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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/always-discard.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/always-discard.frag.out239
1 files changed, 0 insertions, 239 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/always-discard.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/always-discard.frag.out
deleted file mode 100644
index 17cd443ec82..00000000000
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/always-discard.frag.out
+++ /dev/null
@@ -1,239 +0,0 @@
-always-discard.frag
-Shader version: 110
-0:? Sequence
-0:4 Function Definition: main( ( global void)
-0:4 Function Parameters:
-0:6 Sequence
-0:6 Sequence
-0:6 move second child to first child ( temp 4-component vector of float)
-0:6 'white' ( temp 4-component vector of float)
-0:6 Constant:
-0:6 1.000000
-0:6 1.000000
-0:6 1.000000
-0:6 1.000000
-0:7 Sequence
-0:7 move second child to first child ( temp 4-component vector of float)
-0:7 'black' ( temp 4-component vector of float)
-0:7 Constant:
-0:7 0.200000
-0:7 0.200000
-0:7 0.200000
-0:7 0.200000
-0:8 Sequence
-0:8 move second child to first child ( temp 4-component vector of float)
-0:8 'color' ( temp 4-component vector of float)
-0:8 'white' ( temp 4-component vector of float)
-0:11 Sequence
-0:11 move second child to first child ( temp float)
-0:11 'x' ( temp float)
-0:11 subtract ( temp float)
-0:11 component-wise multiply ( temp float)
-0:11 direct index ( temp float)
-0:11 'tex_coord' ( smooth in 2-component vector of float)
-0:11 Constant:
-0:11 0 (const int)
-0:11 Constant:
-0:11 2.000000
-0:11 Constant:
-0:11 1.000000
-0:12 Sequence
-0:12 move second child to first child ( temp float)
-0:12 'y' ( temp float)
-0:12 subtract ( temp float)
-0:12 component-wise multiply ( temp float)
-0:12 direct index ( temp float)
-0:12 'tex_coord' ( smooth in 2-component vector of float)
-0:12 Constant:
-0:12 1 (const int)
-0:12 Constant:
-0:12 2.000000
-0:12 Constant:
-0:12 1.000000
-0:14 Sequence
-0:14 move second child to first child ( temp float)
-0:14 'radius' ( temp float)
-0:14 sqrt ( global float)
-0:14 add ( temp float)
-0:14 component-wise multiply ( temp float)
-0:14 'x' ( temp float)
-0:14 'x' ( temp float)
-0:14 component-wise multiply ( temp float)
-0:14 'y' ( temp float)
-0:14 'y' ( temp float)
-0:15 Test condition and select ( temp void)
-0:15 Condition
-0:15 Compare Greater Than ( temp bool)
-0:15 'radius' ( temp float)
-0:15 Constant:
-0:15 1.000000
-0:15 true case
-0:16 Sequence
-0:16 Test condition and select ( temp void)
-0:16 Condition
-0:16 Compare Greater Than ( temp bool)
-0:16 'radius' ( temp float)
-0:16 Constant:
-0:16 1.100000
-0:16 true case
-0:17 Sequence
-0:17 Pre-Increment ( temp 4-component vector of float)
-0:17 'color' ( temp 4-component vector of float)
-0:20 move second child to first child ( temp 4-component vector of float)
-0:20 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
-0:20 'color' ( temp 4-component vector of float)
-0:22 Test condition and select ( temp void)
-0:22 Condition
-0:22 Compare Greater Than ( temp bool)
-0:22 'radius' ( temp float)
-0:22 Constant:
-0:22 1.200000
-0:22 true case
-0:23 Sequence
-0:23 Pre-Increment ( temp 4-component vector of float)
-0:23 'color' ( temp 4-component vector of float)
-0:28 Branch: Kill
-0:31 Test condition and select ( temp void)
-0:31 Condition
-0:31 Compare Greater Than or Equal ( temp bool)
-0:31 'radius' ( temp float)
-0:31 Constant:
-0:31 0.750000
-0:31 true case
-0:32 subtract second child into first child ( temp 4-component vector of float)
-0:32 'color' ( temp 4-component vector of float)
-0:32 Absolute value ( global float)
-0:32 divide ( temp float)
-0:32 pow ( global float)
-0:32 'radius' ( temp float)
-0:32 Constant:
-0:32 16.000000
-0:32 Constant:
-0:32 2.000000
-0:34 move second child to first child ( temp 4-component vector of float)
-0:34 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
-0:34 'color' ( temp 4-component vector of float)
-0:? Linker Objects
-0:? 'tex_coord' ( smooth in 2-component vector of float)
-
-
-Linked fragment stage:
-
-
-Shader version: 110
-0:? Sequence
-0:4 Function Definition: main( ( global void)
-0:4 Function Parameters:
-0:6 Sequence
-0:6 Sequence
-0:6 move second child to first child ( temp 4-component vector of float)
-0:6 'white' ( temp 4-component vector of float)
-0:6 Constant:
-0:6 1.000000
-0:6 1.000000
-0:6 1.000000
-0:6 1.000000
-0:7 Sequence
-0:7 move second child to first child ( temp 4-component vector of float)
-0:7 'black' ( temp 4-component vector of float)
-0:7 Constant:
-0:7 0.200000
-0:7 0.200000
-0:7 0.200000
-0:7 0.200000
-0:8 Sequence
-0:8 move second child to first child ( temp 4-component vector of float)
-0:8 'color' ( temp 4-component vector of float)
-0:8 'white' ( temp 4-component vector of float)
-0:11 Sequence
-0:11 move second child to first child ( temp float)
-0:11 'x' ( temp float)
-0:11 subtract ( temp float)
-0:11 component-wise multiply ( temp float)
-0:11 direct index ( temp float)
-0:11 'tex_coord' ( smooth in 2-component vector of float)
-0:11 Constant:
-0:11 0 (const int)
-0:11 Constant:
-0:11 2.000000
-0:11 Constant:
-0:11 1.000000
-0:12 Sequence
-0:12 move second child to first child ( temp float)
-0:12 'y' ( temp float)
-0:12 subtract ( temp float)
-0:12 component-wise multiply ( temp float)
-0:12 direct index ( temp float)
-0:12 'tex_coord' ( smooth in 2-component vector of float)
-0:12 Constant:
-0:12 1 (const int)
-0:12 Constant:
-0:12 2.000000
-0:12 Constant:
-0:12 1.000000
-0:14 Sequence
-0:14 move second child to first child ( temp float)
-0:14 'radius' ( temp float)
-0:14 sqrt ( global float)
-0:14 add ( temp float)
-0:14 component-wise multiply ( temp float)
-0:14 'x' ( temp float)
-0:14 'x' ( temp float)
-0:14 component-wise multiply ( temp float)
-0:14 'y' ( temp float)
-0:14 'y' ( temp float)
-0:15 Test condition and select ( temp void)
-0:15 Condition
-0:15 Compare Greater Than ( temp bool)
-0:15 'radius' ( temp float)
-0:15 Constant:
-0:15 1.000000
-0:15 true case
-0:16 Sequence
-0:16 Test condition and select ( temp void)
-0:16 Condition
-0:16 Compare Greater Than ( temp bool)
-0:16 'radius' ( temp float)
-0:16 Constant:
-0:16 1.100000
-0:16 true case
-0:17 Sequence
-0:17 Pre-Increment ( temp 4-component vector of float)
-0:17 'color' ( temp 4-component vector of float)
-0:20 move second child to first child ( temp 4-component vector of float)
-0:20 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
-0:20 'color' ( temp 4-component vector of float)
-0:22 Test condition and select ( temp void)
-0:22 Condition
-0:22 Compare Greater Than ( temp bool)
-0:22 'radius' ( temp float)
-0:22 Constant:
-0:22 1.200000
-0:22 true case
-0:23 Sequence
-0:23 Pre-Increment ( temp 4-component vector of float)
-0:23 'color' ( temp 4-component vector of float)
-0:28 Branch: Kill
-0:31 Test condition and select ( temp void)
-0:31 Condition
-0:31 Compare Greater Than or Equal ( temp bool)
-0:31 'radius' ( temp float)
-0:31 Constant:
-0:31 0.750000
-0:31 true case
-0:32 subtract second child into first child ( temp 4-component vector of float)
-0:32 'color' ( temp 4-component vector of float)
-0:32 Absolute value ( global float)
-0:32 divide ( temp float)
-0:32 pow ( global float)
-0:32 'radius' ( temp float)
-0:32 Constant:
-0:32 16.000000
-0:32 Constant:
-0:32 2.000000
-0:34 move second child to first child ( temp 4-component vector of float)
-0:34 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
-0:34 'color' ( temp 4-component vector of float)
-0:? Linker Objects
-0:? 'tex_coord' ( smooth in 2-component vector of float)
-