diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/always-discard.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/always-discard.frag.out | 236 |
1 files changed, 118 insertions, 118 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/always-discard.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/always-discard.frag.out index e1eeae3e6cf..17cd443ec82 100644 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/always-discard.frag.out +++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/always-discard.frag.out @@ -1,36 +1,36 @@ always-discard.frag Shader version: 110 0:? Sequence -0:4 Function Definition: main( (global void) +0:4 Function Definition: main( ( global void) 0:4 Function Parameters: 0:6 Sequence 0:6 Sequence -0:6 move second child to first child (temp 4-component vector of float) -0:6 'white' (temp 4-component vector of float) +0:6 move second child to first child ( temp 4-component vector of float) +0:6 'white' ( temp 4-component vector of float) 0:6 Constant: 0:6 1.000000 0:6 1.000000 0:6 1.000000 0:6 1.000000 0:7 Sequence -0:7 move second child to first child (temp 4-component vector of float) -0:7 'black' (temp 4-component vector of float) +0:7 move second child to first child ( temp 4-component vector of float) +0:7 'black' ( temp 4-component vector of float) 0:7 Constant: 0:7 0.200000 0:7 0.200000 0:7 0.200000 0:7 0.200000 0:8 Sequence -0:8 move second child to first child (temp 4-component vector of float) -0:8 'color' (temp 4-component vector of float) -0:8 'white' (temp 4-component vector of float) +0:8 move second child to first child ( temp 4-component vector of float) +0:8 'color' ( temp 4-component vector of float) +0:8 'white' ( temp 4-component vector of float) 0:11 Sequence -0:11 move second child to first child (temp float) -0:11 'x' (temp float) -0:11 subtract (temp float) -0:11 component-wise multiply (temp float) -0:11 direct index (temp float) -0:11 'tex_coord' (smooth in 2-component vector of float) +0:11 move second child to first child ( temp float) +0:11 'x' ( temp float) +0:11 subtract ( temp float) +0:11 component-wise multiply ( temp float) +0:11 direct index ( temp float) +0:11 'tex_coord' ( smooth in 2-component vector of float) 0:11 Constant: 0:11 0 (const int) 0:11 Constant: @@ -38,12 +38,12 @@ Shader version: 110 0:11 Constant: 0:11 1.000000 0:12 Sequence -0:12 move second child to first child (temp float) -0:12 'y' (temp float) -0:12 subtract (temp float) -0:12 component-wise multiply (temp float) -0:12 direct index (temp float) -0:12 'tex_coord' (smooth in 2-component vector of float) +0:12 move second child to first child ( temp float) +0:12 'y' ( temp float) +0:12 subtract ( temp float) +0:12 component-wise multiply ( temp float) +0:12 direct index ( temp float) +0:12 'tex_coord' ( smooth in 2-component vector of float) 0:12 Constant: 0:12 1 (const int) 0:12 Constant: @@ -51,70 +51,70 @@ Shader version: 110 0:12 Constant: 0:12 1.000000 0:14 Sequence -0:14 move second child to first child (temp float) -0:14 'radius' (temp float) -0:14 sqrt (global float) -0:14 add (temp float) -0:14 component-wise multiply (temp float) -0:14 'x' (temp float) -0:14 'x' (temp float) -0:14 component-wise multiply (temp float) -0:14 'y' (temp float) -0:14 'y' (temp float) -0:15 Test condition and select (temp void) +0:14 move second child to first child ( temp float) +0:14 'radius' ( temp float) +0:14 sqrt ( global float) +0:14 add ( temp float) +0:14 component-wise multiply ( temp float) +0:14 'x' ( temp float) +0:14 'x' ( temp float) +0:14 component-wise multiply ( temp float) +0:14 'y' ( temp float) +0:14 'y' ( temp float) +0:15 Test condition and select ( temp void) 0:15 Condition -0:15 Compare Greater Than (temp bool) -0:15 'radius' (temp float) +0:15 Compare Greater Than ( temp bool) +0:15 'radius' ( temp float) 0:15 Constant: 0:15 1.000000 0:15 true case 0:16 Sequence -0:16 Test condition and select (temp void) +0:16 Test condition and select ( temp void) 0:16 Condition -0:16 Compare Greater Than (temp bool) -0:16 'radius' (temp float) +0:16 Compare Greater Than ( temp bool) +0:16 'radius' ( temp float) 0:16 Constant: 0:16 1.100000 0:16 true case 0:17 Sequence -0:17 Pre-Increment (temp 4-component vector of float) -0:17 'color' (temp 4-component vector of float) -0:20 move second child to first child (temp 4-component vector of float) -0:20 'gl_FragColor' (fragColor 4-component vector of float FragColor) -0:20 'color' (temp 4-component vector of float) -0:22 Test condition and select (temp void) +0:17 Pre-Increment ( temp 4-component vector of float) +0:17 'color' ( temp 4-component vector of float) +0:20 move second child to first child ( temp 4-component vector of float) +0:20 'gl_FragColor' ( fragColor 4-component vector of float FragColor) +0:20 'color' ( temp 4-component vector of float) +0:22 Test condition and select ( temp void) 0:22 Condition -0:22 Compare Greater Than (temp bool) -0:22 'radius' (temp float) +0:22 Compare Greater Than ( temp bool) +0:22 'radius' ( temp float) 0:22 Constant: 0:22 1.200000 0:22 true case 0:23 Sequence -0:23 Pre-Increment (temp 4-component vector of float) -0:23 'color' (temp 4-component vector of float) +0:23 Pre-Increment ( temp 4-component vector of float) +0:23 'color' ( temp 4-component vector of float) 0:28 Branch: Kill -0:31 Test condition and select (temp void) +0:31 Test condition and select ( temp void) 0:31 Condition -0:31 Compare Greater Than or Equal (temp bool) -0:31 'radius' (temp float) +0:31 Compare Greater Than or Equal ( temp bool) +0:31 'radius' ( temp float) 0:31 Constant: 0:31 0.750000 0:31 true case -0:32 subtract second child into first child (temp 4-component vector of float) -0:32 'color' (temp 4-component vector of float) -0:32 Absolute value (global float) -0:32 divide (temp float) -0:32 pow (global float) -0:32 'radius' (temp float) +0:32 subtract second child into first child ( temp 4-component vector of float) +0:32 'color' ( temp 4-component vector of float) +0:32 Absolute value ( global float) +0:32 divide ( temp float) +0:32 pow ( global float) +0:32 'radius' ( temp float) 0:32 Constant: 0:32 16.000000 0:32 Constant: 0:32 2.000000 -0:34 move second child to first child (temp 4-component vector of float) -0:34 'gl_FragColor' (fragColor 4-component vector of float FragColor) -0:34 'color' (temp 4-component vector of float) +0:34 move second child to first child ( temp 4-component vector of float) +0:34 'gl_FragColor' ( fragColor 4-component vector of float FragColor) +0:34 'color' ( temp 4-component vector of float) 0:? Linker Objects -0:? 'tex_coord' (smooth in 2-component vector of float) +0:? 'tex_coord' ( smooth in 2-component vector of float) Linked fragment stage: @@ -122,36 +122,36 @@ Linked fragment stage: Shader version: 110 0:? Sequence -0:4 Function Definition: main( (global void) +0:4 Function Definition: main( ( global void) 0:4 Function Parameters: 0:6 Sequence 0:6 Sequence -0:6 move second child to first child (temp 4-component vector of float) -0:6 'white' (temp 4-component vector of float) +0:6 move second child to first child ( temp 4-component vector of float) +0:6 'white' ( temp 4-component vector of float) 0:6 Constant: 0:6 1.000000 0:6 1.000000 0:6 1.000000 0:6 1.000000 0:7 Sequence -0:7 move second child to first child (temp 4-component vector of float) -0:7 'black' (temp 4-component vector of float) +0:7 move second child to first child ( temp 4-component vector of float) +0:7 'black' ( temp 4-component vector of float) 0:7 Constant: 0:7 0.200000 0:7 0.200000 0:7 0.200000 0:7 0.200000 0:8 Sequence -0:8 move second child to first child (temp 4-component vector of float) -0:8 'color' (temp 4-component vector of float) -0:8 'white' (temp 4-component vector of float) +0:8 move second child to first child ( temp 4-component vector of float) +0:8 'color' ( temp 4-component vector of float) +0:8 'white' ( temp 4-component vector of float) 0:11 Sequence -0:11 move second child to first child (temp float) -0:11 'x' (temp float) -0:11 subtract (temp float) -0:11 component-wise multiply (temp float) -0:11 direct index (temp float) -0:11 'tex_coord' (smooth in 2-component vector of float) +0:11 move second child to first child ( temp float) +0:11 'x' ( temp float) +0:11 subtract ( temp float) +0:11 component-wise multiply ( temp float) +0:11 direct index ( temp float) +0:11 'tex_coord' ( smooth in 2-component vector of float) 0:11 Constant: 0:11 0 (const int) 0:11 Constant: @@ -159,12 +159,12 @@ Shader version: 110 0:11 Constant: 0:11 1.000000 0:12 Sequence -0:12 move second child to first child (temp float) -0:12 'y' (temp float) -0:12 subtract (temp float) -0:12 component-wise multiply (temp float) -0:12 direct index (temp float) -0:12 'tex_coord' (smooth in 2-component vector of float) +0:12 move second child to first child ( temp float) +0:12 'y' ( temp float) +0:12 subtract ( temp float) +0:12 component-wise multiply ( temp float) +0:12 direct index ( temp float) +0:12 'tex_coord' ( smooth in 2-component vector of float) 0:12 Constant: 0:12 1 (const int) 0:12 Constant: @@ -172,68 +172,68 @@ Shader version: 110 0:12 Constant: 0:12 1.000000 0:14 Sequence -0:14 move second child to first child (temp float) -0:14 'radius' (temp float) -0:14 sqrt (global float) -0:14 add (temp float) -0:14 component-wise multiply (temp float) -0:14 'x' (temp float) -0:14 'x' (temp float) -0:14 component-wise multiply (temp float) -0:14 'y' (temp float) -0:14 'y' (temp float) -0:15 Test condition and select (temp void) +0:14 move second child to first child ( temp float) +0:14 'radius' ( temp float) +0:14 sqrt ( global float) +0:14 add ( temp float) +0:14 component-wise multiply ( temp float) +0:14 'x' ( temp float) +0:14 'x' ( temp float) +0:14 component-wise multiply ( temp float) +0:14 'y' ( temp float) +0:14 'y' ( temp float) +0:15 Test condition and select ( temp void) 0:15 Condition -0:15 Compare Greater Than (temp bool) -0:15 'radius' (temp float) +0:15 Compare Greater Than ( temp bool) +0:15 'radius' ( temp float) 0:15 Constant: 0:15 1.000000 0:15 true case 0:16 Sequence -0:16 Test condition and select (temp void) +0:16 Test condition and select ( temp void) 0:16 Condition -0:16 Compare Greater Than (temp bool) -0:16 'radius' (temp float) +0:16 Compare Greater Than ( temp bool) +0:16 'radius' ( temp float) 0:16 Constant: 0:16 1.100000 0:16 true case 0:17 Sequence -0:17 Pre-Increment (temp 4-component vector of float) -0:17 'color' (temp 4-component vector of float) -0:20 move second child to first child (temp 4-component vector of float) -0:20 'gl_FragColor' (fragColor 4-component vector of float FragColor) -0:20 'color' (temp 4-component vector of float) -0:22 Test condition and select (temp void) +0:17 Pre-Increment ( temp 4-component vector of float) +0:17 'color' ( temp 4-component vector of float) +0:20 move second child to first child ( temp 4-component vector of float) +0:20 'gl_FragColor' ( fragColor 4-component vector of float FragColor) +0:20 'color' ( temp 4-component vector of float) +0:22 Test condition and select ( temp void) 0:22 Condition -0:22 Compare Greater Than (temp bool) -0:22 'radius' (temp float) +0:22 Compare Greater Than ( temp bool) +0:22 'radius' ( temp float) 0:22 Constant: 0:22 1.200000 0:22 true case 0:23 Sequence -0:23 Pre-Increment (temp 4-component vector of float) -0:23 'color' (temp 4-component vector of float) +0:23 Pre-Increment ( temp 4-component vector of float) +0:23 'color' ( temp 4-component vector of float) 0:28 Branch: Kill -0:31 Test condition and select (temp void) +0:31 Test condition and select ( temp void) 0:31 Condition -0:31 Compare Greater Than or Equal (temp bool) -0:31 'radius' (temp float) +0:31 Compare Greater Than or Equal ( temp bool) +0:31 'radius' ( temp float) 0:31 Constant: 0:31 0.750000 0:31 true case -0:32 subtract second child into first child (temp 4-component vector of float) -0:32 'color' (temp 4-component vector of float) -0:32 Absolute value (global float) -0:32 divide (temp float) -0:32 pow (global float) -0:32 'radius' (temp float) +0:32 subtract second child into first child ( temp 4-component vector of float) +0:32 'color' ( temp 4-component vector of float) +0:32 Absolute value ( global float) +0:32 divide ( temp float) +0:32 pow ( global float) +0:32 'radius' ( temp float) 0:32 Constant: 0:32 16.000000 0:32 Constant: 0:32 2.000000 -0:34 move second child to first child (temp 4-component vector of float) -0:34 'gl_FragColor' (fragColor 4-component vector of float FragColor) -0:34 'color' (temp 4-component vector of float) +0:34 move second child to first child ( temp 4-component vector of float) +0:34 'gl_FragColor' ( fragColor 4-component vector of float FragColor) +0:34 'color' ( temp 4-component vector of float) 0:? Linker Objects -0:? 'tex_coord' (smooth in 2-component vector of float) +0:? 'tex_coord' ( smooth in 2-component vector of float) |