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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/always-discard2.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/always-discard2.frag.out121
1 files changed, 0 insertions, 121 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/always-discard2.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/always-discard2.frag.out
deleted file mode 100644
index 3c7c06f3743..00000000000
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/always-discard2.frag.out
+++ /dev/null
@@ -1,121 +0,0 @@
-always-discard2.frag
-Shader version: 110
-0:? Sequence
-0:4 Function Definition: main( ( global void)
-0:4 Function Parameters:
-0:6 Sequence
-0:6 Sequence
-0:6 move second child to first child ( temp 4-component vector of float)
-0:6 'white' ( temp 4-component vector of float)
-0:6 Constant:
-0:6 1.000000
-0:6 1.000000
-0:6 1.000000
-0:6 1.000000
-0:7 Sequence
-0:7 move second child to first child ( temp 4-component vector of float)
-0:7 'black' ( temp 4-component vector of float)
-0:7 Constant:
-0:7 0.200000
-0:7 0.200000
-0:7 0.200000
-0:7 0.200000
-0:8 Sequence
-0:8 move second child to first child ( temp 4-component vector of float)
-0:8 'color' ( temp 4-component vector of float)
-0:8 'white' ( temp 4-component vector of float)
-0:11 Sequence
-0:11 move second child to first child ( temp float)
-0:11 'x' ( temp float)
-0:11 subtract ( temp float)
-0:11 component-wise multiply ( temp float)
-0:11 direct index ( temp float)
-0:11 'tex_coord' ( smooth in 2-component vector of float)
-0:11 Constant:
-0:11 0 (const int)
-0:11 Constant:
-0:11 2.000000
-0:11 Constant:
-0:11 1.000000
-0:12 Sequence
-0:12 move second child to first child ( temp float)
-0:12 'y' ( temp float)
-0:12 subtract ( temp float)
-0:12 component-wise multiply ( temp float)
-0:12 direct index ( temp float)
-0:12 'tex_coord' ( smooth in 2-component vector of float)
-0:12 Constant:
-0:12 1 (const int)
-0:12 Constant:
-0:12 2.000000
-0:12 Constant:
-0:12 1.000000
-0:14 Branch: Kill
-0:17 move second child to first child ( temp 4-component vector of float)
-0:17 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
-0:17 'color' ( temp 4-component vector of float)
-0:? Linker Objects
-0:? 'tex_coord' ( smooth in 2-component vector of float)
-
-
-Linked fragment stage:
-
-
-Shader version: 110
-0:? Sequence
-0:4 Function Definition: main( ( global void)
-0:4 Function Parameters:
-0:6 Sequence
-0:6 Sequence
-0:6 move second child to first child ( temp 4-component vector of float)
-0:6 'white' ( temp 4-component vector of float)
-0:6 Constant:
-0:6 1.000000
-0:6 1.000000
-0:6 1.000000
-0:6 1.000000
-0:7 Sequence
-0:7 move second child to first child ( temp 4-component vector of float)
-0:7 'black' ( temp 4-component vector of float)
-0:7 Constant:
-0:7 0.200000
-0:7 0.200000
-0:7 0.200000
-0:7 0.200000
-0:8 Sequence
-0:8 move second child to first child ( temp 4-component vector of float)
-0:8 'color' ( temp 4-component vector of float)
-0:8 'white' ( temp 4-component vector of float)
-0:11 Sequence
-0:11 move second child to first child ( temp float)
-0:11 'x' ( temp float)
-0:11 subtract ( temp float)
-0:11 component-wise multiply ( temp float)
-0:11 direct index ( temp float)
-0:11 'tex_coord' ( smooth in 2-component vector of float)
-0:11 Constant:
-0:11 0 (const int)
-0:11 Constant:
-0:11 2.000000
-0:11 Constant:
-0:11 1.000000
-0:12 Sequence
-0:12 move second child to first child ( temp float)
-0:12 'y' ( temp float)
-0:12 subtract ( temp float)
-0:12 component-wise multiply ( temp float)
-0:12 direct index ( temp float)
-0:12 'tex_coord' ( smooth in 2-component vector of float)
-0:12 Constant:
-0:12 1 (const int)
-0:12 Constant:
-0:12 2.000000
-0:12 Constant:
-0:12 1.000000
-0:14 Branch: Kill
-0:17 move second child to first child ( temp 4-component vector of float)
-0:17 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
-0:17 'color' ( temp 4-component vector of float)
-0:? Linker Objects
-0:? 'tex_coord' ( smooth in 2-component vector of float)
-