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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/always-discard2.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/always-discard2.frag.out96
1 files changed, 48 insertions, 48 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/always-discard2.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/always-discard2.frag.out
index 72f21d2f00e..3c7c06f3743 100644
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/always-discard2.frag.out
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/always-discard2.frag.out
@@ -1,36 +1,36 @@
always-discard2.frag
Shader version: 110
0:? Sequence
-0:4 Function Definition: main( (global void)
+0:4 Function Definition: main( ( global void)
0:4 Function Parameters:
0:6 Sequence
0:6 Sequence
-0:6 move second child to first child (temp 4-component vector of float)
-0:6 'white' (temp 4-component vector of float)
+0:6 move second child to first child ( temp 4-component vector of float)
+0:6 'white' ( temp 4-component vector of float)
0:6 Constant:
0:6 1.000000
0:6 1.000000
0:6 1.000000
0:6 1.000000
0:7 Sequence
-0:7 move second child to first child (temp 4-component vector of float)
-0:7 'black' (temp 4-component vector of float)
+0:7 move second child to first child ( temp 4-component vector of float)
+0:7 'black' ( temp 4-component vector of float)
0:7 Constant:
0:7 0.200000
0:7 0.200000
0:7 0.200000
0:7 0.200000
0:8 Sequence
-0:8 move second child to first child (temp 4-component vector of float)
-0:8 'color' (temp 4-component vector of float)
-0:8 'white' (temp 4-component vector of float)
+0:8 move second child to first child ( temp 4-component vector of float)
+0:8 'color' ( temp 4-component vector of float)
+0:8 'white' ( temp 4-component vector of float)
0:11 Sequence
-0:11 move second child to first child (temp float)
-0:11 'x' (temp float)
-0:11 subtract (temp float)
-0:11 component-wise multiply (temp float)
-0:11 direct index (temp float)
-0:11 'tex_coord' (smooth in 2-component vector of float)
+0:11 move second child to first child ( temp float)
+0:11 'x' ( temp float)
+0:11 subtract ( temp float)
+0:11 component-wise multiply ( temp float)
+0:11 direct index ( temp float)
+0:11 'tex_coord' ( smooth in 2-component vector of float)
0:11 Constant:
0:11 0 (const int)
0:11 Constant:
@@ -38,12 +38,12 @@ Shader version: 110
0:11 Constant:
0:11 1.000000
0:12 Sequence
-0:12 move second child to first child (temp float)
-0:12 'y' (temp float)
-0:12 subtract (temp float)
-0:12 component-wise multiply (temp float)
-0:12 direct index (temp float)
-0:12 'tex_coord' (smooth in 2-component vector of float)
+0:12 move second child to first child ( temp float)
+0:12 'y' ( temp float)
+0:12 subtract ( temp float)
+0:12 component-wise multiply ( temp float)
+0:12 direct index ( temp float)
+0:12 'tex_coord' ( smooth in 2-component vector of float)
0:12 Constant:
0:12 1 (const int)
0:12 Constant:
@@ -51,11 +51,11 @@ Shader version: 110
0:12 Constant:
0:12 1.000000
0:14 Branch: Kill
-0:17 move second child to first child (temp 4-component vector of float)
-0:17 'gl_FragColor' (fragColor 4-component vector of float FragColor)
-0:17 'color' (temp 4-component vector of float)
+0:17 move second child to first child ( temp 4-component vector of float)
+0:17 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
+0:17 'color' ( temp 4-component vector of float)
0:? Linker Objects
-0:? 'tex_coord' (smooth in 2-component vector of float)
+0:? 'tex_coord' ( smooth in 2-component vector of float)
Linked fragment stage:
@@ -63,36 +63,36 @@ Linked fragment stage:
Shader version: 110
0:? Sequence
-0:4 Function Definition: main( (global void)
+0:4 Function Definition: main( ( global void)
0:4 Function Parameters:
0:6 Sequence
0:6 Sequence
-0:6 move second child to first child (temp 4-component vector of float)
-0:6 'white' (temp 4-component vector of float)
+0:6 move second child to first child ( temp 4-component vector of float)
+0:6 'white' ( temp 4-component vector of float)
0:6 Constant:
0:6 1.000000
0:6 1.000000
0:6 1.000000
0:6 1.000000
0:7 Sequence
-0:7 move second child to first child (temp 4-component vector of float)
-0:7 'black' (temp 4-component vector of float)
+0:7 move second child to first child ( temp 4-component vector of float)
+0:7 'black' ( temp 4-component vector of float)
0:7 Constant:
0:7 0.200000
0:7 0.200000
0:7 0.200000
0:7 0.200000
0:8 Sequence
-0:8 move second child to first child (temp 4-component vector of float)
-0:8 'color' (temp 4-component vector of float)
-0:8 'white' (temp 4-component vector of float)
+0:8 move second child to first child ( temp 4-component vector of float)
+0:8 'color' ( temp 4-component vector of float)
+0:8 'white' ( temp 4-component vector of float)
0:11 Sequence
-0:11 move second child to first child (temp float)
-0:11 'x' (temp float)
-0:11 subtract (temp float)
-0:11 component-wise multiply (temp float)
-0:11 direct index (temp float)
-0:11 'tex_coord' (smooth in 2-component vector of float)
+0:11 move second child to first child ( temp float)
+0:11 'x' ( temp float)
+0:11 subtract ( temp float)
+0:11 component-wise multiply ( temp float)
+0:11 direct index ( temp float)
+0:11 'tex_coord' ( smooth in 2-component vector of float)
0:11 Constant:
0:11 0 (const int)
0:11 Constant:
@@ -100,12 +100,12 @@ Shader version: 110
0:11 Constant:
0:11 1.000000
0:12 Sequence
-0:12 move second child to first child (temp float)
-0:12 'y' (temp float)
-0:12 subtract (temp float)
-0:12 component-wise multiply (temp float)
-0:12 direct index (temp float)
-0:12 'tex_coord' (smooth in 2-component vector of float)
+0:12 move second child to first child ( temp float)
+0:12 'y' ( temp float)
+0:12 subtract ( temp float)
+0:12 component-wise multiply ( temp float)
+0:12 direct index ( temp float)
+0:12 'tex_coord' ( smooth in 2-component vector of float)
0:12 Constant:
0:12 1 (const int)
0:12 Constant:
@@ -113,9 +113,9 @@ Shader version: 110
0:12 Constant:
0:12 1.000000
0:14 Branch: Kill
-0:17 move second child to first child (temp 4-component vector of float)
-0:17 'gl_FragColor' (fragColor 4-component vector of float FragColor)
-0:17 'color' (temp 4-component vector of float)
+0:17 move second child to first child ( temp 4-component vector of float)
+0:17 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
+0:17 'color' ( temp 4-component vector of float)
0:? Linker Objects
-0:? 'tex_coord' (smooth in 2-component vector of float)
+0:? 'tex_coord' ( smooth in 2-component vector of float)