
-Shader version: 110
-0:? Sequence
-0:6 Function Definition: main( ( global void)
-0:6 Function Parameters:
-0:8 Sequence
-0:8 Sequence
-0:8 move second child to first child ( temp 4-component vector of float)
-0:8 'v' ( temp 4-component vector of float)
-0:8 texture ( global 4-component vector of float)
-0:8 'tex' ( uniform sampler2D)
-0:8 'coord' ( smooth in 2-component vector of float)
-0:10 Test condition and select ( temp void)
-0:10 Condition
-0:10 Compare Equal ( temp bool)
-0:10 'v' ( temp 4-component vector of float)
-0:10 Constant:
-0:10 0.100000
-0:10 0.200000
-0:10 0.300000
-0:10 0.400000
-0:10 true case
-0:11 Branch: Kill
-0:13 move second child to first child ( temp 4-component vector of float)
-0:13 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
-0:13 'v' ( temp 4-component vector of float)
-0:? Linker Objects
-0:? 'tex' ( uniform sampler2D)
-0:? 'coord' ( smooth in 2-component vector of float)
-
-
-Linked fragment stage:
-
-
-Shader version: 110
-0:? Sequence
-0:6 Function Definition: main( ( global void)
-0:6 Function Parameters:
-0:8 Sequence
-0:8 Sequence
-0:8 move second child to first child ( temp 4-component vector of float)
-0:8 'v' ( temp 4-component vector of float)
-0:8 texture ( global 4-component vector of float)
-0:8 'tex' ( uniform sampler2D)
-0:8 'coord' ( smooth in 2-component vector of float)
-0:10 Test condition and select ( temp void)
-0:10 Condition
-0:10 Compare Equal ( temp bool)
-0:10 'v' ( temp 4-component vector of float)
-0:10 Constant:
-0:10 0.100000
-0:10 0.200000
-0:10 0.300000
-0:10 0.400000
-0:10 true case
-0:11 Branch: Kill
-0:13 move second child to first child ( temp 4-component vector of float)
-0:13 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
-0:13 'v' ( temp 4-component vector of float)
-0:? Linker Objects
-0:? 'tex' ( uniform sampler2D)
-0:? 'coord' ( smooth in 2-component vector of float)
-