diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/always-discard2.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/always-discard2.frag.out | 121 |
1 files changed, 0 insertions, 121 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/always-discard2.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/always-discard2.frag.out deleted file mode 100644 index 3c7c06f3743..00000000000 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/always-discard2.frag.out +++ /dev/null @@ -1,121 +0,0 @@ -always-discard2.frag -Shader version: 110 -0:? Sequence -0:4 Function Definition: main( ( global void) -0:4 Function Parameters: -0:6 Sequence -0:6 Sequence -0:6 move second child to first child ( temp 4-component vector of float) -0:6 'white' ( temp 4-component vector of float) -0:6 Constant: -0:6 1.000000 -0:6 1.000000 -0:6 1.000000 -0:6 1.000000 -0:7 Sequence -0:7 move second child to first child ( temp 4-component vector of float) -0:7 'black' ( temp 4-component vector of float) -0:7 Constant: -0:7 0.200000 -0:7 0.200000 -0:7 0.200000 -0:7 0.200000 -0:8 Sequence -0:8 move second child to first child ( temp 4-component vector of float) -0:8 'color' ( temp 4-component vector of float) -0:8 'white' ( temp 4-component vector of float) -0:11 Sequence -0:11 move second child to first child ( temp float) -0:11 'x' ( temp float) -0:11 subtract ( temp float) -0:11 component-wise multiply ( temp float) -0:11 direct index ( temp float) -0:11 'tex_coord' ( smooth in 2-component vector of float) -0:11 Constant: -0:11 0 (const int) -0:11 Constant: -0:11 2.000000 -0:11 Constant: -0:11 1.000000 -0:12 Sequence -0:12 move second child to first child ( temp float) -0:12 'y' ( temp float) -0:12 subtract ( temp float) -0:12 component-wise multiply ( temp float) -0:12 direct index ( temp float) -0:12 'tex_coord' ( smooth in 2-component vector of float) -0:12 Constant: -0:12 1 (const int) -0:12 Constant: -0:12 2.000000 -0:12 Constant: -0:12 1.000000 -0:14 Branch: Kill -0:17 move second child to first child ( temp 4-component vector of float) -0:17 'gl_FragColor' ( fragColor 4-component vector of float FragColor) -0:17 'color' ( temp 4-component vector of float) -0:? Linker Objects -0:? 'tex_coord' ( smooth in 2-component vector of float) - - -Linked fragment stage: - - -Shader version: 110 -0:? Sequence -0:4 Function Definition: main( ( global void) -0:4 Function Parameters: -0:6 Sequence -0:6 Sequence -0:6 move second child to first child ( temp 4-component vector of float) -0:6 'white' ( temp 4-component vector of float) -0:6 Constant: -0:6 1.000000 -0:6 1.000000 -0:6 1.000000 -0:6 1.000000 -0:7 Sequence -0:7 move second child to first child ( temp 4-component vector of float) -0:7 'black' ( temp 4-component vector of float) -0:7 Constant: -0:7 0.200000 -0:7 0.200000 -0:7 0.200000 -0:7 0.200000 -0:8 Sequence -0:8 move second child to first child ( temp 4-component vector of float) -0:8 'color' ( temp 4-component vector of float) -0:8 'white' ( temp 4-component vector of float) -0:11 Sequence -0:11 move second child to first child ( temp float) -0:11 'x' ( temp float) -0:11 subtract ( temp float) -0:11 component-wise multiply ( temp float) -0:11 direct index ( temp float) -0:11 'tex_coord' ( smooth in 2-component vector of float) -0:11 Constant: -0:11 0 (const int) -0:11 Constant: -0:11 2.000000 -0:11 Constant: -0:11 1.000000 -0:12 Sequence -0:12 move second child to first child ( temp float) -0:12 'y' ( temp float) -0:12 subtract ( temp float) -0:12 component-wise multiply ( temp float) -0:12 direct index ( temp float) -0:12 'tex_coord' ( smooth in 2-component vector of float) -0:12 Constant: -0:12 1 (const int) -0:12 Constant: -0:12 2.000000 -0:12 Constant: -0:12 1.000000 -0:14 Branch: Kill -0:17 move second child to first child ( temp 4-component vector of float) -0:17 'gl_FragColor' ( fragColor 4-component vector of float FragColor) -0:17 'color' ( temp 4-component vector of float) -0:? Linker Objects -0:? 'tex_coord' ( smooth in 2-component vector of float) - |