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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/450.vert.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/450.vert.out73
1 files changed, 38 insertions, 35 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/450.vert.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/450.vert.out
index 86338c76129..cc300d99ea0 100644
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/450.vert.out
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/450.vert.out
@@ -2,37 +2,40 @@
Warning, version 450 is not yet complete; most version-specific features are present, but some are missing.
ERROR: 0:12: 'out' : cannot be bool
ERROR: 0:13: 'sampler2D' : sampler/image types can only be used in uniform variables or function parameters: outo
-ERROR: 2 compilation errors. No code generated.
+ERROR: 0:27: '::' : not supported
+ERROR: 3 compilation errors. No code generated.
Shader version: 450
ERROR: node is still EOpNull!
-0:7 Function Definition: main( (global void)
+0:7 Function Definition: main( ( global void)
0:7 Function Parameters:
0:9 Sequence
-0:9 move second child to first child (temp float)
-0:9 direct index (temp float CullDistance)
-0:9 gl_CullDistance: direct index for structure (out 3-element array of float CullDistance)
-0:9 'anon@0' (out block{out 3-element array of float CullDistance gl_CullDistance})
+0:9 move second child to first child ( temp float)
+0:9 direct index ( temp float CullDistance)
+0:9 gl_CullDistance: direct index for structure ( out 3-element array of float CullDistance)
+0:9 'anon@0' ( out block{ out 3-element array of float CullDistance gl_CullDistance})
0:9 Constant:
0:9 10 (const uint)
0:9 Constant:
0:9 2 (const int)
0:9 Constant:
0:9 4.500000
+0:25 Function Definition: foo( ( global void)
+0:25 Function Parameters:
0:? Linker Objects
-0:? 'anon@0' (out block{out 3-element array of float CullDistance gl_CullDistance})
-0:? 'outb' (smooth out bool)
-0:? 'outo' (smooth out sampler2D)
-0:? 'outa' (smooth out 4-element array of float)
-0:? 'outaa' (smooth out 4-element array of 2-element array of float)
-0:? 'outs' (smooth out structure{global float f})
-0:? 'outasa' (smooth out 4-element array of structure{global float f})
-0:? 'outsa' (smooth out 4-element array of structure{global float f})
-0:? 'outSA' (smooth out structure{global 4-element array of float f})
-0:? 'outSS' (smooth out structure{global float f, global structure{global float f} s})
-0:? 'gl_VertexID' (gl_VertexId int VertexId)
-0:? 'gl_InstanceID' (gl_InstanceId int InstanceId)
+0:? 'anon@0' ( out block{ out 3-element array of float CullDistance gl_CullDistance})
+0:? 'outb' ( smooth out bool)
+0:? 'outo' ( smooth out sampler2D)
+0:? 'outa' ( smooth out 4-element array of float)
+0:? 'outaa' ( smooth out 4-element array of 2-element array of float)
+0:? 'outs' ( smooth out structure{ global float f})
+0:? 'outasa' ( smooth out 4-element array of structure{ global float f})
+0:? 'outsa' ( smooth out 4-element array of structure{ global float f})
+0:? 'outSA' ( smooth out structure{ global 4-element array of float f})
+0:? 'outSS' ( smooth out structure{ global float f, global structure{ global float f} s})
+0:? 'gl_VertexID' ( gl_VertexId int VertexId)
+0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
Linked vertex stage:
@@ -40,13 +43,13 @@ Linked vertex stage:
Shader version: 450
ERROR: node is still EOpNull!
-0:7 Function Definition: main( (global void)
+0:7 Function Definition: main( ( global void)
0:7 Function Parameters:
0:9 Sequence
-0:9 move second child to first child (temp float)
-0:9 direct index (temp float CullDistance)
-0:9 gl_CullDistance: direct index for structure (out 3-element array of float CullDistance)
-0:9 'anon@0' (out block{out 3-element array of float CullDistance gl_CullDistance})
+0:9 move second child to first child ( temp float)
+0:9 direct index ( temp float CullDistance)
+0:9 gl_CullDistance: direct index for structure ( out 3-element array of float CullDistance)
+0:9 'anon@0' ( out block{ out 3-element array of float CullDistance gl_CullDistance})
0:9 Constant:
0:9 10 (const uint)
0:9 Constant:
@@ -54,16 +57,16 @@ ERROR: node is still EOpNull!
0:9 Constant:
0:9 4.500000
0:? Linker Objects
-0:? 'anon@0' (out block{out 3-element array of float CullDistance gl_CullDistance})
-0:? 'outb' (smooth out bool)
-0:? 'outo' (smooth out sampler2D)
-0:? 'outa' (smooth out 4-element array of float)
-0:? 'outaa' (smooth out 4-element array of 2-element array of float)
-0:? 'outs' (smooth out structure{global float f})
-0:? 'outasa' (smooth out 4-element array of structure{global float f})
-0:? 'outsa' (smooth out 4-element array of structure{global float f})
-0:? 'outSA' (smooth out structure{global 4-element array of float f})
-0:? 'outSS' (smooth out structure{global float f, global structure{global float f} s})
-0:? 'gl_VertexID' (gl_VertexId int VertexId)
-0:? 'gl_InstanceID' (gl_InstanceId int InstanceId)
+0:? 'anon@0' ( out block{ out 3-element array of float CullDistance gl_CullDistance})
+0:? 'outb' ( smooth out bool)
+0:? 'outo' ( smooth out sampler2D)
+0:? 'outa' ( smooth out 4-element array of float)
+0:? 'outaa' ( smooth out 4-element array of 2-element array of float)
+0:? 'outs' ( smooth out structure{ global float f})
+0:? 'outasa' ( smooth out 4-element array of structure{ global float f})
+0:? 'outsa' ( smooth out 4-element array of structure{ global float f})
+0:? 'outSA' ( smooth out structure{ global 4-element array of float f})
+0:? 'outSS' ( smooth out structure{ global float f, global structure{ global float f} s})
+0:? 'gl_VertexID' ( gl_VertexId int VertexId)
+0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)